ports hyper's genetics

This commit is contained in:
Seris02
2019-12-28 21:33:15 +08:00
parent d562a5ba27
commit 862acf2f06
63 changed files with 1931 additions and 483 deletions
+240 -56
View File
@@ -2,7 +2,6 @@
/////////////////////////// DNA DATUM
/datum/dna
var/unique_enzymes
var/struc_enzymes
var/uni_identity
var/blood_type
var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man)
@@ -11,10 +10,13 @@
var/nameless = FALSE
var/custom_species //siiiiigh I guess this is important
var/list/mutations = list() //All mutations are from now on here
var/list/temporary_mutations = list() //Timers for temporary mutations
var/list/temporary_mutations = list() //Temporary changes to the UE
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
var/mob/living/holder
var/delete_species = TRUE //Set to FALSE when a body is scanned by a cloner to fix #38875
var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block
var/stability = 100
var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers.
/datum/dna/New(mob/living/new_holder)
if(istype(new_holder))
@@ -42,8 +44,8 @@
destination.dna.unique_enzymes = unique_enzymes
destination.dna.uni_identity = uni_identity
destination.dna.blood_type = blood_type
destination.dna.features = features.Copy()
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.nameless = nameless
destination.dna.custom_species = custom_species
@@ -53,11 +55,11 @@
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
destination.dna.mutation_index = mutation_index
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
new_dna.struc_enzymes = struc_enzymes
new_dna.mutation_index = mutation_index
new_dna.uni_identity = uni_identity
new_dna.blood_type = blood_type
new_dna.features = features.Copy()
@@ -67,26 +69,32 @@
new_dna.custom_species = custom_species
new_dna.mutations = mutations.Copy()
/datum/dna/proc/add_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_acquiring(holder)
//See mutation.dm for what 'class' does. 'time' is time till it removes itself in decimals. 0 for no timer
/datum/dna/proc/add_mutation(mutation, class = MUT_OTHER, time)
var/mutation_type = mutation
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = mutation
mutation_type = HM.type
if(get_mutation(mutation_type))
return
return force_give(new mutation_type (class, time, copymut = mutation))
/datum/dna/proc/remove_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_losing(holder)
/datum/dna/proc/remove_mutation(mutation_type)
return force_lose(get_mutation(mutation_type))
/datum/dna/proc/check_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
return mutations.Find(HM)
/datum/dna/proc/check_mutation(mutation_type)
return get_mutation(mutation_type)
/datum/dna/proc/remove_all_mutations()
remove_mutation_group(mutations)
/datum/dna/proc/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
remove_mutation_group(mutations, classes, mutadone)
scrambled = FALSE
/datum/dna/proc/remove_mutation_group(list/group)
/datum/dna/proc/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
if(!group)
return
for(var/datum/mutation/human/HM in group)
HM.force_lose(holder)
if((HM.class in classes) && !(HM.mutadone_proof && mutadone))
force_lose(HM)
/datum/dna/proc/generate_uni_identity()
. = ""
@@ -128,19 +136,49 @@
. += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters)
return .
/datum/dna/proc/generate_struc_enzymes()
var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS)
var/result = ""
for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
if(A.name == RACEMUT && ismonkey(holder))
sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE)
mutations |= A
else
sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6"))
/datum/dna/proc/generate_dna_blocks()
var/bonus
if(species && species.inert_mutation)
bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus
if(!LAZYLEN(mutations_temp))
return
mutation_index.Cut()
shuffle_inplace(mutations_temp)
if(ismonkey(holder))
mutations |= new RACEMUT(MUT_NORMAL)
mutation_index[RACEMUT] = GET_SEQUENCE(RACEMUT)
else
mutation_index[RACEMUT] = create_sequence(RACEMUT, FALSE)
for(var/i in 2 to DNA_MUTATION_BLOCKS)
var/datum/mutation/human/M = mutations_temp[i]
mutation_index[M.type] = create_sequence(M.type, FALSE,M.difficulty)
shuffle_inplace(mutation_index)
for(var/B in sorting)
result += B
return result
//Used to generate original gene sequences for every mutation
/proc/generate_gene_sequence(length=4)
var/static/list/active_sequences = list("AT","TA","GC","CG")
var/sequence
for(var/i in 1 to length*DNA_SEQUENCE_LENGTH)
sequence += pick(active_sequences)
return sequence
//Used to create a chipped gene sequence
/proc/create_sequence(mutation, active, difficulty)
if(!difficulty)
var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) //leaves the possibility to change difficulty mid-round
if(!A)
return
difficulty = A.difficulty
difficulty += rand(-2,4)
var/sequence = GET_SEQUENCE(mutation)
if(active)
return sequence
while(difficulty)
var/randnum = rand(1, length(sequence))
sequence = copytext(sequence, 1, randnum) + "X" + copytext(sequence, randnum+1, length(sequence)+1)
difficulty--
return sequence
/datum/dna/proc/generate_unique_enzymes()
. = ""
@@ -185,12 +223,57 @@
if(DNA_TAUR_BLOCK)
construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
//Please use add_mutation or activate_mutation instead
/datum/dna/proc/force_give(datum/mutation/human/HM)
if(holder && HM)
if(HM.class == MUT_NORMAL)
set_se(1, HM)
. = HM.on_acquiring(holder)
if(.)
