Update anomaly_vortex.dm
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@@ -1,24 +1,3 @@
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<<<<<<< HEAD
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/datum/round_event_control/anomaly/anomaly_vortex
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name = "Anomaly: Vortex"
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typepath = /datum/round_event/anomaly/anomaly_vortex
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min_players = 20
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max_occurrences = 2
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weight = 5
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/datum/round_event/anomaly/anomaly_vortex
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startWhen = 10
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announceWhen = 3
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/datum/round_event/anomaly/anomaly_vortex/announce()
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priority_announce("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name]", "Anomaly Alert")
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/datum/round_event/anomaly/anomaly_vortex/start()
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var/turf/T = safepick(get_area_turfs(impact_area))
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if(T)
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newAnomaly = new /obj/effect/anomaly/bhole(T)
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=======
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/datum/round_event_control/anomaly/anomaly_vortex
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name = "Anomaly: Vortex"
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typepath = /datum/round_event/anomaly/anomaly_vortex
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@@ -38,4 +17,3 @@
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var/turf/T = safepick(get_area_turfs(impact_area))
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if(T)
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newAnomaly = new /obj/effect/anomaly/bhole(T)
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>>>>>>> 3093d86... Makes false alarm use more explicit in event code. (#32559)
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