ports hyper's genetics
This commit is contained in:
@@ -0,0 +1,169 @@
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/datum/mutation/human/telepathy
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name = "Telepathy"
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desc = "A rare mutation that allows the user to telepathically communicate to others."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>You can hear your own voice echoing in your mind!</span>"
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text_lose_indication = "<span class='notice'>You don't hear your mind echo anymore.</span>"
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difficulty = 12
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power = /obj/effect/proc_holder/spell/targeted/telepathy/genetic
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instability = 10
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energy_coeff = 1
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/datum/mutation/human/telepathy/on_acquiring(mob/living/carbon/human/owner)
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. = ..()
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/datum/mutation/human/telepathy/on_losing(mob/living/carbon/human/owner)
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. = ..()
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/obj/effect/proc_holder/spell/targeted/telepathy/genetic
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magic_check = FALSE
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/datum/mutation/human/firebreath
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name = "Fire Breath"
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desc = "An ancient mutation that gives lizards breath of fire."
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quality = POSITIVE
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difficulty = 12
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locked = TRUE
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text_gain_indication = "<span class='notice'>Your throat is burning!</span>"
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text_lose_indication = "<span class='notice'>Your throat is cooling down.</span>"
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power = /obj/effect/proc_holder/spell/aimed/firebreath
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instability = 30
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energy_coeff = 1
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power_coeff = 1
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/datum/mutation/human/firebreath/modify()
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if(power)
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var/obj/effect/proc_holder/spell/aimed/firebreath/S = power
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S.strength = GET_MUTATION_POWER(src)
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/obj/effect/proc_holder/spell/aimed/firebreath
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name = "Fire Breath"
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desc = "You can breathe fire at a target."
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school = "evocation"
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charge_max = 1200
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clothes_req = FALSE
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range = 20
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projectile_type = /obj/item/projectile/magic/aoe/fireball/firebreath
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base_icon_state = "fireball"
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action_icon_state = "fireball0"
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sound = 'sound/magic/demon_dies.ogg' //horrifying lizard noises
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active_msg = "You built up heat in your mouth."
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deactive_msg = "You swallow the flame."
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var/strength = 1
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/obj/effect/proc_holder/spell/aimed/firebreath/before_cast(list/targets)
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. = ..()
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if(iscarbon(usr))
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var/mob/living/carbon/C = usr
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if(C.is_mouth_covered())
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C.adjust_fire_stacks(2)
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C.IgniteMob()
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to_chat(C,"<span class='warning'>Something in front of your mouth caught fire!</span>")
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return FALSE
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/obj/effect/proc_holder/spell/aimed/firebreath/ready_projectile(obj/item/projectile/P, atom/target, mob/user, iteration)
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if(!istype(P, /obj/item/projectile/magic/aoe/fireball))
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return
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var/obj/item/projectile/magic/aoe/fireball/F = P
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switch(strength)
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if(1 to 3)
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F.exp_light = strength-1
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if(4 to INFINITY)
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F.exp_heavy = strength-3
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F.exp_fire += strength
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/obj/item/projectile/magic/aoe/fireball/firebreath
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name = "fire breath"
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exp_heavy = 0
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exp_light = 0
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exp_flash = 0
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exp_fire= 4
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/datum/mutation/human/void
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name = "Void Magnet"
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desc = "A rare genome that attracts odd forces not usually observed."
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quality = MINOR_NEGATIVE //upsides and downsides
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text_gain_indication = "<span class='notice'>You feel a heavy, dull force just beyond the walls watching you.</span>"
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instability = 30
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power = /obj/effect/proc_holder/spell/self/void
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energy_coeff = 1
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synchronizer_coeff = 1
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/datum/mutation/human/void/on_life(mob/living/carbon/human/owner)
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if(!isturf(owner.loc))
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return
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if(prob((0.5+((100-dna.stability)/20))) * GET_MUTATION_SYNCHRONIZER(src)) //very rare, but enough to annoy you hopefully. +0.5 probability for every 10 points lost in stability
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new /obj/effect/immortality_talisman/void(get_turf(owner), owner)
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/obj/effect/proc_holder/spell/self/void
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name = "Convoke Void" //magic the gathering joke here
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desc = "A rare genome that attracts odd forces not usually observed. May sometimes pull you in randomly."
