Hallucinations 3.0

This commit is contained in:
CitadelStationBot
2017-07-30 19:58:28 -05:00
parent 10487c9b54
commit 79e6963aca
16 changed files with 866 additions and 98 deletions
+9
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@@ -0,0 +1,9 @@
diff a/code/__DEFINES/logging.dm b/code/__DEFINES/logging.dm (rejected hunks)
@@ -9,6 +9,7 @@
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
+#define INVESTIGATE_HALLUCINATIONS "hallucinations"
//Individual logging defines
#define INDIVIDUAL_ATTACK_LOG "Attack log"
+20
View File
@@ -929,6 +929,26 @@
manipulate_organs(C)
href_list["datumrefresh"] = href_list["editorgans"]
else if(href_list["hallucinate"])
if(!check_rights(0))
return
var/mob/living/carbon/C = locate(href_list["hallucinate"]) in GLOB.mob_list
if(!istype(C))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon")
return
var/list/hallucinations = subtypesof(/datum/hallucination)
var/result = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in hallucinations
if(!usr)
return
if(QDELETED(C))
to_chat(usr, "Mob doesn't exist anymore")
return
if(result)
new result(C, TRUE)
else if(href_list["makehuman"])
if(!check_rights(R_SPAWN))
return
@@ -59,4 +59,4 @@ Bonus
else
if(prob(base_message_chance))
to_chat(M, "<span class='userdanger'>[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]</span>")
M.hallucination += (15 * power)
M.hallucination += (45 * power)
+7 -3
View File
@@ -233,9 +233,13 @@
return
else /*if(src.justzap)*/
return
else if(user.hallucination > 50 && ishuman(user) && prob(10) && src.operating == FALSE)
hallucinate_shock(user)
return
else if(user.hallucinating() && ishuman(user) && prob(4) && !operating)
var/mob/living/carbon/human/H = user
if(H.gloves)
var/obj/item/clothing/gloves/G = H.gloves
if(G.siemens_coefficient)//not insulated
hallucinate_shock(H)
return
if (cyclelinkedairlock)
if (!shuttledocked && !emergency && !cyclelinkedairlock.shuttledocked && !cyclelinkedairlock.emergency && allowed(user))
if(cyclelinkedairlock.operating)
+1 -1
View File
@@ -127,7 +127,7 @@
var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
spawn(0)
new /obj/effect/hallucination/delusion(victim.loc,victim,"demon",duration,0)
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
chainsaw.flags |= NODROP
@@ -0,0 +1,10 @@
diff a/code/modules/admin/admin_investigate.dm b/code/modules/admin/admin_investigate.dm (rejected hunks)
@@ -5,7 +5,7 @@
F << "<small>[time_stamp()] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
-/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY) )
+/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY, INVESTIGATE_HALLUCINATIONS) )
set name = "Investigate"
set category = "Admin"
if(!holder)
+127 -85
View File
@@ -11,6 +11,8 @@ Gunshots/explosions/opening doors/less rare audio (done)
*/
#define HAL_LINES_FILE "hallucination.json"
/mob/living/carbon
var/image/halimage
var/image/halbody
@@ -64,13 +66,14 @@ Gunshots/explosions/opening doors/less rare audio (done)
var/col_mod = null
var/image/current_image = null
var/image_layer = MOB_LAYER
var/active = 1 //qdelery
var/active = TRUE //qdelery
/obj/effect/hallucination/simple/Initialize(mapload, var/mob/living/carbon/T)
..()
target = T
current_image = GetImage()
if(target.client) target.client.images |= current_image
if(target.client)
target.client.images |= current_image
/obj/effect/hallucination/simple/proc/GetImage()
var/image/I = image(image_icon,src,image_state,image_layer,dir=src.dir)
@@ -82,10 +85,12 @@ Gunshots/explosions/opening doors/less rare audio (done)
/obj/effect/hallucination/simple/proc/Show(update=1)
if(active)
if(target.client) target.client.images.Remove(current_image)
if(target.client)
target.client.images.Remove(current_image)
if(update)
current_image = GetImage()
if(target.client) target.client.images |= current_image
if(target.client)
target.client.images |= current_image
/obj/effect/hallucination/simple/update_icon(new_state,new_icon,new_px=0,new_py=0)
image_state = new_state
@@ -101,36 +106,39 @@ Gunshots/explosions/opening doors/less rare audio (done)
Show()
/obj/effect/hallucination/simple/Destroy()
if(target.client) target.client.images.Remove(current_image)
active = 0
if(target.client)
target.client.images.Remove(current_image)
active = FALSE
return ..()
#define FAKE_FLOOD_EXPAND_TIME 20
#define FAKE_FLOOD_MAX_RADIUS 10
/obj/effect/hallucination/fake_flood
/datum/hallucination/fake_flood
//Plasma starts flooding from the nearby vent
var/turf/center
var/list/flood_images = list()
var/list/turf/flood_turfs = list()
var/image_icon = 'icons/effects/tile_effects.dmi'
var/image_state = "plasma"
var/radius = 0
var/next_expand = 0
cost = 25
/obj/effect/hallucination/fake_flood/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/fake_flood/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target))
if(!U.welded)
src.loc = U.loc
center = get_turf(U)
break
