ports hyper's genetics

This commit is contained in:
Seris02
2019-12-28 21:33:15 +08:00
parent d562a5ba27
commit 862acf2f06
63 changed files with 1931 additions and 483 deletions

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@@ -2,32 +2,45 @@
#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name
#define HULK "Hulk"
#define XRAY "X Ray Vision"
#define COLDRES "Cold Resistance"
#define TK "Telekinesis"
#define NERVOUS "Nervousness"
#define EPILEPSY "Epilepsy"
#define MUTATE "Unstable DNA"
#define COUGH "Cough"
#define DWARFISM "Dwarfism"
#define CLOWNMUT "Clumsiness"
#define TOURETTES "Tourettes Syndrome"
#define DEAFMUT "Deafness"
#define BLINDMUT "Blindness"
#define RACEMUT "Monkified"
#define BADSIGHT "Near Sightness"
#define LASEREYES "Laser Eyes"
#define CHAMELEON "Chameleon"
#define WACKY "Wacky"
#define MUT_MUTE "Mute"
#define SMILE "Smile"
#define STONER "Stoner"
#define UNINTELLIGIBLE "Unintelligible"
#define SWEDISH "Swedish"
#define CHAV "Chav"
#define ELVIS "Elvis"
//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type
#define HULK /datum/mutation/human/hulk
#define XRAY /datum/mutation/human/thermal/x_ray
#define SPACEMUT /datum/mutation/human/space_adaptation
#define TK /datum/mutation/human/telekinesis
#define NERVOUS /datum/mutation/human/nervousness
#define EPILEPSY /datum/mutation/human/epilepsy
#define MUTATE /datum/mutation/human/bad_dna
#define COUGH /datum/mutation/human/cough
#define DWARFISM /datum/mutation/human/dwarfism
#define CLOWNMUT /datum/mutation/human/clumsy
#define TOURETTES /datum/mutation/human/tourettes
#define DEAFMUT /datum/mutation/human/deaf
#define BLINDMUT /datum/mutation/human/blind
#define RACEMUT /datum/mutation/human/race
#define BADSIGHT /datum/mutation/human/nearsight
#define LASEREYES /datum/mutation/human/laser_eyes
#define CHAMELEON /datum/mutation/human/chameleon
#define WACKY /datum/mutation/human/wacky
#define MUT_MUTE /datum/mutation/human/mute
#define SMILE /datum/mutation/human/smile
#define STONER /datum/mutation/human/stoner
#define UNINTELLIGIBLE /datum/mutation/human/unintelligible
#define SWEDISH /datum/mutation/human/swedish
#define CHAV /datum/mutation/human/chav
#define ELVIS /datum/mutation/human/elvis
#define RADIOACTIVE /datum/mutation/human/radioactive
#define GLOWY /datum/mutation/human/glow
#define TELEPATHY /datum/mutation/human/telepathy
#define FIREBREATH /datum/mutation/human/firebreath
#define VOID /datum/mutation/human/void
#define STRONG /datum/mutation/human/strong
#define FIRESWEAT /datum/mutation/human/fire
#define THERMAL /datum/mutation/human/thermal
#define INSULATED /datum/mutation/human/insulated
#define SHOCKTOUCH /datum/mutation/human/shock
#define ANTENNA /datum/mutation/human/antenna
#define PARANOIA /datum/mutation/human/paranoia
#define MINDREAD /datum/mutation/human/mindreader
#define UI_CHANGED "ui changed"
#define UE_CHANGED "ue changed"
@@ -39,10 +52,12 @@
//Types of usual mutations
#define POSITIVE 1
#define NEGATIVE 2
#define MINOR_NEGATIVE 3
#define MINOR_NEGATIVE 4
//Mutations that cant be taken from genetics and are not in SE
#define NON_SCANNABLE -1
//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate
#define MUT_NORMAL 1
#define MUT_EXTRA 2
#define MUT_OTHER 3
//DNA - Because fuck you and your magic numbers being all over the codebase.
#define DNA_BLOCK_SIZE 3
@@ -63,7 +78,8 @@
#define DNA_MUTANTMARKING_BLOCK 13
#define DNA_TAUR_BLOCK 14
#define DNA_STRUC_ENZYMES_BLOCKS 18
#define DNA_SEQUENCE_LENGTH 4
#define DNA_MUTATION_BLOCKS 8
#define DNA_UNIQUE_ENZYMES_LEN 32
//Transformation proc stuff
@@ -140,4 +156,11 @@
////organ defines
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
//used for the can_chromosome var on mutations
#define CHROMOSOME_NEVER 0
#define CHROMOSOME_NONE 1
#define CHROMOSOME_USED 2

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@@ -106,3 +106,4 @@
#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
#define STATUS_EFFECT_DNA_MELT /datum/status_effect/dna_melt //usually does something horrible to you when you hit 100 genetic instability

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@@ -172,6 +172,8 @@
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_XRAY_VISION "xray_vision"
#define TRAIT_THERMAL_VISION "thermal_vision"
// common trait sources

12
code/__HELPERS/dna.dm Normal file
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@@ -0,0 +1,12 @@
//////////////////////////////////////////////////////////
//A bunch of helpers to make genetics less of a headache//
//////////////////////////////////////////////////////////
#define GET_INITIALIZED_MUTATION(A) GLOB.all_mutations[A]
#define GET_GENE_STRING(A, B) (B.mutation_index[A])
#define GET_SEQUENCE(A) (GLOB.full_sequences[A])
#define GET_MUTATION_STABILIZER(A) ((A.stabilizer_coeff < 0) ? 1 : A.stabilizer_coeff)
#define GET_MUTATION_SYNCHRONIZER(A) ((A.synchronizer_coeff < 0) ? 1 : A.synchronizer_coeff)
#define GET_MUTATION_POWER(A) ((A.power_coeff < 0) ? 1 : A.power_coeff)
#define GET_MUTATION_ENERGY(A) ((A.energy_coeff < 0) ? 1 : A.energy_coeff)

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@@ -21,8 +21,11 @@ GLOBAL_LIST(op_se_blocks)
GLOBAL_VAR(NULLED_SE)
GLOBAL_VAR(NULLED_UI)
GLOBAL_LIST_EMPTY(global_mutations) // list of hidden mutation things
GLOBAL_LIST_EMPTY(all_mutations)
GLOBAL_LIST_EMPTY(full_sequences)
GLOBAL_LIST_EMPTY(bad_mutations)
GLOBAL_LIST_EMPTY(good_mutations)
GLOBAL_LIST_EMPTY(not_good_mutations)
GLOBAL_LIST_EMPTY(not_good_mutations)
GLOBAL_LIST_EMPTY(mutation_recipes)

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@@ -16,7 +16,7 @@ SUBSYSTEM_DEF(atoms)
/datum/controller/subsystem/atoms/Initialize(timeofday)
GLOB.fire_overlay.appearance_flags = RESET_COLOR
setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation.
setupGenetics() //to set the mutations' sequence.
initialized = INITIALIZATION_INNEW_MAPLOAD
InitializeAtoms()
return ..()
@@ -108,16 +108,19 @@ SUBSYSTEM_DEF(atoms)
BadInitializeCalls = SSatoms.BadInitializeCalls
/datum/controller/subsystem/atoms/proc/setupGenetics()
var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
avnums[i] = i
CHECK_TICK
for(var/A in subtypesof(/datum/mutation/human))
var/datum/mutation/human/B = new A()
if(B.dna_block == NON_SCANNABLE)
var/list/mutations = subtypesof(/datum/mutation/human)
shuffle_inplace(mutations)
for(var/A in subtypesof(/datum/generecipe))
var/datum/generecipe/GR = A
GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
for(var/i in 1 to LAZYLEN(mutations))
var/path = mutations[i] //byond gets pissy when we do it in one line
var/datum/mutation/human/B = new path ()
B.alias = "Mutation #[i]"
GLOB.all_mutations[B.type] = B
GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
if(B.locked)
continue
B.dna_block = pick_n_take(avnums)
if(B.quality == POSITIVE)
GLOB.good_mutations |= B
else if(B.quality == NEGATIVE)

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@@ -277,7 +277,6 @@
L.fields["sex"] = H.gender
L.fields["blood_type"] = H.dna.blood_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
L.fields["identity"] = H.dna.uni_identity
L.fields["species"] = H.dna.species.type
L.fields["features"] = H.dna.features

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@@ -58,12 +58,12 @@ Bonus
symptom_delay_max = 60
if(A.properties["resistance"] >= 8) //mutate twice
power = 2
possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT]
possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.all_mutations[RACEMUT]
var/mob/living/carbon/M = A.affected_mob
if(M)
if(!M.has_dna())
return
archived_dna = M.dna.struc_enzymes
archived_dna = M.dna.mutation_index
// Give them back their old DNA when cured.
/datum/symptom/genetic_mutation/End(datum/disease/advance/A)
@@ -74,5 +74,5 @@ Bonus
if(M && archived_dna)
if(!M.has_dna())
return
M.dna.struc_enzymes = archived_dna
M.dna.mutation_index = archived_dna
M.domutcheck()

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@@ -2,7 +2,6 @@
/////////////////////////// DNA DATUM
/datum/dna
var/unique_enzymes
var/struc_enzymes
var/uni_identity
var/blood_type
var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man)
@@ -11,10 +10,13 @@
var/nameless = FALSE
var/custom_species //siiiiigh I guess this is important
var/list/mutations = list() //All mutations are from now on here
var/list/temporary_mutations = list() //Timers for temporary mutations
var/list/temporary_mutations = list() //Temporary changes to the UE
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
var/mob/living/holder
var/delete_species = TRUE //Set to FALSE when a body is scanned by a cloner to fix #38875
var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block
var/stability = 100
var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers.
/datum/dna/New(mob/living/new_holder)
if(istype(new_holder))
@@ -42,8 +44,8 @@
destination.dna.unique_enzymes = unique_enzymes
destination.dna.uni_identity = uni_identity
destination.dna.blood_type = blood_type
destination.dna.features = features.Copy()
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.nameless = nameless
destination.dna.custom_species = custom_species
@@ -53,11 +55,11 @@
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
destination.dna.mutation_index = mutation_index
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
new_dna.struc_enzymes = struc_enzymes
new_dna.mutation_index = mutation_index
new_dna.uni_identity = uni_identity
new_dna.blood_type = blood_type
new_dna.features = features.Copy()
@@ -67,26 +69,32 @@
new_dna.custom_species = custom_species
new_dna.mutations = mutations.Copy()
/datum/dna/proc/add_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_acquiring(holder)
//See mutation.dm for what 'class' does. 'time' is time till it removes itself in decimals. 0 for no timer
/datum/dna/proc/add_mutation(mutation, class = MUT_OTHER, time)
var/mutation_type = mutation
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = mutation
mutation_type = HM.type
if(get_mutation(mutation_type))
return
return force_give(new mutation_type (class, time, copymut = mutation))
/datum/dna/proc/remove_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_losing(holder)
/datum/dna/proc/remove_mutation(mutation_type)
return force_lose(get_mutation(mutation_type))
/datum/dna/proc/check_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
return mutations.Find(HM)
/datum/dna/proc/check_mutation(mutation_type)
return get_mutation(mutation_type)
/datum/dna/proc/remove_all_mutations()
remove_mutation_group(mutations)
/datum/dna/proc/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
remove_mutation_group(mutations, classes, mutadone)
scrambled = FALSE
/datum/dna/proc/remove_mutation_group(list/group)
/datum/dna/proc/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
if(!group)
return
for(var/datum/mutation/human/HM in group)
HM.force_lose(holder)
if((HM.class in classes) && !(HM.mutadone_proof && mutadone))
force_lose(HM)
/datum/dna/proc/generate_uni_identity()
. = ""
@@ -128,19 +136,49 @@
. += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters)
return .
/datum/dna/proc/generate_struc_enzymes()
var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS)
var/result = ""
for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
if(A.name == RACEMUT && ismonkey(holder))
sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE)
mutations |= A
else
sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6"))
/datum/dna/proc/generate_dna_blocks()
var/bonus
if(species && species.inert_mutation)
bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus
if(!LAZYLEN(mutations_temp))
return
mutation_index.Cut()
shuffle_inplace(mutations_temp)
if(ismonkey(holder))
mutations |= new RACEMUT(MUT_NORMAL)
mutation_index[RACEMUT] = GET_SEQUENCE(RACEMUT)
else
mutation_index[RACEMUT] = create_sequence(RACEMUT, FALSE)
for(var/i in 2 to DNA_MUTATION_BLOCKS)
var/datum/mutation/human/M = mutations_temp[i]
mutation_index[M.type] = create_sequence(M.type, FALSE,M.difficulty)
shuffle_inplace(mutation_index)
for(var/B in sorting)
result += B
return result
//Used to generate original gene sequences for every mutation
/proc/generate_gene_sequence(length=4)
var/static/list/active_sequences = list("AT","TA","GC","CG")
var/sequence
for(var/i in 1 to length*DNA_SEQUENCE_LENGTH)
sequence += pick(active_sequences)
return sequence
//Used to create a chipped gene sequence
/proc/create_sequence(mutation, active, difficulty)
if(!difficulty)
var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) //leaves the possibility to change difficulty mid-round
if(!A)
return
difficulty = A.difficulty
difficulty += rand(-2,4)
var/sequence = GET_SEQUENCE(mutation)
if(active)
return sequence
while(difficulty)
var/randnum = rand(1, length(sequence))
sequence = copytext(sequence, 1, randnum) + "X" + copytext(sequence, randnum+1, length(sequence)+1)
difficulty--
return sequence
/datum/dna/proc/generate_unique_enzymes()
. = ""
@@ -185,12 +223,57 @@
if(DNA_TAUR_BLOCK)
construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
//Please use add_mutation or activate_mutation instead
/datum/dna/proc/force_give(datum/mutation/human/HM)
if(holder && HM)
if(HM.class == MUT_NORMAL)
set_se(1, HM)
. = HM.on_acquiring(holder)
if(.)
qdel(HM)
update_instability()
//Use remove_mutation instead
/datum/dna/proc/force_lose(datum/mutation/human/HM)
if(holder && (HM in mutations))
set_se(0, HM)
. = HM.on_losing(holder)
update_instability(FALSE)
return
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(uni_identity == D.uni_identity && mutation_index == D.mutation_index && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
/datum/dna/proc/update_instability(alert=TRUE)
stability = 100
for(var/datum/mutation/human/M in mutations)
if(M.class == MUT_EXTRA)
stability -= M.instability * GET_MUTATION_STABILIZER(M)
if(holder)
var/message
if(alert)
switch(stability)
if(70 to 90)
message = "<span class='warning'>You shiver.</span>"
if(60 to 69)
message = "<span class='warning'>You feel cold.</span>"
if(40 to 59)
message = "<span class='warning'>You feel sick.</span>"
if(20 to 39)
message = "<span class='warning'>It feels like your skin is moving.</span>"
if(1 to 19)
message = "<span class='warning'>You can feel your cells burning.</span>"
if(-INFINITY to 0)
message = "<span class='boldwarning'>You can feel your DNA exploding, we need to do something fast!</span>"
if(stability <= 0)
holder.apply_status_effect(STATUS_EFFECT_DNA_MELT)
if(message)
to_chat(holder, message)
//used to update dna UI, UE, and dna.real_name.
/datum/dna/proc/update_dna_identity()
uni_identity = generate_uni_identity()
@@ -201,7 +284,7 @@
blood_type = newblood_type
unique_enzymes = generate_unique_enzymes()
uni_identity = generate_uni_identity()
struc_enzymes = generate_struc_enzymes()
generate_dna_blocks()
features = random_features()
@@ -254,6 +337,7 @@
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
@@ -264,7 +348,7 @@
return dna
/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures)
/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures)
if(newfeatures)
dna.features = newfeatures
@@ -286,8 +370,8 @@
dna.uni_identity = ui
updateappearance(icon_update=0)
if(se)
dna.struc_enzymes = se
if(LAZYLEN(mutation_index))
dna.mutation_index = mutation_index.Copy()
domutcheck()
if(mrace || newfeatures || ui)
@@ -330,19 +414,63 @@
/mob/proc/domutcheck()
return
/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance
/mob/living/carbon/domutcheck()
if(!has_dna())
return
for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations)
if(ismob(A.check_block(src, force_powers)))
for(var/mutation in dna.mutation_index)
if(ismob(dna.check_block(mutation)))
return //we got monkeyized/humanized, this mob will be deleted, no need to continue.
update_mutations_overlay()
/datum/dna/proc/check_block(mutation)
var/datum/mutation/human/HM = get_mutation(mutation)
if(check_block_string(mutation))
if(!HM)
. = add_mutation(mutation, MUT_NORMAL)
return
return force_lose(HM)
//Return the active mutation of a type if there is one
/datum/dna/proc/get_mutation(A)
for(var/datum/mutation/human/HM in mutations)
if(HM.type == A)
return HM
/datum/dna/proc/check_block_string(mutation)
if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index))
return 0
return is_gene_active(mutation)
/datum/dna/proc/is_gene_active(mutation)
return (mutation_index[mutation] == GET_SEQUENCE(mutation))
/datum/dna/proc/set_se(on=TRUE, datum/mutation/human/HM)
if(!HM || !(HM.type in mutation_index) || (LAZYLEN(mutation_index) < DNA_MUTATION_BLOCKS))
return
. = TRUE
if(on)
mutation_index[HM.type] = GET_SEQUENCE(HM.type)
else if(GET_SEQUENCE(HM.type) == mutation_index[HM.type])
mutation_index[HM.type] = create_sequence(HM.type, FALSE, HM.difficulty)
/datum/dna/proc/activate_mutation(mutation) //note that this returns a boolean and not a new mob
if(!mutation)
return FALSE
var/mutation_type = mutation
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/M = mutation
mutation_type = M.type
if(!mutation_in_sequence(mutation_type)) //cant activate what we dont have, use add_mutation
return FALSE
add_mutation(mutation, MUT_NORMAL)
return TRUE
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
/proc/getleftblocks(input,blocknumber,blocksize)
if(blocknumber > 1)
return copytext(input,1,((blocksize*blocknumber)-(blocksize-1)))
@@ -359,29 +487,47 @@
return 0
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
/datum/dna/proc/mutation_in_sequence(mutation)
if(!mutation)
return
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = mutation
if(HM.type in mutation_index)
return TRUE
else if(mutation in mutation_index)
return TRUE
/mob/living/carbon/proc/randmut(list/candidates, difficulty = 2)
if(!has_dna())
return
var/datum/mutation/human/num = pick(candidates)
. = num.force_give(src)
var/mutation = pick(candidates)
. = dna.add_mutation(mutation)
/mob/living/carbon/proc/randmutb()
/mob/living/carbon/proc/easy_randmut(quality = POSITIVE + NEGATIVE + MINOR_NEGATIVE, scrambled = TRUE, sequence = TRUE, exclude_monkey = TRUE)
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT])
. = HM.force_give(src)
var/list/mutations = list()
if(quality & POSITIVE)
mutations += GLOB.good_mutations
if(quality & NEGATIVE)
mutations += GLOB.bad_mutations
if(quality & MINOR_NEGATIVE)
mutations += GLOB.not_good_mutations
var/list/possible = list()
for(var/datum/mutation/human/A in mutations)
if((!sequence || dna.mutation_in_sequence(A.type)) && !dna.get_mutation(A.type))
possible += A.type
if(exclude_monkey)
possible.Remove(RACEMUT)
if(LAZYLEN(possible))
var/mutation = pick(possible)
. = dna.activate_mutation(mutation)
if(scrambled)
var/datum/mutation/human/HM = dna.get_mutation(mutation)
if(HM)
HM.scrambled = TRUE
return TRUE
/mob/living/carbon/proc/randmutg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick(GLOB.good_mutations)
. = HM.force_give(src)
/mob/living/carbon/proc/randmutvg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM])
. = HM.force_give(src)
/mob/living/carbon/proc/randmuti()
if(!has_dna())
@@ -404,9 +550,9 @@
if(!M.has_dna())
return 0
if(se)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
for(var/i=1, i<=DNA_MUTATION_BLOCKS, i++)
if(prob(probability))
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.dna.generate_dna_blocks()
M.domutcheck()
if(ui)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
@@ -433,3 +579,41 @@
return value
/////////////////////////// DNA HELPER-PROCS
/mob/living/carbon/human/proc/something_horrible()
if(!has_dna()) //shouldn't ever happen anyway so it's just in really weird cases
return
if(dna.stability > 0)
return
var/instability = -dna.stability
dna.remove_all_mutations()
dna.stability = 100
if(prob(max(70-instability,0)))
switch(rand(0,3)) //not complete and utter death
if(0)
monkeyize()
if(1)
gain_trauma(/datum/brain_trauma/severe/paralysis)
if(2)
corgize()
if(3)
to_chat(src, "<span class='notice'>Oh, we actually feel quite alright!</span>")
else
switch(rand(0,3))
if(0)
gib()
if(1)
dust()
if(2)
death()
petrify(INFINITY)
if(3)
if(prob(90))
var/obj/item/bodypart/BP = get_bodypart(pick(BODY_ZONE_CHEST,BODY_ZONE_HEAD))
if(BP)
BP.dismember()
else
gib()
else
set_species(/datum/species/dullahan)

