Automatic changelog compile [ci skip]
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@@ -1286,44 +1286,6 @@
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<ul class="changes bgimages16">
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<li class="refactor">blood_DNA["color"] is now a single variable instead of a list</li>
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</ul>
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<h2 class="date">03 July 2020</h2>
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<h3 class="author">Arturlang updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now toggle hardsuit helmets from the strip menu</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed custom speech/tongue stuff.</li>
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<li class="balance">Lowered shaft miners' paycheck, they have other ways to make cash.</li>
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<li class="rscadd">You can't (un)equip garments on/from obscured inventory slots anymore.</li>
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<li class="balance">The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8</li>
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<li class="balance">The stamina cost for throwing mobs now scales with their mob size variable.</li>
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</ul>
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<h3 class="author">LetterN updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Ported some tags from tgui-3.0 to Vending.js</li>
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<li class="bugfix">vending icons</li>
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<li class="bugfix">r&d icons</li>
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<li class="bugfix">chem master icons</li>
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</ul>
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<h3 class="author">Onule updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">titanium wall man good</li>
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</ul>
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<h3 class="author">Sonic121x updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Bringback the ChemMaster pill type button.</li>
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<li class="bugfix">Fix Technode icon.</li>
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</ul>
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<h3 class="author">bunny232 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Witchhunter hat no longer obscures mask ears ,eyes, face and mouth</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">bloodpacks initialise correctly now</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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