flood_images += image(image_icon,src,image_state,MOB_LAYER)
flood_turfs += get_turf(src.loc)
feedback_details += "Vent Coords: [center.x],[center.y],[center.z]"
flood_images += image(image_icon,center,image_state,MOB_LAYER)
flood_turfs += center
if(target.client) target.client.images |= flood_images
next_expand = world.time + FAKE_FLOOD_EXPAND_TIME
START_PROCESSING(SSobj, src)
/obj/effect/hallucination/fake_flood/process()
/datum/hallucination/fake_flood/process()
if(next_expand <= world.time)
radius++
if(radius > FAKE_FLOOD_MAX_RADIUS)
@@ -138,10 +146,10 @@ Gunshots/explosions/opening doors/less rare audio (done)
return
Expand()
if((get_turf(target) in flood_turfs) && !target.internal)
target.hallucinate("fake_alert", "tox_in_air")
new /datum/hallucination/fake_alert(target, TRUE, "tox_in_air")
next_expand = world.time + FAKE_FLOOD_EXPAND_TIME
/obj/effect/hallucination/fake_flood/proc/Expand()
/datum/hallucination/fake_flood/proc/Expand()
for(var/turf/FT in flood_turfs)
for(var/dir in GLOB.cardinals)
var/turf/T = get_step(FT, dir)
@@ -152,7 +160,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(target.client)
target.client.images |= flood_images
/obj/effect/hallucination/fake_flood/Destroy()
/datum/hallucination/fake_flood/Destroy()
STOP_PROCESSING(SSobj, src)
qdel(flood_turfs)
flood_turfs = list()
@@ -167,7 +175,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
image_icon = 'icons/mob/alien.dmi'
image_state = "alienh_pounce"
/obj/effect/hallucination/simple/xeno/Initialize(mapload, var/mob/living/carbon/T)
/obj/effect/hallucination/simple/xeno/Initialize(mapload, mob/living/carbon/T)
..()
name = "alien hunter ([rand(1, 1000)])"
@@ -177,18 +185,19 @@ Gunshots/explosions/opening doors/less rare audio (done)
target.Knockdown(100)
target.visible_message("<span class='danger'>[target] flails around wildly.</span>","<span class ='userdanger'>[name] pounces on you!</span>")
/obj/effect/hallucination/xeno_attack
/datum/hallucination/xeno_attack
//Xeno crawls from nearby vent,jumps at you, and goes back in
var/obj/machinery/atmospherics/components/unary/vent_pump/pump = null
var/obj/effect/hallucination/simple/xeno/xeno = null
cost = 25
/obj/effect/hallucination/xeno_attack/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/xeno_attack/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target))
if(!U.welded)
pump = U
break
feedback_details += "Vent Coords: [pump.x],[pump.y],[pump.z]"
if(pump)
xeno = new(pump.loc,target)
sleep(10)
@@ -200,7 +209,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
sleep(10)
var/xeno_name = xeno.name
to_chat(target, "<span class='notice'>[xeno_name] begins climbing into the ventilation system...</span>")
sleep(10)
sleep(30)
qdel(xeno)
to_chat(target, "<span class='notice'>[xeno_name] scrambles into the ventilation ducts!</span>")
qdel(src)
@@ -209,7 +218,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
image_icon = 'icons/mob/animal.dmi'
image_state = "clown"
/obj/effect/hallucination/simple/clown/Initialize(mapload, var/mob/living/carbon/T,duration)
/obj/effect/hallucination/simple/clown/Initialize(mapload, mob/living/carbon/T, duration)
..(loc, T)
name = pick(GLOB.clown_names)
QDEL_IN(src,duration)
@@ -256,20 +265,21 @@ Gunshots/explosions/opening doors/less rare audio (done)
image_state = "bubblegum"
px = -32
/obj/effect/hallucination/oh_yeah
/datum/hallucination/oh_yeah
var/obj/effect/hallucination/simple/bubblegum/bubblegum
var/image/fakebroken
var/image/fakerune
cost = 75
/obj/effect/hallucination/oh_yeah/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/oh_yeah/New(mob/living/carbon/T, forced = TRUE)
. = ..()
target = T
var/turf/closed/wall/wall
for(var/turf/closed/wall/W in range(7,target))
wall = W
break
if(!wall)
return INITIALIZE_HINT_QDEL
feedback_details += "Source: [wall.x],[wall.y],[wall.z]"
fakebroken = image('icons/turf/floors.dmi', wall, "plating", layer = TURF_LAYER)
var/turf/landing = get_turf(target)
@@ -283,7 +293,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
bubblegum = new(wall, target)
addtimer(CALLBACK(src, .proc/bubble_attack, landing), 10)
/obj/effect/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
/datum/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
var/charged = FALSE //only get hit once
while(get_turf(bubblegum) != landing && target && target.stat != DEAD)
bubblegum.forceMove(get_step_towards(bubblegum, landing))
@@ -301,7 +311,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
sleep(30)
qdel(src)
/obj/effect/hallucination/oh_yeah/Destroy()
/datum/hallucination/oh_yeah/Destroy()
if(target.client)
target.client.images.Remove(fakebroken)
target.client.images.Remove(fakerune)
@@ -310,23 +320,24 @@ Gunshots/explosions/opening doors/less rare audio (done)
QDEL_NULL(bubblegum)
return ..()
/obj/effect/hallucination/singularity_scare
/datum/hallucination/singularity_scare
//Singularity moving towards you.
