Fixes families
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@@ -29,7 +29,9 @@ GLOBAL_LIST_INIT(huds, list(
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ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker(),
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ANTAG_HUD_FUGITIVE = new/datum/atom_hud/antag(),
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ANTAG_HUD_HERETIC = new/datum/atom_hud/antag/hidden()
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ANTAG_HUD_HERETIC = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_SPACECOP = new/datum/atom_hud/antag(),
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ANTAG_HUD_GANGSTER = new/datum/atom_hud/antag/hidden()
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))
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/datum/atom_hud
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@@ -4,7 +4,6 @@
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icon = 'icons/mecha/mecha_96x96.dmi'
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icon_state = "five_stars"
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armor = list(MELEE = 100, BULLET = 50, LASER = 35, ENERGY = 35, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
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step_in = 4
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dir_in = 1 //Facing North.
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max_integrity = 800
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pixel_x = -32
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@@ -3700,6 +3700,7 @@
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#include "code\modules\vehicles\mecha\mecha_wreckage.dm"
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#include "code\modules\vehicles\mecha\combat\combat.dm"
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#include "code\modules\vehicles\mecha\combat\durand.dm"
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#include "code\modules\vehicles\mecha\combat\five_stars.dm"
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#include "code\modules\vehicles\mecha\combat\gygax.dm"
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#include "code\modules\vehicles\mecha\combat\honker.dm"
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#include "code\modules\vehicles\mecha\combat\marauder.dm"
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