[MIRROR] Engie goggles in Meson mode now respect light levels (#6028)

* Engie goggles in Meson mode now respect light levels (#36504)

* Engie goggles in Meson mode now respect light levels

Meson glasses show the surrounding terrain, but darken areas beyond line of sight and that are not lit. Engineer goggles set to Meson mode currently show all terrain at max brightness. As a result, it can be hard to even know an area is unlit until objects (or mobs) suddenly start popping in one tile away.

This change makes the Engineer goggles respect light levels like Meson glasses do.

An image for visual aid;
https://i.imgur.com/KdYmkZb.png
Left shows the current Engineer goggles. Right shows the current Meson glasses, and how the Engineer goggles will look with this change.

* Update engine_goggles.dm

* Engie goggles in Meson mode now respect light levels
This commit is contained in:
CitadelStationBot
2018-03-19 21:44:30 -05:00
committed by Poojawa
parent 0016b323f6
commit 7c8c8f3a0a
@@ -37,7 +37,7 @@
if(MODE_MESON)
vision_flags = SEE_TURFS
darkness_view = 1
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
if(MODE_TRAY) //undoes the last mode, meson
vision_flags = NONE
@@ -124,4 +124,4 @@
#undef MODE_NONE
#undef MODE_MESON
#undef MODE_TRAY
#undef MODE_RAD
#undef MODE_RAD