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school = "evocation"
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clothes_req = FALSE
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charge_max = 600
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invocation = "DOOOOOOOOOOOOOOOOOOOOM!!!"
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invocation_type = "shout"
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action_icon_state = "void_magnet"
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var/in_use = FALSE //so it doesnt cast while you are already deep innit
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/obj/effect/proc_holder/spell/self/void/can_cast(mob/user = usr)
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. = ..()
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if(!isturf(user.loc))
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return FALSE
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/obj/effect/proc_holder/spell/self/void/cast(mob/user = usr)
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. = ..()
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new /obj/effect/immortality_talisman/void(get_turf(user), user)
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/datum/mutation/human/shock
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name = "Shock Touch"
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desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
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quality = POSITIVE
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locked = TRUE
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difficulty = 16
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text_gain_indication = "<span class='notice'>You feel power flow through your hands.</span>"
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text_lose_indication = "<span class='notice'>The energy in your hands subsides.</span>"
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power = /obj/effect/proc_holder/spell/targeted/touch/shock
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instability = 30
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/obj/effect/proc_holder/spell/targeted/touch/shock
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name = "Shock Touch"
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desc = "Channel electricity to your hand to shock people with."
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drawmessage = "You channel electricity into your hand."
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dropmessage = "You let the electricity from your hand dissipate."
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hand_path = /obj/item/melee/touch_attack/shock
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charge_max = 400
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clothes_req = FALSE
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action_icon_state = "zap"
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/obj/item/melee/touch_attack/shock
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name = "\improper shock touch"
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desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
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catchphrase = null
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on_use_sound = 'sound/weapons/zapbang.ogg'
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icon_state = "zapper"
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item_state = "zapper"
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/obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity)
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if(!proximity || !isliving(target))
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return
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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if(C.electrocute_act(15, user, 1, stun = 0))//doesnt stun. never let this stun
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C.dropItemToGround(C.get_active_held_item())
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C.dropItemToGround(C.get_inactive_held_item())
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C.confused += 10
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C.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
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return ..()
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else
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user.visible_message("<span class='warning'>[user] fails to electrocute [target]!</span>")
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return ..()
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else if(isliving(target))
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var/mob/living/L = target
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L.electrocute_act(15, user, 1, stun = 0)
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L.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
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return ..()
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else
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to_chat(user,"<span class='warning'>The electricity doesn't seem to affect [target]...</span>")
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return ..()
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@@ -0,0 +1,107 @@
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/datum/mutation/human/antenna
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name = "Antenna"
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desc = "The affected person sprouts an antenna. This is known to allow them to access common radio channels passively."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>You feel an antenna sprout from your forehead.</span>"
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text_lose_indication = "<span class='notice'>Your antenna shrinks back down.</span>"
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instability = 5
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difficulty = 8
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var/obj/item/implant/radio/antenna/linked_radio
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/obj/item/implant/radio/antenna
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name = "internal antenna organ"
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desc = "The internal organ part of the antenna. Science has not yet given it a good name."
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icon = 'icons/obj/radio.dmi'//maybe make a unique sprite later. not important
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icon_state = "walkietalkie"
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/obj/item/implant/radio/antenna/Initialize(mapload)
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..()
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radio.name = "internal antenna"
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/datum/mutation/human/antenna/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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linked_radio = new(owner)
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linked_radio.implant(owner, null, TRUE, TRUE)
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/datum/mutation/human/antenna/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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if(linked_radio)
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linked_radio.Destroy()
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/datum/mutation/human/antenna/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
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..()
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if(!(type in visual_indicators))
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visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1
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/datum/mutation/human/antenna/get_visual_indicator(mob/living/carbon/human/owner)
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return visual_indicators[type][1]
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/datum/mutation/human/mindreader
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name = "Mind Reader"
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desc = "The affected person can look into the recent memories of others."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>You hear distant voices at the corners of your mind.</span>"
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text_lose_indication = "<span class='notice'>The distant voices fade.</span>"
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power = /obj/effect/proc_holder/spell/targeted/mindread
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instability = 40
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difficulty = 8
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locked = TRUE
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/obj/effect/proc_holder/spell/targeted/mindread
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name = "Mindread"
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desc = "Read the target's mind."
