Merge pull request #4109 from Citadel-Station-13/upstream-merge-33025
[MIRROR] Fixes Lord Singuloth hungering for more than he should
This commit is contained in:
@@ -149,6 +149,11 @@
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owner = null
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return ..()
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/obj/effect/ebeam/singularity_pull()
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return
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/obj/effect/ebeam/singularity_act()
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return
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/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time = 3)
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var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
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INVOKE_ASYNC(newbeam, /datum/beam/.proc/Start)
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@@ -10,6 +10,13 @@
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light_power = 3
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light_color = "#6A4D2F"
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/obj/effect/clockwork/city_of_cogs_rift/singularity_act()
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return
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/obj/effect/clockwork/city_of_cogs_rift/singularity_pull()
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return
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/obj/effect/clockwork/city_of_cogs_rift/Initialize()
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. = ..()
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visible_message("<span class='warning'>The air above [loc] shimmers and pops as a [name] forms there!</span>")
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@@ -10,6 +10,11 @@
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/obj/effect/clockwork/overlay/ex_act()
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return FALSE
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/obj/effect/clockwork/overlay/singularity_act()
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return
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/obj/effect/clockwork/overlay/singularity_pull()
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return
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/obj/effect/clockwork/overlay/singularity_pull(S, current_size)
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return
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@@ -11,6 +11,12 @@
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animate(src, alpha = 0, time = 10)
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QDEL_IN(src, 10)
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/obj/effect/clockwork/general_marker/singularity_act()
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return
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/obj/effect/clockwork/general_marker/singularity_pull()
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return
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/obj/effect/clockwork/general_marker/inathneq
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name = "Inath-neq, the Resonant Cogwheel"
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desc = "A humanoid form blazing with blue fire. It radiates an aura of kindness and caring."
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@@ -18,3 +18,9 @@
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to_chat(L, "<span class='danger'>The space beyond here can't be accessed by you or other servants.</span>")
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return
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return TRUE
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/obj/effect/clockwork/servant_blocker/singularity_act()
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return
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/obj/effect/clockwork/servant_blocker/singularity_pull()
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return
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@@ -109,6 +109,14 @@
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return TRUE
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return FALSE
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/obj/effect/clockwork/spatial_gateway/singularity_act()
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return
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/obj/effect/clockwork/spatial_gateway/singularity_pull()
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return
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/obj/effect/clockwork/spatial_gateway/CollidedWith(atom/movable/AM)
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..()
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if(!QDELETED(AM))
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@@ -162,6 +162,12 @@
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user = caster
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INVOKE_ASYNC(src, .proc/judicialblast)
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/obj/effect/clockwork/judicial_marker/singularity_act()
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return
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/obj/effect/clockwork/judicial_marker/singularity_pull()
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return
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/obj/effect/clockwork/judicial_marker/proc/judicialblast()
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playsound(src, 'sound/magic/magic_missile.ogg', 50, 1, 1, 1)
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flick("judicial_marker", src)
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@@ -240,3 +240,9 @@
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icon_state = "hole"
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density = TRUE
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anchored = TRUE
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/obj/effect/gateway/singularity_act()
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return
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/obj/effect/gateway/singularity_pull()
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return
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@@ -66,6 +66,12 @@
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else
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return ..()
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/obj/effect/rend/singularity_pull()
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return
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/obj/effect/rend/singularity_pull()
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return
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/obj/item/veilrender/vealrender
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name = "veal render"
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desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm."
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@@ -1,30 +1,36 @@
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/obj/effect/bump_teleporter
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name = "bump-teleporter"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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var/id = null //id of this bump_teleporter.
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var/id_target = null //id of bump_teleporter which this moves you to.
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invisibility = INVISIBILITY_ABSTRACT //nope, can't see this
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/obj/effect/bump_teleporter
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name = "bump-teleporter"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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var/id = null //id of this bump_teleporter.
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var/id_target = null //id of bump_teleporter which this moves you to.
