Merge pull request #3928 from Citadel-Station-13/upstream-merge-32594

[MIRROR] Update AI Airlock UI to use TGUI
This commit is contained in:
LetterJay
2017-11-14 15:51:18 -06:00
committed by GitHub
5 changed files with 348 additions and 310 deletions
+220 -307
View File
@@ -39,8 +39,7 @@
#define NOT_ELECTRIFIED 0
#define ELECTRIFIED_PERMANENT -1
#define AI_ELECTRIFY_DOOR_TIME 30
/obj/machinery/door/airlock
name = "airlock"
@@ -68,7 +67,7 @@
var/justzap = FALSE
normalspeed = 1
var/obj/item/electronics/airlock/electronics = null
var/hasShocked = FALSE //Prevents multiple shocks from happening
var/shockCooldown = FALSE //Prevents multiple shocks from happening
autoclose = TRUE
var/obj/item/device/doorCharge/charge = null //If applied, causes an explosion upon opening the door
var/obj/item/note //Any papers pinned to the airlock
@@ -364,6 +363,9 @@
/obj/machinery/door/airlock/proc/loseBackupPower()
if(src.secondsBackupPowerLost < 60)
src.secondsBackupPowerLost = 60
if(!spawnPowerRestoreRunning)
spawnPowerRestoreRunning = TRUE
INVOKE_ASYNC(src, .proc/handlePowerRestore)
/obj/machinery/door/airlock/proc/regainBackupPower()
if(src.secondsBackupPowerLost > 0)
@@ -375,14 +377,14 @@
/obj/machinery/door/airlock/proc/shock(mob/user, prb)
if(!hasPower()) // unpowered, no shock
return FALSE
if(hasShocked > world.time)
if(shockCooldown > world.time)
return FALSE //Already shocked someone recently?
if(!prob(prb))
return FALSE //you lucked out, no shock for you
do_sparks(5, TRUE, src)
var/tmp/check_range = TRUE
if(electrocute_mob(user, get_area(src), src, 1, check_range))
hasShocked = world.time + 10
shockCooldown = world.time + 10
return TRUE
else
return FALSE
@@ -612,110 +614,7 @@
to_chat(user, "<span class='warning'>Unable to interface. Airlock control panel damaged.</span>")
return
//Separate interface for the AI.
user.set_machine(src)
var/t1 = text("<B>Airlock Control</B><br>\n")
if(src.secondsMainPowerLost > 0)
if(!wires.is_cut(WIRE_POWER1) && !wires.is_cut(WIRE_POWER2))
t1 += text("Main power is offline for [] seconds.<br>\n", src.secondsMainPowerLost)
else
t1 += text("Main power is offline indefinitely.<br>\n")
else
t1 += text("Main power is online.")
if(src.secondsBackupPowerLost > 0)
if(!wires.is_cut(WIRE_BACKUP1) && !wires.is_cut(WIRE_BACKUP2))
t1 += text("Backup power is offline for [] seconds.<br>\n", src.secondsBackupPowerLost)
else
t1 += text("Backup power is offline indefinitely.<br>\n")
else if(src.secondsMainPowerLost > 0)
t1 += text("Backup power is online.")
else
t1 += text("Backup power is offline, but will turn on if main power fails.")
t1 += "<br>\n"
if(wires.is_cut(WIRE_IDSCAN))
t1 += text("IdScan wire is cut.<br>\n")
else if(src.aiDisabledIdScanner)
t1 += "IdScan disabled. <A href='?src=[REF(src)];aiEnable=1'>Enable?</a><br>\n"
else
t1 += "IdScan enabled. <A href='?src=[REF(src)];aiDisable=1'>Disable?</a><br>\n"
if(src.emergency)
t1 += "Emergency Access Override is enabled. <A href='?src=[REF(src)];aiDisable=11'>Disable?</a><br>\n"
else
t1 += "Emergency Access Override is disabled. <A href='?src=[REF(src)];aiEnable=11'>Enable?</a><br>\n"
if(wires.is_cut(WIRE_POWER1))
t1 += text("Main Power Input wire is cut.<br>\n")
if(wires.is_cut(WIRE_POWER2))
t1 += text("Main Power Output wire is cut.<br>\n")
if(!secondsMainPowerLost)
t1 += "<A href='?src=[REF(src)];aiDisable=2'>Temporarily disrupt main power?</a>.<br>\n"
if(!secondsBackupPowerLost)
t1 += "<A href='?src=[REF(src)];aiDisable=3'>Temporarily disrupt backup power?</a>.<br>\n"
if(wires.is_cut(WIRE_BACKUP1))
t1 += text("Backup Power Input wire is cut.<br>\n")
if(wires.is_cut(WIRE_BACKUP2))
t1 += text("Backup Power Output wire is cut.<br>\n")
if(wires.is_cut(WIRE_BOLTS))
t1 += text("Door bolt drop wire is cut.<br>\n")
else if(!src.locked)
t1 += "Door bolts are up. <A href='?src=[REF(src)];aiDisable=4'>Drop them?</a><br>\n"
else
t1 += text("Door bolts are down.")
