Merge branch 'master' into TrilbyTraitTypos

This commit is contained in:
Ragolution
2019-01-09 09:41:52 -05:00
committed by GitHub
100 changed files with 2142 additions and 698 deletions
@@ -34,11 +34,6 @@
/obj/structure/alien/weeds,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/xenonest)
"ai" = (
/obj/structure/alien/weeds,
/obj/structure/alien/egg,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/xenonest)
"aj" = (
/obj/structure/alien/weeds,
/obj/structure/bed/nest,
@@ -1219,12 +1214,12 @@ an
ac
ac
aJ
ag
af
ag
ac
ac
ar
ai
ag
ac
an
an
@@ -1269,7 +1264,7 @@ an
an
ac
Dd
ai
ag
ak
ag
af
@@ -1298,10 +1293,10 @@ aa
ab
ac
ac
ai
ag
ag
at
ai
ag
ac
ag
at
@@ -1401,7 +1396,7 @@ ab
ac
af
ag
af
ag
ag
af
ac
@@ -1807,7 +1802,7 @@ bD
(25,1,1) = {"
ab
ac
ai
ag
ag
JM
ag
@@ -1816,7 +1811,7 @@ ac
ag
ar
ag
ai
ag
ac
ab
ab
@@ -1860,7 +1855,7 @@ ab
ac
ac
af
ai
ag
af
ag
aF
@@ -173,6 +173,7 @@
/obj/structure/stone_tile{
dir = 4
},
/obj/item/t_scanner/adv_mining_scanner/lesser,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/ash_walkers)
"aC" = (
@@ -186,6 +187,7 @@
},
/obj/structure/closet/crate/medical,
/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/ancient,
/obj/item/reagent_containers/blood/random,
/obj/item/reagent_containers/blood/lizard,
/obj/item/reagent_containers/blood/lizard,
@@ -269,6 +271,7 @@
/area/ruin/unpowered/ash_walkers)
"aP" = (
/obj/structure/stone_tile,
/obj/item/shard,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/ash_walkers)
"aQ" = (
@@ -575,6 +578,7 @@
/obj/item/stack/sheet/mineral/wood,
/obj/item/stack/sheet/mineral/wood,
/obj/item/seeds/tower,
/obj/item/seeds/tower,
/turf/open/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bx" = (
@@ -1086,7 +1090,7 @@
dir = 8
},
/obj/structure/table/wood,
/obj/item/twohanded/spear,
/obj/item/kitchen/knife/combat/bone,
/turf/open/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"cN" = (
@@ -1142,6 +1146,7 @@
/obj/structure/stone_tile{
dir = 1
},
/obj/item/surgical_drapes,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/ash_walkers)
"cX" = (
@@ -1301,6 +1306,7 @@
},
/obj/structure/stone_tile/center,
/obj/effect/mapping_helpers/no_lava,
/obj/item/hatchet,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"du" = (
@@ -1392,6 +1398,18 @@
},
/turf/closed/mineral/volcanic/lava_land_surface,
/area/lavaland/surface/outdoors)
"nS" = (
/obj/item/toy/cards/deck/syndicate,
/turf/closed/mineral/volcanic/lava_land_surface,
/area/lavaland/surface/outdoors)
"Bv" = (
/obj/structure/stone_tile{
dir = 1
},
/obj/effect/mapping_helpers/no_lava,
/obj/item/cultivator,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
(1,1,1) = {"
aa
@@ -1407,7 +1425,7 @@ ah
ah
aa
aa
ah
nS
ah
ah
ah
@@ -1558,7 +1576,7 @@ ba
bn
bz
ak
cb
Bv
df
bX
co
@@ -170,6 +170,8 @@
/obj/item/storage/box/monkeycubes,
/obj/item/storage/toolbox/drone,
/obj/item/storage/toolbox/drone,
/obj/item/storage/fancy/candle_box,
/obj/item/storage/fancy/candle_box,
/obj/effect/turf_decal/delivery,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel,
+7
View File
@@ -15,6 +15,7 @@
"ae" = (
/obj/machinery/door/airlock/external,
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/structure/fans/tiny,
/obj/docking_port/mobile{
callTime = 250;
dheight = 0;
@@ -148,6 +149,7 @@
/area/shuttle/abandoned/crew)
"ap" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
@@ -737,6 +739,7 @@
/obj/effect/turf_decal/bot,
/obj/item/reagent_containers/glass/bucket,
/obj/item/mop,
/obj/item/assembly/prox_sensor,
/obj/item/storage/bag/trash{
pixel_x = 6
},
@@ -954,6 +957,7 @@
/area/shuttle/abandoned/engine)
"bm" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
name = "dust"
@@ -1130,6 +1134,7 @@
/area/shuttle/abandoned/bridge)
"by" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/turf/open/floor/plating,
/area/shuttle/abandoned/engine)
@@ -2600,6 +2605,7 @@
"do" = (
/obj/machinery/door/airlock/external,
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/structure/fans/tiny,
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
name = "dust"
@@ -2670,6 +2676,7 @@
/area/shuttle/abandoned/medbay)
"dt" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
+7
View File
@@ -19,6 +19,7 @@
/area/shuttle/abandoned/crew)
"ad" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/docking_port/mobile{
callTime = 250;
@@ -443,6 +444,7 @@
name = "E.V.A Access"
},
/turf/open/floor/plasteel,
/obj/structure/fans/tiny,
/area/shuttle/abandoned/crew)
"aK" = (
/obj/effect/decal/cleanable/dirt{
@@ -628,6 +630,7 @@
name = "E.V.A Access"
},
/obj/effect/decal/cleanable/dirt,
/obj/structure/fans/tiny,
/turf/open/floor/plasteel,
/area/shuttle/abandoned/bar)
"aX" = (
@@ -2531,6 +2534,7 @@
/obj/machinery/door/airlock/external/glass{
name = "E.V.A Access"
},
/obj/structure/fans/tiny,
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
name = "dust"
@@ -2555,6 +2559,7 @@
/obj/machinery/door/airlock/external/glass{
name = "E.V.A Access"
},
/obj/structure/fans/tiny,
/turf/open/floor/plasteel,
/area/shuttle/abandoned/cargo)
"ds" = (
@@ -2782,6 +2787,7 @@
/area/shuttle/abandoned/medbay)
"dI" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
@@ -3103,6 +3109,7 @@
/area/shuttle/abandoned/cargo)
"eb" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
+11
View File
@@ -34,6 +34,7 @@
/area/shuttle/abandoned/crew)
"ah" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/docking_port/mobile{
callTime = 250;
@@ -458,6 +459,7 @@
/area/shuttle/abandoned/crew)
"aI" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
@@ -583,6 +585,7 @@
name = "dust"
},
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 4
},
@@ -704,6 +707,7 @@
name = "dust"
},
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 8
},
@@ -1893,6 +1897,7 @@
/area/shuttle/abandoned/bridge)
"ch" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 4
},
@@ -1915,6 +1920,7 @@
/area/shuttle/abandoned/engine)
"cj" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 8
},
@@ -3094,6 +3100,7 @@
name = "dust"
},
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 4
},
@@ -3164,6 +3171,7 @@
name = "dust"
},
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 8
},
@@ -3432,6 +3440,7 @@
/obj/item/shovel,
/obj/item/pickaxe,
/obj/item/storage/box/lights/mixed,
/obj/item/storage/box/lights/mixed,
/obj/item/mining_scanner,
/obj/effect/turf_decal/bot,
/turf/open/floor/plating,
@@ -3514,6 +3523,7 @@
/area/shuttle/abandoned/bar)
"dP" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
@@ -3808,6 +3818,7 @@
/area/shuttle/abandoned/cargo)
"ej" = (
/obj/machinery/door/airlock/external,
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
+2
View File
@@ -15,6 +15,7 @@
/obj/machinery/door/airlock/public/glass{
name = "Shuttle Airlock"
},
/obj/structure/fans/tiny,
/turf/open/floor/plasteel/dark,
/area/shuttle/abandoned)
"e" = (
@@ -96,6 +97,7 @@
preferred_direction = 1;
width = 9
},
/obj/structure/fans/tiny,
/turf/open/floor/plasteel/dark,
/area/shuttle/abandoned)
"p" = (
+4 -1
View File
@@ -7,4 +7,7 @@
#define TICK_USAGE_REAL world.tick_usage //to be used where the result isn't checked
#define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit )
#define CHECK_TICK if TICK_CHECK stoplag()
#define CHECK_TICK ( TICK_CHECK ? stoplag() : 0 )
#define TICK_CHECK_HIGH_PRIORITY ( TICK_USAGE > 95 )
#define CHECK_TICK_HIGH_PRIORITY ( TICK_CHECK_HIGH_PRIORITY? stoplag() : 0 )
+5
View File
@@ -4,6 +4,11 @@
#define ALL (~0) //For convenience.