//todo Hide where it moved with fake space images
var/obj/effect/hallucination/simple/singularity/s = null
cost = 75
/obj/effect/hallucination/singularity_scare/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/singularity_scare/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
var/turf/start = get_turf(T)
var/screen_border = pick(SOUTH,EAST,WEST,NORTH)
for(var/i = 0,i<11,i++)
for(var/i in 1 to 13)
start = get_step(start,screen_border)
feedback_details += "Source: [start.x],[start.y],[start.z]"
s = new(start,target)
s.parent = src
for(var/i = 0,i<11,i++)
sleep(5)
s.loc = get_step(get_turf(s),get_dir(s,target))
for(var/i in 1 to 13)
sleep(10)
s.forceMove(get_step(get_turf(s),get_dir(s,target)))
s.Show()
s.Eat()
qdel(s)
@@ -337,64 +348,72 @@ Gunshots/explosions/opening doors/less rare audio (done)
image_layer = MASSIVE_OBJ_LAYER
px = -96
py = -96
var/obj/effect/hallucination/singularity_scare/parent
var/datum/hallucination/singularity_scare/parent
/obj/effect/hallucination/simple/singularity/proc/Eat(atom/OldLoc, Dir)
var/target_dist = get_dist(src,target)
if(target_dist<=3) //"Eaten"
target.hal_screwyhud = SCREWYHUD_CRIT
target.set_screwyhud(SCREWYHUD_DEAD)
target.SetUnconscious(160)
addtimer(CALLBACK(parent, .proc/wake_and_restore), rand(30, 50))
addtimer(CALLBACK(parent, /datum/hallucination/.proc/wake_and_restore), rand(30, 50))
/obj/effect/hallucination/battle
/datum/hallucination/battle
cost = 15
/obj/effect/hallucination/battle/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/battle/New(mob/living/carbon/T, forced = TRUE, battle_type)
..()
target = T
var/hits = rand(3,6)
switch(rand(1,5))
if(1) //Laser fight
for(var/i=0,i<hits,i++)
if(!battle_type)
battle_type = pick("laser","esword","gun","stunprod","bomb")
feedback_details += "Type: [battle_type]"
switch(battle_type)
if("laser") //Laser fight
for(var/i in 1 to hits)
target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
if(prob(75))
if(prob(50))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
else
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(10,20))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 8))
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
if(2) //Esword fight
if("esword") //Esword fight
target.playsound_local(null, 'sound/weapons/saberon.ogg',15, 1)
for(var/i=0,i<hits,i++)
target.playsound_local(null, 'sound/weapons/blade1.ogg', 25, 1)
sleep(rand(CLICK_CD_MELEE, CLICK_CD_MELEE + 8))
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
target.playsound_local(null, 'sound/weapons/saberoff.ogg', 15, 1)
if(3) //Gun fight
for(var/i=0,i<hits,i++)
if("gun") //Gun fight
for(var/i in 1 to hits)
target.playsound_local(null, get_sfx("gunshot"), 25)
if(prob(75))
if(prob(60))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/pierce.ogg', 25, 1), rand(10,20))
else
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, "ricochet", 25, 1), rand(10,20))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 8))
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
if(4) //Stunprod + cablecuff
if("stunprod") //Stunprod + cablecuff
target.playsound_local(null, 'sound/weapons/egloves.ogg', 40, 1)
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
sleep(20)
target.playsound_local(null, 'sound/weapons/cablecuff.ogg', 15, 1)
if(5) // Tick Tock
for(var/i=0,i<hits,i++)
target.playsound_local(null, 'sound/items/timer.ogg', 25, 1)
if("bomb") // Tick Tock
for(var/i in 1 to hits)
target.playsound_local(null, 'sound/items/timer.ogg', 25, 0)
sleep(15)
qdel(src)
/obj/effect/hallucination/items_other
/datum/hallucination/items_other
cost = 10
/obj/effect/hallucination/items_other/Initialize(mapload, mob/living/carbon/T)
/datum/hallucination/items_other/New(mob/living/carbon/T, forced = TRUE, item_type)
..()
target = T
var/item = pick(list("esword","dual_esword","stunpaper","clockspear","ttv","flash","armblade"))
var/item
if(!item_type)
item = pick(list("esword","dual_esword","stunpaper","clockspear","ttv","flash","armblade"))
else
item = item_type
feedback_details += "Item: [item]"
var/image_file
var/image/A = null
for(var/mob/living/carbon/human/H in view(7,target))
@@ -434,22 +453,23 @@ Gunshots/explosions/opening doors/less rare audio (done)
break
qdel(src)
/obj/effect/hallucination/delusion
/datum/hallucination/delusion
var/list/image/delusions = list()
cost = 50
/obj/effect/hallucination/delusion/Initialize(mapload, mob/living/carbon/T,force_kind = null , duration = 300,skip_nearby = 1, custom_icon = null, custom_icon_file = null)
/datum/hallucination/delusion/New(mob/living/carbon/T, forced, force_kind = null , duration = 300,skip_nearby = 1, custom_icon = null, custom_icon_file = null)
. = ..()
target = T
var/image/A = null
var/kind = force_kind ? force_kind : pick("clown","corgi","carp","skeleton","demon","zombie")
var/kind = force_kind ? force_kind : pick("monkey","corgi","carp","skeleton","demon","zombie")
feedback_details += "Type: [kind]"
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(H == target)
continue
if(skip_nearby && (H in view(target)))
continue
switch(kind)
if("clown")//Clown
A = image('icons/mob/animal.dmi',H,"clown")
if("monkey")//Monkey
A = image('icons/mob/monkey.dmi',H,"monkey1")
if("carp")//Carp
A = image('icons/mob/animal.dmi',H,"carp")
if("corgi")//Corgi
@@ -468,23 +488,24 @@ Gunshots/explosions/opening doors/less rare audio (done)
target.client.images |= A
QDEL_IN(src, duration)
/obj/effect/hallucination/delusion/Destroy()
/datum/hallucination/delusion/Destroy()
for(var/image/I in delusions)
if(target.client)
target.client.images.Remove(I)
return ..()
/obj/effect/hallucination/self_delusion
/datum/hallucination/self_delusion
var/image/delusion
cost = 40