View File

@@ -1,58 +1,55 @@
GLOBAL_LIST_EMPTY(mutations_list)
/datum/mutation
var/name
/datum/mutation/New()
GLOB.mutations_list[name] = src
/datum/mutation/human
var/dna_block
name = "mutation"
var/desc = "A mutation."
var/locked
var/quality
var/get_chance = 100
var/lowest_value = 256 * 8
var/text_gain_indication = ""
var/text_lose_indication = ""
var/list/mutable_appearance/visual_indicators = list()
var/obj/effect/proc_holder/spell/power
var/layer_used = MUTATIONS_LAYER //which mutation layer to use
var/list/species_allowed = list() //to restrict mutation to only certain species
var/health_req //minimum health required to acquire the mutation
var/limb_req //required limbs to acquire this mutation
var/time_coeff = 1 //coefficient for timed mutations
var/datum/dna/dna
var/mob/living/carbon/human/owner
var/instability = 0 //instability the holder gets when the mutation is not native
var/blocks = 4 //Amount of those big blocks with gene sequences
var/difficulty = 8 //Amount of missing sequences. Sometimes it removes an entire pair for 2 points
var/timed = FALSE //Boolean to easily check if we're going to self destruct
var/alias //'Mutation #49', decided every round to get some form of distinction between undiscovered mutations
var/scrambled = FALSE //Wheter we can read it if it's active. To avoid cheesing with mutagen
var/class //Decides player accesibility, sorta
//MUT_NORMAL - A mutation that can be activated and deactived by completing a sequence
//MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
//MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate
/datum/mutation/human/proc/force_give(mob/living/carbon/human/owner)
set_block(owner)
. = on_acquiring(owner)
var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one
var/chromosome_name //purely cosmetic
var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers
var/mutadone_proof = FALSE
/datum/mutation/human/proc/force_lose(mob/living/carbon/human/owner)
set_block(owner, 0)
. = on_losing(owner)
//Chromosome stuff - set to -1 to prevent people from changing it. Example: It'd be a waste to decrease cooldown on mutism
var/stabilizer_coeff = 1 //genetic stability coeff
var/synchronizer_coeff = -1 //makes the mutation hurt the user less
var/power_coeff = -1 //boosts mutation strength
var/energy_coeff = -1 //lowers mutation cooldown
/datum/mutation/human/proc/set_se(se_string, on = 1)
if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
return
var/before = copytext(se_string, 1, ((dna_block - 1) * DNA_BLOCK_SIZE) + 1)
var/injection = num2hex(on ? rand(lowest_value, (256 * 16) - 1) : rand(0, lowest_value - 1), DNA_BLOCK_SIZE)
var/after = copytext(se_string, (dna_block * DNA_BLOCK_SIZE) + 1, 0)
return before + injection + after
/datum/mutation/human/proc/set_block(mob/living/carbon/owner, on = 1)
if(owner && owner.has_dna())
owner.dna.struc_enzymes = set_se(owner.dna.struc_enzymes, on)
/datum/mutation/human/proc/check_block_string(se_string)
if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
return 0
if(hex2num(getblock(se_string, dna_block)) >= lowest_value)
return 1
/datum/mutation/human/proc/check_block(mob/living/carbon/human/owner, force_powers=0)
if(check_block_string(owner.dna.struc_enzymes))
if(prob(get_chance)||force_powers)
. = on_acquiring(owner)
else
. = on_losing(owner)
/datum/mutation/human/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
. = ..()
class = class_
if(timer)
addtimer(CALLBACK(src, .proc/remove), timer)
timed = TRUE
if(copymut && istype(copymut, /datum/mutation/human))
copy_mutation(copymut)
/datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/owner)
if(!owner || !istype(owner) || owner.stat == DEAD || (src in owner.dna.mutations))
@@ -63,7 +60,8 @@ GLOBAL_LIST_EMPTY(mutations_list)
return TRUE
if(limb_req && !owner.get_bodypart(limb_req))
return TRUE
owner.dna.mutations.Add(src)
dna = owner.dna
dna.mutations += src
if(text_gain_indication)
to_chat(owner, text_gain_indication)
if(visual_indicators.len)
@@ -75,6 +73,10 @@ GLOBAL_LIST_EMPTY(mutations_list)
owner.overlays_standing[layer_used] = mut_overlay
owner.apply_overlay(layer_used)
grant_spell(owner)
if(!modified)
addtimer(CALLBACK(src, .proc/modify, 5)) //gonna want children calling ..() to run first
/datum/mutation/human/proc/get_visual_indicator(mob/living/carbon/human/owner)
return
@@ -102,26 +104,80 @@ GLOBAL_LIST_EMPTY(mutations_list)
mut_overlay.Remove(get_visual_indicator(owner))
owner.overlays_standing[layer_used] = mut_overlay
owner.apply_overlay(layer_used)
if(power)
owner.RemoveSpell(power)
qdel(src)
return 0
return 1
/datum/mutation/human/proc/say_mod(message)
if(message)
return message
/datum/mutation/human/proc/get_spans()
return list()
/mob/living/carbon/proc/update_mutations_overlay()
return
/mob/living/carbon/human/update_mutations_overlay()
for(var/datum/mutation/human/CM in dna.mutations)
if(CM.species_allowed.len && !CM.species_allowed.Find(dna.species.id))
CM.force_lose(src) //shouldn't have that mutation at all
dna.force_lose(CM) //shouldn't have that mutation at all
continue
if(CM.visual_indicators.len)
var/list/mut_overlay = list()
if(overlays_standing[CM.layer_used])
mut_overlay = overlays_standing[CM.layer_used]
var/mutable_appearance/V = CM.get_visual_indicator(src)
var/mutable_appearance/V = CM.get_visual_indicator()
if(!mut_overlay.Find(V)) //either we lack the visual indicator or we have the wrong one
remove_overlay(CM.layer_used)
for(var/mutable_appearance/MA in CM.visual_indicators)
for(var/mutable_appearance/MA in CM.visual_indicators[CM.type])
mut_overlay.Remove(MA)
mut_overlay |= V
overlays_standing[CM.layer_used] = mut_overlay
apply_overlay(CM.layer_used)
/datum/mutation/human/proc/modify() //called when a genome is applied so we can properly update some stats without having to remove and reapply the mutation from someone
if(modified || !power || !owner)
return
power.charge_max *= GET_MUTATION_ENERGY(src)
power.charge_counter *= GET_MUTATION_ENERGY(src)
modified = TRUE
/datum/mutation/human/proc/copy_mutation(datum/mutation/human/HM)
if(!HM)
return
chromosome_name = HM.chromosome_name
stabilizer_coeff = HM.stabilizer_coeff
synchronizer_coeff = HM.synchronizer_coeff
power_coeff = HM.power_coeff
energy_coeff = HM.energy_coeff
mutadone_proof = HM.mutadone_proof
can_chromosome = HM.can_chromosome
/datum/mutation/human/proc/remove_chromosome()
stabilizer_coeff = initial(stabilizer_coeff)
synchronizer_coeff = initial(synchronizer_coeff)
power_coeff = initial(power_coeff)
energy_coeff = initial(energy_coeff)
mutadone_proof = initial(mutadone_proof)
can_chromosome = initial(can_chromosome)
chromosome_name = null
/datum/mutation/human/proc/remove()
if(dna)
dna.force_lose(src)
else
qdel(src)
/datum/mutation/human/proc/grant_spell(mob/living/carbon/human/owner)
if(!ispath(power) || !owner)
return FALSE
power = new power()
power.action_background_icon_state = "bg_tech_blue_on"
power.panel = "Genetic"
owner.AddSpell(power)
return TRUE

View File

@@ -0,0 +1,169 @@
/datum/mutation/human/telepathy
name = "Telepathy"
desc = "A rare mutation that allows the user to telepathically communicate to others."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You can hear your own voice echoing in your mind!</span>"
text_lose_indication = "<span class='notice'>You don't hear your mind echo anymore.</span>"
difficulty = 12
power = /obj/effect/proc_holder/spell/targeted/telepathy/genetic
instability = 10
energy_coeff = 1
/datum/mutation/human/telepathy/on_acquiring(mob/living/carbon/human/owner)
. = ..()
/datum/mutation/human/telepathy/on_losing(mob/living/carbon/human/owner)
. = ..()
/obj/effect/proc_holder/spell/targeted/telepathy/genetic
magic_check = FALSE
/datum/mutation/human/firebreath
name = "Fire Breath"
desc = "An ancient mutation that gives lizards breath of fire."
quality = POSITIVE
difficulty = 12
locked = TRUE
text_gain_indication = "<span class='notice'>Your throat is burning!</span>"
text_lose_indication = "<span class='notice'>Your throat is cooling down.</span>"
power = /obj/effect/proc_holder/spell/aimed/firebreath
instability = 30
energy_coeff = 1
power_coeff = 1
/datum/mutation/human/firebreath/modify()
if(power)
var/obj/effect/proc_holder/spell/aimed/firebreath/S = power
S.strength = GET_MUTATION_POWER(src)
/obj/effect/proc_holder/spell/aimed/firebreath
name = "Fire Breath"
desc = "You can breathe fire at a target."
school = "evocation"
charge_max = 1200
clothes_req = FALSE
range = 20
projectile_type = /obj/item/projectile/magic/aoe/fireball/firebreath
base_icon_state = "fireball"
action_icon_state = "fireball0"
sound = 'sound/magic/demon_dies.ogg' //horrifying lizard noises
active_msg = "You built up heat in your mouth."
deactive_msg = "You swallow the flame."
var/strength = 1
/obj/effect/proc_holder/spell/aimed/firebreath/before_cast(list/targets)
. = ..()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(C.is_mouth_covered())
C.adjust_fire_stacks(2)
C.IgniteMob()
to_chat(C,"<span class='warning'>Something in front of your mouth caught fire!</span>")
return FALSE
/obj/effect/proc_holder/spell/aimed/firebreath/ready_projectile(obj/item/projectile/P, atom/target, mob/user, iteration)
if(!istype(P, /obj/item/projectile/magic/aoe/fireball))
return
var/obj/item/projectile/magic/aoe/fireball/F = P
switch(strength)
if(1 to 3)
F.exp_light = strength-1
if(4 to INFINITY)
F.exp_heavy = strength-3
F.exp_fire += strength
/obj/item/projectile/magic/aoe/fireball/firebreath
name = "fire breath"
exp_heavy = 0
exp_light = 0
exp_flash = 0
exp_fire= 4
/datum/mutation/human/void
name = "Void Magnet"
desc = "A rare genome that attracts odd forces not usually observed."
quality = MINOR_NEGATIVE //upsides and downsides
text_gain_indication = "<span class='notice'>You feel a heavy, dull force just beyond the walls watching you.</span>"
instability = 30
power = /obj/effect/proc_holder/spell/self/void
energy_coeff = 1
synchronizer_coeff = 1
/datum/mutation/human/void/on_life(mob/living/carbon/human/owner)
if(!isturf(owner.loc))
return
if(prob((0.5+((100-dna.stability)/20))) * GET_MUTATION_SYNCHRONIZER(src)) //very rare, but enough to annoy you hopefully. +0.5 probability for every 10 points lost in stability
new /obj/effect/immortality_talisman/void(get_turf(owner), owner)
/obj/effect/proc_holder/spell/self/void
name = "Convoke Void" //magic the gathering joke here
desc = "A rare genome that attracts odd forces not usually observed. May sometimes pull you in randomly."
school = "evocation"
clothes_req = FALSE
charge_max = 600
invocation = "DOOOOOOOOOOOOOOOOOOOOM!!!"
invocation_type = "shout"
action_icon_state = "void_magnet"
var/in_use = FALSE //so it doesnt cast while you are already deep innit
/obj/effect/proc_holder/spell/self/void/can_cast(mob/user = usr)
. = ..()
if(!isturf(user.loc))
return FALSE
/obj/effect/proc_holder/spell/self/void/cast(mob/user = usr)
. = ..()
new /obj/effect/immortality_talisman/void(get_turf(user), user)
/datum/mutation/human/shock
name = "Shock Touch"
desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
quality = POSITIVE
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>You feel power flow through your hands.</span>"
text_lose_indication = "<span class='notice'>The energy in your hands subsides.</span>"
power = /obj/effect/proc_holder/spell/targeted/touch/shock
instability = 30
/obj/effect/proc_holder/spell/targeted/touch/shock
name = "Shock Touch"
desc = "Channel electricity to your hand to shock people with."
drawmessage = "You channel electricity into your hand."
dropmessage = "You let the electricity from your hand dissipate."
hand_path = /obj/item/melee/touch_attack/shock
charge_max = 400
clothes_req = FALSE
action_icon_state = "zap"
/obj/item/melee/touch_attack/shock
name = "\improper shock touch"
desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
catchphrase = null
on_use_sound = 'sound/weapons/zapbang.ogg'
icon_state = "zapper"
item_state = "zapper"
/obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!proximity || !isliving(target))
return
if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.electrocute_act(15, user, 1, stun = 0))//doesnt stun. never let this stun
C.dropItemToGround(C.get_active_held_item())
C.dropItemToGround(C.get_inactive_held_item())
C.confused += 10
C.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
return ..()
else
user.visible_message("<span class='warning'>[user] fails to electrocute [target]!</span>")
return ..()
else if(isliving(target))
var/mob/living/L = target
L.electrocute_act(15, user, 1, stun = 0)
L.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
return ..()
else
to_chat(user,"<span class='warning'>The electricity doesn't seem to affect [target]...</span>")
return ..()