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charge_max = 300
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range = 7
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clothes_req = FALSE
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action_icon_state = "mindread"
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/obj/effect/proc_holder/spell/targeted/mindread/cast(list/targets, mob/living/carbon/human/user = usr)
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for(var/mob/living/M in targets)
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if(usr.anti_magic_check(FALSE, FALSE, TRUE, 0) || M.anti_magic_check(FALSE, FALSE, TRUE, 0))
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to_chat(usr, "<span class='warning'>As you reach out with your mind, you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
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return
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if(M.stat == DEAD)
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to_chat(user, "<span class='boldnotice'>[M] is dead!</span>")
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return
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if(M.mind)
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to_chat(user, "<span class='boldnotice'>You plunge into [M]'s mind...</span>")
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if(prob(20))
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to_chat(M, "<span class='danger'>You feel something foreign enter your mind.</span>")//chance to alert the read-ee
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var/list/recent_speech = list()
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var/list/say_log = list()
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var/log_source = M.logging
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for(var/log_type in log_source)//this whole loop puts the read-ee's say logs into say_log in an easy to access way
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var/nlog_type = text2num(log_type)
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if(nlog_type & LOG_SAY)
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var/list/reversed = log_source[log_type]
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if(islist(reversed))
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say_log = reverseRange(reversed.Copy())
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break
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if(LAZYLEN(say_log))
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for(var/spoken_memory in say_log)
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if(recent_speech.len >= 3)//up to 3 random lines of speech, favoring more recent speech
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break
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if(prob(50))
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recent_speech[spoken_memory] = say_log[spoken_memory]
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if(recent_speech.len)
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to_chat(user, "<span class='boldnotice'>You catch some drifting memories of their past conversations...</span>")
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for(var/spoken_memory in recent_speech)
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to_chat(user, "<span class='notice'>[recent_speech[spoken_memory]]</span>")
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if(iscarbon(M))
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var/mob/living/carbon/human/H = M
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to_chat(user, "<span class='boldnotice'>You find that their intent is to [H.a_intent]...</span>")
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var/datum/dna/the_dna = H.has_dna()
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if(the_dna)
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to_chat(user, "<span class='boldnotice'>You uncover that [H.p_their()] true identity is [the_dna.real_name].</span>")
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else
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to_chat(user, "<span class='warning'>You can't find a mind to read inside of [M]!</span>")
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/datum/mutation/human/mindreader/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
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..()
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if(!(type in visual_indicators))
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visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))
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/datum/mutation/human/mindreader/get_visual_indicator(mob/living/carbon/human/owner)
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return visual_indicators[type][1]
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+125
-10
@@ -3,16 +3,19 @@
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//Epilepsy gives a very small chance to have a seizure every life tick, knocking you unconscious.
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/datum/mutation/human/epilepsy
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name = "Epilepsy"
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desc = "A genetic defect that sporadically causes seizures."
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quality = NEGATIVE
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text_gain_indication = "<span class='danger'>You get a headache.</span>"
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synchronizer_coeff = 1
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power_coeff = 1
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/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
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if(prob(1) && owner.stat == CONSCIOUS)
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if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
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owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
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owner.Unconscious(200)
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owner.Jitter(1000)
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owner.Unconscious(200 * GET_MUTATION_POWER(src))
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owner.Jitter(1000 * GET_MUTATION_POWER(src))
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
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addtimer(CALLBACK(src, .proc/jitter_less, owner), 90)
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addtimer(CALLBACK(src, .proc/jitter_less), 90)
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/datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner)
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if(owner)
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@@ -22,19 +25,23 @@
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//Unstable DNA induces random mutations!
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/datum/mutation/human/bad_dna
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name = "Unstable DNA"
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desc = "Strange mutation that causes the holder to randomly mutate."