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invisibility = INVISIBILITY_ABSTRACT //nope, can't see this
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anchored = TRUE
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density = TRUE
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opacity = 0
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var/static/list/AllTeleporters
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/obj/effect/bump_teleporter/New()
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..()
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LAZYADD(AllTeleporters, src)
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/obj/effect/bump_teleporter/Destroy()
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LAZYREMOVE(AllTeleporters, src)
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return ..()
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opacity = 0
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var/static/list/AllTeleporters
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/obj/effect/bump_teleporter/New()
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..()
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LAZYADD(AllTeleporters, src)
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/obj/effect/bump_teleporter/Destroy()
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LAZYREMOVE(AllTeleporters, src)
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return ..()
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/obj/effect/bump_teleporter/singularity_act()
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return
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/obj/effect/bump_teleporter/singularity_pull()
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return
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/obj/effect/bump_teleporter/CollidedWith(atom/movable/AM)
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if(!ismob(AM))
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return
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if(!id_target)
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return
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for(var/obj/effect/bump_teleporter/BT in AllTeleporters)
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if(BT.id == src.id_target)
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return
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if(!id_target)
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return
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for(var/obj/effect/bump_teleporter/BT in AllTeleporters)
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if(BT.id == src.id_target)
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AM.forceMove(BT.loc) //Teleport to location with correct id.
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@@ -154,3 +154,9 @@
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else
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var/time_left = max(0, (A.death_time - world.time) / 10)
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return round(time_left)
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/obj/effect/countdown/singularity_pull()
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return
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/obj/effect/countdown/singularity_act()
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return
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@@ -56,3 +56,9 @@
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/obj/effect/abstract/singularity_act()
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return
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/obj/effect/dummy/singularity_pull()
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return
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/obj/effect/dummy/singularity_act()
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return
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@@ -7,6 +7,9 @@
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density = TRUE
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CanAtmosPass = ATMOS_PASS_DENSITY
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/obj/effect/forcefield/singularity_pull()
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return
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/obj/effect/forcefield/cult
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desc = "An unholy shield that blocks all attacks."
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name = "glowing wall"
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@@ -12,6 +12,12 @@
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var/def_zone
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pass_flags = PASSTABLE
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/obj/effect/beam/singularity_act()
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return
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/obj/effect/beam/singularity_pull()
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return
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/obj/effect/spawner
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name = "object spawner"
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@@ -75,6 +75,12 @@
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if(isturf(hard_target_override))
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hard_target = hard_target_override
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/obj/effect/portal/singularity_pull()
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return
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/obj/effect/portal/singularity_act()
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return
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/obj/effect/portal/proc/link_portal(obj/effect/portal/newlink)
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linked = newlink
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if(atmos_link)
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@@ -1,194 +1,201 @@
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/* Simple object type, calls a proc when "stepped" on by something */
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/obj/effect/step_trigger
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var/affect_ghosts = 0
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var/stopper = 1 // stops throwers
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var/mobs_only = FALSE
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invisibility = INVISIBILITY_ABSTRACT // nope cant see this shit
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/* Simple object type, calls a proc when "stepped" on by something */
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/obj/effect/step_trigger
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var/affect_ghosts = 0
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var/stopper = 1 // stops throwers
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var/mobs_only = FALSE
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invisibility = INVISIBILITY_ABSTRACT // nope cant see this shit
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anchored = TRUE
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/obj/effect/step_trigger/proc/Trigger(atom/movable/A)
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return 0
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/obj/effect/step_trigger/Crossed(H as mob|obj)
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..()
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if(!H)
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return
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if(isobserver(H) && !affect_ghosts)
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return
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if(!ismob(H) && mobs_only)
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return
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Trigger(H)
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/* Sends a message to mob when triggered*/
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/obj/effect/step_trigger/message
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var/message //the message to give to the mob
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var/once = 1
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mobs_only = TRUE