#define NONE 0
//for convenience
#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
#define CHECK_BITFIELD(variable, flag) (variable & flag)
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
// for /datum/var/datum_flags
+24 -91
View File
@@ -63,96 +63,29 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
//Takes a value of time in deciseconds.
//Returns a text value of that number in hours, minutes, or seconds.
/proc/DisplayTimeText(time_value, truncate = FALSE)
var/second = (time_value)*0.1
var/second_adjusted = null
var/second_rounded = FALSE
var/minute = null
var/hour = null
var/day = null
/proc/DisplayTimeText(time_value, round_seconds_to = 0.1)
var/second = FLOOR(time_value * 0.1, round_seconds_to)
if(!second)
return "0 seconds"
if(second >= 60)
minute = FLOOR(second/60, 1)
second = round(second - (minute*60), 0.1)
second_rounded = TRUE
if(second) //check if we still have seconds remaining to format, or if everything went into minute.
second_adjusted = round(second) //used to prevent '1 seconds' being shown
if(day || hour || minute)
if(second_adjusted == 1 && second >= 1)
second = " and 1 second"
else if(second > 1)
second = " and [second_adjusted] seconds"
else //shows a fraction if seconds is < 1
if(second_rounded) //no sense rounding again if it's already done
second = " and [second] seconds"
else
second = " and [round(second, 0.1)] seconds"
else
if(second_adjusted == 1 && second >= 1)
second = "[truncate ? "second" : "1 second"]"
else if(second > 1)
second = "[second_adjusted] seconds"
else
if(second_rounded)
second = "[second] seconds"
else
second = "[round(second, 0.1)] seconds"
else
second = null
if(!minute)
return "[second]"
if(minute >= 60)
hour = FLOOR(minute/60, 1)
minute = (minute - (hour*60))
if(minute) //alot simpler from here since you don't have to worry about fractions
if(minute != 1)
if((day || hour) && second)
minute = ", [minute] minutes"
else if((day || hour) && !second)
minute = " and [minute] minutes"
else
minute = "[minute] minutes"
else
if((day || hour) && second)
minute = ", 1 minute"
else if((day || hour) && !second)
minute = " and 1 minute"
else
minute = "[truncate ? "minute" : "1 minute"]"
else
minute = null
if(!hour)
return "[minute][second]"
if(hour >= 24)
day = FLOOR(hour/24, 1)
hour = (hour - (day*24))
return "right now"
if(second < 60)
return "[second] second[(second != 1)? "s":""]"
var/minute = FLOOR(second / 60, 1)
second = FLOOR(MODULUS(second, 60), round_seconds_to)
var/secondT
if(second)
secondT = " and [second] second[(second != 1)? "s":""]"
if(minute < 60)
return "[minute] minute[(minute != 1)? "s":""][secondT]"
var/hour = FLOOR(minute / 60, 1)
minute = MODULUS(minute, 60)
var/minuteT
if(minute)
minuteT = " and [minute] minute[(minute != 1)? "s":""]"
if(hour < 24)
return "[hour] hour[(hour != 1)? "s":""][minuteT][secondT]"
var/day = FLOOR(hour / 24, 1)
hour = MODULUS(hour, 24)
var/hourT
if(hour)
if(hour != 1)
if(day && (minute || second))
hour = ", [hour] hours"
else if(day && (!minute || !second))
hour = " and [hour] hours"
else
hour = "[hour] hours"
else
if(day && (minute || second))
hour = ", 1 hour"
else if(day && (!minute || !second))
hour = " and 1 hour"
else
hour = "[truncate ? "hour" : "1 hour"]"
else
hour = null
if(!day)
return "[hour][minute][second]"
if(day > 1)
day = "[day] days"
else
day = "[truncate ? "day" : "1 day"]"
return "[day][hour][minute][second]"
hourT = " and [hour] hour[(hour != 1)? "s":""]"
return "[day] day[(day != 1)? "s":""][hourT][minuteT][secondT]"
@@ -5,7 +5,7 @@
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 100
max_items = 75
max_items = 100
display_numerical_stacking = TRUE
/datum/component/storage/concrete/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
@@ -22,7 +22,7 @@
click_gather = TRUE
max_w_class = WEIGHT_CLASS_BULKY // can fit vending refills
max_combined_w_class = 800
max_items = 325
max_items = 350
display_numerical_stacking = TRUE
/datum/component/storage/concrete/bluespace/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
@@ -31,3 +31,6 @@
if (!stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/cyborg/rped
max_items = 150
+6 -7
View File
@@ -278,21 +278,20 @@
var/mob/living/carbon/human/H = quirk_holder
phobia = new
H.gain_trauma(phobia, TRAUMA_RESILIENCE_SURGERY)
/datum/quirk/mute
/datum/quirk/mute
name = "Mute"
desc = "Due to some accident, medical condition, or simply by choice, you are completely unable to speak."