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quality = NEGATIVE
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text_gain_indication = "<span class='danger'>You feel strange.</span>"
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locked = TRUE
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/datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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to_chat(owner, text_gain_indication)
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var/mob/new_mob
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if(prob(95))
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if(prob(50))
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new_mob = owner.randmutb()
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new_mob = owner.easy_randmut(NEGATIVE + MINOR_NEGATIVE)
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else
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new_mob = owner.randmuti()
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else
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new_mob = owner.randmutg()
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new_mob = owner.easy_randmut(POSITIVE)
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if(new_mob && ismob(new_mob))
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owner = new_mob
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. = owner
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@@ -44,21 +51,31 @@
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//Cough gives you a chronic cough that causes you to drop items.
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/datum/mutation/human/cough
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name = "Cough"
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desc = "A chronic cough."
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quality = MINOR_NEGATIVE
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text_gain_indication = "<span class='danger'>You start coughing.</span>"
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synchronizer_coeff = 1
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power_coeff = 1
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/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
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if(prob(5) && owner.stat == CONSCIOUS)
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if(prob(5 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
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owner.drop_all_held_items()
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owner.emote("cough")
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if(GET_MUTATION_POWER(src) > 1)
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var/cough_range = GET_MUTATION_POWER(src) * 4
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var/turf/target = get_ranged_target_turf(owner, turn(owner.dir, 180), cough_range)
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owner.throw_at(target, cough_range, GET_MUTATION_POWER(src))
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//Dwarfism shrinks your body and lets you pass tables.
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/datum/mutation/human/dwarfism
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name = "Dwarfism"
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desc = "A mutation believed to be the cause of dwarfism."
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quality = POSITIVE
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get_chance = 15
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lowest_value = 256 * 12
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difficulty = 16
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instability = 5
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locked = TRUE // Default intert species for now, so locked from regular pool.
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/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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@@ -78,6 +95,7 @@
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//Clumsiness has a very large amount of small drawbacks depending on item.
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/datum/mutation/human/clumsy
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name = "Clumsiness"
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desc = "A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk"
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quality = MINOR_NEGATIVE
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text_gain_indication = "<span class='danger'>You feel lightheaded.</span>"
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@@ -95,11 +113,13 @@
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//Tourettes causes you to randomly stand in place and shout.
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/datum/mutation/human/tourettes
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name = "Tourette's Syndrome"
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desc = "A chronic twitch that forces the user to use colorful language."
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quality = NEGATIVE
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||||
text_gain_indication = "<span class='danger'>You twitch.</span>"
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synchronizer_coeff = 1
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||||
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/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
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if(prob(10) && owner.stat == CONSCIOUS && !owner.IsStun())
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if(prob(10 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS && !owner.IsStun())
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owner.Stun(200)
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switch(rand(1, 3))
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if(1)
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||||
@@ -117,6 +137,7 @@
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//Deafness makes you deaf.
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/datum/mutation/human/deaf
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name = "Deafness"
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||||
desc = "The holder of this genome is completely deaf."
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||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You can't seem to hear anything.</span>"
|
||||
|
||||
@@ -134,8 +155,10 @@
|
||||
//Monified turns you into a monkey.
|
||||
/datum/mutation/human/race
|
||||
name = "Monkified"
|
||||
desc = "A strange genome, believing to be what differentiates monkeys from humans."
