fixes the calc for stamina buffer usage

This commit is contained in:
deathride58
2018-11-20 10:06:08 -05:00
parent 2247bc8466
commit a8ed954f3b

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@@ -11,7 +11,7 @@
/obj/screen/staminas/Click(location,control,params)
if(isliving(usr))
var/mob/living/L = usr
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss]</b> stamina loss.<br>Your stamina buffer can take <b>[stambuffer]</b> stamina loss, and will use <b>50%</b> of that stamina loss when recharging.<br>Your stamina buffer is <b>[bufferedstam*(100/stambuffer)]%</b> full.</span>")
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss]</b> stamina loss.<br>Your stamina buffer can take <b>[stambuffer]</b> stamina loss, and will use <b>50%</b> of that stamina loss when recharging.<br>Your stamina buffer is <b>[(100/stambuffer)-(bufferedstam*(100/stambuffer))]%</b> full.</span>")
/mob/living/carbon/human/proc/staminahudamount()
if(stat == DEAD || recoveringstam)