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/obj/effect/step_trigger/message/Trigger(mob/M)
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if(M.client)
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to_chat(M, "<span class='info'>[message]</span>")
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if(once)
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qdel(src)
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/* Tosses things in a certain direction */
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/obj/effect/step_trigger/thrower
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var/direction = SOUTH // the direction of throw
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var/tiles = 3 // if 0: forever until atom hits a stopper
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var/immobilize = 1 // if nonzero: prevents mobs from moving while they're being flung
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var/speed = 1 // delay of movement
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var/facedir = 0 // if 1: atom faces the direction of movement
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var/nostop = 0 // if 1: will only be stopped by teleporters
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var/list/affecting = list()
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/obj/effect/step_trigger/thrower/Trigger(atom/A)
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if(!A || !ismovableatom(A))
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return
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var/atom/movable/AM = A
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var/curtiles = 0
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var/stopthrow = 0
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for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
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if(AM in T.affecting)
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return
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if(ismob(AM))
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var/mob/M = AM
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if(immobilize)
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M.canmove = 0
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affecting.Add(AM)
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while(AM && !stopthrow)
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if(tiles)
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if(curtiles >= tiles)
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break
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if(AM.z != src.z)
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break
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curtiles++
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sleep(speed)
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// Calculate if we should stop the process
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if(!nostop)
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for(var/obj/effect/step_trigger/T in get_step(AM, direction))
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if(T.stopper && T != src)
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stopthrow = 1
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else
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for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, direction))
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if(T.stopper)
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stopthrow = 1
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if(AM)
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var/predir = AM.dir
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step(AM, direction)
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if(!facedir)
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AM.setDir(predir)
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affecting.Remove(AM)
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if(ismob(AM))
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var/mob/M = AM
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if(immobilize)
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M.canmove = 1
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/* Stops things thrown by a thrower, doesn't do anything */
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/obj/effect/step_trigger/stopper
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/* Instant teleporter */
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/obj/effect/step_trigger/teleporter
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var/teleport_x = 0 // teleportation coordinates (if one is null, then no teleport!)
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var/teleport_y = 0
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var/teleport_z = 0
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/obj/effect/step_trigger/teleporter/Trigger(atom/movable/A)
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if(teleport_x && teleport_y && teleport_z)
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A.x = teleport_x
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A.y = teleport_y
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A.z = teleport_z
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/* Random teleporter, teleports atoms to locations ranging from teleport_x - teleport_x_offset, etc */
|
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/obj/effect/step_trigger/teleporter/random
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var/teleport_x_offset = 0
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var/teleport_y_offset = 0
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var/teleport_z_offset = 0
|
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/obj/effect/step_trigger/teleporter/random/Trigger(atom/movable/A)
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if(teleport_x && teleport_y && teleport_z)
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if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
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A.x = rand(teleport_x, teleport_x_offset)
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A.y = rand(teleport_y, teleport_y_offset)
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A.z = rand(teleport_z, teleport_z_offset)
|
||||
|
||||
/* Fancy teleporter, creates sparks and smokes when used */
|
||||
|
||||
/obj/effect/step_trigger/teleport_fancy
|
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var/locationx
|
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var/locationy
|
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var/uses = 1 //0 for infinite uses
|
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var/entersparks = 0
|
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var/exitsparks = 0
|
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var/entersmoke = 0
|
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var/exitsmoke = 0
|
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|
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/obj/effect/step_trigger/teleport_fancy/Trigger(mob/M)
|
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var/dest = locate(locationx, locationy, z)
|
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M.Move(dest)
|
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|
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if(entersparks)
|
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var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(4, 1, src)
|
||||
s.start()
|
||||
if(exitsparks)
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(4, 1, dest)
|
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s.start()
|
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|
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if(entersmoke)
|
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var/datum/effect_system/smoke_spread/s = new
|
||||
s.set_up(4, 1, src, 0)
|
||||
s.start()
|
||||
if(exitsmoke)
|
||||
var/datum/effect_system/smoke_spread/s = new
|
||||
s.set_up(4, 1, dest, 0)
|
||||
s.start()
|
||||
|
||||
uses--
|
||||
if(uses == 0)
|
||||
qdel(src)
|
||||
|
||||
/* Simple sound player, Mapper friendly! */
|
||||
|
||||
/obj/effect/step_trigger/sound_effect
|
||||
var/sound //eg. path to the sound, inside '' eg: 'growl.ogg'
|
||||
var/volume = 100
|
||||
var/freq_vary = 1 //Should the frequency of the sound vary?
