Update clothing.dm

This commit is contained in:
Zandario
2020-10-02 21:16:26 -05:00
committed by GitHub
parent bdb7713de4
commit a90f932339
+2 -2
View File
@@ -45,7 +45,7 @@
var/dynamic_fhair_suffix = ""//mask > head for facial hair
//basically a restriction list.
var/list/species_restricted = null
var/list/species_restricted
//Basically syntax is species_restricted = list("Species Name","Species Name")
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
//You append this to clothing objects
@@ -55,7 +55,7 @@
* Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits),
* while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits).
*/
var/list/sprite_sheets_refit = null
var/list/sprite_sheets_refit
// How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
var/list/damage_by_parts