value = -2 //HALP MAINTS
value = -2 //HALP MAINTS
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
var/datum/brain_trauma/severe/mute
/datum/quirk/mute/add()
/datum/quirk/mute/add()
var/mob/living/carbon/human/H = quirk_holder
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
/datum/quirk/mute/on_process()
/datum/quirk/mute/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to return.</span>")
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to return.</span>")
@@ -93,6 +93,10 @@
/datum/weather/ash_storm/weather_act(mob/living/L)
if(is_ash_immune(L))
return
if(is_species(L, /datum/species/lizard/ashwalker))
if(L.getStaminaLoss() <= STAMINA_SOFTCRIT)
L.adjustStaminaLossBuffered(4)
return
L.adjustFireLoss(4)
+7
View File
@@ -29,6 +29,13 @@
/area/centcom/holding
name = "Holding Facility"
/area/centcom/vip
name = "VIP Zone"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/centcom/winterball
name = "winterball Zone"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/centcom/supplypod
name = "Supplypod Facility"
icon_state = "supplypod"
+1 -1
View File
@@ -36,7 +36,7 @@
///////////////////////////
/datum/game_mode/revolution/announce()
to_chat(world, "<B>The current game mode is - Revolution!</B>")
to_chat(world, "<B>Some crewmembers are attempting to start a revolution!<BR>\nRevolutionaries - Kill the Captain, HoP, HoS, CE, RD and CMO. Convert other crewmembers (excluding the heads of staff, and security officers) to your cause by flashing them. Protect your leaders.<BR>\nPersonnel - Protect the heads of staff. Kill the leaders of the revolution, and brainwash the other revolutionaries (by beating them in the head).</B>")
to_chat(world, "<B>Some crewmembers are attempting to start a revolution!<BR>\nRevolutionaries - Kill the Captain, HoP, HoS, CE, RD, QM and CMO. Convert other crewmembers (excluding the heads of staff, and security officers) to your cause by flashing them. Protect your leaders.<BR>\nPersonnel - Protect the heads of staff. Kill the leaders of the revolution, and brainwash the other revolutionaries (by beating them in the head).</B>")
///////////////////////////////////////////////////////////////////////////////
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "jukebox"
verb_say = "states"
density = TRUE
req_access = list(ACCESS_BAR)
req_one_access = list(ACCESS_BAR, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_ENGINE, ACCESS_CARGO, ACCESS_THEATRE)
var/active = FALSE
var/list/rangers = list()
var/stop = 0
+1
View File
@@ -41,6 +41,7 @@
/obj/machinery/suit_storage_unit/engine
suit_type = /obj/item/clothing/suit/space/hardsuit/engine
mask_type = /obj/item/clothing/mask/breath
storage_type= /obj/item/clothing/shoes/magboots
/obj/machinery/suit_storage_unit/ce
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite
@@ -275,6 +275,18 @@
variance = 25
harmful = TRUE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
name = "\improper Melon Seed \"Scattershot\""
desc = "A weapon for combat exosuits. Shoots a spread of pellets, shaped as seed."
icon_state = "mecha_scatter"
equip_cooldown = 30
projectile = /obj/item/projectile/bullet/seed
projectiles = 4
projectile_energy_cost = 55
projectiles_per_shot = 10
variance = 20
harmful = TRUE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
name = "\improper Ultra AC 2"
desc = "A weapon for combat exosuits. Shoots a rapid, three shot burst."
+1 -1
View File
@@ -96,7 +96,7 @@
for(var/turf/open/floor/earth in view(3,src))
if(is_type_in_typecache(earth, blacklisted_glowshroom_turfs))
continue
if(!ownturf.CanAtmosPass(earth))
if(!disease_air_spread_walk(ownturf, earth))
continue
if(spreadsIntoAdjacent || !locate(/obj/structure/glowshroom) in view(1,earth))
possibleLocs += earth
+11 -1
View File
@@ -445,13 +445,23 @@ RLD
matter = 160
/obj/item/construction/rcd/combat
name = "industrial RCD"
name = "Combat RCD"
desc = "A device used to rapidly build and deconstruct. Reload with metal, plasteel, glass or compressed matter cartridges. This RCD has been upgraded to be able to remove Rwalls!"
icon_state = "ircd"
item_state = "ircd"
max_matter = 500
matter = 500
canRturf = TRUE
/obj/item/construction/rcd/industrial
name = "industrial RCD"
icon_state = "ircd"
item_state = "ircd"
max_matter = 500
matter = 500
delay_mod = 0.6
sheetmultiplier = 8
/obj/item/rcd_ammo
name = "compressed matter cartridge"
desc = "Highly compressed matter for the RCD."
@@ -29,8 +29,12 @@
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable)
if(!silent)
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
var/obj/item/implanter/I = loc
removed(target, 1)
qdel(src)
if(istype(I))
I.imp = null
I.update_icon()
return FALSE
var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev)
+13 -1
View File
@@ -56,22 +56,34 @@
icon_state = "paint_neutral"
/obj/item/paint/anycolor/attack_self(mob/user)
var/t1 = input(user, "Please select a color:", "Locking Computer", null) in list( "red", "blue", "green", "yellow", "violet", "black", "white")
var/t1 = input(user, "Please select a color:", "Locking Computer", null) in list( "red", "pink", "blue", "cyan", "green", "lime", "yellow", "orange", "violet", "purple", "black", "gray", "white")
if ((user.get_active_held_item() != src || user.stat || user.restrained()))
return
switch(t1)
if("red")
item_color = "C73232"
if("pink")
item_color = "FFC0CD"
if("blue")
item_color = "5998FF"
if("cyan")
item_color = "00FFFF"
if("green")
item_color = "2A9C3B"
if("lime")
item_color = "00FF00"
if("yellow")
item_color = "CFB52B"
if("orange")
item_color = "fFA700"
if("violet")
item_color = "AE4CCD"
if("purple")
item_color = "800080"
if("white")
item_color = "FFFFFF"
if("gray")
item_color = "808080"
if("black")
item_color = "333333"
icon_state = "paint_[t1]"
@@ -190,8 +190,10 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("plywood chair", /obj/structure/chair/comfy/plywood, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("rustic wooden door", /obj/structure/mineral_door/woodrustic, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("coffin", /obj/structure/closet/crate/coffin, 5, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("book case", /obj/structure/bookcase, 4, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
+4 -2
View File
@@ -88,8 +88,10 @@
. = ..()
if(proximity)
if(isobj(A))
var/obj/O = A
O.take_damage(20)
var/obj/machinery/door/O = A
if(istype(O) && (O.damage_deflection >= 10)) //Eh fine. //This is a meme cast do not do what I did!
return
O.take_damage(13)
/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
return
+1
View File
@@ -1039,6 +1039,7 @@
icon = 'icons/obj/toy.dmi'
icon_state = "snowball"
throwforce = 12 //pelt your enemies to death with lumps of snow
damtype = STAMINA
/obj/item/toy/snowball/afterattack(atom/target as mob|obj|turf|area, mob/user)
. = ..()
@@ -192,6 +192,17 @@
/obj/structure/chair/comfy/lime
color = rgb(255,251,0)
/obj/structure/chair/comfy/plywood
name = "plywood chair"
desc = "A relaxing plywood chair."
icon_state = "plywood_chair"
anchored = FALSE
buildstacktype = /obj/item/stack/sheet/mineral/wood
buildstackamount = 4
/obj/structure/chair/comfy/plywood/GetArmrest()
return mutable_appearance('icons/obj/chairs.dmi', "plywood_chair_armrest")
/obj/structure/chair/comfy/shuttle
name = "shuttle seat"
desc = "A comfortable, secure seat. It has a more sturdy looking buckling system, for smoother flights."