View File

@@ -0,0 +1,107 @@
/datum/mutation/human/antenna
name = "Antenna"
desc = "The affected person sprouts an antenna. This is known to allow them to access common radio channels passively."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You feel an antenna sprout from your forehead.</span>"
text_lose_indication = "<span class='notice'>Your antenna shrinks back down.</span>"
instability = 5
difficulty = 8
var/obj/item/implant/radio/antenna/linked_radio
/obj/item/implant/radio/antenna
name = "internal antenna organ"
desc = "The internal organ part of the antenna. Science has not yet given it a good name."
icon = 'icons/obj/radio.dmi'//maybe make a unique sprite later. not important
icon_state = "walkietalkie"
/obj/item/implant/radio/antenna/Initialize(mapload)
..()
radio.name = "internal antenna"
/datum/mutation/human/antenna/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
linked_radio = new(owner)
linked_radio.implant(owner, null, TRUE, TRUE)
/datum/mutation/human/antenna/on_losing(mob/living/carbon/human/owner)
if(..())
return
if(linked_radio)
linked_radio.Destroy()
/datum/mutation/human/antenna/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1
/datum/mutation/human/antenna/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[type][1]
/datum/mutation/human/mindreader
name = "Mind Reader"
desc = "The affected person can look into the recent memories of others."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You hear distant voices at the corners of your mind.</span>"
text_lose_indication = "<span class='notice'>The distant voices fade.</span>"
power = /obj/effect/proc_holder/spell/targeted/mindread
instability = 40
difficulty = 8
locked = TRUE
/obj/effect/proc_holder/spell/targeted/mindread
name = "Mindread"
desc = "Read the target's mind."
charge_max = 300
range = 7
clothes_req = FALSE
action_icon_state = "mindread"
/obj/effect/proc_holder/spell/targeted/mindread/cast(list/targets, mob/living/carbon/human/user = usr)
for(var/mob/living/M in targets)
if(usr.anti_magic_check(FALSE, FALSE, TRUE, 0) || M.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(usr, "<span class='warning'>As you reach out with your mind, you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
return
if(M.stat == DEAD)
to_chat(user, "<span class='boldnotice'>[M] is dead!</span>")
return
if(M.mind)
to_chat(user, "<span class='boldnotice'>You plunge into [M]'s mind...</span>")
if(prob(20))
to_chat(M, "<span class='danger'>You feel something foreign enter your mind.</span>")//chance to alert the read-ee
var/list/recent_speech = list()
var/list/say_log = list()
var/log_source = M.logging
for(var/log_type in log_source)//this whole loop puts the read-ee's say logs into say_log in an easy to access way
var/nlog_type = text2num(log_type)
if(nlog_type & LOG_SAY)
var/list/reversed = log_source[log_type]
if(islist(reversed))
say_log = reverseRange(reversed.Copy())
break
if(LAZYLEN(say_log))
for(var/spoken_memory in say_log)
if(recent_speech.len >= 3)//up to 3 random lines of speech, favoring more recent speech
break
if(prob(50))
recent_speech[spoken_memory] = say_log[spoken_memory]
if(recent_speech.len)
to_chat(user, "<span class='boldnotice'>You catch some drifting memories of their past conversations...</span>")
for(var/spoken_memory in recent_speech)
to_chat(user, "<span class='notice'>[recent_speech[spoken_memory]]</span>")
if(iscarbon(M))
var/mob/living/carbon/human/H = M
to_chat(user, "<span class='boldnotice'>You find that their intent is to [H.a_intent]...</span>")
var/datum/dna/the_dna = H.has_dna()
if(the_dna)
to_chat(user, "<span class='boldnotice'>You uncover that [H.p_their()] true identity is [the_dna.real_name].</span>")
else
to_chat(user, "<span class='warning'>You can't find a mind to read inside of [M]!</span>")
/datum/mutation/human/mindreader/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))
/datum/mutation/human/mindreader/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[type][1]

View File

@@ -3,16 +3,19 @@
//Epilepsy gives a very small chance to have a seizure every life tick, knocking you unconscious.
/datum/mutation/human/epilepsy
name = "Epilepsy"
desc = "A genetic defect that sporadically causes seizures."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You get a headache.</span>"
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
if(prob(1) && owner.stat == CONSCIOUS)
if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
owner.Unconscious(200)
owner.Jitter(1000)
owner.Unconscious(200 * GET_MUTATION_POWER(src))
owner.Jitter(1000 * GET_MUTATION_POWER(src))
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
addtimer(CALLBACK(src, .proc/jitter_less, owner), 90)
addtimer(CALLBACK(src, .proc/jitter_less), 90)
/datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner)
if(owner)
@@ -22,19 +25,23 @@
//Unstable DNA induces random mutations!
/datum/mutation/human/bad_dna
name = "Unstable DNA"
desc = "Strange mutation that causes the holder to randomly mutate."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You feel strange.</span>"
locked = TRUE
/datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
to_chat(owner, text_gain_indication)
var/mob/new_mob
if(prob(95))
if(prob(50))
new_mob = owner.randmutb()
new_mob = owner.easy_randmut(NEGATIVE + MINOR_NEGATIVE)
else
new_mob = owner.randmuti()
else
new_mob = owner.randmutg()
new_mob = owner.easy_randmut(POSITIVE)
if(new_mob && ismob(new_mob))
owner = new_mob
. = owner
@@ -44,21 +51,31 @@
//Cough gives you a chronic cough that causes you to drop items.
/datum/mutation/human/cough
name = "Cough"
desc = "A chronic cough."
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You start coughing.</span>"
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
if(prob(5) && owner.stat == CONSCIOUS)
if(prob(5 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
owner.drop_all_held_items()
owner.emote("cough")
if(GET_MUTATION_POWER(src) > 1)
var/cough_range = GET_MUTATION_POWER(src) * 4
var/turf/target = get_ranged_target_turf(owner, turn(owner.dir, 180), cough_range)
owner.throw_at(target, cough_range, GET_MUTATION_POWER(src))
//Dwarfism shrinks your body and lets you pass tables.
/datum/mutation/human/dwarfism
name = "Dwarfism"
desc = "A mutation believed to be the cause of dwarfism."
quality = POSITIVE
get_chance = 15
lowest_value = 256 * 12
difficulty = 16
instability = 5
locked = TRUE // Default intert species for now, so locked from regular pool.
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
if(..())
@@ -78,6 +95,7 @@
//Clumsiness has a very large amount of small drawbacks depending on item.
/datum/mutation/human/clumsy
name = "Clumsiness"
desc = "A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk"
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You feel lightheaded.</span>"
@@ -95,11 +113,13 @@
//Tourettes causes you to randomly stand in place and shout.
/datum/mutation/human/tourettes
name = "Tourette's Syndrome"
desc = "A chronic twitch that forces the user to use colorful language."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You twitch.</span>"
synchronizer_coeff = 1
/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
if(prob(10) && owner.stat == CONSCIOUS && !owner.IsStun())
if(prob(10 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS && !owner.IsStun())
owner.Stun(200)
switch(rand(1, 3))
if(1)
@@ -117,6 +137,7 @@
//Deafness makes you deaf.
/datum/mutation/human/deaf
name = "Deafness"
desc = "The holder of this genome is completely deaf."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You can't seem to hear anything.</span>"
@@ -134,8 +155,10 @@
//Monified turns you into a monkey.
/datum/mutation/human/race
name = "Monkified"
desc = "A strange genome, believing to be what differentiates monkeys from humans."
quality = NEGATIVE
time_coeff = 2
locked = TRUE //Species specific, keep out of actual gene pool
/datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner)
if(..())
@@ -145,3 +168,95 @@
/datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner)
if(owner && istype(owner) && owner.stat != DEAD && (owner.dna.mutations.Remove(src)))
. = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
/datum/mutation/human/glow
name = "Glowy"
desc = "You permanently emit a light with a random color and intensity."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your skin begins to glow softly.</span>"
instability = 5
var/obj/effect/dummy/luminescent_glow/glowth //shamelessly copied from luminescents
var/glow = 1.5
power_coeff = 1
/datum/mutation/human/glow/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
glowth = new(owner)
glowth.set_light(glow, glow, dna.features["mcolor"])
/datum/mutation/human/glow/modify(mob/living/carbon/human/owner)
if(glowth)
glowth.set_light(glow + GET_MUTATION_POWER(src) , glow + GET_MUTATION_POWER(src), dna.features["mcolor"])
/datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner)
if(..())
return
qdel(glowth)
/datum/mutation/human/strong
name = "Strength"
desc = "The user's muscles slightly expand."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You feel strong.</span>"
difficulty = 16
/datum/mutation/human/fire
name = "Fiery Sweat"
desc = "The user's skin will randomly combust, but is generally alot more resilient to burning."
quality = NEGATIVE
text_gain_indication = "<span class='warning'>You feel hot.</span>"
text_lose_indication = "<span class'notice'>You feel a lot cooler.</span>"
difficulty = 14
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/fire/on_life(mob/living/carbon/human/owner)
if(prob((1+(100-dna.stability)/10)) * GET_MUTATION_SYNCHRONIZER(src))
owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src))
owner.IgniteMob()
/datum/mutation/human/fire/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.physiology.burn_mod *= 0.5
/datum/mutation/human/fire/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.physiology.burn_mod *= 2
/datum/mutation/human/insulated
name = "Insulated"
desc = "The affected person does not conduct electricity."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your fingertips go numb.</span>"
text_lose_indication = "<span class='notice'>Your fingertips regain feeling.</span>"
difficulty = 16
instability = 25
/datum/mutation/human/insulated/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
/datum/mutation/human/insulated/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
/datum/mutation/human/paranoia
name = "Paranoia"
desc = "Subject is easily terrified, and may suffer from hallucinations."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You feel screams echo through your mind...</span>"
text_lose_indication = "<span class'notice'>The screaming in your mind fades.</span>"
/datum/mutation/human/paranoia/on_life(mob/living/carbon/human/owner)
if(prob(5) && owner.stat == CONSCIOUS)
owner.emote("scream")
owner.jitteriness = min(max(0, owner.jitteriness + 5), 30)
if(prob(25))
to_chat(owner,"<span class='warning'>You feel someone creeping in on you...</span>")
owner.hallucination += 20

View File

@@ -1,12 +1,13 @@
//Chameleon causes the owner to slowly become transparent when not moving.
/datum/mutation/human/chameleon
name = "Chameleon"
desc = "A genome that causes the holder's skin to become transparent over time."
quality = POSITIVE
get_chance = 20
lowest_value = 256 * 12
difficulty = 16
text_gain_indication = "<span class='notice'>You feel one with your surroundings.</span>"
text_lose_indication = "<span class='notice'>You feel oddly exposed.</span>"
time_coeff = 5
instability = 25
/datum/mutation/human/chameleon/on_acquiring(mob/living/carbon/human/owner)
if(..())

View File

@@ -1,32 +1,29 @@
//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold.
/datum/mutation/human/cold_resistance
name = "Cold Resistance"
/datum/mutation/human/space_adaptation
name = "Space Adaptation"
desc = "A strange mutation that renders the host immune to the vacuum if space. Will still need an oxygen supply."
quality = POSITIVE
get_chance = 25
lowest_value = 256 * 12
difficulty = 16
text_gain_indication = "<span class='notice'>Your body feels warm!</span>"
time_coeff = 5
instability = 30
/datum/mutation/human/cold_resistance/New()
/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER)
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER))
/datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[1]
/datum/mutation/human/space_adaptation/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[type][1]
/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner)
/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner)
/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
if(owner.getFireLoss())
if(prob(1))
owner.heal_bodypart_damage(0,1) //Is this really needed?
REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")

View File

@@ -0,0 +1,24 @@
/datum/generecipe
var/required = "" //it hurts so bad but initial is not compatible with lists
var/result = null
/proc/get_mixed_mutation(mutation1, mutation2)
if(!mutation1 || !mutation2)
return FALSE
if(mutation1 == mutation2) //this could otherwise be bad
return FALSE
for(var/A in GLOB.mutation_recipes)
if(findtext(A, "[mutation1]") && findtext(A, "[mutation2]"))
return GLOB.mutation_recipes[A]
/datum/generecipe/x_ray
required = "/datum/mutation/human/thermal; /datum/mutation/human/radioactive"
result = /datum/mutation/human/thermal/x_ray
/datum/generecipe/shock
required = "/datum/mutation/human/insulated; /datum/mutation/human/radioactive"
result = SHOCKTOUCH
/datum/generecipe/mindread
required = "/datum/mutation/human/antenna; /datum/mutation/human/paranoia"
result = MINDREAD

View File

@@ -1,28 +1,30 @@
//Hulk turns your skin green, and allows you to punch through walls.
/datum/mutation/human/hulk
name = "Hulk"
desc = "A poorly understood genome that causes the holder's muscles to expand, inhibit speech and gives the person a bad skin condition."
quality = POSITIVE
get_chance = 15
lowest_value = 256 * 12
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
species_allowed = list("fly") //no skeleton/lizard hulk
species_allowed = list("human") //no skeleton/lizard hulk
health_req = 25
instability = 40
locked = TRUE
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity)
if(proximity) //no telekinetic hulk attack
return target.attack_hulk(owner)
/datum/mutation/human/hulk/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/hulk/on_life()
if(owner.health < 0)
on_losing(owner)
to_chat(owner, "<span class='danger'>You suddenly feel very weak.</span>")
@@ -32,7 +34,6 @@
return
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
UnregisterSignal(owner, COMSIG_MOB_SAY)

View File

@@ -0,0 +1,19 @@
/datum/mutation/human/radioactive
name = "Radioactivity"
desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings."
quality = NEGATIVE
text_gain_indication = "<span class='warning'>You can feel it in your bones!</span>"
time_coeff = 5
instability = 5
difficulty = 8
/datum/mutation/human/radioactive/on_life(mob/living/carbon/human/owner)
radiation_pulse(owner, 20)
/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER))
/datum/mutation/human/radioactive/get_visual_indicator()
return visual_indicators[type][1]