|
||||
quality = NEGATIVE
|
||||
time_coeff = 2
|
||||
locked = TRUE //Species specific, keep out of actual gene pool
|
||||
|
||||
/datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
@@ -145,3 +168,95 @@
|
||||
/datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner)
|
||||
if(owner && istype(owner) && owner.stat != DEAD && (owner.dna.mutations.Remove(src)))
|
||||
. = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
|
||||
|
||||
|
||||
/datum/mutation/human/glow
|
||||
name = "Glowy"
|
||||
desc = "You permanently emit a light with a random color and intensity."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>Your skin begins to glow softly.</span>"
|
||||
instability = 5
|
||||
var/obj/effect/dummy/luminescent_glow/glowth //shamelessly copied from luminescents
|
||||
var/glow = 1.5
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/glow/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
glowth = new(owner)
|
||||
glowth.set_light(glow, glow, dna.features["mcolor"])
|
||||
|
||||
/datum/mutation/human/glow/modify(mob/living/carbon/human/owner)
|
||||
if(glowth)
|
||||
glowth.set_light(glow + GET_MUTATION_POWER(src) , glow + GET_MUTATION_POWER(src), dna.features["mcolor"])
|
||||
|
||||
/datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
qdel(glowth)
|
||||
|
||||
/datum/mutation/human/strong
|
||||
name = "Strength"
|
||||
desc = "The user's muscles slightly expand."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>You feel strong.</span>"
|
||||
difficulty = 16
|
||||
|
||||
/datum/mutation/human/fire
|
||||
name = "Fiery Sweat"
|
||||
desc = "The user's skin will randomly combust, but is generally alot more resilient to burning."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='warning'>You feel hot.</span>"
|
||||
text_lose_indication = "<span class'notice'>You feel a lot cooler.</span>"
|
||||
difficulty = 14
|
||||
synchronizer_coeff = 1
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/fire/on_life(mob/living/carbon/human/owner)
|
||||
if(prob((1+(100-dna.stability)/10)) * GET_MUTATION_SYNCHRONIZER(src))
|
||||
owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src))
|
||||
owner.IgniteMob()
|
||||
|
||||
/datum/mutation/human/fire/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.physiology.burn_mod *= 0.5
|
||||
|
||||
/datum/mutation/human/fire/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.physiology.burn_mod *= 2
|
||||
|
||||
/datum/mutation/human/insulated
|
||||
name = "Insulated"
|
||||
desc = "The affected person does not conduct electricity."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>Your fingertips go numb.</span>"
|
||||
text_lose_indication = "<span class='notice'>Your fingertips regain feeling.</span>"
|
||||
difficulty = 16
|
||||
instability = 25
|
||||
|
||||
/datum/mutation/human/insulated/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
|
||||
|
||||
/datum/mutation/human/insulated/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
|
||||
|
||||
/datum/mutation/human/paranoia
|
||||
name = "Paranoia"
|
||||
desc = "Subject is easily terrified, and may suffer from hallucinations."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel screams echo through your mind...</span>"
|
||||
text_lose_indication = "<span class'notice'>The screaming in your mind fades.</span>"
|
||||
|
||||
/datum/mutation/human/paranoia/on_life(mob/living/carbon/human/owner)
|
||||
if(prob(5) && owner.stat == CONSCIOUS)
|
||||
owner.emote("scream")
|
||||
owner.jitteriness = min(max(0, owner.jitteriness + 5), 30)
|
||||
if(prob(25))
|
||||
to_chat(owner,"<span class='warning'>You feel someone creeping in on you...</span>")
|
||||
owner.hallucination += 20
|
||||
@@ -1,12 +1,13 @@
|
||||
//Chameleon causes the owner to slowly become transparent when not moving.
|
||||
/datum/mutation/human/chameleon
|
||||
name = "Chameleon"
|
||||
desc = "A genome that causes the holder's skin to become transparent over time."
|
||||
quality = POSITIVE
|
||||
get_chance = 20
|
||||
lowest_value = 256 * 12
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>You feel one with your surroundings.</span>"
|
||||
text_lose_indication = "<span class='notice'>You feel oddly exposed.</span>"
|
||||
time_coeff = 5
|
||||
instability = 25
|
||||
|
||||
/datum/mutation/human/chameleon/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
|
||||
@@ -1,32 +1,29 @@
|
||||
//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold.
|
||||
/datum/mutation/human/cold_resistance
|
||||
name = "Cold Resistance"
|
||||
/datum/mutation/human/space_adaptation
|
||||
name = "Space Adaptation"
|
||||
desc = "A strange mutation that renders the host immune to the vacuum if space. Will still need an oxygen supply."
|
||||
quality = POSITIVE
|
||||
get_chance = 25
|
||||
lowest_value = 256 * 12
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>Your body feels warm!</span>"
|
||||
time_coeff = 5
|
||||
instability = 30
|
||||
|
||||
/datum/mutation/human/cold_resistance/New()
|
||||
/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER)
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[1]
|
||||
/datum/mutation/human/space_adaptation/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[type][1]
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
|
||||
if(owner.getFireLoss())
|
||||
if(prob(1))
|
||||
owner.heal_bodypart_damage(0,1) //Is this really needed?