if(src.hasPower())
t1 += " <A href='?src=[REF(src)];aiEnable=4'>Raise?</a><br>\n"
else
t1 += text(" Cannot raise door bolts due to power failure.<br>\n")
if(wires.is_cut(WIRE_LIGHT))
t1 += text("Door bolt lights wire is cut.<br>\n")
else if(!src.lights)
t1 += "Door bolt lights are off. <A href='?src=[REF(src)];aiEnable=10'>Enable?</a><br>\n"
else
t1 += "Door bolt lights are on. <A href='?src=[REF(src)];aiDisable=10'>Disable?</a><br>\n"
if(wires.is_cut(WIRE_SHOCK))
t1 += text("Electrification wire is cut.<br>\n")
if(secondsElectrified==ELECTRIFIED_PERMANENT)
t1 += "Door is electrified indefinitely. <A href='?src=[REF(src)];aiDisable=5'>Un-electrify it?</a><br>\n"
else if(secondsElectrified>NOT_ELECTRIFIED)
t1 += text("Door is electrified temporarily ([] seconds). <A href='?src=[REF(src)];aiDisable=5'>Un-electrify it?</a><br>\n", secondsElectrified)
else
t1 += "Door is not electrified. <A href='?src=[REF(src)];aiEnable=5'>Electrify it for 30 seconds?</a> Or, <A href='?src=[REF(src)];aiEnable=6'>Electrify it indefinitely until someone cancels the electrification?</a><br>\n"
if(wires.is_cut(WIRE_SAFETY))
t1 += text("Door force sensors not responding.</a><br>\n")
else if(src.safe)
t1 += "Door safeties operating normally. <A href='?src=[REF(src)];aiDisable=8'>Override?</a><br>\n"
else
t1 += "Danger. Door safeties disabled. <A href='?src=[REF(src)];aiEnable=8'>Restore?</a><br>\n"
if(wires.is_cut(WIRE_TIMING))
t1 += text("Door timing circuitry not responding.</a><br>\n")
else if(src.normalspeed)
t1 += "Door timing circuitry operating normally. <A href='?src=[REF(src)];aiDisable=9'>Override?</a><br>\n"
else
t1 += "Warning. Door timing circuitry operating abnormally. <A href='?src=[REF(src)];aiEnable=9'>Restore?</a><br>\n"
if(src.welded)
t1 += text("Door appears to have been welded shut.<br>\n")
else if(!src.locked)
if(src.density)
t1 += "<A href='?src=[REF(src)];aiEnable=7'>Open door</a><br>\n"
else
t1 += "<A href='?src=[REF(src)];aiDisable=7'>Close door</a><br>\n"
t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
user << browse(t1, "window=airlock")
onclose(user, "airlock")
//aiDisable - 1 idscan, 2 disrupt main power, 3 disrupt backup power, 4 drop door bolts, 5 un-electrify door, 7 close door, 11 lift access override
//aiEnable - 1 idscan, 4 raise door bolts, 5 electrify door for 30 seconds, 6 electrify door indefinitely, 7 open door, 11 enable access override
ui_interact(user)
/obj/machinery/door/airlock/proc/hack(mob/user)
set waitfor = 0
@@ -802,11 +701,18 @@
/obj/machinery/door/airlock/proc/electrified_loop()
while (secondsElectrified > 0)
secondsElectrified--
if(secondsElectrified <= 0)
set_electrified(NOT_ELECTRIFIED)
updateUsrDialog()
sleep(10)
sleep(10)
if(QDELETED(src))
return
secondsElectrified -= 1
updateDialog()
// This is to protect against changing to permanent, mid loop.
if(secondsElectrified==0)
set_electrified(NOT_ELECTRIFIED)
else
set_electrified(ELECTRIFIED_PERMANENT)
updateDialog()
/obj/machinery/door/airlock/Topic(href, href_list, var/nowindow = 0)
// If you add an if(..()) check you must first remove the var/nowindow parameter.