|
||||
var/extra_range = 0 // eg World.view = 7, extra_range = 1, 7+1 = 8, 8 turfs radius
|
||||
var/happens_once = 0
|
||||
var/triggerer_only = 0 //Whether the triggerer is the only person who hears this
|
||||
|
||||
|
||||
/obj/effect/step_trigger/sound_effect/Trigger(atom/movable/A)
|
||||
var/turf/T = get_turf(A)
|
||||
|
||||
if(!T)
|
||||
return
|
||||
|
||||
if(triggerer_only && ismob(A))
|
||||
var/mob/B = A
|
||||
B.playsound_local(T, sound, volume, freq_vary)
|
||||
else
|
||||
playsound(T, sound, volume, freq_vary, extra_range)
|
||||
|
||||
if(happens_once)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/step_trigger/proc/Trigger(atom/movable/A)
|
||||
return 0
|
||||
|
||||
/obj/effect/step_trigger/Crossed(H as mob|obj)
|
||||
..()
|
||||
if(!H)
|
||||
return
|
||||
if(isobserver(H) && !affect_ghosts)
|
||||
return
|
||||
if(!ismob(H) && mobs_only)
|
||||
return
|
||||
Trigger(H)
|
||||
|
||||
|
||||
/obj/effect/step_trigger/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/step_trigger/singularity_pull()
|
||||
return
|
||||
|
||||
/* Sends a message to mob when triggered*/
|
||||
|
||||
/obj/effect/step_trigger/message
|
||||
var/message //the message to give to the mob
|
||||
var/once = 1
|
||||
mobs_only = TRUE
|
||||
|
||||
/obj/effect/step_trigger/message/Trigger(mob/M)
|
||||
if(M.client)
|
||||
to_chat(M, "<span class='info'>[message]</span>")
|
||||
if(once)
|
||||
qdel(src)
|
||||
|
||||
/* Tosses things in a certain direction */
|
||||
|
||||
/obj/effect/step_trigger/thrower
|
||||
var/direction = SOUTH // the direction of throw
|
||||
var/tiles = 3 // if 0: forever until atom hits a stopper
|
||||
var/immobilize = 1 // if nonzero: prevents mobs from moving while they're being flung
|
||||
var/speed = 1 // delay of movement
|
||||
var/facedir = 0 // if 1: atom faces the direction of movement
|
||||
var/nostop = 0 // if 1: will only be stopped by teleporters
|
||||
var/list/affecting = list()
|
||||
|
||||
/obj/effect/step_trigger/thrower/Trigger(atom/A)
|
||||
if(!A || !ismovableatom(A))
|
||||
return
|
||||
var/atom/movable/AM = A
|
||||
var/curtiles = 0
|
||||
var/stopthrow = 0
|
||||
for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
|
||||
if(AM in T.affecting)
|
||||
return
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(immobilize)
|
||||
M.canmove = 0
|
||||
|
||||
affecting.Add(AM)
|
||||
while(AM && !stopthrow)
|
||||
if(tiles)
|
||||
if(curtiles >= tiles)
|
||||
break
|
||||
if(AM.z != src.z)
|
||||
break
|
||||
|
||||
curtiles++
|
||||
|
||||
sleep(speed)
|
||||
|
||||
// Calculate if we should stop the process
|
||||
if(!nostop)
|
||||
for(var/obj/effect/step_trigger/T in get_step(AM, direction))
|
||||
if(T.stopper && T != src)
|
||||
stopthrow = 1
|
||||
else
|
||||
for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, direction))
|
||||
if(T.stopper)
|
||||
stopthrow = 1
|
||||
|
||||
if(AM)
|
||||
var/predir = AM.dir
|
||||
step(AM, direction)
|
||||
if(!facedir)
|
||||
AM.setDir(predir)
|
||||
|
||||
|
||||
|
||||
affecting.Remove(AM)
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(immobilize)
|
||||
M.canmove = 1
|
||||
|
||||
/* Stops things thrown by a thrower, doesn't do anything */
|
||||
|
||||
/obj/effect/step_trigger/stopper
|
||||
|
||||
/* Instant teleporter */
|
||||
|
||||
/obj/effect/step_trigger/teleporter
|
||||
var/teleport_x = 0 // teleportation coordinates (if one is null, then no teleport!)