/obj/effect/hallucination/self_delusion/Initialize(mapload, mob/living/carbon/T,force_kind = null , duration = 300, custom_icon = null, custom_icon_file = null)
/datum/hallucination/self_delusion/New(mob/living/carbon/T, forced, force_kind = null , duration = 300, custom_icon = null, custom_icon_file = null, wabbajack = TRUE) //set wabbajack to false if you want to use another fake source
..()
target = T
var/image/A = null
var/kind = force_kind ? force_kind : pick("clown","corgi","carp","skeleton","demon","zombie","robot")
var/kind = force_kind ? force_kind : pick("monkey","corgi","carp","skeleton","demon","zombie","robot")
feedback_details += "Type: [kind]"
switch(kind)
if("clown")//Clown
A = image('icons/mob/animal.dmi',target,"clown")
if("monkey")//Monkey
A = image('icons/mob/monkey.dmi',target,"monkey1")
if("carp")//Carp
A = image('icons/mob/animal.dmi',target,"carp")
if("corgi")//Corgi
@@ -502,20 +523,20 @@ Gunshots/explosions/opening doors/less rare audio (done)
A = image(custom_icon_file, target, custom_icon)
A.override = 1
if(target.client)
to_chat(target, "<span class='italics'>...wabbajack...wabbajack...</span>")
target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1)
if(wabbajack)
to_chat(target, "<span class='italics'>...wabbajack...wabbajack...</span>")
target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1)
delusion = A
target.client.images |= A
QDEL_IN(src, duration)
/obj/effect/hallucination/self_delusion/Destroy()
/datum/hallucination/self_delusion/Destroy()
if(target.client)
target.client.images.Remove(delusion)
return ..()
/obj/effect/hallucination/fakeattacker/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/fakeattacker/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
var/mob/living/carbon/human/clone = null
var/clone_weapon = null
@@ -523,6 +544,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(H.stat || H.lying)
continue
clone = H
feedback_details += "Clone of: [H.real_name]"
break
if(!clone)
@@ -604,7 +626,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
for(var/mob/O in oviewers(world.view , my_target))
to_chat(O, "<span class='danger'>[my_target] stumbles around.</span>")
/obj/effect/fake_attacker/Initialize(mapload, var/mob/living/carbon/T)
/obj/effect/fake_attacker/Initialize(mapload, mob/living/carbon/T)
..()
my_target = T
QDEL_IN(src, 300)
@@ -651,7 +673,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(!locate(/obj/effect/overlay) in my_target.loc)
fake_blood(my_target)
else
my_target.playsound_local(my_target, pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'), 25, 1, -1)
my_target.playsound_local(my_target, pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'), 25, 1)
my_target.show_message("<span class='userdanger'>[src.name] has punched [my_target]!</span>", 1)
my_target.staminaloss += 30
if(prob(33))
@@ -674,14 +696,15 @@ Gunshots/explosions/opening doors/less rare audio (done)
QDEL_IN(O, 300)
/obj/effect/hallucination/bolts
/datum/hallucination/bolts
var/list/doors = list()
cost = 25
/obj/effect/hallucination/bolts/Initialize(mapload, var/mob/living/carbon/T,var/door_number=-1) //-1 for severe, 1-2 for subtle
/datum/hallucination/bolts/New(mob/living/carbon/T, forced, door_number=-1) //-1 for severe, 1-2 for subtle
..()
target = T
var/image/I = null
var/count = 0
feedback_details += "Door amount: [door_number]"
for(var/obj/machinery/door/airlock/A in range(7, target))
if(count>door_number && door_number>0)
break
@@ -700,13 +723,30 @@ Gunshots/explosions/opening doors/less rare audio (done)
sleep(rand(6,12))
qdel(src)
/obj/effect/hallucination/whispers
/datum/hallucination/whispers
cost = 15
/obj/effect/hallucination/whispers/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/whispers/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
var/speak_messages = list("I'm watching you...","[target.first_name()]!","Get out!","Kchck-Chkck? Kchchck!","Did you hear that?","What did you do ?","Why?","Give me that!","HELP!!","EI NATH!!", "RUN!!", "Kill me!","O bidai nabora se'sma!", "[text2ratvar("Divinity, grant...")]")
var/radio_messages = list("Xenos!","Singularity loose!","Comms down!","They are arming the nuke!","They butchered Ian!","H-help!","[pick("Cult", "Wizard", "Ling", "Ops", "Revenant", "Murderer", "Harm", "I hear flashing", "Help")] in [pick(GLOB.teleportlocs)][prob(50)?"!":"!!"]","Where's [target.first_name()]?","Call the shuttle!","AI rogue!!")
var/speak_messages = list("[pick("I'm watching you...","I know what you're doing","What are you hiding?","I saw that")]",\
"[pick("","Hey, ","Hi ","Hello ","Wait, ","It's ")][target.first_name()]!",\
"[pick("Get out","Go away","Fuck off","OUT!")]",\
"[pick("Kchck-Chkck? Kchchck!","EEEeeeeEEEE","#@§*&£","H-hhhhh...")]",\
"[pick("Did you hear that?","Did you see that?","What was that?")]",\
"[pick("Hail Ratvar","Hail Nar'Sie","Viva!","[generate_code_phrase()]","Are you mr. [pick(GLOB.possible_changeling_IDs)]?")]",\
"[pick("Why?","What?","Wait, what?","Wait","Hold on","Uh...")]",\
"Give me that!",\
"HELP[pick(""," ME"," HIM"," HER"," THEM")]!!",\
"RUN!!",\
"I'm infected, [pick("stay away","don't get close","be careful","help me","kill me")]")
var/radio_messages = list("Set [target.first_name()] to arrest!",\
"[pick("Captain","Hos","Cmo","Rd","Ce","Hop","Janitor","AI","Viro","Qm","[target.first_name()]")] is [pick("rogue","cult","clockcult","a revhead","a gang leader","a traitor","a ling","dead")]!",\
"Help!",\
"[pick("Cult", "Wizard", "Blob", "Ling", "Ops", "Swarmers", "Revenant", "Traitor", "Harm", "I hear flashing", "Help")] in [pick(GLOB.teleportlocs)][prob(50)?"!":"!!"]",\
"Where's [target.first_name()]?"\
,"[pick("C","Ai, c","Someone c","Rec")]all the shuttle!"\
,"AI [pick("rogue", "is dead")]!!")
