Update neurotoxin.dm
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@@ -3,10 +3,12 @@
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icon_state = "neurotoxin"
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damage = 5
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damage_type = TOX
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knockdown = 100
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/obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE)
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if(isalien(target))
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knockdown = 0
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nodamage = TRUE
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else if(isliving(target))
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var/mob/living/L = target
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L.Knockdown(100, override_duration = 30, override_stam = 25)
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return ..()
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