Hallucinations 3.0

This commit is contained in:
CitadelStationBot
2017-07-30 19:58:28 -05:00
parent 10487c9b54
commit 79e6963aca
16 changed files with 866 additions and 98 deletions
@@ -0,0 +1,10 @@
diff a/code/modules/admin/admin_investigate.dm b/code/modules/admin/admin_investigate.dm (rejected hunks)
@@ -5,7 +5,7 @@
F << "<small>[time_stamp()] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
-/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY) )
+/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY, INVESTIGATE_HALLUCINATIONS) )
set name = "Investigate"
set category = "Admin"
if(!holder)
+127 -85
View File
@@ -11,6 +11,8 @@ Gunshots/explosions/opening doors/less rare audio (done)
*/
#define HAL_LINES_FILE "hallucination.json"
/mob/living/carbon
var/image/halimage
var/image/halbody
@@ -64,13 +66,14 @@ Gunshots/explosions/opening doors/less rare audio (done)
var/col_mod = null
var/image/current_image = null
var/image_layer = MOB_LAYER
var/active = 1 //qdelery
var/active = TRUE //qdelery
/obj/effect/hallucination/simple/Initialize(mapload, var/mob/living/carbon/T)
..()
target = T
current_image = GetImage()
if(target.client) target.client.images |= current_image
if(target.client)
target.client.images |= current_image
/obj/effect/hallucination/simple/proc/GetImage()
var/image/I = image(image_icon,src,image_state,image_layer,dir=src.dir)
@@ -82,10 +85,12 @@ Gunshots/explosions/opening doors/less rare audio (done)
/obj/effect/hallucination/simple/proc/Show(update=1)
if(active)
if(target.client) target.client.images.Remove(current_image)
if(target.client)
target.client.images.Remove(current_image)
if(update)
current_image = GetImage()
if(target.client) target.client.images |= current_image
if(target.client)
target.client.images |= current_image
/obj/effect/hallucination/simple/update_icon(new_state,new_icon,new_px=0,new_py=0)
image_state = new_state
@@ -101,36 +106,39 @@ Gunshots/explosions/opening doors/less rare audio (done)
Show()
/obj/effect/hallucination/simple/Destroy()
if(target.client) target.client.images.Remove(current_image)
active = 0
if(target.client)
target.client.images.Remove(current_image)
active = FALSE
return ..()
#define FAKE_FLOOD_EXPAND_TIME 20
#define FAKE_FLOOD_MAX_RADIUS 10
/obj/effect/hallucination/fake_flood
/datum/hallucination/fake_flood
//Plasma starts flooding from the nearby vent
var/turf/center
var/list/flood_images = list()
var/list/turf/flood_turfs = list()
var/image_icon = 'icons/effects/tile_effects.dmi'
var/image_state = "plasma"
var/radius = 0
var/next_expand = 0
cost = 25
/obj/effect/hallucination/fake_flood/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/fake_flood/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target))
if(!U.welded)
src.loc = U.loc
center = get_turf(U)
break
flood_images += image(image_icon,src,image_state,MOB_LAYER)
flood_turfs += get_turf(src.loc)
feedback_details += "Vent Coords: [center.x],[center.y],[center.z]"
flood_images += image(image_icon,center,image_state,MOB_LAYER)
flood_turfs += center
if(target.client) target.client.images |= flood_images
next_expand = world.time + FAKE_FLOOD_EXPAND_TIME
START_PROCESSING(SSobj, src)
/obj/effect/hallucination/fake_flood/process()
/datum/hallucination/fake_flood/process()
if(next_expand <= world.time)
radius++
if(radius > FAKE_FLOOD_MAX_RADIUS)
@@ -138,10 +146,10 @@ Gunshots/explosions/opening doors/less rare audio (done)
return
Expand()
if((get_turf(target) in flood_turfs) && !target.internal)
target.hallucinate("fake_alert", "tox_in_air")
new /datum/hallucination/fake_alert(target, TRUE, "tox_in_air")
next_expand = world.time + FAKE_FLOOD_EXPAND_TIME
/obj/effect/hallucination/fake_flood/proc/Expand()
/datum/hallucination/fake_flood/proc/Expand()
for(var/turf/FT in flood_turfs)
for(var/dir in GLOB.cardinals)
var/turf/T = get_step(FT, dir)
@@ -152,7 +160,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(target.client)
target.client.images |= flood_images
/obj/effect/hallucination/fake_flood/Destroy()
/datum/hallucination/fake_flood/Destroy()
STOP_PROCESSING(SSobj, src)
qdel(flood_turfs)
flood_turfs = list()
@@ -167,7 +175,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
image_icon = 'icons/mob/alien.dmi'
image_state = "alienh_pounce"
/obj/effect/hallucination/simple/xeno/Initialize(mapload, var/mob/living/carbon/T)
/obj/effect/hallucination/simple/xeno/Initialize(mapload, mob/living/carbon/T)
..()
name = "alien hunter ([rand(1, 1000)])"
@@ -177,18 +185,19 @@ Gunshots/explosions/opening doors/less rare audio (done)
target.Knockdown(100)
target.visible_message("<span class='danger'>[target] flails around wildly.</span>","<span class ='userdanger'>[name] pounces on you!</span>")
/obj/effect/hallucination/xeno_attack
/datum/hallucination/xeno_attack