+15
View File
@@ -70,6 +70,13 @@
desc = "A towering basalt sculpture of a drake. Cracks run down its surface and parts of it have fallen off."
icon_state = "drake_statue_falling"
/obj/structure/fluff/lightpost
name = "lightpost"
desc = "A homely lightpost adorned with festive decor."
icon = 'icons/obj/2x2.dmi'
icon_state = "lightpost"
deconstructible = FALSE
layer = EDGED_TURF_LAYER
/obj/structure/fluff/bus
name = "bus"
@@ -167,3 +174,11 @@
desc = "A crudely-made sign with the words 'fok of' written in some sort of red paint."
icon = 'icons/obj/fluff.dmi'
icon_state = "fokof"
/obj/structure/fluff/snowlegion
name = "snowlegion"
desc = "Looks like that weird kid with the tiger plushie has been round here again."
icon = 'icons/obj/fluff.dmi'
icon_state = "snowlegion"
anchored = TRUE
deconstructible = FALSE
@@ -223,6 +223,16 @@
max_integrity = 200
rad_insulation = RAD_VERY_LIGHT_INSULATION
/obj/structure/mineral_door/woodrustic
name = "rustic wood door"
icon_state = "woodrustic"
openSound = 'sound/effects/doorcreaky.ogg'
closeSound = 'sound/effects/doorcreaky.ogg'
sheetType = /obj/item/stack/sheet/mineral/wood
sheetAmount = 10
max_integrity = 200
rad_insulation = RAD_VERY_LIGHT_INSULATION
/obj/structure/mineral_door/paperframe
name = "paper frame door"
icon_state = "paperframe"
@@ -45,3 +45,12 @@
name = "command department"
desc = "A direction sign, pointing out which way the Command department is."
icon_state = "direction_bridge"
/obj/structure/sign/directions/bar
name = "bar"
desc = "A direction sign, pointing out which way the Bar is."
icon_state = "direction_bar"
/obj/structure/sign/directions/cafe
name = "cafe"
desc = "A direction sign, pointing out which way the Cafe is."
icon_state = "direction_cafe"
+8
View File
@@ -49,6 +49,14 @@
baseturfs = /turf/closed/indestructible/sandstone
smooth = SMOOTH_TRUE
/turf/closed/indestructible/wood
name = "wooden wall"
desc = "A wall with wooden plating. Stiff."
icon = 'icons/turf/walls/wood_wall.dmi'
icon_state = "wood"
baseturfs = /turf/closed/indestructible/wood
smooth = SMOOTH_TRUE
/turf/closed/indestructible/oldshuttle/corner
icon_state = "corner"
+14
View File
@@ -49,6 +49,20 @@
if(istype(AM))
playsound(src,sound,50,1)
/turf/open/indestructible/cobble/side
icon_state = "cobble_side"
/turf/open/indestructible/cobble/corner
icon_state = "cobble_corner"
/turf/open/indestructible/cobble
name = "cobblestone path"
desc = "A simple but beautiful path made of various sized stones."
icon = 'icons/turf/floors.dmi'
icon_state = "cobble"
baseturfs = /turf/open/indestructible/cobble
tiled_dirt = FALSE
/turf/open/indestructible/necropolis
name = "necropolis floor"
desc = "It's regarding you suspiciously."
+7 -3
View File
@@ -4,11 +4,14 @@
#define RANDOM_LOWER_X 50
#define RANDOM_LOWER_Y 50
#define RIVERGEN_SAFETY_LOCK 1000000
/proc/spawn_rivers(target_z, nodes = 4, turf_type = /turf/open/lava/smooth/lava_land_surface, whitelist_area = /area/lavaland/surface/outdoors/unexplored, min_x = RANDOM_LOWER_X, min_y = RANDOM_LOWER_Y, max_x = RANDOM_UPPER_X, max_y = RANDOM_UPPER_Y)
var/list/river_nodes = list()
var/num_spawned = 0
var/list/possible_locs = block(locate(min_x, min_y, target_z), locate(max_x, max_y, target_z))
while(num_spawned < nodes && possible_locs.len)
var/safety = 0
while(num_spawned < nodes && possible_locs.len && (safety++ < RIVERGEN_SAFETY_LOCK))
var/turf/T = pick(possible_locs)
var/area/A = get_area(T)
if(!istype(A, whitelist_area) || (T.flags_1 & NO_LAVA_GEN_1))
@@ -16,7 +19,8 @@
else
river_nodes += new /obj/effect/landmark/river_waypoint(T)
num_spawned++
safety = 0
//make some randomly pathing rivers
for(var/A in river_nodes)
var/obj/effect/landmark/river_waypoint/W = A
@@ -30,7 +34,7 @@
break
var/detouring = 0
var/cur_dir = get_dir(cur_turf, target_turf)
while(cur_turf != target_turf)
while(cur_turf != target_turf && (safety++ < RIVERGEN_SAFETY_LOCK))
if(detouring) //randomly snake around a bit
if(prob(20))
File diff suppressed because it is too large Load Diff
+297 -107
View File
@@ -7,36 +7,34 @@
//
// query : select_query | delete_query | update_query | call_query | explain
// explain : 'EXPLAIN' query
// select_query : 'SELECT' object_selectors
// delete_query : 'DELETE' object_selectors
// update_query : 'UPDATE' object_selectors 'SET' assignments
// call_query : 'CALL' variable 'ON' object_selectors // Note here: 'variable' does function calls. This simplifies parsing.