@@ -816,206 +722,16 @@
if(!usr.canUseTopic(src) && !IsAdminGhost(usr))
return
add_fingerprint(usr)
if(href_list["close"])
usr << browse(null, "window=airlock")
if(usr.machine==src)
usr.unset_machine()
return
if((in_range(src, usr) && isturf(loc)) && panel_open)
usr.set_machine(src)
if((issilicon(usr) && src.canAIControl(usr)) || IsAdminGhost(usr))
//AI
//aiDisable - 1 idscan, 2 disrupt main power, 3 disrupt backup power, 4 drop door bolts, 5 un-electrify door, 7 close door, 8 door safties, 9 door speed, 11 emergency access
//aiEnable - 1 idscan, 4 raise door bolts, 5 electrify door for 30 seconds, 6 electrify door indefinitely, 7 open door, 8 door safties, 9 door speed, 11 emergency access
if(href_list["aiDisable"])
var/code = text2num(href_list["aiDisable"])
switch (code)
if(1)
//disable idscan
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "The IdScan wire has been cut - So, you can't disable it, but it is already disabled anyways.")
else if(src.aiDisabledIdScanner)
to_chat(usr, "You've already disabled the IdScan feature.")
else
aiDisabledIdScanner = TRUE
if(2)
//disrupt main power
if(!secondsMainPowerLost)
src.loseMainPower()
update_icon()
else
to_chat(usr, "Main power is already offline.")
if(3)
//disrupt backup power
if(!secondsBackupPowerLost)
src.loseBackupPower()
update_icon()
else
to_chat(usr, "Backup power is already offline.")
if(4)
//drop door bolts
if(wires.is_cut(WIRE_BOLTS))
to_chat(usr, "You can't drop the door bolts - The door bolt dropping wire has been cut.")
else
bolt()
if(5)
//un-electrify door
if(wires.is_cut(WIRE_SHOCK))
to_chat(usr, text("Can't un-electrify the airlock - The electrification wire is cut."))
else if(isElectrified())
set_electrified(0)
if(8)
// Safeties! We don't need no stinking safeties!
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, text("Control to door sensors is disabled."))
else if (src.safe)
safe = FALSE
else
to_chat(usr, text("Firmware reports safeties already overriden."))
if(9)
// Door speed control
if(wires.is_cut(WIRE_TIMING))
to_chat(usr, text("Control to door timing circuitry has been severed."))
else if (src.normalspeed)
normalspeed = 0
else
to_chat(usr, text("Door timing circuitry already accelerated."))
if(7)
//close door
if(src.welded)
to_chat(usr, text("The airlock has been welded shut!"))
else if(src.locked)
to_chat(usr, text("The door bolts are down!"))
else if(!src.density)
close()
else
open()
if(10)
// Bolt lights
if(wires.is_cut(WIRE_LIGHT))
to_chat(usr, text("Control to door bolt lights has been severed.</a>"))
else if (src.lights)
lights = FALSE
update_icon()
else
to_chat(usr, text("Door bolt lights are already disabled!"))
if(11)
// Emergency access
if (src.emergency)
emergency = FALSE
update_icon()
else
to_chat(usr, text("Emergency access is already disabled!"))
else if(href_list["aiEnable"])
var/code = text2num(href_list["aiEnable"])
switch (code)
if(1)
//enable idscan
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "You can't enable IdScan - The IdScan wire has been cut.")
else if(src.aiDisabledIdScanner)
aiDisabledIdScanner = FALSE
else
to_chat(usr, "The IdScan feature is not disabled.")