//Xeno crawls from nearby vent,jumps at you, and goes back in
var/obj/machinery/atmospherics/components/unary/vent_pump/pump = null
var/obj/effect/hallucination/simple/xeno/xeno = null
cost = 25
/obj/effect/hallucination/xeno_attack/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/xeno_attack/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target))
if(!U.welded)
pump = U
break
feedback_details += "Vent Coords: [pump.x],[pump.y],[pump.z]"
if(pump)
xeno = new(pump.loc,target)
sleep(10)
@@ -200,7 +209,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
sleep(10)
var/xeno_name = xeno.name
to_chat(target, "<span class='notice'>[xeno_name] begins climbing into the ventilation system...</span>")
sleep(10)
sleep(30)
qdel(xeno)
to_chat(target, "<span class='notice'>[xeno_name] scrambles into the ventilation ducts!</span>")
qdel(src)
@@ -209,7 +218,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
image_icon = 'icons/mob/animal.dmi'
image_state = "clown"
/obj/effect/hallucination/simple/clown/Initialize(mapload, var/mob/living/carbon/T,duration)
/obj/effect/hallucination/simple/clown/Initialize(mapload, mob/living/carbon/T, duration)
..(loc, T)
name = pick(GLOB.clown_names)
QDEL_IN(src,duration)
@@ -256,20 +265,21 @@ Gunshots/explosions/opening doors/less rare audio (done)
image_state = "bubblegum"
px = -32
/obj/effect/hallucination/oh_yeah
/datum/hallucination/oh_yeah
var/obj/effect/hallucination/simple/bubblegum/bubblegum
var/image/fakebroken
var/image/fakerune
cost = 75
/obj/effect/hallucination/oh_yeah/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/oh_yeah/New(mob/living/carbon/T, forced = TRUE)
. = ..()
target = T
var/turf/closed/wall/wall
for(var/turf/closed/wall/W in range(7,target))
wall = W
break
if(!wall)
return INITIALIZE_HINT_QDEL
feedback_details += "Source: [wall.x],[wall.y],[wall.z]"
fakebroken = image('icons/turf/floors.dmi', wall, "plating", layer = TURF_LAYER)
var/turf/landing = get_turf(target)
@@ -283,7 +293,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
bubblegum = new(wall, target)
addtimer(CALLBACK(src, .proc/bubble_attack, landing), 10)
/obj/effect/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
/datum/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
var/charged = FALSE //only get hit once
while(get_turf(bubblegum) != landing && target && target.stat != DEAD)
bubblegum.forceMove(get_step_towards(bubblegum, landing))
@@ -301,7 +311,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
sleep(30)
qdel(src)
/obj/effect/hallucination/oh_yeah/Destroy()
/datum/hallucination/oh_yeah/Destroy()
if(target.client)
target.client.images.Remove(fakebroken)
target.client.images.Remove(fakerune)
@@ -310,23 +320,24 @@ Gunshots/explosions/opening doors/less rare audio (done)
QDEL_NULL(bubblegum)
return ..()
/obj/effect/hallucination/singularity_scare
/datum/hallucination/singularity_scare
//Singularity moving towards you.
//todo Hide where it moved with fake space images
var/obj/effect/hallucination/simple/singularity/s = null
cost = 75
/obj/effect/hallucination/singularity_scare/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/singularity_scare/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
var/turf/start = get_turf(T)
var/screen_border = pick(SOUTH,EAST,WEST,NORTH)
for(var/i = 0,i<11,i++)
for(var/i in 1 to 13)
start = get_step(start,screen_border)
feedback_details += "Source: [start.x],[start.y],[start.z]"
s = new(start,target)
s.parent = src
for(var/i = 0,i<11,i++)
sleep(5)
s.loc = get_step(get_turf(s),get_dir(s,target))
for(var/i in 1 to 13)
sleep(10)
s.forceMove(get_step(get_turf(s),get_dir(s,target)))
s.Show()
s.Eat()
qdel(s)
@@ -337,64 +348,72 @@ Gunshots/explosions/opening doors/less rare audio (done)
image_layer = MASSIVE_OBJ_LAYER
px = -96
py = -96
var/obj/effect/hallucination/singularity_scare/parent
var/datum/hallucination/singularity_scare/parent
/obj/effect/hallucination/simple/singularity/proc/Eat(atom/OldLoc, Dir)
var/target_dist = get_dist(src,target)
if(target_dist<=3) //"Eaten"
target.hal_screwyhud = SCREWYHUD_CRIT
target.set_screwyhud(SCREWYHUD_DEAD)
target.SetUnconscious(160)
addtimer(CALLBACK(parent, .proc/wake_and_restore), rand(30, 50))
addtimer(CALLBACK(parent, /datum/hallucination/.proc/wake_and_restore), rand(30, 50))
/obj/effect/hallucination/battle
/datum/hallucination/battle
cost = 15
/obj/effect/hallucination/battle/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/battle/New(mob/living/carbon/T, forced = TRUE, battle_type)
..()
target = T
var/hits = rand(3,6)
switch(rand(1,5))
if(1) //Laser fight
for(var/i=0,i<hits,i++)
if(!battle_type)
battle_type = pick("laser","esword","gun","stunprod","bomb")
feedback_details += "Type: [battle_type]"
switch(battle_type)
if("laser") //Laser fight
for(var/i in 1 to hits)
