We don't have wheelchairs? Heresy. Plus fixes to work on citcode. Csafe

This commit is contained in:
Fermi
2019-06-01 17:20:04 +01:00
parent 7fe18b5a37
commit 7990a20ea6
6 changed files with 133 additions and 22 deletions
+1 -1
View File
@@ -119,7 +119,7 @@
owner.update_disabled_bodyparts()
/datum/brain_trauma/severe/paralysis/paraplegic
random_gain = FALSE
can_gain = FALSE
paralysis_type = "legs"
resilience = TRAUMA_RESILIENCE_ABSOLUTE
+7 -7
View File
@@ -196,28 +196,28 @@
lose_text = null
medical_record_text = "Patient has an untreatable impairment in motor function in the lower extremities."
/datum/quirk/paraplegic/add()
/datum/quirk/paraplegic/add()
var/datum/brain_trauma/severe/paralysis/paraplegic/T = new()
var/mob/living/carbon/human/H = quirk_holder
H.gain_trauma(T, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/paraplegic/on_spawn()
/datum/quirk/paraplegic/on_spawn()
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
quirk_holder.buckled.unbuckle_mob(quirk_holder)
var/turf/T = get_turf(quirk_holder)
var/turf/T = get_turf(quirk_holder)
var/obj/structure/chair/spawn_chair = locate() in T
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
wheels.setDir(spawn_chair.dir)
wheels.buckle_mob(quirk_holder)
wheels.buckle_mob(quirk_holder)
// During the spawning process, they may have dropped what they were holding, due to the paralysis
// During the spawning process, they may have dropped what they were holding, due to the paralysis
// So put the things back in their hands.
for(var/obj/item/I in T)
for(var/obj/item/I in T)
if(I.fingerprintslast == quirk_holder.ckey)
quirk_holder.put_in_hands(I)
+1 -1
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@@ -225,7 +225,7 @@
set_disabled(is_disabled())
/obj/item/bodypart/proc/is_disabled()
if(has_trait(TRAIT_PARALYSIS))
if(owner.has_trait(TRAIT_PARALYSIS))
return BODYPART_DISABLED_PARALYSIS
if(can_dismember() && !owner.has_trait(TRAIT_NODISMEMBER))
. = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled
+1 -1
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@@ -5,7 +5,7 @@
buckle_lying = FALSE
default_driver_move = FALSE
var/legs_required = 2
var/arms_requires = 0 //why not?
var/arms_required = 0 //why not?
/obj/vehicle/ridden/Initialize()
. = ..()
+110
View File
@@ -0,0 +1,110 @@
/obj/vehicle/ridden/wheelchair //ported from Hippiestation (by Jujumatic) Then ported by Fermis from tg!
name = "wheelchair"
desc = "A chair with big wheels. It looks like you can move in this on your own."
icon = 'icons/obj/vehicles.dmi'
icon_state = "wheelchair"
layer = OBJ_LAYER
max_integrity = 100
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 30) //Wheelchairs aren't super tough yo
legs_required = 0 //You'll probably be using this if you don't have legs
canmove = TRUE
density = FALSE //Thought I couldn't fix this one easily, phew
arms_required = 1
/obj/vehicle/ridden/wheelchair/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 0
D.set_vehicle_dir_layer(SOUTH, OBJ_LAYER)
D.set_vehicle_dir_layer(NORTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/ridden/wheelchair/ComponentInitialize() //Since it's technically a chair I want it to have chair properties
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, .proc/can_user_rotate),CALLBACK(src, .proc/can_be_rotated),null)
/obj/vehicle/ridden/wheelchair/obj_destruction(damage_flag)
new /obj/item/stack/rods(drop_location(), 1)
new /obj/item/stack/sheet/metal(drop_location(), 1)
..()
/obj/vehicle/ridden/wheelchair/Destroy()
if(has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
unbuckle_mob(H)
return ..()
/obj/vehicle/ridden/wheelchair/driver_move(mob/living/user, direction)
if(istype(user))
if(canmove && (user.get_num_arms() < arms_required))
to_chat(user, "<span class='warning'>You don't have enough arms to operate the wheels!</span>")
canmove = FALSE
addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
return FALSE
var/datum/component/riding/D = GetComponent(/datum/component/riding)
//1.5 (movespeed as of this change) multiplied by 6.7 gets ABOUT 10 (rounded), the old constant for the wheelchair that gets divided by how many arms they have
//if that made no sense this simply makes the wheelchair speed change along with movement speed delay
D.vehicle_move_delay = round(CONFIG_GET(number/movedelay/run_delay) * 6.7) / min(user.get_num_arms(), 2)
return ..()
/obj/vehicle/ridden/wheelchair/Moved()
. = ..()
cut_overlays()
playsound(src, 'sound/effects/roll.ogg', 75, 1)
if(has_buckled_mobs())
handle_rotation_overlayed()
/obj/vehicle/ridden/wheelchair/post_buckle_mob(mob/living/user)
. = ..()
handle_rotation_overlayed()
