updates tick rate
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@@ -1,6 +1,6 @@
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/atom/movable
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layer = OBJ_LAYER
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glide_size = 8
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glide_size = 9
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SET_APPEARANCE_FLAGS(TILE_BOUND | PIXEL_SCALE)
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var/last_move = null
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var/last_move_time = 0
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@@ -32,7 +32,7 @@ TICK_LIMIT_MC_INIT 500
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##Defines the ticklag for the world. Ticklag is the amount of time between game ticks (aka byond ticks) (in 1/10ths of a second).
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## This also controls the client network update rate, as well as the default client fps
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TICKLAG 0.5
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TICKLAG 0.3
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##Can also be set as per-second value, the following value is identical to the above.
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#FPS 30
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