//
// select_query : 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
// delete_query : 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
// update_query : 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression]
// call_query : 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]]
// select_item : '*' | object_type
//
// select_list : select_item [',' select_list]
// select_item : '*' | select_function | object_type
// select_function : count_function
// count_function : 'COUNT' '(' '*' ')' | 'COUNT' '(' object_types ')'
// object_selectors : select_item [('FROM' | 'IN') from_item] [modifier_list]
// modifier_list : ('WHERE' bool_expression | 'MAP' expression) [modifier_list]
//
// from_list : from_item [',' from_list]
// from_item : 'world' | object_type
// from_item : 'world' | expression
//
// call_function : <function name> ['(' [arguments] ')']
// call_function : <function name> '(' [arguments] ')'
// arguments : expression [',' arguments]
//
// object_type : <type path> | string
// object_type : <type path>
//
// assignments : assignment, [',' assignments]
// assignments : assignment [',' assignments]
// assignment : <variable name> '=' expression
// variable : <variable name> | <variable name> '.' variable
// variable : <variable name> | <variable name> '.' variable | '[' <hex number> ']' | '[' <hex number> ']' '.' variable
//
// bool_expression : expression comparitor expression [bool_operator bool_expression]
// expression : ( unary_expression | '(' expression ')' | value ) [binary_operator expression]
// unary_expression : unary_operator ( unary_expression | value | '(' expression ')' )
// comparitor : '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
// value : variable | string | number | 'null'
// value : variable | string | number | 'null' | object_type
// unary_operator : '!' | '-' | '~'
// binary_operator : comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^'
// binary_operator : comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^' | '%'
// bool_operator : 'AND' | '&&' | 'OR' | '||'
//
// string : ''' <some text> ''' | '"' <some text > '"'
@@ -51,10 +49,9 @@
var/list/query
var/list/tree
var/list/select_functions = list("count")
var/list/boolean_operators = list("and", "or", "&&", "||")
var/list/unary_operators = list("!", "-", "~")
var/list/binary_operators = list("+", "-", "/", "*", "&", "|", "^")
var/list/binary_operators = list("+", "-", "/", "*", "&", "|", "^", "%")
var/list/comparitors = list("=", "==", "!=", "<>", "<", "<=", ">", ">=")
/datum/SDQL_parser/New(query_list)
@@ -62,12 +59,12 @@
/datum/SDQL_parser/proc/parse_error(error_message)
error = 1
to_chat(usr, "<span class='danger'>SQDL2 Parsing Error: [error_message]</span>")
to_chat(usr, "<span class='warning'>SQDL2 Parsing Error: [error_message]</span>")
return query.len + 1
/datum/SDQL_parser/proc/parse()
tree = list()
query(1, tree)
query_options(1, tree)
if(error)
return list()
@@ -91,354 +88,547 @@
/datum/SDQL_parser/proc/tokenl(i)
return lowertext(token(i))
/datum/SDQL_parser/proc/query_options(i, list/node)
var/list/options = list()
if(tokenl(i) == "using")
i = option_assignments(i + 1, node, options)
query(i, node)
if(length(options))
node["options"] = options
//option_assignment: query_option '=' define
/datum/SDQL_parser/proc/option_assignment(i, list/node, list/assignment_list = list())
var/type = tokenl(i)
if(!(type in SDQL2_VALID_OPTION_TYPES))
parse_error("Invalid option type: [type]")
if(!(token(i + 1) == "="))
parse_error("Invalid option assignment symbol: [token(i + 1)]")
var/val = tokenl(i + 2)
if(!(val in SDQL2_VALID_OPTION_VALUES))
parse_error("Invalid optoin value: [val]")
assignment_list[type] = val
return (i + 3)
//option_assignments: option_assignment, [',' option_assignments]
/datum/SDQL_parser/proc/option_assignments(i, list/node, list/store)
i = option_assignment(i, node, store)
if(token(i) == ",")
i = option_assignments(i + 1, node, store)
return i
//query: select_query | delete_query | update_query
/datum/SDQL_parser/proc/query(i, list/node)
query_type = tokenl(i)
switch(query_type)
if("select")
select_query(i, node)
if("delete")
delete_query(i, node)
if("update")
update_query(i, node)
if("call")
call_query(i, node)
if("explain")
node += "explain"
node["explain"] = list()
query(i + 1, node["explain"])
// select_query: 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
// select_query: 'SELECT' object_selectors
/datum/SDQL_parser/proc/select_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "select"
i = object_selectors(i + 1, select)
node["select"] = select
selectors(i, node)
return i
//delete_query: 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
//delete_query: 'DELETE' object_selectors
/datum/SDQL_parser/proc/delete_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "delete"
i = object_selectors(i + 1, select)
node["delete"] = select
selectors(i, node)
return i
//update_query: 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression]
//update_query: 'UPDATE' object_selectors 'SET' assignments
/datum/SDQL_parser/proc/update_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "update"
i = object_selectors(i + 1, select)
node["update"] = select
if(tokenl(i) != "set")
i = parse_error("UPDATE has misplaced SET")
var/list/set_assignments = list()
i = assignments(i + 1, set_assignments)
node += "set"
node["set"] = set_assignments
selectors(i, node)
return i
//call_query: 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]]
//call_query: 'CALL' call_function ['ON' object_selectors]
/datum/SDQL_parser/proc/call_query(i, list/node)
var/list/func = list()
i = variable(i + 1, func) // Yes technically does anything variable() matches but I don't care, if admins fuck up this badly then they shouldn't be allowed near SDQL.
node += "call"
node["call"] = func
if(tokenl(i) != "on")
return i
return parse_error("You need to specify what to call ON.")
var/list/select = list()
i = select_list(i + 1, select)
node += "on"
i = object_selectors(i + 1, select)
node["on"] = select
selectors(i, node)
return i
//select_list: select_item [',' select_list]
// object_selectors: select_item [('FROM' | 'IN') from_item] [modifier_list]
/datum/SDQL_parser/proc/object_selectors(i, list/node)
i = select_item(i, node)
if (tokenl(i) == "from" || tokenl(i) == "in")
i++
var/list/from = list()
i = from_item(i, from)
node[++node.len] = from
else
node[++node.len] = list("world")
i = modifier_list(i, node)
return i
// modifier_list: ('WHERE' bool_expression | 'MAP' expression) [modifier_list]
/datum/SDQL_parser/proc/modifier_list(i, list/node)
while (TRUE)
if (tokenl(i) == "where")
i++
node += "where"
var/list/expr = list()
i = bool_expression(i, expr)
node[++node.len] = expr
else if (tokenl(i) == "map")
i++
node += "map"
var/list/expr = list()
i = expression(i, expr)
node[++node.len] = expr
else
return i
//select_list:select_item [',' select_list]
/datum/SDQL_parser/proc/select_list(i, list/node)
i = select_item(i, node)
if(token(i) == ",")
i = select_list(i + 1, node)
return i
//assignments: assignment, [',' assignments]
/datum/SDQL_parser/proc/assignments(i, list/node)
i = assignment(i, node)
if(token(i) == ",")
i = assignments(i + 1, node)
return i
//select_item: '*' | select_function | object_type
/datum/SDQL_parser/proc/select_item(i, list/node)
if(token(i) == "*")
if (token(i) == "*")
node += "*"
i++
else if(tokenl(i) in select_functions)
i = select_function(i, node)
else
else if (copytext(token(i), 1, 2) == "/")
i = object_type(i, node)
else
i = parse_error("Expected '*' or type path for select item")
return i
// Standardized method for handling the IN/FROM and WHERE options.
