Merge branch 'rising_bass' of https://github.com/Seris02/Citadel-Station-13 into rising_bass

This commit is contained in:
Seris02
2019-11-09 21:15:54 +08:00

View File

@@ -1,5 +1,9 @@
#define SIDE_KICK_COMBO "DH"
<<<<<<< HEAD
#define SHOULDER_FLIP_COMBO "GHDGGHD"
=======
#define SHOULDER_FLIP_COMBO "GHDGG"
>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
#define REPULSE_PUNCH_COMBO "GHGH"
#define FOOT_SMASH_COMBO "HH"
#define DEFT_SWITCH_COMBO "GDD"
@@ -7,12 +11,20 @@
/datum/martial_art/the_rising_bass
name = "The Rising Bass"
id = MARTIALART_RISINGBASS
<<<<<<< HEAD
dodge_chance = 100
=======
var/dodge_chance = 100
>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/rising_bass_help
<<<<<<< HEAD
/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
=======
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
if(findtext(streak,SIDE_KICK_COMBO))
streak = ""
sideKick(A,D)
@@ -35,6 +47,7 @@
return 1
return 0
<<<<<<< HEAD
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown())
var/turf/H
@@ -47,10 +60,15 @@
H = get_step(get_step(A,SOUTH),pick(EAST,WEST))
if(WEST)
H = get_step(get_step(A,WEST),pick(SOUTH,NORTH))
=======
/datum/martial_art/the_sleeping_carp/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown())
>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
<<<<<<< HEAD
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
var/turf/L = H
@@ -166,4 +184,31 @@
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Grab. Flips opponent over your shoulder and stuns.")
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Grab Harm Grab Harm. Slams the opponent far away from you.")
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
to_chat(usr, "<span class='notice'>Deft Switch</span>: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
to_chat(usr, "<span class='notice'>Deft Switch</span>: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
=======
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
return 1
log_combat(A, D, "side kicked (Rising Bass)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown())
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.emote("scream")
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
D.Knockdown(300)
return 1
log_combat(A, D, "shoulder flipped (Rising Bass)")
return basic_hit(A,D)
>>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c