View File

@@ -1,6 +1,7 @@
//Nearsightedness restricts your vision by several tiles.
/datum/mutation/human/nearsight
name = "Near Sightness"
desc = "The holder of this mutation has poor eyesight."
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You can't see very well.</span>"
@@ -18,6 +19,7 @@
//Blind makes you blind. Who knew?
/datum/mutation/human/blind
name = "Blindness"
desc = "Renders the subject completely blind."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You can't seem to see anything.</span>"
@@ -32,43 +34,58 @@
owner.cure_blind(GENETIC_MUTATION)
//X-ray Vision lets you see through walls.
/datum/mutation/human/x_ray
name = "X Ray Vision"
///Thermal Vision lets you see mobs through walls
/datum/mutation/human/thermal
name = "Thermal Vision"
desc = "The user of this genome can visually percieve the unique human thermal signature."
quality = POSITIVE
get_chance = 25
lowest_value = 256 * 12
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
difficulty = 18
text_gain_indication = "<span class='notice'>You can see the heat rising off of your skin...</span>"
time_coeff = 2
instability = 25
var/visionflag = TRAIT_THERMAL_VISION
/datum/mutation/human/x_ray/on_acquiring(mob/living/carbon/human/owner)
/datum/mutation/human/thermal/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, visionflag, GENETIC_MUTATION)
owner.update_sight()
/datum/mutation/human/x_ray/on_losing(mob/living/carbon/human/owner)
/datum/mutation/human/thermal/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, visionflag, GENETIC_MUTATION)
owner.update_sight()
///X-ray Vision lets you see through walls.
/datum/mutation/human/thermal/x_ray
name = "X Ray Vision"
desc = "A strange genome that allows the user to see between the spaces of walls." //actual x-ray would mean you'd constantly be blasting rads, wich might be fun for later //hmb
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
instability = 35
locked = TRUE
visionflag = TRAIT_XRAY_VISION
//Laser Eyes lets you shoot lasers from your eyes!
/datum/mutation/human/laser_eyes
name = "Laser Eyes"
desc = "Reflects concentrated light back from the eyes."
quality = POSITIVE
dna_block = NON_SCANNABLE
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>You feel pressure building up behind your eyes.</span>"
layer_used = FRONT_MUTATIONS_LAYER
limb_req = BODY_ZONE_HEAD
/datum/mutation/human/laser_eyes/New()
/datum/mutation/human/laser_eyes/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "lasereyes", -FRONT_MUTATIONS_LAYER)
/datum/mutation/human/laser_eyes/get_visual_indicator(mob/living/carbon/human/owner)
/datum/mutation/human/laser_eyes/get_visual_indicator()
return visual_indicators[1]
/datum/mutation/human/laser_eyes/on_ranged_attack(mob/living/carbon/human/owner, atom/target, mouseparams)
/datum/mutation/human/laser_eyes/on_ranged_attack(atom/target, mouseparams)
if(owner.a_intent == INTENT_HARM)
owner.LaserEyes(target, mouseparams)

View File

@@ -3,6 +3,7 @@
/datum/mutation/human/nervousness
name = "Nervousness"
desc = "Causes the holder to stutter."
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You feel nervous.</span>"
@@ -13,6 +14,7 @@
/datum/mutation/human/wacky
name = "Wacky"
desc = "<span class='sans'>Unknown.</span>"
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='sans'>You feel an off sensation in your voicebox.</span>"
text_lose_indication = "<span class='notice'>The off sensation passes.</span>"
@@ -34,6 +36,7 @@
/datum/mutation/human/mute
name = "Mute"
desc = "Completely inhibits the vocal section of the brain."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You feel unable to express yourself at all.</span>"
text_lose_indication = "<span class='danger'>You feel able to speak freely again.</span>"
@@ -53,8 +56,8 @@
/datum/mutation/human/smile
name = "Smile"
desc = "Causes the user to be in constant mania."
quality = MINOR_NEGATIVE
dna_block = NON_SCANNABLE
text_gain_indication = "<span class='notice'>You feel so happy. Nothing can be wrong with anything. :)</span>"
text_lose_indication = "<span class='notice'>Everything is terrible again. :(</span>"
@@ -95,7 +98,6 @@
message = replacetext(message," ugly "," beautiful ")
message = replacetext(message," douchbag "," nice guy ")
message = replacetext(message," whore "," lady ")
message = replacetext(message," gamer "," intellectual ")
message = replacetext(message," nerd "," smarty pants ")
message = replacetext(message," moron "," fun person ")
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
@@ -121,8 +123,8 @@
/datum/mutation/human/unintelligible
name = "Unintelligible"
desc = "Partially inhibits the vocal center of the brain, severely distorting speech."
quality = NEGATIVE
dna_block = NON_SCANNABLE
text_gain_indication = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
text_lose_indication = "<span class='danger'>Your mind feels more clear.</span>"
@@ -141,8 +143,9 @@
/datum/mutation/human/swedish
name = "Swedish"
desc = "A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037."
quality = MINOR_NEGATIVE
dna_block = NON_SCANNABLE
locked = TRUE
text_gain_indication = "<span class='notice'>You feel Swedish, however that works.</span>"
text_lose_indication = "<span class='notice'>The feeling of Swedishness passes.</span>"
@@ -173,8 +176,8 @@
/datum/mutation/human/chav
name = "Chav"
desc = "Unknown"
quality = MINOR_NEGATIVE
dna_block = NON_SCANNABLE
text_gain_indication = "<span class='notice'>Ye feel like a reet prat like, innit?</span>"
text_lose_indication = "<span class='notice'>You no longer feel like being rude and sassy.</span>"
@@ -220,12 +223,13 @@
/datum/mutation/human/elvis
name = "Elvis"
desc = "A terrifying mutation named after its 'patient-zero'."
quality = MINOR_NEGATIVE
dna_block = NON_SCANNABLE
locked = TRUE
text_gain_indication = "<span class='notice'>You feel pretty good, honeydoll.</span>"
text_lose_indication = "<span class='notice'>You feel a little less conversation would be great.</span>"
/datum/mutation/human/elvis/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/elvis/on_life()
switch(pick(1,2))
if(1)
if(prob(15))
@@ -266,8 +270,9 @@
/datum/mutation/human/stoner
name = "Stoner"
desc = "A common mutation that severely decreases intelligence."
quality = NEGATIVE
dna_block = NON_SCANNABLE
locked = TRUE
text_gain_indication = "<span class='notice'>You feel...totally chill, man!</span>"
text_lose_indication = "<span class='notice'>You feel like you have a better sense of time.</span>"

View File

@@ -1,18 +1,20 @@
//Telekinesis lets you interact with objects from range, and gives you a light blue halo around your head.
/datum/mutation/human/telekinesis
name = "Telekinesis"
desc = "A strange mutation that allows the holder to interact with objects through thought."
quality = POSITIVE
get_chance = 20
lowest_value = 256 * 12
difficulty = 18
text_gain_indication = "<span class='notice'>You feel smarter!</span>"
limb_req = BODY_ZONE_HEAD
instability = 30
/datum/mutation/human/telekinesis/New()
/datum/mutation/human/telekinesis/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER)
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER))
/datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[1]
return visual_indicators[type][1]
/datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
target.attack_tk(owner)
target.attack_tk(owner)

View File

@@ -737,3 +737,26 @@ datum/status_effect/pacify
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
owner.throw_item(pick(targets))
/datum/status_effect/dna_melt
id = "dna_melt"
duration = 600
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/dna_melt
var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now
/datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration, updating_canmove)
. = ..()
to_chat(new_owner, "<span class='boldwarning'>My body can't handle the mutations! I need to get my mutations removed fast!</span>")
/datum/status_effect/dna_melt/on_remove()
if(!ishuman(owner))
owner.gib() //fuck you in particular
return
var/mob/living/carbon/human/H = owner
H.something_horrible(kill_either_way)
/obj/screen/alert/status_effect/dna_melt
name = "Genetic Breakdown"
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
icon_state = "dna_melt"

View File

@@ -80,6 +80,8 @@
name = "cloning data disk"
icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk.
var/list/fields = list()
var/list/mutations = list()
var/max_mutations = 6
var/read_only = 0 //Well,it's still a floppy disk
//Disk stuff.
@@ -127,7 +129,7 @@
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/quirks)
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks)
if(panel_open)
return FALSE
if(mess || attempting)
@@ -161,10 +163,10 @@
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
H.hardset_dna(ui, mutation_index, H.real_name, null, mrace, features)
if(prob(50 - efficiency*10)) //Chance to give a bad mutation.
H.randmutb() //100% bad mutation. Can be cured with mutadone.
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone.
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
occupant = H

View File

@@ -485,7 +485,7 @@
R.fields["id"] = copytext(md5(mob_occupant.real_name), 2, 6)
R.fields["UE"] = dna.unique_enzymes
R.fields["UI"] = dna.uni_identity
R.fields["SE"] = dna.struc_enzymes
R.fields["SE"] = dna.mutation_index
R.fields["blood_type"] = dna.blood_type
R.fields["features"] = dna.features
R.fields["factions"] = mob_occupant.faction