/datum/SDQL_parser/proc/selectors(i, list/node)
while (token(i))
var/tok = tokenl(i)
if(tok in list("from", "in"))
if (tok in list("from", "in"))
var/list/from = list()
i = from_item(i + 1, from)
node["from"] = from
continue
if(tok == "where")
if (tok == "where")
var/list/where = list()
i = bool_expression(i + 1, where)
node["where"] = where
continue
parse_error("Expected either FROM, IN or WHERE token, found [token(i)] instead.")
return i + 1
if(!node.Find("from"))
if (!node.Find("from"))
node["from"] = list("world")
return i
//from_item: 'world' | object_type
//from_item: 'world' | expression
/datum/SDQL_parser/proc/from_item(i, list/node)
if(token(i) == "world")
node += "world"
i++
else
i = expression(i, node)
return i
//bool_expression: expression [bool_operator bool_expression]
/datum/SDQL_parser/proc/bool_expression(i, list/node)
var/list/bool = list()
i = expression(i, bool)
node[++node.len] = bool
if(tokenl(i) in boolean_operators)
i = bool_operator(i, node)
i = bool_expression(i, node)
return i
//assignment: <variable name> '=' expression
/datum/SDQL_parser/proc/assignment(var/i, var/list/node, var/list/assignment_list = list())
assignment_list += token(i)
if(token(i + 1) == ".")
i = assignment(i + 2, node, assignment_list)
else if(token(i + 1) == "=")
var/exp_list = list()
node[assignment_list] = exp_list
i = expression(i + 2, exp_list)
else
parse_error("Assignment expected, but no = found")
return i
//variable: <variable name> | <variable name> '.' variable
//variable: <variable name> | <variable name> '.' variable | '[' <hex number> ']' | '[' <hex number> ']' '.' variable
/datum/SDQL_parser/proc/variable(i, list/node)
var/list/L = list(token(i))
node[++node.len] = L
if(token(i) == "{")
L += token(i+1)
L += token(i + 1)
i += 2
if(token(i) != "}")
parse_error("Missing } at end of pointer.")
if(token(i + 1) == ".")
L += "."
i = variable(i + 2, L)
else if(token(i + 1) == "(") // OH BOY PROC
else if (token(i + 1) == "(") // OH BOY PROC
var/list/arguments = list()
i = call_function(i, null, arguments)
L += ":"
L[++L.len] = arguments
else if(token(i + 1) == "\[")
else if (token(i + 1) == "\[")
var/list/expression = list()
i = expression(i + 2, expression)
if (token(i) != "]")
parse_error("Missing ] at the end of list access.")
L += "\["
L[++L.len] = expression
i++
else
i++
return i
//object_type: <type path>
/datum/SDQL_parser/proc/object_type(i, list/node)
if (copytext(token(i), 1, 2) != "/")
return parse_error("Expected type, but it didn't begin with /")
var/path = text2path(token(i))
if (path == null)
return parse_error("Nonexistant type path: [token(i)]")
node += path
return i + 1
//comparitor: '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
/datum/SDQL_parser/proc/comparitor(i, list/node)
if(token(i) in list("=", "==", "!=", "<>", "<", "<=", ">", ">="))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//bool_operator: 'AND' | '&&' | 'OR' | '||'
/datum/SDQL_parser/proc/bool_operator(i, list/node)
if(tokenl(i) in list("and", "or", "&&", "||"))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//string: ''' <some text> ''' | '"' <some text > '"'
/datum/SDQL_parser/proc/string(i, list/node)
if(copytext(token(i), 1, 2) in list("'", "\""))
node += token(i)
else
parse_error("Expected string but found '[token(i)]'")
return i + 1
//array: '[' expression, expression, ... ']'
/datum/SDQL_parser/proc/array(i, list/node)
/datum/SDQL_parser/proc/array(var/i, var/list/node)
// Arrays get turned into this: list("[", list(exp_1a = exp_1b, ...), ...), "[" is to mark the next node as an array.
if(copytext(token(i), 1, 2) != "\[")
parse_error("Expected an array but found '[token(i)]'")
return i + 1
node += token(i)
node += token(i) // Add the "["
var/list/expression_list = list()
i++
if(token(i) != "]")
var/list/temp_expression_list = list()
var/tok
do
tok = token(i)
if(tok == "," || tok == ":")
if(temp_expression_list == null)
if (tok == "," || tok == ":")
if (temp_expression_list == null)
parse_error("Found ',' or ':' without expression in an array.")
return i + 1
expression_list[++expression_list.len] = temp_expression_list
temp_expression_list = null
if(tok == ":")
if (tok == ":")
temp_expression_list = list()
i = expression(i + 1, temp_expression_list)
expression_list[expression_list[expression_list.len]] = temp_expression_list
temp_expression_list = null
tok = token(i)
if(tok != ",")
if(tok == "]")
if (tok != ",")
if (tok == "]")
break
parse_error("Expected ',' or ']' after array assoc value, but found '[token(i)]'")
return i
i++
continue
temp_expression_list = list()
i = expression(i, temp_expression_list)
// Ok, what the fuck BYOND?
// Not having these lines here causes the parser to die
// on an error saying that list/token() doesn't exist as a proc.
// These lines prevent that.
// I assume the compiler/VM is shitting itself and swapping out some variables internally?
// While throwing in debug logging it disappeared
// And these 3 lines prevent it from happening while being quiet.
// So.. it works.
// Don't touch it.
var/whatthefuck = i
whatthefuck = src.type
whatthefuck = whatthefuck
while(token(i) && token(i) != "]")
if(temp_expression_list)
if (temp_expression_list)
expression_list[++expression_list.len] = temp_expression_list
node[++node.len] = expression_list
return i + 1
//object_type: <type path> | string
/datum/SDQL_parser/proc/object_type(i, list/node)
if(copytext(token(i), 1, 2) == "/")
node += token(i)
else
i = string(i, node)
return i + 1
//comparitor: '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
/datum/SDQL_parser/proc/comparitor(i, list/node)
if(token(i) in list("=", "==", "!=", "<>", "<", "<=", ">", ">="))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//bool_operator: 'AND' | '&&' | 'OR' | '||'
/datum/SDQL_parser/proc/bool_operator(i, list/node)
if(tokenl(i) in list("and", "or", "&&", "||"))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//string: ''' <some text> ''' | '"' <some text > '"'
/datum/SDQL_parser/proc/string(i, list/node)
if(copytext(token(i), 1, 2) in list("'", "\""))
node += token(i)
else
parse_error("Expected string but found '[token(i)]'")
return i + 1
//call_function: <function name> ['(' [arguments] ')']
/datum/SDQL_parser/proc/call_function(i, list/node, list/arguments)
if(length(tokenl(i)))
var/procname = ""
if(token(i) == "global" && token(i+1) == ".")
if(tokenl(i) == "global" && token(i + 1) == ".") // Global proc.
i += 2
procname = "global."
node += procname + token(i++)
if(token(i) != "(")
parse_error("Expected ( but found '[token(i)]'")
else if(token(i + 1) != ")")
var/list/expression_list_temp = list()
var/list/temp_expression_list = list()
do
i = expression(i + 1, expression_list_temp)
i = expression(i + 1, temp_expression_list)
if(token(i) == ",")
arguments[++arguments.len] = expression_list_temp
expression_list_temp = list()
arguments[++arguments.len] = temp_expression_list
temp_expression_list = list()
continue
while(token(i) && token(i) != ")")
arguments[++arguments.len] = expression_list_temp
arguments[++arguments.len] = temp_expression_list // The code this is copy pasted from won't be executed when it's the last param, this fixes that.
else
i++
else
parse_error("Expected a function but found nothing")
return i + 1
//select_function: count_function
/datum/SDQL_parser/proc/select_function(i, list/node)
parse_error("Sorry, function calls aren't available yet")
return i
//expression: ( unary_expression | '(' expression ')' | value ) [binary_operator expression]
/datum/SDQL_parser/proc/expression(i, list/node)
if(token(i) in unary_operators)
i = unary_expression(i, node)
else if(token(i) == "(")
var/list/expr = list()
i = expression(i + 1, expr)
if(token(i) != ")")
parse_error("Missing ) at end of expression.")
