Fixes a few holo barriers' transparency.
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@@ -14,8 +14,8 @@
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if(source_projector)
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projector = source_projector
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projector.signs += src
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SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, alpha, RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
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alpha = 0
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SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
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/obj/structure/holosign/Destroy()
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if(projector)
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