Merge pull request #14323 from dzahlus/hierophant-esword-no-more
Hierophant staff no longer deals 30 damage
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@@ -1285,8 +1285,8 @@
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if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
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chaser_timer = world.time + chaser_cooldown
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var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
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C.damage = 30
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C.monster_damage_boost = FALSE
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C.damage = 15
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C.monster_damage_boost = TRUE
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log_combat(user, target, "fired a chaser at", src)
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else
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INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
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@@ -1402,10 +1402,10 @@
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
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B.damage = 30
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B.damage = 15
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for(var/t in RANGE_TURFS(1, source))
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
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B.damage = 30
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B.damage = 15
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for(var/mob/living/L in range(1, source))
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INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
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sleep(6) //at this point the blasts detonate
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@@ -1466,8 +1466,8 @@
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if(!J)
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return
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var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
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B.damage = 30
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B.monster_damage_boost = FALSE
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B.damage = 15
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B.monster_damage_boost = TRUE
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previousturf = J
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J = get_step(previousturf, dir)
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@@ -1479,7 +1479,7 @@
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sleep(2)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
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B.damage = 15 //keeps monster damage boost due to lower damage
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B.damage = 15 //keeps monster damage boost due to lower damage (now added to all damage due to reduction to 15, 30dmg 50AP isn't cool)
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//Just some minor stuff
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