ports hyper's genetics
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@@ -1,28 +1,30 @@
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//Hulk turns your skin green, and allows you to punch through walls.
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/datum/mutation/human/hulk
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name = "Hulk"
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desc = "A poorly understood genome that causes the holder's muscles to expand, inhibit speech and gives the person a bad skin condition."
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quality = POSITIVE
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get_chance = 15
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lowest_value = 256 * 12
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locked = TRUE
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difficulty = 16
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text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
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species_allowed = list("fly") //no skeleton/lizard hulk
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species_allowed = list("human") //no skeleton/lizard hulk
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health_req = 25
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instability = 40
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locked = TRUE
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/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
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ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
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ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
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owner.update_body_parts()
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
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RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
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/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
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/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity)
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if(proximity) //no telekinetic hulk attack
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return target.attack_hulk(owner)
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/datum/mutation/human/hulk/on_life(mob/living/carbon/human/owner)
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/datum/mutation/human/hulk/on_life()
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if(owner.health < 0)
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on_losing(owner)
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to_chat(owner, "<span class='danger'>You suddenly feel very weak.</span>")
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@@ -32,7 +34,6 @@
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return
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REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
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REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
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ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
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owner.update_body_parts()
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SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
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UnregisterSignal(owner, COMSIG_MOB_SAY)
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