target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
if(prob(75))
if(prob(50))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
else
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(10,20))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 8))
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
if(2) //Esword fight
if("esword") //Esword fight
target.playsound_local(null, 'sound/weapons/saberon.ogg',15, 1)
for(var/i=0,i<hits,i++)
target.playsound_local(null, 'sound/weapons/blade1.ogg', 25, 1)
sleep(rand(CLICK_CD_MELEE, CLICK_CD_MELEE + 8))
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
target.playsound_local(null, 'sound/weapons/saberoff.ogg', 15, 1)
if(3) //Gun fight
for(var/i=0,i<hits,i++)
if("gun") //Gun fight
for(var/i in 1 to hits)
target.playsound_local(null, get_sfx("gunshot"), 25)
if(prob(75))
if(prob(60))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/pierce.ogg', 25, 1), rand(10,20))
else
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, "ricochet", 25, 1), rand(10,20))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 8))
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
if(4) //Stunprod + cablecuff
if("stunprod") //Stunprod + cablecuff
target.playsound_local(null, 'sound/weapons/egloves.ogg', 40, 1)
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
sleep(20)
target.playsound_local(null, 'sound/weapons/cablecuff.ogg', 15, 1)
if(5) // Tick Tock
for(var/i=0,i<hits,i++)
target.playsound_local(null, 'sound/items/timer.ogg', 25, 1)
if("bomb") // Tick Tock
for(var/i in 1 to hits)
target.playsound_local(null, 'sound/items/timer.ogg', 25, 0)
sleep(15)
qdel(src)
/obj/effect/hallucination/items_other
/datum/hallucination/items_other
cost = 10
/obj/effect/hallucination/items_other/Initialize(mapload, mob/living/carbon/T)
/datum/hallucination/items_other/New(mob/living/carbon/T, forced = TRUE, item_type)
..()
target = T
var/item = pick(list("esword","dual_esword","stunpaper","clockspear","ttv","flash","armblade"))
var/item
if(!item_type)
item = pick(list("esword","dual_esword","stunpaper","clockspear","ttv","flash","armblade"))
else
item = item_type
feedback_details += "Item: [item]"
var/image_file
var/image/A = null
for(var/mob/living/carbon/human/H in view(7,target))
@@ -434,22 +453,23 @@ Gunshots/explosions/opening doors/less rare audio (done)
break
qdel(src)
/obj/effect/hallucination/delusion
/datum/hallucination/delusion
var/list/image/delusions = list()
cost = 50
/obj/effect/hallucination/delusion/Initialize(mapload, mob/living/carbon/T,force_kind = null , duration = 300,skip_nearby = 1, custom_icon = null, custom_icon_file = null)
/datum/hallucination/delusion/New(mob/living/carbon/T, forced, force_kind = null , duration = 300,skip_nearby = 1, custom_icon = null, custom_icon_file = null)
. = ..()
target = T
var/image/A = null
var/kind = force_kind ? force_kind : pick("clown","corgi","carp","skeleton","demon","zombie")
var/kind = force_kind ? force_kind : pick("monkey","corgi","carp","skeleton","demon","zombie")
feedback_details += "Type: [kind]"
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(H == target)
continue
if(skip_nearby && (H in view(target)))
continue
switch(kind)
if("clown")//Clown
A = image('icons/mob/animal.dmi',H,"clown")
if("monkey")//Monkey
A = image('icons/mob/monkey.dmi',H,"monkey1")
if("carp")//Carp
A = image('icons/mob/animal.dmi',H,"carp")
if("corgi")//Corgi
@@ -468,23 +488,24 @@ Gunshots/explosions/opening doors/less rare audio (done)
target.client.images |= A
QDEL_IN(src, duration)
/obj/effect/hallucination/delusion/Destroy()
/datum/hallucination/delusion/Destroy()
for(var/image/I in delusions)
if(target.client)
target.client.images.Remove(I)
return ..()
/obj/effect/hallucination/self_delusion
/datum/hallucination/self_delusion
var/image/delusion
cost = 40
/obj/effect/hallucination/self_delusion/Initialize(mapload, mob/living/carbon/T,force_kind = null , duration = 300, custom_icon = null, custom_icon_file = null)
/datum/hallucination/self_delusion/New(mob/living/carbon/T, forced, force_kind = null , duration = 300, custom_icon = null, custom_icon_file = null, wabbajack = TRUE) //set wabbajack to false if you want to use another fake source
..()
target = T
var/image/A = null
var/kind = force_kind ? force_kind : pick("clown","corgi","carp","skeleton","demon","zombie","robot")
var/kind = force_kind ? force_kind : pick("monkey","corgi","carp","skeleton","demon","zombie","robot")
feedback_details += "Type: [kind]"
switch(kind)
if("clown")//Clown
A = image('icons/mob/animal.dmi',target,"clown")
if("monkey")//Monkey
A = image('icons/mob/monkey.dmi',target,"monkey1")
if("carp")//Carp
A = image('icons/mob/animal.dmi',target,"carp")
if("corgi")//Corgi
@@ -502,20 +523,20 @@ Gunshots/explosions/opening doors/less rare audio (done)