/obj/vehicle/ridden/wheelchair/post_unbuckle_mob()
. = ..()
cut_overlays()
/obj/vehicle/ridden/wheelchair/setDir(newdir)
..()
handle_rotation(newdir)
/obj/vehicle/ridden/wheelchair/wrench_act(mob/living/user, obj/item/I) //Attackby should stop it attacking the wheelchair after moving away during decon
to_chat(user, "<span class='notice'>You begin to detach the wheels...</span>")
if(I.use_tool(src, user, 40, volume=50))
to_chat(user, "<span class='notice'>You detach the wheels and deconstruct the chair.</span>")
new /obj/item/stack/rods(drop_location(), 6)
new /obj/item/stack/sheet/metal(drop_location(), 4)
qdel(src)
return TRUE
/obj/vehicle/ridden/wheelchair/proc/handle_rotation(direction)
if(has_buckled_mobs())
handle_rotation_overlayed()
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.setDir(direction)
/obj/vehicle/ridden/wheelchair/proc/handle_rotation_overlayed()
cut_overlays()
var/image/V = image(icon = icon, icon_state = "wheelchair_overlay", layer = FLY_LAYER, dir = src.dir)
add_overlay(V)
/obj/vehicle/ridden/wheelchair/proc/can_be_rotated(mob/living/user)
return TRUE
/obj/vehicle/ridden/wheelchair/proc/can_user_rotate(mob/living/user)
var/mob/living/L = user
if(istype(L))
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return FALSE
if(isobserver(user) && CONFIG_GET(flag/ghost_interaction))
return TRUE
return FALSE
/obj/vehicle/ridden/wheelchair/the_whip/driver_move(mob/living/user, direction)
if(istype(user))
var/datum/component/riding/D = GetComponent(/datum/component/riding)
D.vehicle_move_delay = round(CONFIG_GET(number/movedelay/run_delay) * 6.7) / user.get_num_arms()
return ..()
+13 -12
View File
@@ -2505,22 +2505,10 @@
#include "code\modules\research\designs\AI_module_designs.dm"
#include "code\modules\research\designs\biogenerator_designs.dm"
#include "code\modules\research\designs\bluespace_designs.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_all_misc.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_cargo .dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_engi.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_medical.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_sci.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_sec.dm"
#include "code\modules\research\designs\computer_part_designs.dm"
#include "code\modules\research\designs\electronics_designs.dm"
#include "code\modules\research\designs\equipment_designs.dm"
#include "code\modules\research\designs\limbgrower_designs.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_all_misc.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_cargo.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_engi.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_medical.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_sci.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_service.dm"
#include "code\modules\research\designs\mecha_designs.dm"
#include "code\modules\research\designs\mechfabricator_designs.dm"
#include "code\modules\research\designs\medical_designs.dm"
@@ -2538,6 +2526,18 @@
#include "code\modules\research\designs\autolathe_desings\autolathe_designs_sec_and_hacked.dm"
#include "code\modules\research\designs\autolathe_desings\autolathe_designs_tcomms_and_misc.dm"
#include "code\modules\research\designs\autolathe_desings\autolathe_designs_tools.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_all_misc.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_cargo .dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_engi.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_medical.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_sci.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_sec.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_all_misc.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_cargo.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_engi.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_medical.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_sci.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_service.dm"
#include "code\modules\research\machinery\_production.dm"
#include "code\modules\research\machinery\circuit_imprinter.dm"
#include "code\modules\research\machinery\departmental_circuit_imprinter.dm"
@@ -2766,6 +2766,7 @@
#include "code\modules\vehicles\speedbike.dm"
#include "code\modules\vehicles\vehicle_actions.dm"
#include "code\modules\vehicles\vehicle_key.dm"
#include "code\modules\vehicles\wheelchair.dm"
#include "code\modules\vehicles\cars\car.dm"
#include "code\modules\vehicles\cars\clowncar.dm"
#include "code\modules\vending\_vending.dm"