|
||||
var/teleport_y = 0
|
||||
var/teleport_z = 0
|
||||
|
||||
/obj/effect/step_trigger/teleporter/Trigger(atom/movable/A)
|
||||
if(teleport_x && teleport_y && teleport_z)
|
||||
|
||||
A.x = teleport_x
|
||||
A.y = teleport_y
|
||||
A.z = teleport_z
|
||||
|
||||
/* Random teleporter, teleports atoms to locations ranging from teleport_x - teleport_x_offset, etc */
|
||||
|
||||
/obj/effect/step_trigger/teleporter/random
|
||||
var/teleport_x_offset = 0
|
||||
var/teleport_y_offset = 0
|
||||
var/teleport_z_offset = 0
|
||||
|
||||
/obj/effect/step_trigger/teleporter/random/Trigger(atom/movable/A)
|
||||
if(teleport_x && teleport_y && teleport_z)
|
||||
if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
|
||||
|
||||
A.x = rand(teleport_x, teleport_x_offset)
|
||||
A.y = rand(teleport_y, teleport_y_offset)
|
||||
A.z = rand(teleport_z, teleport_z_offset)
|
||||
|
||||
/* Fancy teleporter, creates sparks and smokes when used */
|
||||
|
||||
/obj/effect/step_trigger/teleport_fancy
|
||||
var/locationx
|
||||
var/locationy
|
||||
var/uses = 1 //0 for infinite uses
|
||||
var/entersparks = 0
|
||||
var/exitsparks = 0
|
||||
var/entersmoke = 0
|
||||
var/exitsmoke = 0
|
||||
|
||||
/obj/effect/step_trigger/teleport_fancy/Trigger(mob/M)
|
||||
var/dest = locate(locationx, locationy, z)
|
||||
M.Move(dest)
|
||||
|
||||
if(entersparks)
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(4, 1, src)
|
||||
s.start()
|
||||
if(exitsparks)
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(4, 1, dest)
|
||||
s.start()
|
||||
|
||||
if(entersmoke)
|
||||
var/datum/effect_system/smoke_spread/s = new
|
||||
s.set_up(4, 1, src, 0)
|
||||
s.start()
|
||||
if(exitsmoke)
|
||||
var/datum/effect_system/smoke_spread/s = new
|
||||
s.set_up(4, 1, dest, 0)
|
||||
s.start()
|
||||
|
||||
uses--
|
||||
if(uses == 0)
|
||||
qdel(src)
|
||||
|
||||
/* Simple sound player, Mapper friendly! */
|
||||
|
||||
/obj/effect/step_trigger/sound_effect
|
||||
var/sound //eg. path to the sound, inside '' eg: 'growl.ogg'
|
||||
var/volume = 100
|
||||
var/freq_vary = 1 //Should the frequency of the sound vary?
|
||||
var/extra_range = 0 // eg World.view = 7, extra_range = 1, 7+1 = 8, 8 turfs radius
|
||||
var/happens_once = 0
|
||||
var/triggerer_only = 0 //Whether the triggerer is the only person who hears this
|
||||
|
||||
|
||||
/obj/effect/step_trigger/sound_effect/Trigger(atom/movable/A)
|
||||
var/turf/T = get_turf(A)
|
||||
|
||||
if(!T)
|
||||
return
|
||||
|
||||
if(triggerer_only && ismob(A))
|
||||
var/mob/B = A
|
||||
B.playsound_local(T, sound, volume, freq_vary)
|
||||
else
|
||||
playsound(T, sound, volume, freq_vary, extra_range)
|
||||
|
||||
if(happens_once)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -252,6 +252,9 @@
|
||||
/obj/effect/chrono_field/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/chrono_field/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/chrono_field/ex_act()
|
||||
return
|
||||
|
||||
|
||||
@@ -30,6 +30,9 @@
|
||||
/obj/effect/sound_emitter/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/sound_emitter/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/sound_emitter/examine(mob/user)
|
||||
..()
|
||||
if(!isobserver(user))
|
||||
|
||||
@@ -179,6 +179,9 @@
|
||||
var/mob/living/L = AM
|
||||
L.fire_act(temperature, volume)
|
||||
|
||||
/obj/effect/hotspot/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/dummy/fire
|
||||
name = "fire"
|
||||
desc = "OWWWWWW. IT BURNS. Tell a coder if you're seeing this."