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/datum/generecipe
|
||||
var/required = "" //it hurts so bad but initial is not compatible with lists
|
||||
var/result = null
|
||||
|
||||
/proc/get_mixed_mutation(mutation1, mutation2)
|
||||
if(!mutation1 || !mutation2)
|
||||
return FALSE
|
||||
if(mutation1 == mutation2) //this could otherwise be bad
|
||||
return FALSE
|
||||
for(var/A in GLOB.mutation_recipes)
|
||||
if(findtext(A, "[mutation1]") && findtext(A, "[mutation2]"))
|
||||
return GLOB.mutation_recipes[A]
|
||||
|
||||
/datum/generecipe/x_ray
|
||||
required = "/datum/mutation/human/thermal; /datum/mutation/human/radioactive"
|
||||
result = /datum/mutation/human/thermal/x_ray
|
||||
|
||||
/datum/generecipe/shock
|
||||
required = "/datum/mutation/human/insulated; /datum/mutation/human/radioactive"
|
||||
result = SHOCKTOUCH
|
||||
|
||||
/datum/generecipe/mindread
|
||||
required = "/datum/mutation/human/antenna; /datum/mutation/human/paranoia"
|
||||
result = MINDREAD
|
||||
@@ -1,28 +1,30 @@
|
||||
//Hulk turns your skin green, and allows you to punch through walls.
|
||||
/datum/mutation/human/hulk
|
||||
name = "Hulk"
|
||||
desc = "A poorly understood genome that causes the holder's muscles to expand, inhibit speech and gives the person a bad skin condition."
|
||||
quality = POSITIVE
|
||||
get_chance = 15
|
||||
lowest_value = 256 * 12
|
||||
locked = TRUE
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
|
||||
species_allowed = list("fly") //no skeleton/lizard hulk
|
||||
species_allowed = list("human") //no skeleton/lizard hulk
|
||||
health_req = 25
|
||||
instability = 40
|
||||
locked = TRUE
|
||||
|
||||
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
|
||||
/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity)
|
||||
if(proximity) //no telekinetic hulk attack
|
||||
return target.attack_hulk(owner)
|
||||
|
||||
/datum/mutation/human/hulk/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/hulk/on_life()
|
||||
if(owner.health < 0)
|
||||
on_losing(owner)
|
||||
to_chat(owner, "<span class='danger'>You suddenly feel very weak.</span>")
|
||||
@@ -32,7 +34,6 @@
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/mutation/human/radioactive
|
||||
name = "Radioactivity"
|
||||
desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='warning'>You can feel it in your bones!</span>"
|
||||
time_coeff = 5
|
||||
instability = 5
|
||||
difficulty = 8
|
||||
|
||||
/datum/mutation/human/radioactive/on_life(mob/living/carbon/human/owner)
|
||||
radiation_pulse(owner, 20)
|
||||
|
||||
/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/mutation/human/radioactive/get_visual_indicator()
|
||||
return visual_indicators[type][1]
|
||||
@@ -1,6 +1,7 @@
|
||||
//Nearsightedness restricts your vision by several tiles.
|
||||
/datum/mutation/human/nearsight
|
||||
name = "Near Sightness"
|
||||
desc = "The holder of this mutation has poor eyesight."
