Fixed two leftovers from a feature that I will do in another PR.
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@@ -4,7 +4,7 @@
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icon_state = "generic" //Shows up as the action button icon
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actions_types = list(/datum/action/item_action/hands_free/activate)
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var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
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var/mob/living/carbon/imp_in = null //It's not like simplemobs or silicons can use implants anyway.
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var/mob/living/imp_in = null
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item_color = "b"
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var/allow_multiple = FALSE
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var/uses = -1
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@@ -11,7 +11,7 @@
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action_background_icon_state = "bg_ling"
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//Recover from stuns.
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/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/carbon/user)
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/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
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to_chat(user, "<span class='notice'>Energy rushes through us.[user.lying ? " We arise." : ""]</span>")
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user.SetSleeping(0)
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user.SetUnconscious(0)
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