View File

@@ -1,14 +1,16 @@
#define INJECTOR_TIMEOUT 100
#define REJUVENATORS_INJECT 15
#define REJUVENATORS_MAX 90
#define NUMBER_OF_BUFFERS 3
#define SCRAMBLE_TIMEOUT 600
#define JOKER_TIMEOUT 12000 //20 minutes
#define JOKER_UPGRADE 1800
#define RADIATION_STRENGTH_MAX 15
#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has a more range
#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has more range
#define RADIATION_DURATION_MAX 30
#define RADIATION_ACCURACY_MULTIPLIER 3 //larger is less accurate
#define RADIATION_IRRADIATION_MULTIPLIER 1 //multiplier for how much radiation a test subject receives
#define SCANNER_ACTION_SE 1
@@ -23,22 +25,33 @@
icon_keyboard = "med_key"
density = TRUE
circuit = /obj/item/circuitboard/computer/scan_consolenew
var/radduration = 2
var/radstrength = 1
var/list/buffer[NUMBER_OF_BUFFERS]
var/injectorready = 0 //world timer cooldown var
var/current_screen = "mainmenu"
var/obj/machinery/dna_scannernew/connected = null
var/obj/item/disk/data/diskette = null
var/list/delayed_action = null
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 400
light_color = LIGHT_COLOR_BLUE
var/datum/techweb/stored_research
var/max_storage = 6
var/combine
var/radduration = 2
var/radstrength = 1
var/max_chromosomes = 6
var/list/buffer[NUMBER_OF_BUFFERS]
var/list/stored_mutations = list()
var/list/stored_chromosomes = list()
var/injectorready = 0 //world timer cooldown var
var/jokerready = 0
var/scrambleready = 0
var/current_screen = "mainmenu"
var/current_mutation //what block are we inspecting? only used when screen = "info"
var/current_storage //what storage block are we looking at?
var/obj/machinery/dna_scannernew/connected = null
var/obj/item/disk/data/diskette = null
var/list/delayed_action = null
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params)
if (istype(I, /obj/item/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
@@ -48,6 +61,28 @@
to_chat(user, "<span class='notice'>You insert [I].</span>")
src.updateUsrDialog()
return
if (istype(I, /obj/item/chromosome))
if(LAZYLEN(stored_chromosomes) < max_chromosomes)
I.forceMove(src)
stored_chromosomes += I
to_chat(user, "<span class='notice'>You insert [I].</span>")
else
to_chat(user, "<span class='warning'>You cannot store any more chromosomes!</span>")
return
if(istype(I, /obj/item/dnainjector/activator))
var/obj/item/dnainjector/activator/A = I
if(A.used)
to_chat(user,"<span class='notice'>Recycled [I].</span>")
if(A.research)
var/c_typepath = generate_chromosome()
var/obj/item/chromosome/CM = new c_typepath (drop_location())
to_chat(user,"<span class='notice'>Recycled [I].</span>")
if((LAZYLEN(stored_chromosomes) < max_chromosomes) && prob(60))
CM.forceMove(src)
stored_chromosomes += CM
to_chat(user,"<span class='notice'>[capitalize(CM.name)] added to storage.</span>")
qdel(I)
return
else
return ..()
@@ -58,12 +93,26 @@
if(!isnull(connected))
break
injectorready = world.time + INJECTOR_TIMEOUT
scrambleready = world.time + SCRAMBLE_TIMEOUT
jokerready = world.time + JOKER_TIMEOUT
stored_research = SSresearch.science_tech
/obj/machinery/computer/scan_consolenew/examine(mob/user)
..()
if(jokerready < world.time)
to_chat(user, "<span class='notice'>JOKER algorithm available.</span>")
else
to_chat(user, "<span class='notice'>JOKER algorithm available in about [round(0.00166666667 * (jokerready - world.time))] minutes.")
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, last_change)
. = ..()
if(!user)
return
var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window
if(user.client)
var/datum/asset/simple/assets = get_asset_datum(/datum/asset/simple/genetics)
assets.send(user.client)
if(!(in_range(src, user) || issilicon(user)))
popup.close()
return
@@ -88,8 +137,6 @@
occupant_status += "</div></div>"
occupant_status += "<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [viable_occupant.health]%;' class='progressFill good'></div></div><div class='statusValue'>[viable_occupant.health] %</div></div>"
occupant_status += "<div class='line'><div class='statusLabel'>Radiation Level:</div><div class='progressBar'><div style='width: [viable_occupant.radiation/(RAD_MOB_SAFE/100)]%;' class='progressFill bad'></div></div><div class='statusValue'>[viable_occupant.radiation/(RAD_MOB_SAFE/100)] %</div></div>"
var/rejuvenators = viable_occupant.reagents.get_reagent_amount("potass_iodide")
occupant_status += "<div class='line'><div class='statusLabel'>Rejuvenators:</div><div class='progressBar'><div style='width: [round((rejuvenators / REJUVENATORS_MAX) * 100)]%;' class='progressFill highlight'></div></div><div class='statusValue'>[rejuvenators] units</div></div>"
occupant_status += "<div class='line'><div class='statusLabel'>Unique Enzymes :</div><div class='statusValue'><span class='highlight'>[viable_occupant.dna.unique_enzymes]</span></div></div>"
occupant_status += "<div class='line'><div class='statusLabel'>Last Operation:</div><div class='statusValue'>[last_change ? last_change : "----"]</div></div>"
else
@@ -147,28 +194,53 @@
buttons += "<a href='?src=[REF(src)];task=togglelock;'>[connected.locked ? "Unlock" : "Lock"] Scanner</a>"
else
buttons += "<span class='linkOff'>Open Scanner</span> <span class='linkOff'>Lock Scanner</span>"
if(viable_occupant)
buttons += "<a href='?src=[REF(src)];task=rejuv'>Inject Rejuvenators</a>"
if(viable_occupant && (scrambleready < world.time))
buttons += "<a href='?src=[REF(src)];task=scramble'>Scramble DNA</a>"
else
buttons += "<span class='linkOff'>Inject Rejuvenators</span>"
buttons += "<span class='linkOff'>Scramble DNA</span>"
if(diskette)
buttons += "<a href='?src=[REF(src)];task=ejectdisk'>Eject Disk</a>"
buttons += "<a href='?src=[REF(src)];task=screen;text=disk;'>Disk</a>"
else
buttons += "<span class='linkOff'>Eject Disk</span>"
if(current_screen == "buffer")
buttons += "<a href='?src=[REF(src)];task=screen;text=mainmenu;'>Radiation Emitter Menu</a>"
buttons += "<span class='linkOff'>Disk</span>"
if(current_screen == "mutations")
buttons += "<span class='linkOff'>Mutations</span>"
else
buttons += "<a href='?src=[REF(src)];task=screen;text=buffer;'>Buffer Menu</a>"
buttons += "<a href='?src=[REF(src)];task=screen;text=mutations;'>Mutations</a>"
if((current_screen == "mainmenu") || !current_screen)
buttons += "<span class='linkOff'>Genetic Sequencer</span>"
else
buttons += "<a href='?src=[REF(src)];task=screen;text=mainmenu;'>Genetic Sequencer</a>"
if(current_screen == "ui")
buttons += "<span class='linkOff'>Unique Identifiers</span>"
else
buttons += "<a href='?src=[REF(src)];task=screen;text=ui;'>Unique Identifiers</a>"
switch(current_screen)
if("working")
temp_html += status
temp_html += "<h1>System Busy</h1>"
temp_html += "Working ... Please wait ([DisplayTimeText(radduration*10)])"
if("buffer")
if("ui")
temp_html += status
temp_html += buttons
temp_html += "<h1>Buffer Menu</h1>"
temp_html += "<h1>Unique Identifiers</h1>"
temp_html += "<a href='?src=[REF(src)];task=setstrength;num=[radstrength-1];'>--</a> <a href='?src=[REF(src)];task=setstrength;'>Output Level</a> <a href='?src=[REF(src)];task=setstrength;num=[radstrength+1];'>++</a>"
temp_html += "<br><a href='?src=[REF(src)];task=setduration;num=[radduration-1];'>--</a> <a href='?src=[REF(src)];task=setduration;'>Pulse Duration</a> <a href='?src=[REF(src)];task=setduration;num=[radduration+1];'>++</a>"
temp_html += "<h3>Irradiate Subject</h3>"
temp_html += "<div class='line'><div class='statusLabel'>Unique Identifier:</div><div class='statusValue'><div class='clearBoth'>"
var/max_line_len = 7*DNA_BLOCK_SIZE
if(viable_occupant)
temp_html += "<div class='dnaBlockNumber'>1</div>"
var/len = length(viable_occupant.dna.uni_identity)
for(var/i=1, i<=len, i++)
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[i];'>[copytext(viable_occupant.dna.uni_identity,i,i+1)]</a>"
if ((i % max_line_len) == 0)
temp_html += "</div><div class='clearBoth'>"
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
temp_html += "<div class='dnaBlockNumber'>[(i / DNA_BLOCK_SIZE) + 1]</div>"
else
temp_html += "---------"
temp_html += "</div></div><br><h1>Buffer Menu</h1>"
if(istype(buffer))
for(var/i=1, i<=buffer.len, i++)
@@ -188,7 +260,6 @@
temp_html += "<span class='linkOff'>Save to Disk</span>"
else
var/ui = buffer_slot["UI"]
var/se = buffer_slot["SE"]
var/ue = buffer_slot["UE"]
var/name = buffer_slot["name"]
var/label = buffer_slot["label"]
@@ -234,19 +305,6 @@
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=mixed'>UI+UE Injector</a>"
else
temp_html += "<span class='linkOff'>UI+UE Injector</span>"
if(se)
temp_html += "<br>\tSE: [se] "
if(viable_occupant)
temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=se'>Occupant</a>"
else
temp_html += "<span class='linkOff'>Occupant</span>"
temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_SE]'>Occupant:Delayed</a>"
if(injectorready < world.time )
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=se'>Injector</a>"
else
temp_html += "<span class='linkOff'>Injector</span>"
else
temp_html += "<br>\tSE: No Data"
if(viable_occupant)
temp_html += "<br><a href='?src=[REF(src)];task=setbuffer;num=[i];'>Save to Buffer</a>"
else
@@ -260,48 +318,197 @@
temp_html += "<a href='?src=[REF(src)];task=savedisk;num=[i];'>Save to Disk</a>"
else
temp_html += "<span class='linkOff'>Save to Disk</span>"
if("disk")
temp_html += status
temp_html += buttons
if(diskette)
temp_html += "<h3>[diskette.name]</h3><br>"
temp_html += "<a href='?src=[REF(src)];task=ejectdisk'>Eject Disk</a><br>"
if(LAZYLEN(diskette.mutations))
temp_html += "<table>"
for(var/datum/mutation/human/A in diskette.mutations)
temp_html += "<tr><td><span class='linkOff'>[A.name]</span></td>"
temp_html += "<td><a href='?src=[REF(src)];task=deletediskmut;num=[diskette.mutations.Find(A)];'>Delete</a></td>"
if(LAZYLEN(stored_mutations) < max_storage)
temp_html += "<td><a href='?src=[REF(src)];task=importdiskmut;num=[diskette.mutations.Find(A)];'>Import</a></td>"
else
temp_html += "<td><td><span class='linkOff'>Import</span></td>"
temp_html += "</tr>"
temp_html += "</table>"
else
temp_html += "<br>Load diskette to start ----------"
if("info")
if(LAZYLEN(stored_mutations))
if(LAZYLEN(stored_mutations) >= current_storage)
var/datum/mutation/human/HM = stored_mutations[current_storage]
if(HM)
temp_html += display_sequence(HM.type, current_storage)
else
current_screen = "mainmenu"
if("mutations")
temp_html += status
temp_html += buttons
temp_html += "<h3>Mutation Storage:<br></h3>"
temp_html += "<table>"
for(var/datum/mutation/human/HM in stored_mutations)
var/i = stored_mutations.Find(HM)
temp_html += "<tr><td><a href='?src=[REF(src)];task=inspectstorage;num=[i]'>[HM.name]</a></td>"
temp_html += "<td><a href='?src=[REF(src)];task=exportdiskmut;path=[HM.type]'>Export</a></td>"
temp_html += "<td><a href='?src=[REF(src)];task=deletemut;num=[i]'>Delete</a></td>"
if(combine == HM.type)
temp_html += "<td><span class='linkOff'>Combine</span></td></tr>"
else
temp_html += "<td><a href='?src=[REF(src)];task=combine;num=[i]'>Combine</a></td></tr>"
temp_html += "</table><br>"
temp_html += "<h3>Chromosome Storage:<br></h3>"
temp_html += "<table>"
for(var/i in 1 to stored_chromosomes.len)
var/obj/item/chromosome/CM = stored_chromosomes[i]
temp_html += "<td><a href='?src=[REF(src)];task=ejectchromosome;num=[i]'>[CM.name]</a></td><br>"
temp_html += "</table>"
else
temp_html += status
temp_html += buttons
temp_html += "<h1>Radiation Emitter Menu</h1>"
temp_html += "<a href='?src=[REF(src)];task=setstrength;num=[radstrength-1];'>--</a> <a href='?src=[REF(src)];task=setstrength;'>Output Level</a> <a href='?src=[REF(src)];task=setstrength;num=[radstrength+1];'>++</a>"
temp_html += "<br><a href='?src=[REF(src)];task=setduration;num=[radduration-1];'>--</a> <a href='?src=[REF(src)];task=setduration;'>Pulse Duration</a> <a href='?src=[REF(src)];task=setduration;num=[radduration+1];'>++</a>"
temp_html += "<h3>Irradiate Subject</h3>"
temp_html += "<div class='line'><div class='statusLabel'>Unique Identifier:</div><div class='statusValue'><div class='clearBoth'>"
var/max_line_len = 7*DNA_BLOCK_SIZE
temp_html += "<div class='line'><div class='statusLabel'>Genetic Sequence:</div><br>"
if(viable_occupant)
temp_html += "<div class='dnaBlockNumber'>1</div>"
var/len = length(viable_occupant.dna.uni_identity)
for(var/i=1, i<=len, i++)
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[i];'>[copytext(viable_occupant.dna.uni_identity,i,i+1)]</a>"
if ((i % max_line_len) == 0)
temp_html += "</div><div class='clearBoth'>"
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
temp_html += "<div class='dnaBlockNumber'>[(i / DNA_BLOCK_SIZE) + 1]</div>"
if(viable_occupant)
for(var/A in get_mutation_list())
temp_html += display_inactive_sequence(A)
temp_html += "<br>"
else
temp_html += "----"
if(viable_occupant && (current_mutation in get_mutation_list(viable_occupant)))
temp_html += display_sequence(current_mutation)
temp_html += "</div><br>"
else
temp_html += "----"
temp_html += "</div></div></div><br>"
temp_html += "<br><div class='line'><div class='statusLabel'>Structural Enzymes:</div><div class='statusValue'><div class='clearBoth'>"
if(viable_occupant)
temp_html += "<div class='dnaBlockNumber'>1</div>"
var/len = length(viable_occupant.dna.struc_enzymes)
for(var/i=1, i<=len, i++)
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulsese;num=[i];'>[copytext(viable_occupant.dna.struc_enzymes,i,i+1)]</a>"
if ((i % max_line_len) == 0)
temp_html += "</div><div class='clearBoth'>"
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
temp_html += "<div class='dnaBlockNumber'>[(i / DNA_BLOCK_SIZE) + 1]</div>"
else
temp_html += "----"
temp_html += "</div></div></div>"
temp_html += "----------"
popup.set_content(temp_html.Join())
popup.open()
/obj/machinery/computer/scan_consolenew/proc/display_inactive_sequence(mutation)
var/temp_html = ""
var/class = "unselected"
var/mob/living/carbon/viable_occupant = get_viable_occupant()
if(!viable_occupant)
return
var/location = viable_occupant.dna.mutation_index.Find(mutation) //We do this because we dont want people using sysexp or similair tools to just read the mutations.
if(!location) //Do this only when needed, dont make a list with mutations for every iteration if you dont need to
var/list/mutations = get_mutation_list(TRUE)
if(mutation in mutations)
location = mutations.Find(mutation)
if(mutation == current_mutation)
class = "selected"
if(location > DNA_MUTATION_BLOCKS)
temp_html += "<a class='clean' href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_extra.gif' width = '65' alt='Extra Mutation'></a>"
else if(mutation in stored_research.discovered_mutations)
temp_html += "<a class='clean' href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_discovered.gif' width = '65' alt='Discovered Mutation'></a>"
else
temp_html += "<a class='clean' clean href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_undiscovered.gif' width = '65' alt=Undiscovered Mutation'></a>"
return temp_html
/obj/machinery/computer/scan_consolenew/proc/display_sequence(mutation, storage_slot) //Storage slot is for when viewing from the stored mutations
var/temp_html = ""
if(!mutation)
temp_html += "ERR-"
return
var/mut_name = "Unknown gene"
var/mut_desc = "No information available."
var/alias
var/discovered = FALSE
var/active = FALSE
var/scrambled = FALSE
var/instability
var/mob/living/carbon/viable_occupant = get_viable_occupant()
var/datum/mutation/human/HM = get_valid_mutation(mutation)
if(viable_occupant)
var/datum/mutation/human/M = viable_occupant.dna.get_mutation(mutation)
if(M)
scrambled = M.scrambled
active = TRUE
var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation)
alias = A.alias
if(active && !scrambled)
discover(mutation)
if(stored_research && (mutation in stored_research.discovered_mutations))
mut_name = A.name
mut_desc = A.desc
discovered = TRUE
instability = A.instability
var/extra
if(viable_occupant && !(storage_slot || viable_occupant.dna.mutation_in_sequence(mutation)))
extra = TRUE
if(discovered && !scrambled)
var/mutcolor
switch(A.quality)
if(POSITIVE)
mutcolor = "good"
if(MINOR_NEGATIVE)
mutcolor = "average"
if(NEGATIVE)
mutcolor = "bad"
if(HM)
instability *= GET_MUTATION_STABILIZER(HM)
temp_html += "<div class='statusDisplay'><div class='statusLine'><span class='[mutcolor]'><b>[mut_name]</b></span><small> ([alias])</small><br>"
temp_html += "<div class='statusLine'>Instability : [round(instability)]</span><br>"
else
temp_html += "<div class='statusDisplay'><div class='statusLine'><b>[alias]</b><br>"
temp_html += "<div class='statusLine'>[mut_desc]<br></div>"
if(active && !storage_slot)
if(HM?.can_chromosome && (HM in viable_occupant.dna.mutations))
var/i = viable_occupant.dna.mutations.Find(HM)
var/chromosome_name = "<a href='?src=[REF(src)];task=applychromosome;path=[mutation];num=[i];'>----</a>"
if(HM.chromosome_name)
chromosome_name = HM.chromosome_name
temp_html += "<div class='statusLine'>Chromosome status: [chromosome_name]<br></div>"
temp_html += "<div class='statusLine'>Sequence:<br><br></div>"
if(!scrambled)
for(var/block in 1 to A.blocks)
var/whole_sequence = get_valid_gene_string(mutation)
var/sequence = copytext(whole_sequence, 1+(block-1)*(DNA_SEQUENCE_LENGTH*2),(DNA_SEQUENCE_LENGTH*2*block+1))
temp_html += "<div class='statusLine'><table class='statusDisplay'><tr>"
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
var/num = 1+(i-1)*2
var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1))
temp_html += "<td><div class='statusLine'><span class='dnaBlockNumber'><a href='?src=[REF(src)];task=pulsegene;num=[genenum];path=[mutation];'>[sequence[num]]</span></a></div></td>"
temp_html += "</tr><tr>"
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
temp_html += "<td><div class='statusLine'>|</div></td>"
temp_html += "</tr><tr>"
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
var/num = i*2
var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1))
temp_html += "<td><div class='statusLine'><span class='dnaBlockNumber'><a href='?src=[REF(src)];task=pulsegene;num=[genenum];path=[mutation];'>[sequence[num]]</span></a></div></td>"
temp_html += "</tr></table></div>"
temp_html += "<br><br><br><br><br>"
else
temp_html = "<div class='statusLine'>Sequence unreadable due to unpredictable mutation.</div>"
if((active || storage_slot) && (injectorready < world.time) && !scrambled)
temp_html += "<a href='?src=[REF(src)];task=activator;path=[mutation];slot=[storage_slot];'>Print Activator</a>"
temp_html += "<a href='?src=[REF(src)];task=mutator;path=[mutation];slot;=[storage_slot];'>Print Mutator</a>"
else
temp_html += "<span class='linkOff'>Print Activator</span>"
temp_html += "<span class='linkOff'>Print Mutator</span>"
temp_html += "<br><div class='statusLine'>"
if(storage_slot)
temp_html += "<a href='?src=[REF(src)];task=deletemut;num=[storage_slot];'>Delete</a>"
if((LAZYLEN(stored_mutations) < max_storage) && diskette && !diskette.read_only)
temp_html += "<a href='?src=[REF(src)];task=exportdiskmut;path=[mutation];'>Export</a>"
else
temp_html += "<span class='linkOff'>Export</span>"
temp_html += "<a href='?src=[REF(src)];task=screen;text=mutations;'>Back</a>"
else if(active && !scrambled)
temp_html += "<a href='?src=[REF(src)];task=savemut;path=[mutation];'>Store</a>"
if(extra || scrambled)
temp_html += "<a href='?src=[REF(src)];task=nullify;'>Nullify</a>"
else
temp_html += "<span class='linkOff'>Nullify</span>"
temp_html += "</div></div>"
return temp_html
/obj/machinery/computer/scan_consolenew/Topic(href, href_list)
if(..())
@@ -340,13 +547,16 @@
radstrength = WRAP(num, 1, RADIATION_STRENGTH_MAX+1)
if("screen")
current_screen = href_list["text"]
if("rejuv")
if(viable_occupant && viable_occupant.reagents)
var/potassiodide_amount = viable_occupant.reagents.get_reagent_amount("potass_iodide")
var/can_add = max(min(REJUVENATORS_MAX - potassiodide_amount, REJUVENATORS_INJECT), 0)
viable_occupant.reagents.add_reagent("potass_iodide", can_add)
if("scramble")
if(viable_occupant && (scrambleready < world.time))
viable_occupant.dna.remove_all_mutations(list(MUT_NORMAL, MUT_EXTRA))
viable_occupant.dna.generate_dna_blocks()
scrambleready = world.time + SCRAMBLE_TIMEOUT
to_chat(usr,"<span class'notice'>DNA scrambled.</span>")
viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER*50/(connected.damage_coeff ** 2)
if("setbufferlabel")
var/text = sanitize(input(usr, "Input a new label:", "Input an Text", null) as text|null)
var/text = sanitize(input(usr, "Input a new label:", "Input a Text", null) as text|null)
if(num && text)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
@@ -358,7 +568,6 @@
buffer[num] = list(
"label"="Buffer[num]:[viable_occupant.real_name]",
"UI"=viable_occupant.dna.uni_identity,
"SE"=viable_occupant.dna.struc_enzymes,
"UE"=viable_occupant.dna.unique_enzymes,
"name"=viable_occupant.real_name,
"blood_type"=viable_occupant.dna.blood_type
@@ -372,8 +581,6 @@
if("transferbuffer")
if(num && viable_occupant)
switch(href_list["text"]) //Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove
if("se")
apply_buffer(SCANNER_ACTION_SE,num)
if("ui")
apply_buffer(SCANNER_ACTION_UI,num)
if("ue")
@@ -387,28 +594,6 @@
if(istype(buffer_slot))
var/obj/item/dnainjector/timed/I
switch(href_list["text"])
if("se")
if(buffer_slot["SE"])
I = new /obj/item/dnainjector/timed(loc)
var/powers = 0
for(var/datum/mutation/human/HM in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
if(HM.check_block_string(buffer_slot["SE"]))
I.add_mutations.Add(HM)
if(HM in GLOB.good_mutations)
powers += 1
if(HM in GLOB.bad_mutations + GLOB.not_good_mutations)
powers -= 1 //To prevent just unlocking everything to get all powers to a syringe for max tech
else
I.remove_mutations.Add(HM)
var/time_coeff
for(var/datum/mutation/human/HM in I.add_mutations)
if(!time_coeff)
time_coeff = HM.time_coeff
continue
time_coeff = min(time_coeff,HM.time_coeff)
if(connected)
I.duration = I.duration * time_coeff * connected.damage_coeff
I.damage_coeff = connected.damage_coeff
if("ui")
if(buffer_slot["UI"])
I = new /obj/item/dnainjector/timed(loc)
@@ -447,7 +632,7 @@
if("setdelayed")
if(num)
delayed_action = list("action"=text2num(href_list["delayaction"]),"buffer"=num)
if("pulseui","pulsese")
if("pulseui")
if(num && viable_occupant && connected)
radduration = WRAP(radduration, 1, RADIATION_DURATION_MAX+1)
radstrength = WRAP(radstrength, 1, RADIATION_STRENGTH_MAX+1)
@@ -459,7 +644,7 @@
ui_interact(usr)
sleep(radduration*10)
current_screen = "mainmenu"
current_screen = "ui"
if(viable_occupant && connected && connected.occupant==viable_occupant)
viable_occupant.radiation += (RADIATION_IRRADIATION_MULTIPLIER*radduration*radstrength)/(connected.damage_coeff ** 2) //Read comment in "transferbuffer" section above for explanation
@@ -468,7 +653,7 @@
var/len = length(viable_occupant.dna.uni_identity)
num = WRAP(num, 1, len+1)
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
var/subblock = num - block*DNA_BLOCK_SIZE
last_change = "UI #[block]-[subblock]; "
@@ -480,35 +665,173 @@
viable_occupant.dna.uni_identity = copytext(viable_occupant.dna.uni_identity, 1, num) + hex + copytext(viable_occupant.dna.uni_identity, num+1, 0)
viable_occupant.updateappearance(mutations_overlay_update=1)
if("pulsese")
var/len = length(viable_occupant.dna.struc_enzymes)
num = WRAP(num, 1, len+1)
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len)
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
var/subblock = num - block*DNA_BLOCK_SIZE
last_change = "SE #[block]-[subblock]; "
var/hex = copytext(viable_occupant.dna.struc_enzymes, num, num+1)
last_change += "[hex]"
hex = scramble(hex, radstrength, radduration)
last_change += "->[hex]"
viable_occupant.dna.struc_enzymes = copytext(viable_occupant.dna.struc_enzymes, 1, num) + hex + copytext(viable_occupant.dna.struc_enzymes, num+1, 0)
viable_occupant.domutcheck()
else
current_screen = "mainmenu"
if(connected)
connected.locked = locked_state
if("inspect")
if(viable_occupant)
var/list/mutations = get_mutation_list(TRUE)
if(current_mutation == mutations[num])
current_mutation = null
else
current_mutation = mutations[num]
if("inspectstorage")
current_storage = num
current_screen = "info"
if("savemut")
if(viable_occupant)
var/succes
if(LAZYLEN(stored_mutations) < max_storage)
var/mutation = text2path(href_list["path"])
if(ispath(mutation, /datum/mutation/human)) //sanity checks
var/datum/mutation/human/HM = viable_occupant.dna.get_mutation(mutation)
if(HM)
var/datum/mutation/human/A = new HM.type()
A.copy_mutation(HM)
succes = TRUE
stored_mutations += A
to_chat(usr,"<span class='notice'>Mutation succesfully stored.</span>")
if(!succes) //we can exactly return here
to_chat(usr,"<span class='warning'>Mutation storage is full.</span>")
if("deletemut")
var/datum/mutation/human/HM = stored_mutations[num]
if(HM)
stored_mutations.Remove(HM)
qdel(HM)
current_screen = "mutations"
if("activator")
if(injectorready < world.time)
var/mutation = text2path(href_list["path"])
if(ispath(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = get_valid_mutation(mutation)
if(HM)
var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc)
I.add_mutations += new HM.type (copymut = HM)
I.name = "[HM.name] activator"
I.research = TRUE
if(connected)
I.damage_coeff = connected.damage_coeff*4
injectorready = world.time + INJECTOR_TIMEOUT * (1 - 0.1 * connected.precision_coeff) //precision_coeff being the matter bin rating
else
injectorready = world.time + INJECTOR_TIMEOUT
if("mutator")
if(injectorready < world.time)
var/mutation = text2path(href_list["path"])
if(ispath(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = get_valid_mutation(mutation)
if(HM)
var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc)
I.add_mutations += new HM.type (copymut = HM)
I.doitanyway = TRUE
I.name = "[HM.name] injector"
if(connected)
I.damage_coeff = connected.damage_coeff
injectorready = world.time + INJECTOR_TIMEOUT * 5 * (1 - 0.1 * connected.precision_coeff)
else
injectorready = world.time + INJECTOR_TIMEOUT * 5
if("nullify")
if(viable_occupant)
var/datum/mutation/human/A = viable_occupant.dna.get_mutation(current_mutation)
if(A && (!viable_occupant.dna.mutation_in_sequence(current_mutation) || A.scrambled))
viable_occupant.dna.remove_mutation(current_mutation)
current_screen = "mainmenu"
current_mutation = null
if("pulsegene")
if(current_screen != "info")
var/path = text2path(href_list["path"])
if(viable_occupant && num && (path in viable_occupant.dna.mutation_index))
var/list/genes = list("A","T","G","C","X")
if(jokerready < world.time)
genes += "JOKER"
var/sequence = GET_GENE_STRING(path, viable_occupant.dna)
var/original = sequence[num]
var/new_gene = input("From [original] to-", "New block", original) as null|anything in genes
if(!new_gene)
new_gene = original
if(viable_occupant == get_viable_occupant()) //No cheesing
if((new_gene == "JOKER") && (jokerready < world.time))
var/true_genes = GET_SEQUENCE(current_mutation)
new_gene = true_genes[num]
jokerready = world.time + JOKER_TIMEOUT - (JOKER_UPGRADE * (connected.precision_coeff-1))
sequence = copytext(sequence, 1, num) + new_gene + copytext(sequence, num+1, length(sequence)+1)
viable_occupant.dna.mutation_index[path] = sequence
viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER/connected.damage_coeff
viable_occupant.domutcheck()
if("exportdiskmut")
if(diskette && !diskette.read_only)
var/path = text2path(href_list["path"])
if(ispath(path, /datum/mutation/human))
var/datum/mutation/human/A = get_valid_mutation(path)
if(A && diskette && (LAZYLEN(diskette.mutations) < diskette.max_mutations))
var/datum/mutation/human/HM = new A.type()
diskette.mutations += HM
HM.copy_mutation(A)
to_chat(usr, "<span class='notice'>Succesfully written [A.name] to [diskette.name].</span>")
if("deletediskmut")
if(diskette && !diskette.read_only)
if(num && (LAZYLEN(diskette.mutations) >= num))
var/datum/mutation/human/A = diskette.mutations[num]
diskette.mutations.Remove(A)
qdel(A)
if("importdiskmut")
if(diskette && (LAZYLEN(diskette.mutations) >= num))
if(LAZYLEN(stored_mutations) < max_storage)
var/datum/mutation/human/A = diskette.mutations[num]
var/datum/mutation/human/HM = new A.type()
HM.copy_mutation(A)
stored_mutations += HM
to_chat(usr,"<span class='notice'>Succesfully written [A.name] to storage.")
if("combine")
if(num && (LAZYLEN(stored_mutations) >= num))
if(LAZYLEN(stored_mutations) < max_storage)
var/datum/mutation/human/A = stored_mutations[num]
var/path = A.type
if(combine)
var/result_path = get_mixed_mutation(combine, path)
if(result_path)
stored_mutations += new result_path()
to_chat(usr, "<span class='boldnotice'>Succes! New mutation has been added to storage</span>")
discover(result_path)
combine = null
else
to_chat(usr, "<span class='warning'>Failed. No mutation could be created.</span>")
combine = null
else
combine = path
to_chat(usr,"<span class='notice'>Selected [A.name] for combining</span>")
else
to_chat(usr, "<span class='warning'>Not enough space to store potential mutation.</span>")
if("ejectchromosome")
if(LAZYLEN(stored_chromosomes) <= num)
var/obj/item/chromosome/CM = stored_chromosomes[num]
CM.forceMove(drop_location())
adjust_item_drop_location(CM)
stored_chromosomes -= CM
if("applychromosome")
if(viable_occupant && (LAZYLEN(viable_occupant.dna.mutations) <= num))
var/datum/mutation/human/HM = viable_occupant.dna.mutations[num]
var/list/chromosomes = list()
for(var/obj/item/chromosome/CM in stored_chromosomes)
if(CM.can_apply(HM))
chromosomes += CM
if(chromosomes.len)
var/obj/item/chromosome/CM = input("Select a chromosome to apply", "Apply Chromosome") as null|anything in sortNames(chromosomes)
if(CM)
to_chat(usr, "<span class='notice'>You apply [CM] to [HM.name].</span>")
stored_chromosomes -= CM
CM.apply(HM)
ui_interact(usr,last_change)
/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd)
/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd) //hexadecimal genetics. dont confuse with scramble button
var/length = length(input)
var/ran = gaussian(0, rs*RADIATION_STRENGTH_MULTIPLIER)
if(ran == 0)
ran = pick(-1,1) //hacky, statistically should almost never happen. 0-change makes people mad though
ran = pick(-1,1) //hacky, statistically should almost never happen. 0-chance makes people mad though
else if(ran < 0)
ran = round(ran) //negative, so floor it
else
@@ -537,10 +860,6 @@
//Each laser level reduces damage by lvl^2, so no effect on 1 lvl, 4 times less damage on 2 and 9 times less damage on 3
//Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove
switch(action)
if(SCANNER_ACTION_SE)
if(buffer_slot["SE"])
viable_occupant.dna.struc_enzymes = buffer_slot["SE"]
viable_occupant.domutcheck()
if(SCANNER_ACTION_UI)
if(buffer_slot["UI"])
viable_occupant.dna.uni_identity = buffer_slot["UI"]
@@ -562,15 +881,54 @@
viable_occupant.dna.blood_type = buffer_slot["blood_type"]
/obj/machinery/computer/scan_consolenew/proc/on_scanner_close()
if(delayed_action && connected)
if(delayed_action && get_viable_occupant())
to_chat(connected.occupant, "<span class='notice'>[src] activates!</span>")
apply_buffer(delayed_action["action"],delayed_action["buffer"])
delayed_action = null //or make it stick + reset button ?
/obj/machinery/computer/scan_consolenew/proc/get_valid_mutation(mutation)
var/mob/living/carbon/C = get_viable_occupant()
if(C)
var/datum/mutation/human/HM = C.dna.get_mutation(mutation)
if(HM)
return HM
for(var/datum/mutation/human/A in stored_mutations)
if(A.type == mutation)
return A
/obj/machinery/computer/scan_consolenew/proc/get_mutation_list(include_storage) //Returns a list of the mutation index types and any extra mutations
var/mob/living/carbon/viable_occupant = get_viable_occupant()
var/list/paths = list()
if(viable_occupant)
for(var/A in viable_occupant.dna.mutation_index)
paths += A
for(var/datum/mutation/human/A in viable_occupant.dna.mutations)
if(A.class == MUT_EXTRA)
paths += A.type
if(include_storage)
for(var/datum/mutation/human/A in stored_mutations)
paths += A.type
return paths
/obj/machinery/computer/scan_consolenew/proc/get_valid_gene_string(mutation)
var/mob/living/carbon/C = get_viable_occupant()
if(C && (mutation in C.dna.mutation_index))
return GET_GENE_STRING(mutation, C.dna)
else if(C && (LAZYLEN(C.dna.mutations)))
for(var/datum/mutation/human/A in C.dna.mutations)
if(A.type == mutation)
return GET_SEQUENCE(mutation)
for(var/datum/mutation/human/A in stored_mutations)
if(A.type == mutation)
return GET_SEQUENCE(mutation)
/obj/machinery/computer/scan_consolenew/proc/discover(mutation)
if(stored_research && !(mutation in stored_research.discovered_mutations))
stored_research.discovered_mutations += mutation
return TRUE
/////////////////////////// DNA MACHINES
#undef INJECTOR_TIMEOUT
#undef REJUVENATORS_INJECT
#undef REJUVENATORS_MAX
#undef NUMBER_OF_BUFFERS
#undef RADIATION_STRENGTH_MAX

