Assassination is less likely at lower threats.

This commit is contained in:
Putnam
2019-11-09 04:39:14 -08:00
parent 48761a9889
commit 6de835f5e3
3 changed files with 17 additions and 1 deletions
@@ -78,6 +78,9 @@
/datum/config_entry/number/dynamic_glorious_death_cost
config_entry_value = 5
/datum/config_entry/number/dynamic_assassinate_cost
config_entry_value = 2
/datum/config_entry/number/dynamic_summon_guns_requirement
config_entry_value = 10
min_val = 0
@@ -159,7 +159,18 @@
/datum/antagonist/traitor/proc/forge_single_human_objective() //Returns how many objectives are added
.=1
if(prob(50))
var/assassin_prob = 50
var/is_dynamic = FALSE
var/datum/game_mode/dynamic/mode
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
assassin_prob = mode.threat_level*(2/3)
if(prob(assassin_prob))
if(is_dynamic)
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
spend_threat(threat_spent)
mode.log_threat("[owner.name] spent [threat_spent] on an assassination target.")
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
+2
View File
@@ -276,6 +276,8 @@ DYNAMIC_HIJACK_COST 10
DYNAMIC_GLORIOUS_DEATH_COST 5
DYNAMIC_ASSASSINATE_COST 2
## Dynamic wizard stuff
## How much threat level is required to buy summon guns. Setting to 0 makes it always available.