var/list/mob/living/carbon/people = list()
var/list/mob/living/carbon/person = null
@@ -722,7 +762,9 @@ Gunshots/explosions/opening doors/less rare audio (done)
people += H
if(person) //Basic talk
var/image/speech_overlay = image('icons/mob/talk.dmi', person, "default0", layer = ABOVE_MOB_LAYER)
to_chat(target, target.compose_message(person,understood_language,pick(speak_messages),null,person.get_spans()))
var/message = target.compose_message(person,understood_language,pick(speak_messages),null,person.get_spans())
feedback_details += "Type: Talk, Source: [person.real_name], Message: [message]"
to_chat(target, message)
if(target.client)
target.client.images |= speech_overlay
sleep(30)
+209
View File
@@ -0,0 +1,209 @@
diff a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm (rejected hunks)
@@ -60,9 +60,14 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
var/halpick = pick(current)
new halpick(src, FALSE)
+/mob/living/carbon/proc/set_screwyhud(hud_type)
+ hal_screwyhud = hud_type
+ update_health_hud()
+
/datum/hallucination
var/mob/living/carbon/target
var/cost = 5 //affects the amount of hallucination reduced, and cooldown until the next hallucination
+ var/feedback_details //extra info for investigate
/datum/hallucination/New(mob/living/carbon/T, forced = TRUE)
set waitfor = 0
@@ -72,9 +77,13 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
target.next_hallucination = world.time + (rand(cost * 0.5, cost * 3) * 10)
/datum/hallucination/proc/wake_and_restore()
- target.hal_screwyhud = SCREWYHUD_NONE
+ target.set_screwyhud(SCREWYHUD_NONE)
target.SetSleeping(0)
+/datum/hallucination/Destroy()
+ target.investigate_log("was afflicted with a hallucination of type [type]. [feedback_details]", INVESTIGATE_HALLUCINATIONS)
+ return ..()
+
/obj/effect/hallucination
invisibility = INVISIBILITY_OBSERVER
var/mob/living/carbon/target = null
@@ -744,7 +771,9 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
humans += H
person = pick(humans)
- to_chat(target, target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans()))
+ var/message = target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans())
+ feedback_details += "Type: Radio, Source: [person.real_name], Message: [message]"
+ to_chat(target, message)
qdel(src)
/datum/hallucination/message
@@ -763,43 +792,48 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
"<span class='warning'>You're hallucinating.</span>", \
//Direct advice
"[pick_list_replacements(HAL_LINES_FILE, "advice")]")
+ feedback_details += "Message: [chosen]"
to_chat(target, chosen)
qdel(src)
/datum/hallucination/sounds
cost = 15
-/datum/hallucination/sounds/New(mob/living/carbon/T, forced = TRUE)
+/datum/hallucination/sounds/New(mob/living/carbon/T, forced = TRUE, sound_type)
..()
+ if(!sound_type)
+ sound_type = pick("airlock","explosion","far_explosion","glass","phone","summon_guns","alarm","beepsky","hallelujah","creepy","ratvar","shuttle_dock",
+ "wall_decon","door_hack","esword","blob_alert","tesla","malf_ai")
+ feedback_details += "Type: [sound_type]"
//Strange audio
- switch(rand(1,20))
- if(1)
+ switch(sound_type)
+ if("airlock")
target.playsound_local(null,'sound/machines/airlock.ogg', 15, 1)
- if(2)
+ if("explosion")
if(prob(50))
target.playsound_local(null,'sound/effects/explosion1.ogg', 50, 1)
else
target.playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1)
- if(3)
+ if("far_explosion")
target.playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1)
- if(4)
+ if("glass")
target.playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
- if(5)
+ if("phone")
target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
sleep(15)
target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
sleep(15)
target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
- if(6)
+ if("summon_guns")
target.playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1)
- if(7)
+ if("alarm")
target.playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
- if(8)
+ if("beepsky")
target.playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
- if(9)
+ if("hallelujah")
target.playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50)
//Rare audio
- if(10)
+ if("creepy")
//These sounds are (mostly) taken from Hidden: Source
var/static/list/hallucinations_creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
@@ -807,42 +841,42 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
target.playsound_local(null, pick(hallucinations_creepyasssounds), 50, 1)
- if(11)
+ if("ratvar")
target.playsound_local(null, 'sound/effects/ratvar_rises.ogg', 100)
sleep(150)
target.playsound_local(null, 'sound/effects/ratvar_reveal.ogg', 100)
- if(12)
+ if("shuttle_dock")
to_chat(target, "<h1 class='alert'>Priority Announcement</h1>")
to_chat(target, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
target.playsound_local(null, 'sound/ai/shuttledock.ogg', 100)
//Deconstructing a wall
- if(13)
+ if("wall_decon")
target.playsound_local(null, 'sound/items/welder.ogg', 15, 1)
sleep(105)
target.playsound_local(null, 'sound/items/welder2.ogg', 15, 1)
sleep(15)
target.playsound_local(null, 'sound/items/ratchet.ogg', 15, 1)
//Hacking a door
- if(14)
+ if("door_hack")
target.playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1)
sleep(rand(10,30))
for(var/i = rand(1,3), i>0, i--)
target.playsound_local(null, 'sound/weapons/empty.ogg', 15, 1)
sleep(rand(10,30))
target.playsound_local(null, 'sound/machines/airlockforced.ogg', 15, 1)
- if(15)
+ if("esword")
target.playsound_local(null, 'sound/weapons/saberon.ogg',35,1)
- if(16)
+ if("blob_alert")
to_chat(target, "<h1 class='alert'>Biohazard Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.</span><br><br>")
target.playsound_local(null, 'sound/ai/outbreak5.ogg', 100, 0)
- if(17) //Tesla loose!
+ if("tesla") //Tesla loose!
target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 35, 1)
sleep(20)
target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 65, 1)
sleep(20)
target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 100, 1)
- if(18) //AI is doomsdaying!