View File

@@ -9,7 +9,7 @@
internal_radio = FALSE
//Start growing a human clone in the pod!
/obj/machinery/clonepod/experimental/growclone(ckey, clonename, ui, se, datum/species/mrace, list/features, factions)
/obj/machinery/clonepod/experimental/growclone(clonename, ui, mutation_index, mindref, last_death, blood_type, datum/species/mrace, list/features, factions, list/quirks, datum/bank_account/insurance)
if(panel_open)
return FALSE
if(mess || attempting)
@@ -20,15 +20,15 @@
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
H.hardset_dna(ui, mutation_index, H.real_name, blood_type, mrace, features)
if(efficiency > 2)
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
H.dna.remove_mutation_group(unclean_mutations)
if(efficiency > 5 && prob(20))
H.randmutvg()
H.easy_randmut(POSITIVE)
if(efficiency < 3 && prob(50))
var/mob/M = H.randmutb()
var/mob/M = H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
if(ismob(M))
H = M
@@ -42,18 +42,17 @@
icon_state = "pod_1"
//Get the clone body ready
maim_clone(H)
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
H.Unconscious(80)
var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
C.transfer_ckey(H)
H.key = C.key
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
@@ -293,6 +292,7 @@
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else
pod.growclone(null, mob_occupant.real_name, dna.uni_identity, dna.struc_enzymes, clone_species, dna.features, mob_occupant.faction)
pod.growclone(mob_occupant.real_name, dna.uni_identity, dna.mutation_index, null, null, dna.blood_type, clone_species, dna.features, mob_occupant.faction)
temp = "[mob_occupant.real_name] => <font class='good'>Cloning data sent to pod.</font>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)

View File

@@ -284,12 +284,12 @@
if(equip_ready) //disabled
return
var/area/A = get_area(chassis)
var/pow_chan = get_power_channel(A)
var/pow_chan = get_MUTATION_POWER_channel(A)
if(pow_chan)
return 1000 //making magic
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_power_channel(var/area/A)
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_MUTATION_POWER_channel(var/area/A)
var/pow_chan
if(A)
for(var/c in use_channels)