A = image(custom_icon_file, target, custom_icon)
A.override = 1
if(target.client)
to_chat(target, "<span class='italics'>...wabbajack...wabbajack...</span>")
target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1)
if(wabbajack)
to_chat(target, "<span class='italics'>...wabbajack...wabbajack...</span>")
target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1)
delusion = A
target.client.images |= A
QDEL_IN(src, duration)
/obj/effect/hallucination/self_delusion/Destroy()
/datum/hallucination/self_delusion/Destroy()
if(target.client)
target.client.images.Remove(delusion)
return ..()
/obj/effect/hallucination/fakeattacker/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/fakeattacker/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
var/mob/living/carbon/human/clone = null
var/clone_weapon = null
@@ -523,6 +544,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(H.stat || H.lying)
continue
clone = H
feedback_details += "Clone of: [H.real_name]"
break
if(!clone)
@@ -604,7 +626,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
for(var/mob/O in oviewers(world.view , my_target))
to_chat(O, "<span class='danger'>[my_target] stumbles around.</span>")
/obj/effect/fake_attacker/Initialize(mapload, var/mob/living/carbon/T)
/obj/effect/fake_attacker/Initialize(mapload, mob/living/carbon/T)
..()
my_target = T
QDEL_IN(src, 300)
@@ -651,7 +673,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(!locate(/obj/effect/overlay) in my_target.loc)
fake_blood(my_target)
else
my_target.playsound_local(my_target, pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'), 25, 1, -1)
my_target.playsound_local(my_target, pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'), 25, 1)
my_target.show_message("<span class='userdanger'>[src.name] has punched [my_target]!</span>", 1)
my_target.staminaloss += 30
if(prob(33))
@@ -674,14 +696,15 @@ Gunshots/explosions/opening doors/less rare audio (done)
QDEL_IN(O, 300)
/obj/effect/hallucination/bolts
/datum/hallucination/bolts
var/list/doors = list()
cost = 25
/obj/effect/hallucination/bolts/Initialize(mapload, var/mob/living/carbon/T,var/door_number=-1) //-1 for severe, 1-2 for subtle
/datum/hallucination/bolts/New(mob/living/carbon/T, forced, door_number=-1) //-1 for severe, 1-2 for subtle
..()
target = T
var/image/I = null
var/count = 0
feedback_details += "Door amount: [door_number]"
for(var/obj/machinery/door/airlock/A in range(7, target))
if(count>door_number && door_number>0)
break
@@ -700,13 +723,30 @@ Gunshots/explosions/opening doors/less rare audio (done)
sleep(rand(6,12))
qdel(src)
/obj/effect/hallucination/whispers
/datum/hallucination/whispers
cost = 15
/obj/effect/hallucination/whispers/Initialize(mapload, var/mob/living/carbon/T)
/datum/hallucination/whispers/New(mob/living/carbon/T, forced = TRUE)
..()
target = T
var/speak_messages = list("I'm watching you...","[target.first_name()]!","Get out!","Kchck-Chkck? Kchchck!","Did you hear that?","What did you do ?","Why?","Give me that!","HELP!!","EI NATH!!", "RUN!!", "Kill me!","O bidai nabora se'sma!", "[text2ratvar("Divinity, grant...")]")
var/radio_messages = list("Xenos!","Singularity loose!","Comms down!","They are arming the nuke!","They butchered Ian!","H-help!","[pick("Cult", "Wizard", "Ling", "Ops", "Revenant", "Murderer", "Harm", "I hear flashing", "Help")] in [pick(GLOB.teleportlocs)][prob(50)?"!":"!!"]","Where's [target.first_name()]?","Call the shuttle!","AI rogue!!")
var/speak_messages = list("[pick("I'm watching you...","I know what you're doing","What are you hiding?","I saw that")]",\
"[pick("","Hey, ","Hi ","Hello ","Wait, ","It's ")][target.first_name()]!",\
"[pick("Get out","Go away","Fuck off","OUT!")]",\
"[pick("Kchck-Chkck? Kchchck!","EEEeeeeEEEE","#@§*&£","H-hhhhh...")]",\
"[pick("Did you hear that?","Did you see that?","What was that?")]",\
"[pick("Hail Ratvar","Hail Nar'Sie","Viva!","[generate_code_phrase()]","Are you mr. [pick(GLOB.possible_changeling_IDs)]?")]",\
"[pick("Why?","What?","Wait, what?","Wait","Hold on","Uh...")]",\
"Give me that!",\
"HELP[pick(""," ME"," HIM"," HER"," THEM")]!!",\
"RUN!!",\
"I'm infected, [pick("stay away","don't get close","be careful","help me","kill me")]")
var/radio_messages = list("Set [target.first_name()] to arrest!",\
"[pick("Captain","Hos","Cmo","Rd","Ce","Hop","Janitor","AI","Viro","Qm","[target.first_name()]")] is [pick("rogue","cult","clockcult","a revhead","a gang leader","a traitor","a ling","dead")]!",\
"Help!",\
"[pick("Cult", "Wizard", "Blob", "Ling", "Ops", "Swarmers", "Revenant", "Traitor", "Harm", "I hear flashing", "Help")] in [pick(GLOB.teleportlocs)][prob(50)?"!":"!!"]",\
"Where's [target.first_name()]?"\
,"[pick("C","Ai, c","Someone c","Rec")]all the shuttle!"\
,"AI [pick("rogue", "is dead")]!!")