else
i++
node[++node.len] = expr
else
i = value(i, node)
if(token(i) in binary_operators)
i = binary_operator(i, node)
i = expression(i, node)
else if(token(i) in comparitors)
i = binary_operator(i, node)
var/list/rhs = list()
i = expression(i, rhs)
node[++node.len] = rhs
return i
//unary_expression: unary_operator ( unary_expression | value | '(' expression ')' )
/datum/SDQL_parser/proc/unary_expression(i, list/node)
if(token(i) in unary_operators)
var/list/unary_exp = list()
unary_exp += token(i)
i++
if(token(i) in unary_operators)
i = unary_expression(i, unary_exp)
else if(token(i) == "(")
var/list/expr = list()
i = expression(i + 1, expr)
if(token(i) != ")")
parse_error("Missing ) at end of expression.")
else
i++
unary_exp[++unary_exp.len] = expr
else
i = value(i, unary_exp)
node[++node.len] = unary_exp
else
parse_error("Expected unary operator but found '[token(i)]'")
return i
//binary_operator: comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^'
//binary_operator: comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^' | '%'
/datum/SDQL_parser/proc/binary_operator(i, list/node)
if(token(i) in (binary_operators + comparitors))
node += token(i)
else
parse_error("Unknown binary operator [token(i)]")
return i + 1
//value: variable | string | number | 'null'
//value: variable | string | number | 'null' | object_type
/datum/SDQL_parser/proc/value(i, list/node)
if(token(i) == "null")
node += "null"
i++
else if(lowertext(copytext(token(i),1,3)) == "0x" && isnum(hex2num(copytext(token(i),3))))
node += hex2num(copytext(token(i),3))
else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3))))
node += hex2num(copytext(token(i), 3))
i++
else if(isnum(text2num(token(i))))
node += text2num(token(i))
i++
else if(copytext(token(i), 1, 2) in list("'", "\""))
i = string(i, node)
else if(copytext(token(i), 1, 2) == "\[") // Start a list.
i = array(i, node)
else if(copytext(token(i), 1, 2) == "/")
i = object_type(i, node)
else
i = variable(i, node)
return i
/*EXPLAIN SELECT * WHERE 42 = 6 * 9 OR val = - 5 == 7*/
return i
@@ -48,6 +48,12 @@
/proc/_image(icon, loc, icon_state, layer, dir)
return image(icon, loc, icon_state, layer, dir)
/proc/_istype(object, type)
return istype(object, type)
/proc/_ispath(path, type)
return ispath(path, type)
/proc/_length(E)
return length(E)
@@ -208,4 +214,3 @@
/proc/_step_away(ref, trg, max)
step_away(ref, trg, max)
+8 -2
View File
@@ -4,10 +4,12 @@
if(!check_rights(R_SOUNDS))
return
var/freq = 1
var/vol = input(usr, "What volume would you like the sound to play at?",, 100) as null|num
if(!vol)
return
var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num
if(!freq)
freq = 1
vol = CLAMP(vol, 1, 100)
var/sound/admin_sound = new()
@@ -96,13 +98,17 @@
if (data["webpage_url"])
webpage_url = "<a href=\"[data["webpage_url"]]\">[title]</a>"
var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num
if(!freq)
freq = 1
pitch = freq
var/res = alert(usr, "Show the title of and link to this song to the players?\n[title]",, "No", "Yes", "Cancel")
switch(res)
if("Yes")
to_chat(world, "<span class='boldannounce'>An admin played: [webpage_url]</span>")
if("Cancel")
return
SSblackbox.record_feedback("nested tally", "played_url", 1, list("[ckey]", "[web_sound_input]"))
log_admin("[key_name(src)] played web sound: [web_sound_input]")
message_admins("[key_name(src)] played web sound: [web_sound_input]")
@@ -588,12 +588,18 @@ This is here to make the tiles around the station mininuke change when it's arme
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop))
loneop.weight += 1
if(loneop.weight % 5 == 0)
message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].")
log_game("[src] is stationary for too long in [loc_name(newturf)], and has increased the weight of the Lone Operative event to [loneop.weight].")
else
lastlocation = newturf
last_disk_move = world.time
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop) && prob(loneop.weight))
loneop.weight = max(loneop.weight - 1, 0)
if(loneop.weight % 5 == 0)
message_admins("[src] is on the move (currently in [ADMIN_VERBOSEJMP(newturf)]). The weight of Lone Operative is now [loneop.weight].")
log_game("[src] being on the move has reduced the weight of the Lone Operative event to [loneop.weight].")
/obj/item/disk/nuclear/examine(mob/user)
. = ..()
+6 -43
View File
@@ -60,50 +60,13 @@
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/proc/create_objectives()
switch(rand(1,100))
if(1 to 30)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
objectives += kill_objective
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
new_objective.owner = owner
objectives += new_objective
if (!(locate(/datum/objective/escape) in owner.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
if(31 to 60)
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
objectives += steal_objective
if (!(locate(/datum/objective/escape) in owner.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
if(61 to 85)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
objectives += kill_objective
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
objectives += steal_objective
if (!(locate(/datum/objective/survive) in owner.objectives))
var/datum/objective/survive/survive_objective = new
survive_objective.owner = owner
objectives += survive_objective
else
if (!(locate(/datum/objective/hijack) in owner.objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
objectives += hijack_objective
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
for(var/datum/objective/O in objectives)
owner.objectives += O
@@ -10,6 +10,10 @@
name = "Snowdin Tundra Plains"
icon_state = "awaycontent25"
/area/awaymission/snowdin/outside/vip
name = "Snowdin Tundra Plains"
icon_state = "awaycontent25"
/area/awaymission/snowdin/post
name = "Snowdin Outpost"
icon_state = "awaycontent2"
@@ -116,7 +120,7 @@
name = "Snowdin Main Base"
icon_state = "awaycontent16"
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
requires_power = TRUE
requires_power = FALSE
/area/awaymission/snowdin/dungeon1
name = "Snowdin Depths"
+112
View File
@@ -81,6 +81,15 @@
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/rcds
name = "Emergency RCDs"
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!"
cost = 1500
contains = list(/obj/item/construction/rcd,
/obj/item/construction/rcd)
crate_name = "emergency rcds"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/soft_suit
name = "Emergency Space Suit "
desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks."
@@ -256,6 +265,26 @@
crate_name = "weed control crate"
crate_type = /obj/structure/closet/crate/secure/hydroponics
/datum/supply_pack/medical/anitvirus
name = "Virus Containment Crate"
desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
cost = 3000
access = ACCESS_MEDICAL
contains = list(/mob/living/simple_animal/bot/medbot,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/suit/bio_suit,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/storage/box/syringes,
/obj/item/storage/box/beakers)
crate_name = "virus containment unit crate"
crate_type = /obj/structure/closet/crate/secure/plasma
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Security ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -386,6 +415,29 @@
/obj/item/melee/baton/loaded)
crate_name = "stun baton crate"
/datum/supply_pack/security/russianclothing
name = "Russian Surplus Clothing"
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
hidden = TRUE
contraband = TRUE
cost = 5000 // Its basicly sec suits, good boots/gloves
contains = list(/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
crate_name = "surplus russian clothing"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/security/taser
name = "Taser Crate"
desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open."