View File

@@ -0,0 +1,92 @@
/obj/item/chromosome
name = "blank chromosome"
icon = 'icons/obj/chromosomes.dmi'
icon_state = ""
desc = "A tube holding chromosomic data."
force = 0
w_class = WEIGHT_CLASS_SMALL
var/stabilizer_coeff = 1 //lower is better, affects genetic stability
var/synchronizer_coeff = 1 //lower is better, affects chance to backfire
var/power_coeff = 1 //higher is better, affects "strength"
var/energy_coeff = 1 //lower is better. affects recharge time
var/weight = 5
/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM)
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
return FALSE
if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry
return TRUE
if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1))
return TRUE
if((power_coeff != 1) && (HM.power_coeff != -1))
return TRUE
if((energy_coeff != 1) && (HM.energy_coeff != -1))
return TRUE
/obj/item/chromosome/proc/apply(datum/mutation/human/HM)
if(HM.stabilizer_coeff != -1)
HM.stabilizer_coeff = stabilizer_coeff
if(HM.synchronizer_coeff != -1)
HM.synchronizer_coeff = synchronizer_coeff
if(HM.power_coeff != -1)
HM.power_coeff = power_coeff
if(HM.energy_coeff != -1)
HM.energy_coeff = energy_coeff
HM.can_chromosome = 2
HM.chromosome_name = name
HM.modify()
qdel(src)
/proc/generate_chromosome()
var/static/list/chromosomes
if(!chromosomes)
chromosomes = list()
for(var/A in subtypesof(/obj/item/chromosome))
var/obj/item/chromosome/CM = A
if(!initial(CM.weight))
break
chromosomes[A] = initial(CM.weight)
return pickweight(chromosomes)
/obj/item/chromosome/stabilizer
name = "stabilizer chromosome"
desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%."
icon_state = "stabilizer"
stabilizer_coeff = 0.8
weight = 1
/obj/item/chromosome/synchronizer
name = "synchronizer chromosome"
desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%."
icon_state = "synchronizer"
synchronizer_coeff = 0.5
/obj/item/chromosome/power
name = "power chromosome"
desc = "A power chromosome for boosting certain mutation's power by 50%."
icon_state = "power"
power_coeff = 1.5
/obj/item/chromosome/energy
name = "energetic chromosome"
desc = "A chromosome that reduces cooldown on action based mutations by 50%."
icon_state = "energy"
energy_coeff = 0.5
/obj/item/chromosome/reinforcer
name = "reinforcement chromosome"
desc = "Renders the mutation immune to mutadone."
icon_state = "reinforcer"
weight = 3
/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM)
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
return FALSE
return !HM.mutadone_proof
/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
HM.mutadone_proof = TRUE
..()

View File

@@ -66,7 +66,7 @@
build_path = /obj/machinery/dna_scannernew
req_components = list(
/obj/item/stock_parts/scanning_module = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stock_parts/micro_laser = 1,
/obj/item/stack/sheet/glass = 1,
/obj/item/stack/cable_coil = 2)

View File

@@ -150,7 +150,10 @@ SLIME SCANNER
msg += "\n\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>"
if(advanced)
msg += "\n\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(advanced && H.has_dna())
to_chat(user, "\t<span class='info'>Genetic Stability: [H.dna.stability]%.</span>")
to_chat(user, msg)
msg = ""
@@ -777,3 +780,62 @@ SLIME SCANNER
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
if(!response)
to_chat(user, "<span class='info'>No nanites detected in the subject.</span>")
/obj/item/sequence_scanner
name = "genetic sequence scanner"
icon = 'icons/obj/device.dmi'
icon_state = "gene"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held scanner able to swiftly scan someone for potential mutations. Hold near a DNA console to update from their database."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
var/list/discovered = list() //hit a dna console to update the scanners database
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
user.visible_message("<span class='notice'>[user] has analyzed [M]'s genetic sequence.</span>")
add_fingerprint(user)
gene_scan(M, user, src)
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()
if(!istype(O) || !proximity)
return
if(istype(O, /obj/machinery/computer/scan_consolenew))
var/obj/machinery/computer/scan_consolenew/C = O
if(C.stored_research)
to_chat(user, "<span class='notice'>[name] database updated.</span>")
discovered = C.stored_research.discovered_mutations
else
to_chat(user,"<span class='warning'>No database to update from.</span>")
/proc/gene_scan(mob/living/carbon/C, mob/living/user, obj/item/sequence_scanner/G)
if(!iscarbon(C) || !C.has_dna())
return
to_chat(user, "<span class='notice'>[C.name]'s potential mutations.")
for(var/A in C.dna.mutation_index)
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(A)
var/mut_name
if(G && (A in G.discovered))
mut_name = "[HM.name] ([HM.alias])"
else
mut_name = HM.alias
var/temp = GET_GENE_STRING(HM.type, C.dna)
var/display
for(var/i in 0 to length(temp) / DNA_MUTATION_BLOCKS-1)
if(i)
display += "-"
display += copytext(temp, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
to_chat(user, "<span class='boldnotice'>- [mut_name] > [display]</span>")

View File

@@ -14,33 +14,25 @@
var/list/add_mutations = list()
var/list/remove_mutations = list()
var/list/add_mutations_static = list()
var/list/remove_mutations_static = list()
var/used = 0
/obj/item/dnainjector/attack_paw(mob/user)
return attack_hand(user)
/obj/item/dnainjector/proc/prepare()
for(var/mut_key in add_mutations_static)
add_mutations.Add(GLOB.mutations_list[mut_key])
for(var/mut_key in remove_mutations_static)
remove_mutations.Add(GLOB.mutations_list[mut_key])
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/datum/mutation/human/HM in remove_mutations)
HM.force_lose(M)
for(var/datum/mutation/human/HM in add_mutations)
if(HM.name == RACEMUT)
for(var/HM in remove_mutations)
M.dna.remove_mutation(HM)
for(var/HM in add_mutations)
if(HM == RACEMUT)
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
log_msg += " (MONKEY)"
HM.force_give(M)
if(M.dna.mutation_in_sequence(HM))
M.dna.activate_mutation(HM)
else
M.dna.add_mutation(HM, MUT_EXTRA)
if(fields)
if(fields["name"] && fields["UE"] && fields["blood_type"])
M.real_name = fields["name"]
@@ -90,123 +82,123 @@
/obj/item/dnainjector/antihulk
name = "\improper DNA injector (Anti-Hulk)"
desc = "Cures green skin."
remove_mutations_static = list(HULK)
remove_mutations = list(HULK)
/obj/item/dnainjector/hulkmut
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
add_mutations_static = list(HULK)
add_mutations = list(HULK)
/obj/item/dnainjector/xraymut
name = "\improper DNA injector (X-ray)"
desc = "Finally you can see what the Captain does."
add_mutations_static = list(XRAY)
add_mutations = list(XRAY)
/obj/item/dnainjector/antixray
name = "\improper DNA injector (Anti-X-ray)"
desc = "It will make you see harder."
remove_mutations_static = list(XRAY)
remove_mutations = list(XRAY)
/////////////////////////////////////
/obj/item/dnainjector/antiglasses
name = "\improper DNA injector (Anti-Glasses)"
desc = "Toss away those glasses!"
remove_mutations_static = list(BADSIGHT)
remove_mutations = list(BADSIGHT)
/obj/item/dnainjector/glassesmut
name = "\improper DNA injector (Glasses)"
desc = "Will make you need dorkish glasses."
add_mutations_static = list(BADSIGHT)
add_mutations = list(BADSIGHT)
/obj/item/dnainjector/epimut
name = "\improper DNA injector (Epi.)"
desc = "Shake shake shake the room!"
add_mutations_static = list(EPILEPSY)
add_mutations = list(EPILEPSY)
/obj/item/dnainjector/antiepi
name = "\improper DNA injector (Anti-Epi.)"
desc = "Will fix you up from shaking the room."
remove_mutations_static = list(EPILEPSY)
remove_mutations = list(EPILEPSY)
////////////////////////////////////
/obj/item/dnainjector/anticough
name = "\improper DNA injector (Anti-Cough)"
desc = "Will stop that awful noise."
remove_mutations_static = list(COUGH)
remove_mutations = list(COUGH)
/obj/item/dnainjector/coughmut
name = "\improper DNA injector (Cough)"
desc = "Will bring forth a sound of horror from your throat."
add_mutations_static = list(COUGH)
add_mutations = list(COUGH)
/obj/item/dnainjector/antidwarf
name = "\improper DNA injector (Anti-Dwarfism)"
desc = "Helps you grow big and strong."
remove_mutations_static = list(DWARFISM)
remove_mutations = list(DWARFISM)
/obj/item/dnainjector/dwarf
name = "\improper DNA injector (Dwarfism)"
desc = "It's a small world after all."
add_mutations_static = list(DWARFISM)
add_mutations = list(DWARFISM)
/obj/item/dnainjector/clumsymut
name = "\improper DNA injector (Clumsy)"
desc = "Makes clown minions."
add_mutations_static = list(CLOWNMUT)
add_mutations = list(CLOWNMUT)
/obj/item/dnainjector/anticlumsy
name = "\improper DNA injector (Anti-Clumsy)"
desc = "Apply this for Security Clown."
remove_mutations_static = list(CLOWNMUT)
remove_mutations = list(CLOWNMUT)
/obj/item/dnainjector/antitour
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure Tourette's."
remove_mutations_static = list(TOURETTES)
remove_mutations = list(TOURETTES)
/obj/item/dnainjector/tourmut
name = "\improper DNA injector (Tour.)"
desc = "Gives you a nasty case of Tourette's."
add_mutations_static = list(TOURETTES)
add_mutations = list(TOURETTES)
/obj/item/dnainjector/stuttmut
name = "\improper DNA injector (Stutt.)"
desc = "Makes you s-s-stuttterrr."
add_mutations_static = list(NERVOUS)
add_mutations = list(NERVOUS)
/obj/item/dnainjector/antistutt
name = "\improper DNA injector (Anti-Stutt.)"
desc = "Fixes that speaking impairment."
remove_mutations_static = list(NERVOUS)
remove_mutations = list(NERVOUS)
/obj/item/dnainjector/antifire
name = "\improper DNA injector (Anti-Fire)"
desc = "Cures fire."
remove_mutations_static = list(COLDRES)
remove_mutations = list(SPACEMUT)
/obj/item/dnainjector/firemut
name = "\improper DNA injector (Fire)"
desc = "Gives you fire."
add_mutations_static = list(COLDRES)
add_mutations = list(SPACEMUT)
/obj/item/dnainjector/blindmut
name = "\improper DNA injector (Blind)"
desc = "Makes you not see anything."
add_mutations_static = list(BLINDMUT)
add_mutations = list(BLINDMUT)
/obj/item/dnainjector/antiblind
name = "\improper DNA injector (Anti-Blind)"
desc = "IT'S A MIRACLE!!!"
remove_mutations_static = list(BLINDMUT)
remove_mutations = list(BLINDMUT)
/obj/item/dnainjector/antitele
name = "\improper DNA injector (Anti-Tele.)"
desc = "Will make you not able to control your mind."
remove_mutations_static = list(TK)
remove_mutations = list(TK)
/obj/item/dnainjector/telemut
name = "\improper DNA injector (Tele.)"
desc = "Super brain man!"
add_mutations_static = list(TK)
add_mutations = list(TK)
/obj/item/dnainjector/telemut/darkbundle
name = "\improper DNA injector"
@@ -215,100 +207,171 @@
/obj/item/dnainjector/deafmut
name = "\improper DNA injector (Deaf)"
desc = "Sorry, what did you say?"
add_mutations_static = list(DEAFMUT)
add_mutations = list(DEAFMUT)
/obj/item/dnainjector/antideaf
name = "\improper DNA injector (Anti-Deaf)"
desc = "Will make you hear once more."
remove_mutations_static = list(DEAFMUT)
remove_mutations = list(DEAFMUT)
/obj/item/dnainjector/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
add_mutations_static = list(RACEMUT)
add_mutations = list(RACEMUT)
/obj/item/dnainjector/m2h
name = "\improper DNA injector (Monkey > Human)"
desc = "Will make you...less hairy."
remove_mutations_static = list(RACEMUT)
remove_mutations = list(RACEMUT)
/obj/item/dnainjector/antichameleon
name = "\improper DNA injector (Anti-Chameleon)"
remove_mutations_static = list(CHAMELEON)
remove_mutations = list(CHAMELEON)
/obj/item/dnainjector/chameleonmut
name = "\improper DNA injector (Chameleon)"
add_mutations_static = list(CHAMELEON)
add_mutations = list(CHAMELEON)
/obj/item/dnainjector/antiwacky
name = "\improper DNA injector (Anti-Wacky)"
remove_mutations_static = list(WACKY)
remove_mutations = list(WACKY)
/obj/item/dnainjector/wackymut
name = "\improper DNA injector (Wacky)"
add_mutations_static = list(WACKY)
add_mutations = list(WACKY)
/obj/item/dnainjector/antimute
name = "\improper DNA injector (Anti-Mute)"
remove_mutations_static = list(MUT_MUTE)
remove_mutations = list(MUT_MUTE)
/obj/item/dnainjector/mutemut
name = "\improper DNA injector (Mute)"
add_mutations_static = list(MUT_MUTE)
add_mutations = list(MUT_MUTE)
/obj/item/dnainjector/antismile
name = "\improper DNA injector (Anti-Smile)"
remove_mutations_static = list(SMILE)
remove_mutations = list(SMILE)
/obj/item/dnainjector/smilemut
name = "\improper DNA injector (Smile)"
add_mutations_static = list(SMILE)
add_mutations = list(SMILE)
/obj/item/dnainjector/unintelligiblemut
name = "\improper DNA injector (Unintelligible)"
add_mutations_static = list(UNINTELLIGIBLE)
add_mutations = list(UNINTELLIGIBLE)
/obj/item/dnainjector/antiunintelligible
name = "\improper DNA injector (Anti-Unintelligible)"
remove_mutations_static = list(UNINTELLIGIBLE)
remove_mutations = list(UNINTELLIGIBLE)
/obj/item/dnainjector/swedishmut
name = "\improper DNA injector (Swedish)"
add_mutations_static = list(SWEDISH)
add_mutations = list(SWEDISH)
/obj/item/dnainjector/antiswedish
name = "\improper DNA injector (Anti-Swedish)"
remove_mutations_static = list(SWEDISH)
remove_mutations = list(SWEDISH)
/obj/item/dnainjector/chavmut
name = "\improper DNA injector (Chav)"
add_mutations_static = list(CHAV)
add_mutations = list(CHAV)
/obj/item/dnainjector/antichav
name = "\improper DNA injector (Anti-Chav)"
remove_mutations_static = list(CHAV)
remove_mutations = list(CHAV)
/obj/item/dnainjector/elvismut
name = "\improper DNA injector (Elvis)"
add_mutations_static = list(ELVIS)
add_mutations = list(ELVIS)
/obj/item/dnainjector/antielvis
name = "\improper DNA injector (Anti-Elvis)"
remove_mutations_static = list(ELVIS)
remove_mutations = list(ELVIS)
/obj/item/dnainjector/lasereyesmut
name = "\improper DNA injector (Laser Eyes)"
add_mutations_static = list(LASEREYES)
add_mutations = list(LASEREYES)
/obj/item/dnainjector/antilasereyes
name = "\improper DNA injector (Anti-Laser Eyes)"
remove_mutations_static = list(LASEREYES)
remove_mutations = list(LASEREYES)
/obj/item/dnainjector/thermalmut
name = "\improper DNA injector (Thermal Vision)"
add_mutations = list(THERMAL)
/obj/item/dnainjector/antithermal
name = "\improper DNA injector (Anti-Thermal Vision)"
remove_mutations = list(THERMAL)
/obj/item/dnainjector/telepathymut
name = "\improper DNA injector (Telepathy)"
add_mutations = list(TELEPATHY)
/obj/item/dnainjector/antitelepathy
name = "\improper DNA injector (Anti-Telepathy)"
remove_mutations = list(TELEPATHY)
/obj/item/dnainjector/voidmut
name = "\improper DNA injector (Void Magnet)"
add_mutations = list(VOID)
/obj/item/dnainjector/antivoid
name = "\improper DNA injector (Anti-Void Magnet)"
remove_mutations = list(VOID)
/obj/item/dnainjector/firebreathmut
name = "\improper DNA injector (Firebreath)"
add_mutations = list(FIREBREATH)
/obj/item/dnainjector/antifirebreath
name = "\improper DNA injector (Anti-Firebreath)"
remove_mutations = list(FIREBREATH)
/obj/item/dnainjector/insulatedmut
name = "\improper DNA injector (Insulated)"
add_mutations = list(INSULATED)
/obj/item/dnainjector/antiinsulated
name = "\improper DNA injector (Anti-Insulated)"
remove_mutations = list(INSULATED)
/obj/item/dnainjector/shocktouchmut
name = "\improper DNA injector (Shock Touch)"
add_mutations = list(SHOCKTOUCH)
/obj/item/dnainjector/antishocktouch
name = "\improper DNA injector (Anti-Shock Touch)"
remove_mutations = list(SHOCKTOUCH)
/obj/item/dnainjector/antenna
name = "\improper DNA injector (Antenna)"
add_mutations = list(ANTENNA)
/obj/item/dnainjector/antiantenna
name = "\improper DNA injector (Anti-Antenna)"
remove_mutations = list(ANTENNA)
/obj/item/dnainjector/paranoia
name = "\improper DNA injector (Paranoia)"
add_mutations = list(PARANOIA)
/obj/item/dnainjector/antiparanoia
name = "\improper DNA injector (Anti-Paranoia)"
remove_mutations = list(PARANOIA)
/obj/item/dnainjector/mindread
name = "\improper DNA injector (Mindread)"
add_mutations = list(MINDREAD)
/obj/item/dnainjector/antimindread
name = "\improper DNA injector (Anti-Mindread)"
remove_mutations = list(MINDREAD)
/obj/item/dnainjector/timed
var/duration = 600
/obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.stat == DEAD) //prevents dead people from having their DNA changed
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
return FALSE
@@ -317,23 +380,22 @@
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
var/endtime = world.time+duration
for(var/datum/mutation/human/HM in remove_mutations)
if(HM.name == RACEMUT)
for(var/mutation in remove_mutations)
if(mutation == RACEMUT)
if(ishuman(M))
continue
M = HM.force_lose(M)
M = M.dna.remove_mutation(mutation)
else
HM.force_lose(M)
for(var/datum/mutation/human/HM in add_mutations)
if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name]))
M.dna.remove_mutation(mutation)
for(var/mutation in add_mutations)
if(M.dna.get_mutation(mutation))
continue //Skip permanent mutations we already have.
if(HM.name == RACEMUT && ishuman(M))
if(mutation == RACEMUT && ishuman(M))
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
log_msg += " (MONKEY)"
M = HM.force_give(M)
M = M.dna.add_mutation(mutation, MUT_OTHER, endtime)
else
HM.force_give(M)
M.dna.temporary_mutations[HM.name] = endtime
M.dna.add_mutation(mutation, MUT_OTHER, endtime)
if(fields)
if(fields["name"] && fields["UE"] && fields["blood_type"])
if(!M.dna.previous["name"])
@@ -361,9 +423,41 @@
/obj/item/dnainjector/timed/hulk
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
add_mutations_static = list(HULK)
add_mutations = list(HULK)
/obj/item/dnainjector/timed/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
add_mutations_static = list(RACEMUT)
add_mutations = list(RACEMUT)
/obj/item/dnainjector/activator
name = "\improper DNA activator"
desc = "Activates the current mutation on injection, if the subject has it."
var/doitanyway = FALSE
var/research = FALSE //Set to true to get expended and filled injectors for chromosomes
var/filled = FALSE
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/mutation in add_mutations)
var/datum/mutation/human/HM = mutation
if(istype(HM, /datum/mutation/human))
mutation = HM.type
if(!M.dna.activate_mutation(HM))
if(!doitanyway)
log_msg += "(FAILED)"
else
M.dna.add_mutation(HM, MUT_EXTRA)
name = "expended [name]"
else if(research && M.client)
filled = TRUE
name = "filled [name]"
else
name = "expended [name]"
log_msg += "([mutation])"
log_attack("[log_msg] [loc_name(user)]")
return TRUE
return FALSE

