fix wrestling rotation

This commit is contained in:
Timothy Teakettle
2020-07-14 14:35:13 +01:00
parent b9f86e770e
commit 98f63772b3
+2 -2
View File
@@ -219,7 +219,7 @@
animate(D, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
sleep(15)
if (D)
animate(D, transform = null, time = 1, loop = 0)
animate(D, transform = matrix(-180, MATRIX_ROTATE), time = 1, loop = 0)
/datum/martial_art/wrestling/proc/slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D)
@@ -419,7 +419,7 @@
animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
sleep(10)
if(A)
animate(A, transform = null, time = 1, loop = 0)
animate(A, transform = matrix(-90, MATRIX_ROTATE), time = 1, loop = 0)
A.forceMove(D.loc)