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You can't see very well.</span>"
|
||||
|
||||
@@ -18,6 +19,7 @@
|
||||
//Blind makes you blind. Who knew?
|
||||
/datum/mutation/human/blind
|
||||
name = "Blindness"
|
||||
desc = "Renders the subject completely blind."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You can't seem to see anything.</span>"
|
||||
|
||||
@@ -32,43 +34,58 @@
|
||||
owner.cure_blind(GENETIC_MUTATION)
|
||||
|
||||
|
||||
//X-ray Vision lets you see through walls.
|
||||
/datum/mutation/human/x_ray
|
||||
name = "X Ray Vision"
|
||||
///Thermal Vision lets you see mobs through walls
|
||||
/datum/mutation/human/thermal
|
||||
name = "Thermal Vision"
|
||||
desc = "The user of this genome can visually percieve the unique human thermal signature."
|
||||
quality = POSITIVE
|
||||
get_chance = 25
|
||||
lowest_value = 256 * 12
|
||||
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
|
||||
difficulty = 18
|
||||
text_gain_indication = "<span class='notice'>You can see the heat rising off of your skin...</span>"
|
||||
time_coeff = 2
|
||||
instability = 25
|
||||
var/visionflag = TRAIT_THERMAL_VISION
|
||||
|
||||
/datum/mutation/human/x_ray/on_acquiring(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/thermal/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
|
||||
ADD_TRAIT(owner, visionflag, GENETIC_MUTATION)
|
||||
owner.update_sight()
|
||||
|
||||
/datum/mutation/human/x_ray/on_losing(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/thermal/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
REMOVE_TRAIT(owner, visionflag, GENETIC_MUTATION)
|
||||
owner.update_sight()
|
||||
|
||||
///X-ray Vision lets you see through walls.
|
||||
/datum/mutation/human/thermal/x_ray
|
||||
name = "X Ray Vision"
|
||||
desc = "A strange genome that allows the user to see between the spaces of walls." //actual x-ray would mean you'd constantly be blasting rads, wich might be fun for later //hmb
|
||||
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
|
||||
instability = 35
|
||||
locked = TRUE
|
||||
visionflag = TRAIT_XRAY_VISION
|
||||
|
||||
|
||||
//Laser Eyes lets you shoot lasers from your eyes!
|
||||
/datum/mutation/human/laser_eyes
|
||||
name = "Laser Eyes"
|
||||
desc = "Reflects concentrated light back from the eyes."
|
||||
quality = POSITIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
locked = TRUE
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>You feel pressure building up behind your eyes.</span>"
|
||||
layer_used = FRONT_MUTATIONS_LAYER
|
||||
limb_req = BODY_ZONE_HEAD
|
||||
|
||||
/datum/mutation/human/laser_eyes/New()
|
||||
/datum/mutation/human/laser_eyes/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "lasereyes", -FRONT_MUTATIONS_LAYER)
|
||||
|
||||
/datum/mutation/human/laser_eyes/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/laser_eyes/get_visual_indicator()
|
||||
return visual_indicators[1]
|
||||
|
||||
/datum/mutation/human/laser_eyes/on_ranged_attack(mob/living/carbon/human/owner, atom/target, mouseparams)
|
||||
/datum/mutation/human/laser_eyes/on_ranged_attack(atom/target, mouseparams)
|
||||
if(owner.a_intent == INTENT_HARM)
|
||||
owner.LaserEyes(target, mouseparams)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
/datum/mutation/human/nervousness
|
||||
name = "Nervousness"
|
||||
desc = "Causes the holder to stutter."
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel nervous.</span>"
|
||||
|
||||
@@ -13,6 +14,7 @@
|
||||
|
||||
/datum/mutation/human/wacky
|
||||
name = "Wacky"
|
||||
desc = "<span class='sans'>Unknown.</span>"
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='sans'>You feel an off sensation in your voicebox.</span>"
|
||||
text_lose_indication = "<span class='notice'>The off sensation passes.</span>"
|
||||
@@ -34,6 +36,7 @@
|
||||
|
||||
/datum/mutation/human/mute
|
||||
name = "Mute"
|
||||
desc = "Completely inhibits the vocal section of the brain."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel unable to express yourself at all.</span>"
|
||||
text_lose_indication = "<span class='danger'>You feel able to speak freely again.</span>"
|
||||
@@ -53,8 +56,8 @@
|
||||
|
||||
/datum/mutation/human/smile
|
||||
name = "Smile"
|
||||
desc = "Causes the user to be in constant mania."