View File

@@ -13,17 +13,14 @@
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
if(!istype(H)) // req_human could be done in can_sting stuff.
return
var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
if(HM in H.dna.mutations)
HM.force_lose(H)
if(H.dna.get_mutation(CHAMELEON))
H.dna.remove_mutation(CHAMELEON)
else
HM.force_give(H)
H.dna.add_mutation(CHAMELEON)
return TRUE
/obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user)
action.Remove(user)
if(user.has_dna())
var/mob/living/carbon/C = user
var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
if(HM in C.dna.mutations)
HM.force_lose(C)
C.dna.remove_mutation(CHAMELEON)

View File

@@ -25,5 +25,5 @@
return
H.dna.add_mutation(HULK)
H.dna.add_mutation(XRAY)
H.dna.add_mutation(COLDRES)
H.dna.add_mutation(SPACEMUT)
H.dna.add_mutation(TK)

View File

@@ -94,7 +94,7 @@
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
user.dna.add_mutation(LASEREYES)
user.dna.add_mutation(COLDRES)
user.dna.add_mutation(SPACEMUT)
user.dna.add_mutation(XRAY)
user.set_species(/datum/species/shadow)
if("Wealth")

View File

@@ -679,3 +679,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
Insert(initial(D.id), I)
return ..()
/datum/asset/simple/genetics
assets = list(
"dna_discovered.gif" = 'html/dna_discovered.gif',
"dna_undiscovered.gif" = 'html/dna_undiscovered.gif',
"dna_extra.gif" = 'html/dna_extra.gif'
)

View File

@@ -57,7 +57,7 @@
var/datum/disease/dnaspread/DS = D
DS.strain_data["name"] = H.real_name
DS.strain_data["UI"] = H.dna.uni_identity
DS.strain_data["SE"] = H.dna.struc_enzymes
DS.strain_data["SE"] = H.dna.mutation_index
else
D = new virus_type()
else

View File

@@ -32,4 +32,5 @@
backpack = /obj/item/storage/backpack/genetics
satchel = /obj/item/storage/backpack/satchel/gen
duffelbag = /obj/item/storage/backpack/duffelbag/med
l_pocket = /obj/item/sequence_scanner

View File

@@ -463,30 +463,45 @@
if(cooldown < world.time)
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
cooldown = world.time + 600
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
Z.name = "hole in reality"
Z.desc = "It's shaped an awful lot like [user.name]."
Z.setDir(user.dir)
user.forceMove(Z)
user.notransform = 1
user.status_flags |= GODMODE
addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
new /obj/effect/immortality_talisman(get_turf(user), user)
else
to_chat(user, "<span class='warning'>[src] is not ready yet!</span>")
/obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
user.status_flags &= ~GODMODE
user.notransform = 0
user.forceMove(get_turf(Z))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
Z.can_destroy = TRUE
qdel(Z)
/obj/effect/immortality_talisman
name = "hole in reality"
desc = "It's shaped an awful lot like a person."
icon_state = "blank"
icon = 'icons/effects/effects.dmi'
var/can_destroy = FALSE
var/vanish_description = "vanishes from reality"
var/can_destroy = TRUE
/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user)
. = ..()
if(new_user)
vanish(new_user)
/obj/effect/immortality_talisman/proc/vanish(mob/user)
user.visible_message("<span class='danger'>[user] [vanish_description], leaving a hole in [user.p_their()] place!</span>")
desc = "It's shaped an awful lot like [user.name]."
setDir(user.dir)
user.forceMove(src)
user.notransform = TRUE
user.status_flags |= GODMODE
can_destroy = FALSE
addtimer(CALLBACK(src, .proc/unvanish, user), 10 SECONDS)
/obj/effect/immortality_talisman/proc/unvanish(mob/user)
user.status_flags &= ~GODMODE
user.notransform = FALSE
user.forceMove(get_turf(src))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
can_destroy = TRUE
qdel(src)
/obj/effect/immortality_talisman/attackby()
return
@@ -503,6 +518,9 @@
else
. = ..()
/obj/effect/immortality_talisman/void
vanish_description = "is dragged into the void"
//Shared Bag

View File

@@ -181,7 +181,7 @@
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
return
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
@@ -623,7 +623,13 @@
if(M.name == XRAY)
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = max(see_in_dark, 8)
if(HAS_TRAIT(src, TRAIT_THERMAL_VISION))
sight |= (SEE_MOBS)
lighting_alpha = min(lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
if(HAS_TRAIT(src, TRAIT_XRAY_VISION))
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = max(see_in_dark, 8)
if(see_override)
see_invisible = see_override
. = ..()

View File

@@ -69,6 +69,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/siemens_coeff = 1 //base electrocution coefficient
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
var/inert_mutation = DWARFISM
var/list/special_step_sounds //Sounds to override barefeet walkng
var/grab_sound //Special sound for grabbing
@@ -361,6 +362,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else
C.type_of_meat = initial(meat)
//If their inert mutation is not the same, swap it out
if((inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index) && (inert_mutation in C.dna.mutation_index))
C.dna.remove_mutation(inert_mutation)
//keep it at the right spot, so we can't have people taking shortcuts
var/location = C.dna.mutation_index.Find(inert_mutation)
C.dna.mutation_index[location] = new_species.inert_mutation
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
@@ -1378,7 +1387,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
to_chat(H, "<span class='danger'>You mutate!</span>")
H.randmutb()
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
H.emote("gasp")
H.domutcheck()

View File

@@ -23,6 +23,7 @@
exotic_bloodtype = "L"
disliked_food = GRAIN | DAIRY
liked_food = GROSS | MEAT
inert_mutation = FIREBREATH
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
H.grant_language(/datum/language/draconic)

View File

@@ -60,9 +60,9 @@
H.Knockdown(100)
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
if(prob(80))
H.randmutb()
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
else
H.randmutg()
H.easy_randmut(POSITIVE)
H.domutcheck()
else
H.adjustFireLoss(rand(5,15))

View File

@@ -424,7 +424,6 @@
/mob/living/carbon/handle_mutations_and_radiation()
if(dna && dna.temporary_mutations.len)
var/datum/mutation/human/HM
for(var/mut in dna.temporary_mutations)
if(dna.temporary_mutations[mut] < world.time)
if(mut == UI_CHANGED)
@@ -447,9 +446,9 @@
dna.previous.Remove("blood_type")
dna.temporary_mutations.Remove(mut)
continue
HM = GLOB.mutations_list[mut]
HM.force_lose(src)
dna.temporary_mutations.Remove(mut)
for(var/datum/mutation/human/HM in dna.mutations)
if(HM && HM.timed)
dna.remove_mutation(HM.type)
radiation -= min(radiation, RAD_LOSS_PER_TICK)
if(radiation > RAD_MOB_SAFE)

View File

@@ -38,7 +38,7 @@
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
to_chat(src, "<span class='danger'>You mutate!</span>")
randmutb()
easy_randmut(NEGATIVE+MINOR_NEGATIVE)
emote("gasp")
domutcheck()

View File

@@ -50,9 +50,8 @@
O.updateappearance(icon_update=0)
if(tr_flags & TR_KEEPSE)
O.dna.struc_enzymes = dna.struc_enzymes
var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=1)//we don't want to keep the race block inactive
O.dna.mutation_index = dna.mutation_index
O.dna.set_se(1, GET_INITIALIZED_MUTATION(RACEMUT))
if(suiciding)
O.suiciding = suiciding
@@ -210,9 +209,8 @@
O.name = O.real_name
if(tr_flags & TR_KEEPSE)
O.dna.struc_enzymes = dna.struc_enzymes
var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=0)//we don't want to keep the race block active
O.dna.mutation_index = dna.mutation_index
O.dna.set_se(0, GET_INITIALIZED_MUTATION(RACEMUT))
O.domutcheck()
if(suiciding)

View File

@@ -983,7 +983,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/mutadone/on_mob_life(mob/living/carbon/M)
M.jitteriness = 0
if(M.has_dna())
M.dna.remove_all_mutations()
M.dna.remove_all_mutations(mutadone = TRUE)
if(!QDELETED(M)) //We were a monkey, now a human
..()

View File

@@ -43,9 +43,9 @@
if((method==VAPOR && prob(min(33, reac_volume))) || method==INGEST || method==PATCH || method==INJECT)
M.randmuti()
if(prob(98))
M.randmutb()
M.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
else
M.randmutg()
M.easy_randmut(POSITIVE)
M.updateappearance()
M.domutcheck()
..()

View File

@@ -162,6 +162,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/genescanner
name = "Genetic Sequence Analyzer"
desc = "A handy hand-held analyzers for quickly determining mutations and collecting the full sequence."
id = "genescanner"
build_path = /obj/item/sequence_scanner
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/healthanalyzer_advanced
name = "Advanced Health Analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."

View File

@@ -20,6 +20,7 @@
var/largest_bomb_value = 0
var/organization = "Third-Party" //Organization name, used for display.
var/list/last_bitcoins = list() //Current per-second production, used for display only.
var/list/discovered_mutations = list() //Mutations discovered by genetics, this way they are shared and cant be destroyed by destroying a single console
var/list/tiers = list() //Assoc list, id = number, 1 is available, 2 is all reqs are 1, so on
/datum/techweb/New()

View File

@@ -71,7 +71,7 @@
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen","genescanner")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000

View File

@@ -1,6 +1,8 @@
/obj/effect/proc_holder/spell/targeted/touch
var/hand_path = /obj/item/melee/touch_attack
var/obj/item/melee/touch_attack/attached_hand = null
var/drawmessage = "You channel the power of the spell to your hand."
var/dropmessage = "You draw the power out of your hand."
invocation_type = "none" //you scream on connecting, not summoning
include_user = 1
range = -1
@@ -21,7 +23,7 @@
/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets,mob/user = usr)
if(!QDELETED(attached_hand))
remove_hand(TRUE)
to_chat(user, "<span class='notice'>You draw the power out of your hand.</span>")
to_chat(user, "<span class='notice'>[dropmessage]</span>")
return
for(var/mob/living/carbon/C in targets)
@@ -43,7 +45,7 @@
remove_hand(TRUE)
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
to_chat(user, "<span class='notice'>You channel the power of the spell to your hand.</span>")
to_chat(user, "<span class='notice'>[drawmessage]</span>")
return TRUE

View File

@@ -108,7 +108,7 @@
for(var/X in C.dna.mutations) //some mutations require having specific limbs to be kept.
var/datum/mutation/human/MT = X
if(MT.limb_req && MT.limb_req == body_zone)
MT.force_lose(C)
C.dna.force_lose(MT)
for(var/X in C.internal_organs) //internal organs inside the dismembered limb are dropped.
var/obj/item/organ/O = X

View File

@@ -16,3 +16,24 @@
float: left;
}
img.selected
{
border: 1px solid blue;
}
img.unselected
{
border: 2px solid black;
}
div>table {
float: left;
}
td
{
text-align: center;
}
a.clean
{
background: none;
border: none;
marging: none;
}

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@@ -17,7 +17,7 @@
to_chat(user, "Your head pounds for a moment, before your vision clears. The Wish Granter, sensing the darkness in your heart, has given you limitless power, and it's all yours!")
user.dna.add_mutation(HULK)
user.dna.add_mutation(XRAY)
user.dna.add_mutation(COLDRES)
user.dna.add_mutation(SPACEMUT)
user.dna.add_mutation(TK)
user.next_move_modifier *= 0.5 //half the delay between attacks!
to_chat(user, "Things around you feel slower!")

View File

@@ -119,6 +119,7 @@
#include "code\__HELPERS\AStar.dm"
#include "code\__HELPERS\cmp.dm"
#include "code\__HELPERS\dates.dm"
#include "code\__HELPERS\dna.dm"
#include "code\__HELPERS\donator_groupings.dm"
#include "code\__HELPERS\files.dm"
#include "code\__HELPERS\game.dm"
@@ -444,6 +445,7 @@
#include "code\datums\diseases\advance\symptoms\fever.dm"
#include "code\datums\diseases\advance\symptoms\fire.dm"
#include "code\datums\diseases\advance\symptoms\flesh_eating.dm"
#include "code\datums\diseases\advance\symptoms\genetics.dm"
#include "code\datums\diseases\advance\symptoms\hallucigen.dm"
#include "code\datums\diseases\advance\symptoms\headache.dm"
#include "code\datums\diseases\advance\symptoms\heal.dm"
@@ -492,10 +494,14 @@
#include "code\datums\mood_events\generic_positive_events.dm"
#include "code\datums\mood_events\mood_event.dm"
#include "code\datums\mood_events\needs_events.dm"
#include "code\datums\mutations\actions.dm"
#include "code\datums\mutations\antenna.dm"
#include "code\datums\mutations\body.dm"
#include "code\datums\mutations\chameleon.dm"
#include "code\datums\mutations\cold_resistance.dm"
#include "code\datums\mutations\combined.dm"
#include "code\datums\mutations\hulk.dm"
#include "code\datums\mutations\radioactive.dm"
#include "code\datums\mutations\sight.dm"
#include "code\datums\mutations\speech.dm"
#include "code\datums\mutations\telekinesis.dm"
@@ -832,6 +838,7 @@
#include "code\game\objects\items\cardboard_cutouts.dm"
#include "code\game\objects\items\cards_ids.dm"
#include "code\game\objects\items\charter.dm"
#include "code\game\objects\items\chromosome.dm"
#include "code\game\objects\items\chrono_eraser.dm"
#include "code\game\objects\items\cigs_lighters.dm"
#include "code\game\objects\items\clown_items.dm"