|
||||
|
||||
@@ -252,6 +252,12 @@
|
||||
var/obj/screen/chronos_target/target_ui = null
|
||||
var/obj/item/clothing/suit/space/chronos/chronosuit
|
||||
|
||||
/obj/effect/chronos_cam/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/chronos_cam/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/chronos_cam/proc/create_target_ui()
|
||||
if(holder && holder.client && chronosuit)
|
||||
if(target_ui)
|
||||
|
||||
@@ -68,6 +68,12 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
/obj/effect/immovablerod/ex_act(severity, target)
|
||||
return 0
|
||||
|
||||
/obj/effect/immovablerod/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/immovablerod/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/immovablerod/Collide(atom/clong)
|
||||
if(prob(10))
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
|
||||
@@ -98,6 +98,12 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
|
||||
var/image_layer = MOB_LAYER
|
||||
var/active = TRUE //qdelery
|
||||
|
||||
/obj/effect/hallucination/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/hallucination/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/hallucination/simple/Initialize(mapload, var/mob/living/carbon/T)
|
||||
. = ..()
|
||||
target = T
|
||||
|
||||
@@ -183,3 +183,9 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
|
||||
if(L.stat != DEAD)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/effect/extraction_holder/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/extraction_holder/singularity_pull()
|
||||
return
|
||||
|
||||
@@ -366,7 +366,7 @@
|
||||
return
|
||||
|
||||
/obj/effect/immortality_talisman/singularity_pull()
|
||||
return 0
|
||||
return
|
||||
|
||||
/obj/effect/immortality_talisman/Destroy(force)
|
||||
if(!can_destroy && !force)
|
||||
|
||||
@@ -12,6 +12,12 @@
|
||||
..()
|
||||
set_light(set_luminosity, set_cap)
|
||||
|
||||
/obj/effect/light_emitter/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/light_emitter/singularity_act()
|
||||
return
|
||||
|
||||
/**********************Miner Lockers**************************/
|
||||
|
||||
/obj/structure/closet/wardrobe/miner
|
||||
|
||||
@@ -117,3 +117,9 @@
|
||||
var/list/guardians = spawner.summoner.hasparasites()
|
||||
for(var/para in guardians)
|
||||
to_chat(para, "<span class='danger'><B>[AM] has crossed surveillance snare, [name].</span></B>")
|
||||
|
||||
/obj/effect/snare/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/snare/singularity_pull()
|
||||
return
|
||||
|
||||
@@ -51,6 +51,9 @@
|
||||
/obj/effect/accelerated_particle/ex_act(severity, target)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/accelerated_particle/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/accelerated_particle/proc/toxmob(mob/living/M)
|
||||
M.rad_act(energy*6)
|
||||
|
||||
|
||||
@@ -772,3 +772,9 @@
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "zoom_mode"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/obj/effect/projectile_beam/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/projectile_beam/singularity_act()
|
||||
return
|
||||
|
||||
@@ -86,6 +86,12 @@
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/nettingportal/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/nettingportal/singularity_pull()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/projectile/energy/trap
|
||||
name = "energy snare"
|
||||
|
||||
@@ -38,6 +38,12 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
|
||||
remove_ranged_ability()
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/proc/InterceptClickOn(mob/living/caller, params, atom/A)
|
||||
if(caller.ranged_ability != src || ranged_ability_user != caller) //I'm not actually sure how these would trigger, but, uh, safety, I guess?
|
||||
to_chat(caller, "<span class='warning'><b>[caller.ranged_ability.name]</b> has been disabled.</span>")
|
||||
|
||||
@@ -73,6 +73,12 @@
|
||||
var/sound
|
||||
var/walks_left = 50 //prevents the game from hanging in extreme cases (such as minigun fire)
|
||||
|
||||
/obj/effect/cross_action/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/cross_action/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/cross_action/spacetime_dist/Initialize(mapload)
|
||||
. = ..()
|
||||
sound = "sound/guitar/[safepick(GLOB.guitar_notes)]"
|
||||
|
||||
Reference in New Issue
Block a user