var/list/mob/living/carbon/people = list()
var/list/mob/living/carbon/person = null
@@ -722,7 +762,9 @@ Gunshots/explosions/opening doors/less rare audio (done)
people += H
if(person) //Basic talk
var/image/speech_overlay = image('icons/mob/talk.dmi', person, "default0", layer = ABOVE_MOB_LAYER)
to_chat(target, target.compose_message(person,understood_language,pick(speak_messages),null,person.get_spans()))
var/message = target.compose_message(person,understood_language,pick(speak_messages),null,person.get_spans())
feedback_details += "Type: Talk, Source: [person.real_name], Message: [message]"
to_chat(target, message)
if(target.client)
target.client.images |= speech_overlay
sleep(30)
+209
View File
@@ -0,0 +1,209 @@
diff a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm (rejected hunks)
@@ -60,9 +60,14 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
var/halpick = pick(current)
new halpick(src, FALSE)
+/mob/living/carbon/proc/set_screwyhud(hud_type)
+ hal_screwyhud = hud_type
+ update_health_hud()
+
/datum/hallucination
var/mob/living/carbon/target
var/cost = 5 //affects the amount of hallucination reduced, and cooldown until the next hallucination
+ var/feedback_details //extra info for investigate
/datum/hallucination/New(mob/living/carbon/T, forced = TRUE)
set waitfor = 0
@@ -72,9 +77,13 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
target.next_hallucination = world.time + (rand(cost * 0.5, cost * 3) * 10)
/datum/hallucination/proc/wake_and_restore()
- target.hal_screwyhud = SCREWYHUD_NONE
+ target.set_screwyhud(SCREWYHUD_NONE)
target.SetSleeping(0)
+/datum/hallucination/Destroy()
+ target.investigate_log("was afflicted with a hallucination of type [type]. [feedback_details]", INVESTIGATE_HALLUCINATIONS)
+ return ..()
+
/obj/effect/hallucination
invisibility = INVISIBILITY_OBSERVER
var/mob/living/carbon/target = null
@@ -744,7 +771,9 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
humans += H
person = pick(humans)
- to_chat(target, target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans()))
+ var/message = target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans())
+ feedback_details += "Type: Radio, Source: [person.real_name], Message: [message]"
+ to_chat(target, message)
qdel(src)
/datum/hallucination/message
@@ -763,43 +792,48 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
"<span class='warning'>You're hallucinating.</span>", \
//Direct advice
"[pick_list_replacements(HAL_LINES_FILE, "advice")]")
+ feedback_details += "Message: [chosen]"
to_chat(target, chosen)
qdel(src)
/datum/hallucination/sounds
cost = 15
-/datum/hallucination/sounds/New(mob/living/carbon/T, forced = TRUE)
+/datum/hallucination/sounds/New(mob/living/carbon/T, forced = TRUE, sound_type)
..()
+ if(!sound_type)
+ sound_type = pick("airlock","explosion","far_explosion","glass","phone","summon_guns","alarm","beepsky","hallelujah","creepy","ratvar","shuttle_dock",
+ "wall_decon","door_hack","esword","blob_alert","tesla","malf_ai")
+ feedback_details += "Type: [sound_type]"
//Strange audio
- switch(rand(1,20))
- if(1)
+ switch(sound_type)
+ if("airlock")
target.playsound_local(null,'sound/machines/airlock.ogg', 15, 1)
- if(2)
+ if("explosion")
if(prob(50))
target.playsound_local(null,'sound/effects/explosion1.ogg', 50, 1)
else
target.playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1)
- if(3)
+ if("far_explosion")
target.playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1)
- if(4)
+ if("glass")
target.playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
- if(5)
+ if("phone")
target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
sleep(15)
target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
sleep(15)
target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
- if(6)
+ if("summon_guns")
target.playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1)
- if(7)
+ if("alarm")
target.playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
- if(8)
+ if("beepsky")
target.playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
- if(9)
+ if("hallelujah")
target.playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50)
//Rare audio
- if(10)
+ if("creepy")
//These sounds are (mostly) taken from Hidden: Source
var/static/list/hallucinations_creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
@@ -807,42 +841,42 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
target.playsound_local(null, pick(hallucinations_creepyasssounds), 50, 1)
- if(11)
+ if("ratvar")
target.playsound_local(null, 'sound/effects/ratvar_rises.ogg', 100)
sleep(150)
target.playsound_local(null, 'sound/effects/ratvar_reveal.ogg', 100)
- if(12)
+ if("shuttle_dock")
to_chat(target, "<h1 class='alert'>Priority Announcement</h1>")
to_chat(target, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
target.playsound_local(null, 'sound/ai/shuttledock.ogg', 100)
//Deconstructing a wall
- if(13)
+ if("wall_decon")
target.playsound_local(null, 'sound/items/welder.ogg', 15, 1)
sleep(105)
target.playsound_local(null, 'sound/items/welder2.ogg', 15, 1)
sleep(15)
target.playsound_local(null, 'sound/items/ratchet.ogg', 15, 1)
//Hacking a door
- if(14)
+ if("door_hack")
target.playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1)
sleep(rand(10,30))
for(var/i = rand(1,3), i>0, i--)
target.playsound_local(null, 'sound/weapons/empty.ogg', 15, 1)
sleep(rand(10,30))
target.playsound_local(null, 'sound/machines/airlockforced.ogg', 15, 1)
- if(15)
+ if("esword")
target.playsound_local(null, 'sound/weapons/saberon.ogg',35,1)
- if(16)
+ if("blob_alert")
to_chat(target, "<h1 class='alert'>Biohazard Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.</span><br><br>")
target.playsound_local(null, 'sound/ai/outbreak5.ogg', 100, 0)
- if(17) //Tesla loose!