+ if("malf_ai") //AI is doomsdaying!
to_chat(target, "<h1 class='alert'>Anomaly Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.</span><br><br>")
target.playsound_local(null, 'sound/ai/aimalf.ogg', 100, 0)
@@ -854,9 +888,10 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
/datum/hallucination/hudscrew/New(mob/living/carbon/T, forced = TRUE)
..()
//Screwy HUD
- target.hal_screwyhud = pick(SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY)
+ target.set_screwyhud(pick(SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY))
+ feedback_details += "Type: [target.hal_screwyhud]"
sleep(rand(100,250))
- target.hal_screwyhud = SCREWYHUD_NONE
+ target.set_screwyhud(SCREWYHUD_NONE)
qdel(src)
/datum/hallucination/fake_alert
@@ -867,6 +902,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
var/alert_type = pick("not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","weightless","fire","locked","hacked","temphot","tempcold","pressure")
if(specific)
alert_type = specific
+ feedback_details += "Type: [alert_type]"
switch(alert_type)
if("oxy")
target.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy, override = TRUE)
@@ -962,6 +998,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
target.halitem.icon = 'icons/obj/grenade.dmi'
target.halitem.icon_state = "flashbang1"
target.halitem.name = "Flashbang"
+ feedback_details += "Type: [target.halitem.name]"
if(target.client) target.client.screen += target.halitem
QDEL_IN(target.halitem, rand(150, 350))
qdel(src)
@@ -1006,7 +1043,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
/datum/hallucination/death/New(mob/living/carbon/T, forced = TRUE)
set waitfor = 0
..()
- target.hal_screwyhud = SCREWYHUD_DEAD
+ target.set_screwyhud(SCREWYHUD_DEAD)
target.Knockdown(300)
target.silent += 10
var/area/area = get_area(target)
@@ -1025,7 +1062,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
to_chat(target, "<span class='deadsay'><b>DEAD: [fakemob.name]</b> says, \"[pick("rip","hey [target.first_name()]","you too?","is the AI rogue?",\
"i[prob(50)?" fucking":""] hate [pick("blood cult", "clock cult", "revenants", "abductors","double agents","viruses","badmins","you")]")]\"</span>")
sleep(rand(70,90))
- target.hal_screwyhud = SCREWYHUD_NONE
+ target.set_screwyhud(SCREWYHUD_NONE)
target.SetKnockdown(0)
target.silent = 0
qdel(src)
@@ -1100,6 +1137,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
startlocs += T
var/turf/start = pick(startlocs)
var/proj_type = pick(subtypesof(/obj/item/projectile/hallucination))
+ feedback_details += "Type: [proj_type]"
var/obj/item/projectile/hallucination/H = new proj_type(start)
target.playsound_local(start, H.hal_fire_sound, 60, 1)
H.hal_target = target
+7
View File
@@ -240,6 +240,12 @@
/mob/living/carbon/is_muzzled()
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
/mob/living/carbon/hallucinating()
if(hallucination)
return TRUE
else
return FALSE
/mob/living/carbon/resist_buckle()
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
@@ -811,3 +817,4 @@
.["Make AI"] = "?_src_=vars;makeai=\ref[src]"
.["Modify bodypart"] = "?_src_=vars;editbodypart=\ref[src]"
.["Modify organs"] = "?_src_=vars;editorgans=\ref[src]"
.["Hallucinate"] = "?_src_=vars;hallucinate=\ref[src]"
+1 -2
View File
@@ -370,8 +370,7 @@
adjust_drugginess(-1)
if(hallucination)
spawn handle_hallucinations()
hallucination = max(hallucination-2,0)
handle_hallucinations()
//used in human and monkey handle_environment()
/mob/living/carbon/proc/natural_bodytemperature_stabilization()
@@ -21,7 +21,7 @@
/mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
. = ..()
if(. && ishuman(target) && target != summoner)
new /obj/effect/hallucination/delusion(target.loc,target,"custom",200,0, icon_state,icon)
new /datum/hallucination/delusion(target,TRUE,"custom",200,0, icon_state,icon)
/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
..()
+3
View File
@@ -325,6 +325,9 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return B.eye_blind
return 0
/mob/proc/hallucinating()
return FALSE
/proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this.