if(4)
//raise door bolts
if(wires.is_cut(WIRE_BOLTS))
to_chat(usr, text("The door bolt drop wire is cut - you can't raise the door bolts.<br>\n"))
else if(!src.locked)
to_chat(usr, text("The door bolts are already up.<br>\n"))
else
if(src.hasPower())
unbolt()
else
to_chat(usr, text("Cannot raise door bolts due to power failure.<br>\n"))
if(5)
//electrify door for 30 seconds
if(wires.is_cut(WIRE_SHOCK))
to_chat(usr, text("The electrification wire has been cut.<br>\n"))
else if(secondsElectrified==ELECTRIFIED_PERMANENT)
to_chat(usr, text("The door is already indefinitely electrified. You'd have to un-electrify it before you can re-electrify it with a non-forever duration.<br>\n"))
else if(isElectrified())
to_chat(usr, text("The door is already electrified. You can't re-electrify it while it's already electrified.<br>\n"))
else
shockedby += "\[[time_stamp()]\][usr](ckey:[usr.ckey])"
add_logs(usr, src, "electrified")
set_electrified(30)
addtimer(CALLBACK(src, .proc/electrified_loop), 10)
if(6)
//electrify door indefinitely
if(wires.is_cut(WIRE_SHOCK))
to_chat(usr, text("The electrification wire has been cut.<br>\n"))
else if(secondsElectrified==ELECTRIFIED_PERMANENT)
to_chat(usr, text("The door is already indefinitely electrified.<br>\n"))
else if(isElectrified())
to_chat(usr, text("The door is already electrified. You can't re-electrify it while it's already electrified.<br>\n"))
else
shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
add_logs(usr, src, "electrified")
set_electrified(ELECTRIFIED_PERMANENT)
if (8) // Not in order >.>
// Safeties! Maybe we do need some stinking safeties!
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, text("Control to door sensors is disabled."))
else if (!src.safe)
safe = TRUE
src.updateUsrDialog()
else
to_chat(usr, text("Firmware reports safeties already in place."))
if(9)
// Door speed control
if(wires.is_cut(WIRE_TIMING))
to_chat(usr, text("Control to door timing circuitry has been severed."))
else if (!src.normalspeed)
normalspeed = 1
src.updateUsrDialog()
else
to_chat(usr, text("Door timing circuitry currently operating normally."))
if(7)
//open door
if(src.welded)
to_chat(usr, text("The airlock has been welded shut!"))
else if(src.locked)
to_chat(usr, text("The door bolts are down!"))
else if(src.density)
open()
else
close()
if(10)
// Bolt lights
if(wires.is_cut(WIRE_LIGHT))
to_chat(usr, text("Control to door bolt lights has been severed.</a>"))
else if (!src.lights)
lights = TRUE
update_icon()
src.updateUsrDialog()
else
to_chat(usr, text("Door bolt lights are already enabled!"))
if(11)
// Emergency access
if (!src.emergency)
emergency = TRUE
update_icon()
else
to_chat(usr, text("Emergency access is already enabled!"))
add_fingerprint(usr)
if(!nowindow)
updateUsrDialog()
else
updateDialog()
/obj/machinery/door/airlock/attackby(obj/item/C, mob/user, params)
if(!issilicon(user) && !IsAdminGhost(user))
@@ -1571,6 +1287,8 @@
/obj/machinery/door/airlock/proc/set_electrified(seconds)
secondsElectrified = seconds
diag_hud_set_electrified()
if(secondsElectrified > 0)
INVOKE_ASYNC(src, .proc/electrified_loop)
/obj/machinery/door/airlock/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
@@ -1636,6 +1354,200 @@
else if(istype(note, /obj/item/photo))
return "photo"
/obj/machinery/door/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ai_airlock", name, 550, 430, master_ui, state)
ui.open()
/obj/machinery/door/airlock/ui_data()
var/list/data = list()
var/list/power = list()
power["main"] = src.secondsMainPowerLost ? 0 : 2 // boolean
power["main_timeleft"] = src.secondsMainPowerLost
power["backup"] = src.secondsBackupPowerLost ? 0 : 2 // boolean
power["backup_timeleft"] = src.secondsBackupPowerLost
data["power"] = power