+ if("tesla") //Tesla loose!
target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 35, 1)
sleep(20)
target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 65, 1)
sleep(20)
target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 100, 1)
- if(18) //AI is doomsdaying!
+ if("malf_ai") //AI is doomsdaying!
to_chat(target, "<h1 class='alert'>Anomaly Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.</span><br><br>")
target.playsound_local(null, 'sound/ai/aimalf.ogg', 100, 0)
@@ -854,9 +888,10 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
/datum/hallucination/hudscrew/New(mob/living/carbon/T, forced = TRUE)
..()
//Screwy HUD
- target.hal_screwyhud = pick(SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY)
+ target.set_screwyhud(pick(SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY))
+ feedback_details += "Type: [target.hal_screwyhud]"
sleep(rand(100,250))
- target.hal_screwyhud = SCREWYHUD_NONE
+ target.set_screwyhud(SCREWYHUD_NONE)
qdel(src)
/datum/hallucination/fake_alert
@@ -867,6 +902,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
var/alert_type = pick("not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","weightless","fire","locked","hacked","temphot","tempcold","pressure")
if(specific)
alert_type = specific
+ feedback_details += "Type: [alert_type]"
switch(alert_type)
if("oxy")
target.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy, override = TRUE)
@@ -962,6 +998,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
target.halitem.icon = 'icons/obj/grenade.dmi'
target.halitem.icon_state = "flashbang1"
target.halitem.name = "Flashbang"
+ feedback_details += "Type: [target.halitem.name]"
if(target.client) target.client.screen += target.halitem
QDEL_IN(target.halitem, rand(150, 350))
qdel(src)
@@ -1006,7 +1043,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
/datum/hallucination/death/New(mob/living/carbon/T, forced = TRUE)
set waitfor = 0
..()
- target.hal_screwyhud = SCREWYHUD_DEAD
+ target.set_screwyhud(SCREWYHUD_DEAD)
target.Knockdown(300)
target.silent += 10
var/area/area = get_area(target)
@@ -1025,7 +1062,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
to_chat(target, "<span class='deadsay'><b>DEAD: [fakemob.name]</b> says, \"[pick("rip","hey [target.first_name()]","you too?","is the AI rogue?",\
"i[prob(50)?" fucking":""] hate [pick("blood cult", "clock cult", "revenants", "abductors","double agents","viruses","badmins","you")]")]\"</span>")
sleep(rand(70,90))
- target.hal_screwyhud = SCREWYHUD_NONE
+ target.set_screwyhud(SCREWYHUD_NONE)
target.SetKnockdown(0)
target.silent = 0
qdel(src)
@@ -1100,6 +1137,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
startlocs += T
var/turf/start = pick(startlocs)
var/proj_type = pick(subtypesof(/obj/item/projectile/hallucination))
+ feedback_details += "Type: [proj_type]"
var/obj/item/projectile/hallucination/H = new proj_type(start)
target.playsound_local(start, H.hal_fire_sound, 60, 1)
H.hal_target = target
+7
View File
@@ -240,6 +240,12 @@
/mob/living/carbon/is_muzzled()
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
/mob/living/carbon/hallucinating()
if(hallucination)
return TRUE
else
return FALSE
/mob/living/carbon/resist_buckle()
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
@@ -811,3 +817,4 @@
.["Make AI"] = "?_src_=vars;makeai=\ref[src]"
.["Modify bodypart"] = "?_src_=vars;editbodypart=\ref[src]"
.["Modify organs"] = "?_src_=vars;editorgans=\ref[src]"
.["Hallucinate"] = "?_src_=vars;hallucinate=\ref[src]"
+1 -2
View File
@@ -370,8 +370,7 @@
adjust_drugginess(-1)
if(hallucination)
spawn handle_hallucinations()
hallucination = max(hallucination-2,0)
handle_hallucinations()
//used in human and monkey handle_environment()
/mob/living/carbon/proc/natural_bodytemperature_stabilization()
@@ -21,7 +21,7 @@
/mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
. = ..()
if(. && ishuman(target) && target != summoner)
new /obj/effect/hallucination/delusion(target.loc,target,"custom",200,0, icon_state,icon)
new /datum/hallucination/delusion(target,TRUE,"custom",200,0, icon_state,icon)
/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
..()
+3
View File
@@ -325,6 +325,9 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return B.eye_blind
return 0
/mob/proc/hallucinating()
return FALSE
/proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this.
