Update items.dm
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@@ -117,13 +117,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/trigger_guard = TRIGGER_GUARD_NONE
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<<<<<<< HEAD
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var/icon_override = null
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=======
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//Grinder vars
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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>>>>>>> d447acd... All-In-One grinder results are now defined by type, not by huge lists (#33181)
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/obj/item/Initialize()
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if (!materials)
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