qdel(HM)
update_instability()
//Use remove_mutation instead
/datum/dna/proc/force_lose(datum/mutation/human/HM)
if(holder && (HM in mutations))
set_se(0, HM)
. = HM.on_losing(holder)
update_instability(FALSE)
return
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(uni_identity == D.uni_identity && mutation_index == D.mutation_index && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
/datum/dna/proc/update_instability(alert=TRUE)
stability = 100
for(var/datum/mutation/human/M in mutations)
if(M.class == MUT_EXTRA)
stability -= M.instability * GET_MUTATION_STABILIZER(M)
if(holder)
var/message
if(alert)
switch(stability)
if(70 to 90)
message = "<span class='warning'>You shiver.</span>"
if(60 to 69)
message = "<span class='warning'>You feel cold.</span>"
if(40 to 59)
message = "<span class='warning'>You feel sick.</span>"
if(20 to 39)
message = "<span class='warning'>It feels like your skin is moving.</span>"
if(1 to 19)
message = "<span class='warning'>You can feel your cells burning.</span>"
if(-INFINITY to 0)
message = "<span class='boldwarning'>You can feel your DNA exploding, we need to do something fast!</span>"
if(stability <= 0)
holder.apply_status_effect(STATUS_EFFECT_DNA_MELT)
if(message)
to_chat(holder, message)
//used to update dna UI, UE, and dna.real_name.
/datum/dna/proc/update_dna_identity()
uni_identity = generate_uni_identity()
@@ -201,7 +284,7 @@
blood_type = newblood_type
unique_enzymes = generate_unique_enzymes()
uni_identity = generate_uni_identity()
struc_enzymes = generate_struc_enzymes()
generate_dna_blocks()
features = random_features()
@@ -254,6 +337,7 @@
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
@@ -264,7 +348,7 @@
return dna
/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures)
/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures)
if(newfeatures)
dna.features = newfeatures
@@ -286,8 +370,8 @@
dna.uni_identity = ui
updateappearance(icon_update=0)
if(se)
dna.struc_enzymes = se
if(LAZYLEN(mutation_index))
dna.mutation_index = mutation_index.Copy()
domutcheck()
if(mrace || newfeatures || ui)
@@ -330,19 +414,63 @@
/mob/proc/domutcheck()
return
/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance
/mob/living/carbon/domutcheck()
if(!has_dna())
return
for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations)
if(ismob(A.check_block(src, force_powers)))
for(var/mutation in dna.mutation_index)
if(ismob(dna.check_block(mutation)))
return //we got monkeyized/humanized, this mob will be deleted, no need to continue.