if(!SSticker.HasRoundStarted())
return 0
@@ -387,3 +387,232 @@
var/obj/effect/ebeam/B = b
animate(B, alpha = 0, time = 32)
return ..()
/obj/item/projectile/hallucination
name = "bullet"
icon = null
icon_state = null
hitsound = ""
suppressed = TRUE
ricochets_max = 0
ricochet_chance = 0
damage = 0
nodamage = TRUE
projectile_type = /obj/item/projectile/hallucination
log_override = TRUE
var/hal_icon_state
var/image/fake_icon
var/mob/living/carbon/hal_target
var/hal_fire_sound
var/hal_hitsound
var/hal_hitsound_wall
var/hal_impact_effect
var/hal_impact_effect_wall
var/hit_duration
var/hit_duration_wall
/obj/item/projectile/hallucination/fire()
..()
fake_icon = image('icons/obj/projectiles.dmi', src, hal_icon_state, ABOVE_MOB_LAYER)
if(hal_target.client)
hal_target.client.images += fake_icon
/obj/item/projectile/hallucination/Destroy()
if(hal_target.client)
hal_target.client.images -= fake_icon
QDEL_NULL(fake_icon)
return ..()
/obj/item/projectile/hallucination/Collide(atom/A)
if(!ismob(A))
if(hal_hitsound_wall)
hal_target.playsound_local(loc, hal_hitsound_wall, 40, 1)
if(hal_impact_effect_wall)
spawn_hit(A, TRUE)
else if(A == hal_target)
if(hal_hitsound)
hal_target.playsound_local(A, hal_hitsound, 100, 1)
target_on_hit(A)
qdel(src)
return TRUE
/obj/item/projectile/hallucination/proc/target_on_hit(mob/M)
if(M == hal_target)
to_chat(hal_target, "<span class='userdanger'>[M] is hit by \a [src] in the chest!</span>")
hal_apply_effect()
else if(M in view(hal_target))
to_chat(hal_target, "<span class='danger'>[M] is hit by \a [src] in the chest!!</span>")
if(damage_type == BRUTE)
var/splatter_dir = dir
if(starting)
splatter_dir = get_dir(starting, get_turf(M))
spawn_blood(M, splatter_dir)
else if(hal_impact_effect)
spawn_hit(M, FALSE)
/obj/item/projectile/hallucination/proc/spawn_blood(mob/M, set_dir)
set waitfor = 0
if(!hal_target.client)
return
var/splatter_icon_state
if(set_dir in GLOB.diagonals)
splatter_icon_state = "splatter[pick(1, 2, 6)]"
else
splatter_icon_state = "splatter[pick(3, 4, 5)]"
var/image/blood = image('icons/effects/blood.dmi', M, splatter_icon_state, ABOVE_MOB_LAYER)
var/target_pixel_x = 0
var/target_pixel_y = 0
switch(set_dir)
if(NORTH)
target_pixel_y = 16
if(SOUTH)
target_pixel_y = -16
layer = ABOVE_MOB_LAYER
if(EAST)
target_pixel_x = 16
if(WEST)
target_pixel_x = -16
if(NORTHEAST)
target_pixel_x = 16
target_pixel_y = 16
if(NORTHWEST)
target_pixel_x = -16
target_pixel_y = 16
if(SOUTHEAST)
target_pixel_x = 16
target_pixel_y = -16
layer = ABOVE_MOB_LAYER
if(SOUTHWEST)
target_pixel_x = -16
target_pixel_y = -16
layer = ABOVE_MOB_LAYER
hal_target.client.images += blood
animate(blood, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = 5)
sleep(5)
hal_target.client.images -= blood
qdel(blood)
/obj/item/projectile/hallucination/proc/spawn_hit(atom/A, is_wall)
set waitfor = 0
if(!hal_target.client)
return
var/image/hit_effect = image('icons/effects/blood.dmi', A, is_wall ? hal_impact_effect_wall : hal_impact_effect, ABOVE_MOB_LAYER)
hit_effect.pixel_x = A.pixel_x + rand(-4,4)
hit_effect.pixel_y = A.pixel_y + rand(-4,4)
hal_target.client.images += hit_effect
sleep(is_wall ? hit_duration_wall : hit_duration)
hal_target.client.images -= hit_effect
qdel(hit_effect)
/obj/item/projectile/hallucination/proc/hal_apply_effect()
return
/obj/item/projectile/hallucination/bullet
name = "bullet"
hal_icon_state = "bullet"
hal_fire_sound = "gunshot"
hal_hitsound = 'sound/weapons/pierce.ogg'
hal_hitsound_wall = "ricochet"
hal_impact_effect = "impact_bullet"
hal_impact_effect_wall = "impact_bullet"
hit_duration = 5
hit_duration_wall = 5
/obj/item/projectile/hallucination/bullet/hal_apply_effect()
hal_target.adjustStaminaLoss(60)
/obj/item/projectile/hallucination/laser
name = "laser"
damage_type = BURN
hal_icon_state = "laser"
hal_fire_sound = 'sound/weapons/laser.ogg'
hal_hitsound = 'sound/weapons/sear.ogg'