if(!SSticker.HasRoundStarted())
return 0
@@ -387,3 +387,232 @@
var/obj/effect/ebeam/B = b
animate(B, alpha = 0, time = 32)
return ..()
/obj/item/projectile/hallucination
name = "bullet"
icon = null
icon_state = null
hitsound = ""
suppressed = TRUE
ricochets_max = 0
ricochet_chance = 0
damage = 0
nodamage = TRUE
projectile_type = /obj/item/projectile/hallucination
log_override = TRUE
var/hal_icon_state
var/image/fake_icon
var/mob/living/carbon/hal_target
var/hal_fire_sound
var/hal_hitsound
var/hal_hitsound_wall
var/hal_impact_effect
var/hal_impact_effect_wall
var/hit_duration
var/hit_duration_wall
/obj/item/projectile/hallucination/fire()
..()
fake_icon = image('icons/obj/projectiles.dmi', src, hal_icon_state, ABOVE_MOB_LAYER)
if(hal_target.client)
hal_target.client.images += fake_icon
/obj/item/projectile/hallucination/Destroy()
if(hal_target.client)
hal_target.client.images -= fake_icon
QDEL_NULL(fake_icon)
return ..()
/obj/item/projectile/hallucination/Collide(atom/A)
if(!ismob(A))
if(hal_hitsound_wall)
hal_target.playsound_local(loc, hal_hitsound_wall, 40, 1)
if(hal_impact_effect_wall)
spawn_hit(A, TRUE)
else if(A == hal_target)
if(hal_hitsound)
hal_target.playsound_local(A, hal_hitsound, 100, 1)
target_on_hit(A)
qdel(src)
return TRUE
/obj/item/projectile/hallucination/proc/target_on_hit(mob/M)
if(M == hal_target)
to_chat(hal_target, "<span class='userdanger'>[M] is hit by \a [src] in the chest!</span>")
hal_apply_effect()
else if(M in view(hal_target))
to_chat(hal_target, "<span class='danger'>[M] is hit by \a [src] in the chest!!</span>")
if(damage_type == BRUTE)
var/splatter_dir = dir
if(starting)
splatter_dir = get_dir(starting, get_turf(M))
spawn_blood(M, splatter_dir)
else if(hal_impact_effect)
spawn_hit(M, FALSE)
/obj/item/projectile/hallucination/proc/spawn_blood(mob/M, set_dir)
set waitfor = 0
if(!hal_target.client)
return
var/splatter_icon_state
if(set_dir in GLOB.diagonals)
splatter_icon_state = "splatter[pick(1, 2, 6)]"
else
splatter_icon_state = "splatter[pick(3, 4, 5)]"
var/image/blood = image('icons/effects/blood.dmi', M, splatter_icon_state, ABOVE_MOB_LAYER)
var/target_pixel_x = 0
var/target_pixel_y = 0
switch(set_dir)
if(NORTH)
target_pixel_y = 16
if(SOUTH)
target_pixel_y = -16
layer = ABOVE_MOB_LAYER
if(EAST)
target_pixel_x = 16
if(WEST)
target_pixel_x = -16
if(NORTHEAST)
target_pixel_x = 16
target_pixel_y = 16
if(NORTHWEST)
target_pixel_x = -16
target_pixel_y = 16
if(SOUTHEAST)
target_pixel_x = 16
target_pixel_y = -16
layer = ABOVE_MOB_LAYER
if(SOUTHWEST)
target_pixel_x = -16
target_pixel_y = -16
layer = ABOVE_MOB_LAYER
hal_target.client.images += blood
animate(blood, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = 5)
sleep(5)
hal_target.client.images -= blood
qdel(blood)
/obj/item/projectile/hallucination/proc/spawn_hit(atom/A, is_wall)
set waitfor = 0
if(!hal_target.client)
return
var/image/hit_effect = image('icons/effects/blood.dmi', A, is_wall ? hal_impact_effect_wall : hal_impact_effect, ABOVE_MOB_LAYER)
hit_effect.pixel_x = A.pixel_x + rand(-4,4)
hit_effect.pixel_y = A.pixel_y + rand(-4,4)
hal_target.client.images += hit_effect
sleep(is_wall ? hit_duration_wall : hit_duration)
hal_target.client.images -= hit_effect
qdel(hit_effect)
/obj/item/projectile/hallucination/proc/hal_apply_effect()
return
/obj/item/projectile/hallucination/bullet
name = "bullet"
hal_icon_state = "bullet"
hal_fire_sound = "gunshot"
hal_hitsound = 'sound/weapons/pierce.ogg'
hal_hitsound_wall = "ricochet"
hal_impact_effect = "impact_bullet"
hal_impact_effect_wall = "impact_bullet"
hit_duration = 5
hit_duration_wall = 5
/obj/item/projectile/hallucination/bullet/hal_apply_effect()
hal_target.adjustStaminaLoss(60)
/obj/item/projectile/hallucination/laser
name = "laser"
damage_type = BURN
hal_icon_state = "laser"
hal_fire_sound = 'sound/weapons/laser.ogg'
hal_hitsound = 'sound/weapons/sear.ogg'
hal_hitsound_wall = 'sound/weapons/effects/searwall.ogg'
hal_impact_effect = "impact_laser"
hal_impact_effect_wall = "impact_laser_wall"
hit_duration = 4
hit_duration_wall = 10
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
/obj/item/projectile/hallucination/laser/hal_apply_effect()
hal_target.adjustStaminaLoss(20)
hal_target.blur_eyes(2)
/obj/item/projectile/hallucination/taser
name = "electrode"
damage_type = BURN
hal_icon_state = "spark"
color = "#FFFF00"
hal_fire_sound = 'sound/weapons/taser.ogg'
hal_hitsound = 'sound/weapons/taserhit.ogg'
hal_hitsound_wall = null
hal_impact_effect = null
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/taser/hal_apply_effect()
hal_target.Knockdown(100)
hal_target.stuttering += 20
if(hal_target.dna && hal_target.dna.check_mutation(HULK))
hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
else if(hal_target.status_flags & CANKNOCKDOWN)
addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5)
/obj/item/projectile/hallucination/disabler
name = "disabler beam"
damage_type = STAMINA
hal_icon_state = "omnilaser"
hal_fire_sound = 'sound/weapons/taser2.ogg'
hal_hitsound = 'sound/weapons/tap.ogg'
hal_hitsound_wall = 'sound/weapons/effects/searwall.ogg'
hal_impact_effect = "impact_laser_blue"
hal_impact_effect_wall = null
hit_duration = 4
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
/obj/item/projectile/hallucination/disabler/hal_apply_effect()
hal_target.adjustStaminaLoss(25)
/obj/item/projectile/hallucination/ebow
name = "bolt"
damage_type = TOX
hal_icon_state = "cbbolt"
hal_fire_sound = 'sound/weapons/genhit.ogg'
hal_hitsound = null
hal_hitsound_wall = null
hal_impact_effect = null
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/ebow/hal_apply_effect()
hal_target.Knockdown(100)
hal_target.stuttering += 5
hal_target.adjustStaminaLoss(8)
/obj/item/projectile/hallucination/change
name = "bolt of change"
damage_type = BURN
hal_icon_state = "ice_1"
hal_fire_sound = 'sound/magic/staff_change.ogg'
hal_hitsound = null
hal_hitsound_wall = null
hal_impact_effect = null
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/change/hal_apply_effect()
new /datum/hallucination/self_delusion(hal_target, TRUE, wabbajack = FALSE)
/obj/item/projectile/hallucination/death
name = "bolt of death"
damage_type = BURN
hal_icon_state = "pulse1_bl"
hal_fire_sound = 'sound/magic/wandodeath.ogg'
hal_hitsound = null
hal_hitsound_wall = null
hal_impact_effect = null
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/death/hal_apply_effect()
new /datum/hallucination/death(hal_target, TRUE)
@@ -101,9 +101,11 @@
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_dispenser", name, 550, 550, master_ui, state)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
ui.open()
/obj/machinery/chem_dispenser/ui_data()
/obj/machinery/chem_dispenser/ui_data(mob/user)
var/data = list()
data["amount"] = amount
data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI.
