Overcomplicates things

This commit is contained in:
deathride58
2017-09-03 18:34:16 -04:00
parent 72de6c3968
commit a8328aad8e
3 changed files with 28 additions and 10 deletions
+14 -1
View File
@@ -48,6 +48,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/uses_glasses_colour = 0
var/screenshake = 1
var/damagescreenshake = 2
//character preferences
var/real_name //our character's name
@@ -366,7 +367,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "</a><br>"
dat += "<b>Screen shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake) ? "Full" : ((!screenshake) ? "None" : "Reduced")]</a><br>"
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==1) ? "Full" : ((screenshake==0) ? "None" : "Reduced")]</a><br>"
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
@@ -1501,6 +1504,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
screenshake = 0
else
screenshake = 1
if("damagescreenshake")
switch(damagescreenshake)
if(0)
damagescreenshake = 1
if(1)
damagescreenshake = 2
if(2)
damagescreenshake = 0
else
damagescreenshake = 1
if("publicity")
if(unlock_content)
@@ -191,6 +191,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//citadel code
S["arousable"] >> arousable
S["screenshake"] >> screenshake
S["damagescreenshake"] >> damagescreenshake
//try to fix any outdated data if necessary
if(needs_update >= 0)
@@ -216,6 +217,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
menuoptions = SANITIZE_LIST(menuoptions)
be_special = SANITIZE_LIST(be_special)
screenshake = sanitize_integer(screenshake, 0, 2, initial(screenshake))
damagescreenshake = sanitize_integer(damagescreenshake, 0, 2, initial(damagescreenshake))
return 1
@@ -259,6 +261,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//citadel code
S["arousable"] << arousable
WRITE_FILE(S["screenshake"], screenshake)
WRITE_FILE(S["damagescreenshake"], damagescreenshake)
return 1
+11 -9
View File
@@ -1,18 +1,15 @@
//we vlambeer now
/shake_camera(mob/M, duration, strength=1)//byond's wonky with this shit
/obj/proc/shake_camera(mob/M, duration, strength=1)//byond's wonky with this shit
if(!M || !M.client || duration <= 0)
return
var/client/C = M.client
switch(C.prefs.screenshake)
if(0)//possible todo: implement a reduced screenshake setting that cuts screenshake to a quarter of its normal amount? this works perfectly for now, though.
return
if(2)
duration = duration*0.25
if (C.prefs.screenshake==0)
return
var/oldx = C.pixel_x
var/oldy = C.pixel_y
var/max = strength*world.icon_size
var/min = -(strength*world.icon_size)
var/max = ((C.prefs.screenshake==1) ? strength : strength*0.25) *world.icon_size
var/min = -(((C.prefs.screenshake==1) ? strength : strength*0.25)*world.icon_size)
for(var/i in 0 to duration-1)
if (i == 0)
@@ -57,7 +54,12 @@
. = ..()
if(force && force >=11)
shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
if(M.client.prefs)
switch (M.client.prefs.damagescreenshake)
if (1)
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
if (2)//setting is "only when down." check for knockdown status before applying this.
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
/obj/item/attack_obj(obj/O, mob/living/user)
. = ..()