fixes soporifics having the old two shot value
SSSSSH JUST PRETEND IT WAS A MISTAKE
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@@ -719,10 +719,10 @@ obj/item/projectile/bullet/c10mm/soporific
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if((blocked != 100) && isliving(target))
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var/mob/living/L = target
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L.blur_eyes(6)
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if(L.getStaminaLoss() >= 50)
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L.Sleeping(400)
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if(L.getStaminaLoss() >= 60)
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L.Sleeping(300)
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else
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L.adjustStaminaLoss(60)
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L.adjustStaminaLoss(25)
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return 1
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/obj/item/ammo_casing/c10mm/soporific
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