@@ -128,10 +130,16 @@
data["beakerTransferAmounts"] = null
var chemicals[0]
var/is_hallucinating = FALSE
if(user.hallucinating())
is_hallucinating = TRUE
for(var/re in dispensable_reagents)
var/datum/reagent/temp = GLOB.chemical_reagents_list[re]
if(temp)
chemicals.Add(list(list("title" = temp.name, "id" = temp.id)))
var/chemname = temp.name
if(is_hallucinating && prob(5))
chemname = "[pick_list_replacements("hallucination.json", "chemicals")]"
chemicals.Add(list(list("title" = chemname, "id" = temp.id)))
data["chemicals"] = chemicals
return data
+2 -3
View File
@@ -290,9 +290,8 @@
//HALLUCINATE
else if((findtext(message, hallucinate_words)))
cooldown = COOLDOWN_MEME
for(var/V in listeners)
var/mob/living/L = V
new /obj/effect/hallucination/delusion(get_turf(L),L,null,150 * power_multiplier,0)
for(var/mob/living/carbon/C in listeners)
new /datum/hallucination/delusion(C, TRUE, null,150 * power_multiplier,0)
//WAKE UP
else if((findtext(message, wakeup_words)))
+229
View File
@@ -0,0 +1,229 @@
{
"suspicion": [
"I'm watching you...",
"I know what you're doing",
"What are you hiding?",
"I saw that"
],
"greetings": [
"",
"Hey, ",
"Hi ",
"Hello ",
"Wait, ",
"It's "
],
"getout": [
"Get out",
"Get out!",
"Go away",
"Fuck off",
"OUT!",
"Out!"
],
"weird": [
"Kchck-Chkck? Kchchck!",
"Kchckchk...",
"EEEeeeeEEEE",
"khhhhh",
"#@§*&£",
"H**p m*",
"H-hhhhh..."
],
"didyouhearthat": [
"Did you hear that?",
"Did you see that?",
"What was that?"
],
"imatraitor": [
"Hail Ratvar",
"Hail Nar'Sie",
"Hey, i've got some TC left, want something?",
"Viva!",
"I'll spare you if you don't tell anybody about me",
"Hey, are you a traitor too?",
"You're my target, but @pick(excuses)",
"Are you mr. @pick(ling_names)?"
],
"excuses": [
"i like you, so i'll spare you",
"i don't really feel like following objectives today",
"i'm not robust enough to fight you",
"who cares",
"i'll kill you later"
]
"ling_names": [
"Alpha",
"Beta",
"Gamma",
"Delta",
"Epsilon",
"Eta",
"Theta",
"Lambda",
"Mu",
"Xi",
"Rho",
"Sigma",
"Tau",
"Upsilon",
"Phi",
"Psi",
"Omega"
]
"doubt": [
"Why?",
"What?",
"Wait, what?",
"Wait",
"Hold on",
"Uh..."
],
"aggressive": [
"Give me that!",
"I'm going to kill you!",
"Fuck you!"
],
"help": [
"HELP",
"HELP ME",
"HELP HIM",
"HELP HER",
"HELP THEM",
"HELP US",
"HELP YOURSELF"
],
"escape": [
"RUN!!",
"They're behind me!",
"It's here!",
"Follow me!",
"Follow me"
]
"infection_advice": [
"stay away",
"don't get close",
"be careful",
"help me",
"kill me"
]
"people": [
"Captain",
"Hos",
"Cmo",
"Rd",
"Ce",
"Hop",
"Janitor",
"AI",
"Viro",
"Qm",
"[target.first_name()]"
]
"accusations": [
"rogue",
"cult",
"a cultist",
"clockcult",
"a clock cultist",
"a revhead",
"a rev",
"a gang leader",
"a gangster",
"a traitor",
"a tator",
"a ling",
"a changeling"
]
"threat": [
"Cult",
"Wizard",
"Blob",
"Ling",
"Ops",
"Swarmers",
"Revenant",
"Traitor",
"Harm",
"I hear flashing",
"Help"
]
"location": [
"bridge",
"armory",
"sec",
"security",
"science",
"engineering",
"cargo",
"medbay",
"atmos",
"maint",
"hops office",
"captains office",
"chapel",
"library",
"tool storage",
"botany",
"kitchen",
"the ai sat"
]
"advice": [
"Hmm...not sure about that.",
"Yes. You're doing the right thing.",
"No. Stop what you're doing.",
"You should be wary of that person.",
"Trust that person.",
"That person wants to kill you.",
"Kill that person. You know who.",
"You should go somewhere else. Quickly.",
"Good luck. You'll need it.",
"You have my permission. Do it."
]
"chemicals": [
"Ooze",
"Fire",
"Earth",
"Lightning",
"Air",
"Magic",
"Spiders",
"Button",
"Surprise",
"Happiness",
"Despair",
"Blood",
"Awesome",
"Infinity",
"Electronics",
"Time",
"Space",
"Pain",
"Guts",
"Life",
"Death",
"Phlebotinium",
"Mana",
"Energy",
"?????"
]
}