Yes.
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@@ -2,7 +2,7 @@
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//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
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//Returns the new mob
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//Note that this proc does NOT do MMI related stuff!
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/mob/proc/ (new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num)
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/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num)
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if(isnewplayer(src))
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to_chat(usr, "<span class='danger'>Cannot convert players who have not entered yet.</span>")
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@@ -227,7 +227,7 @@
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terminate_effects()
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. = ..()
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/obj/item/organ/eyes/robotic/glow/Remove()
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/obj/item/organ/eyes/robotic/glow/Remove(mob/living/carbon/M, special = FALSE)
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terminate_effects()
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. = ..()
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@@ -188,7 +188,7 @@
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if(owner)
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// The special flag is important, because otherwise mobs can die
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// while undergoing transformation into different mobs.
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Remove(owner, special=TRUE)
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Remove(owner, TRUE)
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return ..()
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/obj/item/organ/attack(mob/living/carbon/M, mob/user)
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