data["shock"] = secondsElectrified == 0 ? 2 : 0
data["shock_timeleft"] = secondsElectrified
data["id_scanner"] = !aiDisabledIdScanner
data["emergency"] = emergency // access
data["locked"] = locked // bolted
data["lights"] = lights // bolt lights
data["safe"] = safe // safeties
data["speed"] = normalspeed // safe speed
var/list/wire = list()
wire["main_1"] = !wires.is_cut(WIRE_POWER1)
wire["main_2"] = !wires.is_cut(WIRE_POWER2)
wire["backup_1"] = !wires.is_cut(WIRE_BACKUP1)
wire["backup_2"] = !wires.is_cut(WIRE_BACKUP2)
wire["shock"] = !wires.is_cut(WIRE_SHOCK)
wire["id_scanner"] = !wires.is_cut(WIRE_IDSCAN)
wire["bolts"] = !wires.is_cut(WIRE_BOLTS)
wire["lights"] = !wires.is_cut(WIRE_LIGHT)
wire["safe"] = !wires.is_cut(WIRE_SAFETY)
wire["timing"] = !wires.is_cut(WIRE_TIMING)
data["wires"] = wire
return data
/obj/machinery/door/airlock/ui_act(action, params)
if(..())
return
if(!(issilicon(usr) && src.canAIControl(usr)) || IsAdminGhost(usr))
return
switch(action)
if("disrupt-main")
if(!secondsMainPowerLost)
loseMainPower()
update_icon()
else
to_chat(usr, "Main power is already offline.")
. = TRUE
if("disrupt-backup")
if(!secondsBackupPowerLost)
loseBackupPower()
update_icon()
else
to_chat(usr, "Backup power is already offline.")
. = TRUE
if("shock-restore")
if(wires.is_cut(WIRE_SHOCK))
to_chat(usr, text("Can't un-electrify the airlock - The electrification wire is cut."))
else if(isElectrified())
set_electrified(0)
. = TRUE
if("shock-temp")
if(wires.is_cut(WIRE_SHOCK))
to_chat(usr, text("The electrification wire has been cut"))
else
shockedby += "\[[time_stamp()]\][usr](ckey:[usr.ckey])"
add_logs(usr, src, "electrified")
set_electrified(AI_ELECTRIFY_DOOR_TIME)
. = TRUE
if("shock-perm")
if(wires.is_cut(WIRE_SHOCK))
to_chat(usr, text("The electrification wire has been cut"))
else
shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
add_logs(usr, src, "electrified")
set_electrified(ELECTRIFIED_PERMANENT)
. = TRUE
if("idscan-on")
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "You can't enable IdScan - The IdScan wire has been cut.")
else if(src.aiDisabledIdScanner)
aiDisabledIdScanner = FALSE
else
to_chat(usr, "The IdScan feature is not disabled.")
. = TRUE
if("idscan-off")
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "The IdScan wire has been cut - So, you can't disable it, but it is already disabled anyways.")
else if(aiDisabledIdScanner)
to_chat(usr, "You've already disabled the IdScan feature.")
else
aiDisabledIdScanner = TRUE
. = TRUE
if("emergency-on")
if (!src.emergency)
emergency = TRUE
update_icon()
else
to_chat(usr, text("Emergency access is already enabled!"))
. = TRUE
if("emergency-off")
if (emergency)
emergency = FALSE
update_icon()
else
to_chat(usr, text("Emergency access is already disabled!"))
. = TRUE
if("bolt-raise")
if(wires.is_cut(WIRE_BOLTS))
to_chat(usr, text("The door bolt drop wire is cut - you can't raise the door bolts"))
else if(!src.locked)
to_chat(usr, text("The door bolts are already up"))
else
if(src.hasPower())
unbolt()
else
to_chat(usr, text("Cannot raise door bolts due to power failure"))
. = TRUE
if("bolt-drop")
if(wires.is_cut(WIRE_BOLTS))
to_chat(usr, "You can't drop the door bolts - The door bolt dropping wire has been cut.")
else
bolt()
. = TRUE
if("light-on")
if(wires.is_cut(WIRE_LIGHT))
to_chat(usr, text("Control to door bolt lights has been severed.</a>"))
else if (!src.lights)
lights = TRUE
update_icon()
else
to_chat(usr, text("Door bolt lights are already enabled!"))
. = TRUE
if("light-off")
if(wires.is_cut(WIRE_LIGHT))
to_chat(usr, text("Control to door bolt lights has been severed.</a>"))
else if (lights)
lights = FALSE
update_icon()
else
to_chat(usr, text("Door bolt lights are already disabled!"))