update_mutations_overlay()
/datum/dna/proc/check_block(mutation)
var/datum/mutation/human/HM = get_mutation(mutation)
if(check_block_string(mutation))
if(!HM)
. = add_mutation(mutation, MUT_NORMAL)
return
return force_lose(HM)
//Return the active mutation of a type if there is one
/datum/dna/proc/get_mutation(A)
for(var/datum/mutation/human/HM in mutations)
if(HM.type == A)
return HM
/datum/dna/proc/check_block_string(mutation)
if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index))
return 0
return is_gene_active(mutation)
/datum/dna/proc/is_gene_active(mutation)
return (mutation_index[mutation] == GET_SEQUENCE(mutation))
/datum/dna/proc/set_se(on=TRUE, datum/mutation/human/HM)
if(!HM || !(HM.type in mutation_index) || (LAZYLEN(mutation_index) < DNA_MUTATION_BLOCKS))
return
. = TRUE
if(on)
mutation_index[HM.type] = GET_SEQUENCE(HM.type)
else if(GET_SEQUENCE(HM.type) == mutation_index[HM.type])
mutation_index[HM.type] = create_sequence(HM.type, FALSE, HM.difficulty)
/datum/dna/proc/activate_mutation(mutation) //note that this returns a boolean and not a new mob
if(!mutation)
return FALSE
var/mutation_type = mutation
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/M = mutation
mutation_type = M.type
if(!mutation_in_sequence(mutation_type)) //cant activate what we dont have, use add_mutation
return FALSE
add_mutation(mutation, MUT_NORMAL)
return TRUE
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
/proc/getleftblocks(input,blocknumber,blocksize)
if(blocknumber > 1)
return copytext(input,1,((blocksize*blocknumber)-(blocksize-1)))
@@ -359,29 +487,47 @@
return 0
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
/datum/dna/proc/mutation_in_sequence(mutation)
if(!mutation)
return
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = mutation
if(HM.type in mutation_index)
return TRUE
else if(mutation in mutation_index)
return TRUE
/mob/living/carbon/proc/randmut(list/candidates, difficulty = 2)
if(!has_dna())
return
var/datum/mutation/human/num = pick(candidates)
. = num.force_give(src)
var/mutation = pick(candidates)
. = dna.add_mutation(mutation)
/mob/living/carbon/proc/randmutb()
/mob/living/carbon/proc/easy_randmut(quality = POSITIVE + NEGATIVE + MINOR_NEGATIVE, scrambled = TRUE, sequence = TRUE, exclude_monkey = TRUE)
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT])
. = HM.force_give(src)
var/list/mutations = list()
if(quality & POSITIVE)
mutations += GLOB.good_mutations
if(quality & NEGATIVE)
mutations += GLOB.bad_mutations
if(quality & MINOR_NEGATIVE)
mutations += GLOB.not_good_mutations
var/list/possible = list()
for(var/datum/mutation/human/A in mutations)
if((!sequence || dna.mutation_in_sequence(A.type)) && !dna.get_mutation(A.type))
possible += A.type
if(exclude_monkey)
possible.Remove(RACEMUT)
if(LAZYLEN(possible))
var/mutation = pick(possible)
. = dna.activate_mutation(mutation)
if(scrambled)
var/datum/mutation/human/HM = dna.get_mutation(mutation)
if(HM)
HM.scrambled = TRUE
return TRUE
/mob/living/carbon/proc/randmutg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick(GLOB.good_mutations)
. = HM.force_give(src)
/mob/living/carbon/proc/randmutvg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM])
. = HM.force_give(src)
/mob/living/carbon/proc/randmuti()
if(!has_dna())
@@ -404,9 +550,9 @@
if(!M.has_dna())
return 0
if(se)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
for(var/i=1, i<=DNA_MUTATION_BLOCKS, i++)
if(prob(probability))
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.dna.generate_dna_blocks()
M.domutcheck()
if(ui)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
@@ -433,3 +579,41 @@
return value
/////////////////////////// DNA HELPER-PROCS
/mob/living/carbon/human/proc/something_horrible()
if(!has_dna()) //shouldn't ever happen anyway so it's just in really weird cases
return
if(dna.stability > 0)
return
var/instability = -dna.stability
dna.remove_all_mutations()
dna.stability = 100
if(prob(max(70-instability,0)))
switch(rand(0,3)) //not complete and utter death
if(0)
monkeyize()
if(1)
gain_trauma(/datum/brain_trauma/severe/paralysis)
if(2)
corgize()
if(3)
to_chat(src, "<span class='notice'>Oh, we actually feel quite alright!</span>")
else
switch(rand(0,3))
if(0)
gib()
if(1)
dust()
if(2)
death()
petrify(INFINITY)
if(3)
if(prob(90))
var/obj/item/bodypart/BP = get_bodypart(pick(BODY_ZONE_CHEST,BODY_ZONE_HEAD))
if(BP)
BP.dismember()
else
gib()
else
set_species(/datum/species/dullahan)