updates tick rate

This commit is contained in:
Metis
2024-10-19 18:53:55 -04:00
parent 88c30646e8
commit 78f472ff0f
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
/atom/movable
layer = OBJ_LAYER
glide_size = 8
glide_size = 9
SET_APPEARANCE_FLAGS(TILE_BOUND | PIXEL_SCALE)
var/last_move = null
var/last_move_time = 0
+1 -1
View File
@@ -32,7 +32,7 @@ TICK_LIMIT_MC_INIT 500
##Defines the ticklag for the world. Ticklag is the amount of time between game ticks (aka byond ticks) (in 1/10ths of a second).
## This also controls the client network update rate, as well as the default client fps
TICKLAG 0.5
TICKLAG 0.3
##Can also be set as per-second value, the following value is identical to the above.
#FPS 30