. = TRUE
if("safe-on")
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, text("Control to door sensors is disabled."))
else if (!src.safe)
safe = TRUE
else
to_chat(usr, text("Firmware reports safeties already in place."))
. = TRUE
if("safe-off")
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, text("Control to door sensors is disabled."))
else if (safe)
safe = FALSE
else
to_chat(usr, text("Firmware reports safeties already overriden."))
. = TRUE
if("speed-on")
if(wires.is_cut(WIRE_TIMING))
to_chat(usr, text("Control to door timing circuitry has been severed."))
else if (!src.normalspeed)
normalspeed = 1
else
to_chat(usr, text("Door timing circuitry currently operating normally."))
. = TRUE
if("speed-off")
if(wires.is_cut(WIRE_TIMING))
to_chat(usr, text("Control to door timing circuitry has been severed."))
else if (normalspeed)
normalspeed = 0
else
to_chat(usr, text("Door timing circuitry already accelerated."))
. = TRUE
if("open-close")
if(welded)
to_chat(usr, text("The airlock has been welded shut!"))
else if(locked)
to_chat(usr, text("The door bolts are down!"))
else if(!density)
close()
else
open()
. = TRUE
#undef AIRLOCK_CLOSED
#undef AIRLOCK_CLOSING
#undef AIRLOCK_OPEN
@@ -1658,3 +1570,4 @@
#undef NOT_ELECTRIFIED
#undef ELECTRIFIED_PERMANENT
#undef AI_ELECTRIFY_DOOR_TIME
+4
View File
@@ -1,6 +1,10 @@
{
"name": "tgui",
"private": true,
"scripts": {
"build": "gulp --min",
"watch": "gulp watch"
},
"dependencies": {
"autoprefixer": "6.7.7",
"babel-core": "6.5.2",
+1 -1
View File
@@ -19,7 +19,7 @@
styles () {
let extra = ''
if (this.get('class'))
extra += ' ' + this.get('class');
extra += ' ' + this.get('class');
if (this.get('tooltip-side'))
extra = ` tooltip-${this.get('tooltip-side')}`
if (this.get('grid'))
+121
View File
@@ -0,0 +1,121 @@
<script>
component.exports = {
data: {
powerState (status) {
switch (status) {
case 2: return 'good'
case 1: return 'average'
default: return 'bad'
}
},
shockState (status) {
switch (status) {
case 2: return 'good'
case 1: return 'average'
default: return 'bad'
}
}
}
}
</script>
<ui-display title='Power Status'>
<ui-section label='Main'>
<span class='{{powerState(data.power.main)}}'>{{data.power.main ? "Online" : "Offline"}}</span>
{{#if !data.wires.main_1 || !data.wires.main_2}}
[ <span class="bad">Wires have been cut</span> ]
{{else}}
{{#if data.power.main_timeleft > 0}}
[ {{data.power.main_timeleft}} seconds left ]
{{/if}}
{{/if}}
<div style='float:right'>
<ui-button icon='lightbulb-o' action='disrupt-main' state='{{data.power.main ? null : "disabled"}}'>Disrupt</ui-button>
</div>
</ui-section>
<ui-section label='Backup'>
<span class='{{powerState(data.power.backup)}}'>{{data.power.backup ? "Online" : "Offline"}}</span>
{{#if !data.wires.backup_1 || !data.wires.backup_2}}
[ <span class="bad">Wires have been cut</span> ]
{{else}}
{{#if data.power.backup_timeleft > 0}}
[ {{data.power.backup_timeleft}} seconds left ]
{{/if}}
{{/if}}
<div style='float:right'>
<ui-button icon='lightbulb-o' action='disrupt-backup' state='{{data.power.backup ? null : "disabled"}}'>Disrupt</ui-button>
</div>
</ui-section>
<ui-section label='Electrify'>
<span class='{{shockState(data.shock)}}'>{{data.shock == 2 ? "Safe" : "Electrified"}}</span>
{{#if !data.wires.shock}}
[ <span class="bad">Wires have been cut</span> ]
{{else}}
{{#if data.shock_timeleft > 0}}
[ <span class="bad">{{data.shock_timeleft}} seconds left</span> ]
{{/if}}
{{#if data.shock_timeleft == -1}}