|
||||
quality = MINOR_NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
text_gain_indication = "<span class='notice'>You feel so happy. Nothing can be wrong with anything. :)</span>"
|
||||
text_lose_indication = "<span class='notice'>Everything is terrible again. :(</span>"
|
||||
|
||||
@@ -95,7 +98,6 @@
|
||||
message = replacetext(message," ugly "," beautiful ")
|
||||
message = replacetext(message," douchbag "," nice guy ")
|
||||
message = replacetext(message," whore "," lady ")
|
||||
message = replacetext(message," gamer "," intellectual ")
|
||||
message = replacetext(message," nerd "," smarty pants ")
|
||||
message = replacetext(message," moron "," fun person ")
|
||||
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
|
||||
@@ -121,8 +123,8 @@
|
||||
|
||||
/datum/mutation/human/unintelligible
|
||||
name = "Unintelligible"
|
||||
desc = "Partially inhibits the vocal center of the brain, severely distorting speech."
|
||||
quality = NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
text_gain_indication = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
|
||||
text_lose_indication = "<span class='danger'>Your mind feels more clear.</span>"
|
||||
|
||||
@@ -141,8 +143,9 @@
|
||||
|
||||
/datum/mutation/human/swedish
|
||||
name = "Swedish"
|
||||
desc = "A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037."
|
||||
quality = MINOR_NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
locked = TRUE
|
||||
text_gain_indication = "<span class='notice'>You feel Swedish, however that works.</span>"
|
||||
text_lose_indication = "<span class='notice'>The feeling of Swedishness passes.</span>"
|
||||
|
||||
@@ -173,8 +176,8 @@
|
||||
|
||||
/datum/mutation/human/chav
|
||||
name = "Chav"
|
||||
desc = "Unknown"
|
||||
quality = MINOR_NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
text_gain_indication = "<span class='notice'>Ye feel like a reet prat like, innit?</span>"
|
||||
text_lose_indication = "<span class='notice'>You no longer feel like being rude and sassy.</span>"
|
||||
|
||||
@@ -220,12 +223,13 @@
|
||||
|
||||
/datum/mutation/human/elvis
|
||||
name = "Elvis"
|
||||
desc = "A terrifying mutation named after its 'patient-zero'."
|
||||
quality = MINOR_NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
locked = TRUE
|
||||
text_gain_indication = "<span class='notice'>You feel pretty good, honeydoll.</span>"
|
||||
text_lose_indication = "<span class='notice'>You feel a little less conversation would be great.</span>"
|
||||
|
||||
/datum/mutation/human/elvis/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/elvis/on_life()
|
||||
switch(pick(1,2))
|
||||
if(1)
|
||||
if(prob(15))
|
||||
@@ -266,8 +270,9 @@
|
||||
|
||||
/datum/mutation/human/stoner
|
||||
name = "Stoner"
|
||||
desc = "A common mutation that severely decreases intelligence."
|
||||
quality = NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
locked = TRUE
|
||||
text_gain_indication = "<span class='notice'>You feel...totally chill, man!</span>"
|
||||
text_lose_indication = "<span class='notice'>You feel like you have a better sense of time.</span>"
|
||||
|
||||
|
||||
@@ -1,18 +1,20 @@
|
||||
//Telekinesis lets you interact with objects from range, and gives you a light blue halo around your head.
|
||||
/datum/mutation/human/telekinesis
|
||||
name = "Telekinesis"
|
||||
desc = "A strange mutation that allows the holder to interact with objects through thought."
|
||||
quality = POSITIVE
|
||||
get_chance = 20
|
||||
lowest_value = 256 * 12
|
||||
difficulty = 18
|
||||
text_gain_indication = "<span class='notice'>You feel smarter!</span>"
|
||||
limb_req = BODY_ZONE_HEAD
|
||||
instability = 30
|
||||
|
||||
/datum/mutation/human/telekinesis/New()
|
||||
/datum/mutation/human/telekinesis/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER)
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[1]
|
||||
return visual_indicators[type][1]
|
||||
|
||||
/datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
|
||||
target.attack_tk(owner)
|
||||
target.attack_tk(owner)
|
||||
Reference in New Issue
Block a user