hal_hitsound_wall = 'sound/weapons/effects/searwall.ogg'
hal_impact_effect = "impact_laser"
hal_impact_effect_wall = "impact_laser_wall"
hit_duration = 4
hit_duration_wall = 10
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
/obj/item/projectile/hallucination/laser/hal_apply_effect()
hal_target.adjustStaminaLoss(20)
hal_target.blur_eyes(2)
/obj/item/projectile/hallucination/taser
name = "electrode"
damage_type = BURN
hal_icon_state = "spark"
color = "#FFFF00"
hal_fire_sound = 'sound/weapons/taser.ogg'
hal_hitsound = 'sound/weapons/taserhit.ogg'
hal_hitsound_wall = null
hal_impact_effect = null
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/taser/hal_apply_effect()
hal_target.Knockdown(100)
hal_target.stuttering += 20
if(hal_target.dna && hal_target.dna.check_mutation(HULK))
hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
else if(hal_target.status_flags & CANKNOCKDOWN)
addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5)
/obj/item/projectile/hallucination/disabler
name = "disabler beam"
damage_type = STAMINA
hal_icon_state = "omnilaser"
hal_fire_sound = 'sound/weapons/taser2.ogg'
hal_hitsound = 'sound/weapons/tap.ogg'
hal_hitsound_wall = 'sound/weapons/effects/searwall.ogg'
hal_impact_effect = "impact_laser_blue"
hal_impact_effect_wall = null
hit_duration = 4
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
/obj/item/projectile/hallucination/disabler/hal_apply_effect()
hal_target.adjustStaminaLoss(25)
/obj/item/projectile/hallucination/ebow
name = "bolt"
damage_type = TOX
hal_icon_state = "cbbolt"
hal_fire_sound = 'sound/weapons/genhit.ogg'
hal_hitsound = null
hal_hitsound_wall = null
hal_impact_effect = null
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/ebow/hal_apply_effect()
hal_target.Knockdown(100)
hal_target.stuttering += 5
hal_target.adjustStaminaLoss(8)
/obj/item/projectile/hallucination/change
name = "bolt of change"
damage_type = BURN
hal_icon_state = "ice_1"
hal_fire_sound = 'sound/magic/staff_change.ogg'
hal_hitsound = null
hal_hitsound_wall = null
hal_impact_effect = null
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/change/hal_apply_effect()
new /datum/hallucination/self_delusion(hal_target, TRUE, wabbajack = FALSE)
/obj/item/projectile/hallucination/death
name = "bolt of death"
damage_type = BURN
hal_icon_state = "pulse1_bl"
hal_fire_sound = 'sound/magic/wandodeath.ogg'
hal_hitsound = null
hal_hitsound_wall = null
hal_impact_effect = null
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/death/hal_apply_effect()
new /datum/hallucination/death(hal_target, TRUE)
@@ -101,9 +101,11 @@
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_dispenser", name, 550, 550, master_ui, state)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
ui.open()
/obj/machinery/chem_dispenser/ui_data()
/obj/machinery/chem_dispenser/ui_data(mob/user)
var/data = list()
data["amount"] = amount
data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI.
@@ -128,10 +130,16 @@
data["beakerTransferAmounts"] = null
var chemicals[0]
var/is_hallucinating = FALSE
if(user.hallucinating())
is_hallucinating = TRUE
for(var/re in dispensable_reagents)
var/datum/reagent/temp = GLOB.chemical_reagents_list[re]
if(temp)
chemicals.Add(list(list("title" = temp.name, "id" = temp.id)))
var/chemname = temp.name
if(is_hallucinating && prob(5))
chemname = "[pick_list_replacements("hallucination.json", "chemicals")]"
chemicals.Add(list(list("title" = chemname, "id" = temp.id)))
data["chemicals"] = chemicals
return data
+2 -3
View File
@@ -290,9 +290,8 @@
//HALLUCINATE
else if((findtext(message, hallucinate_words)))
cooldown = COOLDOWN_MEME
for(var/V in listeners)
var/mob/living/L = V
new /obj/effect/hallucination/delusion(get_turf(L),L,null,150 * power_multiplier,0)
for(var/mob/living/carbon/C in listeners)
new /datum/hallucination/delusion(C, TRUE, null,150 * power_multiplier,0)
//WAKE UP
else if((findtext(message, wakeup_words)))