[ <span class="bad">Permanent</span> ]
{{/if}}
{{/if}}
<div style='float:right'>
<ui-button icon='wrench' action='shock-restore' state='{{data.wires.shock && data.shock==0 ? null : "disabled"}}'>Restore</ui-button>
<ui-button icon='bolt' action='shock-temp' state='{{!data.wires.shock}}'>Set (Temporary)</ui-button>
<ui-button icon='bolt' action='shock-perm'state='{{!data.wires.shock}}'>Set (Permanent)</ui-button>
</div>
</ui-section>
</ui-display>
<ui-display title='Access & Door Control'>
<ui-section label='ID Scan'>
{{#if !data.wires.id_scanner}}
[ <span class="bad">Wires have been cut</span> ]
{{/if}}
<div style='float:right'>
<ui-button state='{{!data.wires.id_scanner}}' icon='power-off' action='idscan-on' style='{{data.id_scanner ? "selected" : ""}}'>Enabled</ui-button>
<ui-button state='{{!data.wires.id_scanner}}' icon='close' action='idscan-off' style='{{data.id_scanner ? "" : "selected"}}'>Disabled</ui-button>
</div>
</ui-section>
<ui-section label='Emergency Access'>
<div style='float:right'>
<ui-button icon='power-off' action='emergency-on' style='{{data.emergency ? "selected" : ""}}'>Enabled</ui-button>
<ui-button icon='close' action='emergency-off' style='{{data.emergency ? "" : "selected"}}'>Disabled</ui-button>
</div>
</ui-section>
<br />
<ui-section label='Door bolts'>
{{#if !data.wires.bolts}}
[ <span class="bad">Wires have been cut</span> ]
{{/if}}
<div style='float:right'>
<ui-button state='{{!data.wires.bolts}}'icon='unlock' action='bolt-raise' style='{{data.locked ? "" : "selected"}}'>Raised</ui-button>
<ui-button state='{{!data.wires.bolts}}'icon='lock' action='bolt-drop' style='{{data.locked ? "selected" : ""}}'>Dropped</ui-button>
</div>
</ui-section>
<ui-section label='Door bolt lights'>
{{#if !data.wires.lights}}
[ <span class="bad">Wires have been cut</span> ]
{{/if}}
<div style='float:right'>
<ui-button state='{{!data.wires.lights}}' icon='power-off' action='light-on' style='{{data.lights ? "selected" : ""}}'>Enabled</ui-button>
<ui-button state='{{!data.wires.lights}}' icon='close' action='light-off' style='{{data.lights ? "" : "selected"}}'>Disabled</ui-button>
</div>
</ui-section>
<ui-section label='Door force sensors'>
{{#if !data.wires.safe}}
[ <span class="bad">Wires have been cut</span> ]
{{/if}}
<div style='float:right'>
<ui-button state='{{!data.wires.safe}}' icon='power-off' action='safe-on' style='{{data.safe ? "selected" : ""}}'>Enabled</ui-button>
<ui-button state='{{!data.wires.safe}}' icon='close' action='safe-off' style='{{data.safe ? "" : "selected"}}'>Disabled</ui-button>
</div>
</ui-section>
<ui-section label='Door timing saftey'>
{{#if !data.wires.timing}}
[ <span class="bad">Wires have been cut</span> ]
{{/if}}
<div style='float:right'>
<ui-button state='{{!data.wires.timing}}' icon='power-off' action='speed-on' style='{{data.speed ? "selected" : ""}}'>Enabled</ui-button>
<ui-button state='{{!data.wires.timing}}' icon='close' action='speed-off' style='{{data.speed ? "" : "selected"}}'>Disabled</ui-button>
</div>
</ui-section>
</ui-display>
+2 -2
View File
@@ -14,8 +14,8 @@ Object.assign(Math, require('util/math'))
// inline, or called by the server if it was not.
import TGUI from 'tgui.ract'
window.initialize = (dataString) => {
if (window.tgui) return // Don't run twice.
window.tgui = new TGUI({
// Don't run twice.
window.tgui = window.tgui || new TGUI({
el: '#container',
data () {
const initial = JSON.parse(dataString)