Update clothing.dm
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@@ -45,7 +45,7 @@
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var/dynamic_fhair_suffix = ""//mask > head for facial hair
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//basically a restriction list.
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var/list/species_restricted = null
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var/list/species_restricted
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//Basically syntax is species_restricted = list("Species Name","Species Name")
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//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
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//You append this to clothing objects
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@@ -55,7 +55,7 @@
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* Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits),
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* while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits).
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*/
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var/list/sprite_sheets_refit = null
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var/list/sprite_sheets_refit
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// How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
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var/list/damage_by_parts
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