@@ -666,6 +718,15 @@
/obj/item/clothing/suit/space/hardsuit/engine)
crate_name = "engineering hardsuit"
/datum/supply_pack/engineering/industrialrcd
name = "Industrial RCD"
desc = "A industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Dose not contain spare ammo for the industrial RCD or any other RCD modles."
cost = 4500
access = ACCESS_CE
contains = list(/obj/item/construction/rcd/industrial)
crate_name = "industrial rcd"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/powergamermitts
name = "Insulated Gloves Crate"
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves."
@@ -1011,6 +1072,28 @@
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
crate_name = "wood planks crate"
/datum/supply_pack/materials/rcdammo
name = "Spare RDC ammo"
desc = "This crate contains sixteen RCD ammo packs, to help with any holes or projects people mite be working on."
cost = 3750
contains = list(/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
/datum/supply_pack/materials/bz
name = "BZ Canister Crate"
desc = "Contains a canister of BZ. Requires Toxins access to open."
@@ -1280,6 +1363,7 @@
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Science /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -1663,6 +1747,22 @@
access = ACCESS_THEATRE
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/hunting
name = "Huntting gear"
desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. "
cost = 3500
contraband = TRUE
contains = list(/obj/item/clothing/head/flatcap,
/obj/item/clothing/suit/hooded/wintercoat/captain,
/obj/item/reagent_containers/food/drinks/bottle/cognac,
/obj/item/storage/fancy/cigarettes/cigars/havana,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/under/rank/curator,
/obj/item/gun/ballistic/shotgun/lethal)
access = ACCESS_ARMORY
crate_name = "sporting crate"
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
/datum/supply_pack/organic/hydroponics
name = "Hydroponics Crate"
desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
@@ -1688,6 +1788,18 @@
crate_name = "hydroponics backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/advlighting
name = "Advanced Lighting crate"
desc = "Thanks to advanced lighting tech we here at the Lamp Factor have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
cost = 2500 //Fair
contains = list(/obj/item/construction/rld,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp/green,
/obj/item/storage/box/lights/mixed)
crate_name = "advanced lighting crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/pizza
name = "Pizza Crate"
desc = "Best prices on this side of the galaxy. All deliveries are guaranteed to be 99% anomaly-free!"
+1 -1
View File
@@ -61,7 +61,7 @@
antaglisting |= M.current.client
for(var/mob/M in GLOB.player_list)
if(M.client && (M.stat == DEAD || M.client.holder))
if(M.client && (M.stat == DEAD || M.client.holder) && !istype(M, /mob/dead/new_player))
antaglisting |= M.client
for(var/client/C in antaglisting)
@@ -168,6 +168,7 @@ Contains:
strip_delay = 130
item_flags = NODROP
brightness_on = 7
resistance_flags = ACID_PROOF
/obj/item/clothing/suit/space/hardsuit/ert
name = "emergency response team suit"
@@ -179,6 +180,7 @@ Contains:
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
slowdown = 0
strip_delay = 130
resistance_flags = ACID_PROOF
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/sec
+2 -2
View File
@@ -5,7 +5,7 @@
desc = "A hood that protects the head and face from biological contaminants."
permeability_coefficient = 0.01
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
resistance_flags = ACID_PROOF
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
@@ -22,7 +22,7 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR
strip_delay = 70
equip_delay_other = 70
+1
View File
@@ -39,6 +39,7 @@
var/datum/job/jobdatum = SSjob.GetJob("Assistant")
devil.job = jobdatum.title
jobdatum.equip(devil)
success_spawn = TRUE
return SUCCESSFUL_SPAWN
+41 -1
View File
@@ -79,12 +79,28 @@
typepath = /datum/round_event/vent_clog/beer
max_occurrences = 0
/datum/round_event/vent_clog/beer
reagentsAmount = 100
/datum/round_event_control/vent_clog/plasma_decon
name = "Plasma decontamination"
typepath = /datum/round_event/vent_clog/plasma_decon
max_occurrences = 0
/datum/round_event/vent_clog/beer
/datum/round_event_control/vent_clog/female
name = "FemCum stationwide"
typepath = /datum/round_event/vent_clog/female
max_occurrences = 0
/datum/round_event/vent_clog/female
reagentsAmount = 100
/datum/round_event_control/vent_clog/male
name = "Semen stationwide"
typepath = /datum/round_event/vent_clog/male
max_occurrences = 0
/datum/round_event/vent_clog/male
reagentsAmount = 100
/datum/round_event/vent_clog/beer/announce()
@@ -102,6 +118,30 @@
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/male/start()
for(var/obj/machinery/atmospherics/components/unary/vent in vents)
if(vent && vent.loc)
var/datum/reagents/R = new/datum/reagents(1000)
R.my_atom = vent
R.add_reagent("semen", reagentsAmount)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(200, get_turf(vent), R)
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/female/start()
for(var/obj/machinery/atmospherics/components/unary/vent in vents)
if(vent && vent.loc)
var/datum/reagents/R = new/datum/reagents(1000)
R.my_atom = vent
R.add_reagent("femcum", reagentsAmount)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(200, get_turf(vent), R)
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/plasma_decon/announce()
priority_announce("We are deploying an experimental plasma decontamination system. Please stand away from the vents and do not breathe the smoke that comes out.", "Central Command Update")
@@ -185,6 +185,17 @@
icon_state = ""
bitesize = 2
GLOBAL_VAR_INIT(frying_hardmode, TRUE)
GLOBAL_VAR_INIT(frying_bad_chem_add_volume, TRUE)
GLOBAL_LIST_INIT(frying_bad_chems, list(
"bad_food" = 10,
"clf3" = 2,
"aranesp" = 2,
"blackpowder" = 10,
"phlogiston" = 3,
"cyanide" = 3,
))
/obj/item/reagent_containers/food/snacks/deepfryholder/Initialize(mapload, obj/item/fried)
. = ..()
name = fried.name //We'll determine the other stuff when it's actually removed
@@ -210,6 +221,13 @@
else
fried.forceMove(src)
trash = fried
if(!istype(fried, /obj/item/reagent_containers/food) && GLOB.frying_hardmode && GLOB.frying_bad_chems.len)
var/R = rand(1, GLOB.frying_bad_chems.len)
var/bad_chem = GLOB.frying_bad_chems[R]
var/bad_chem_amount = GLOB.frying_bad_chems[bad_chem]
if(GLOB.frying_bad_chem_add_volume)
reagents.maximum_volume += bad_chem_amount
reagents.add_reagent(bad_chem, bad_chem_amount)
/obj/item/reagent_containers/food/snacks/deepfryholder/Destroy()
if(trash)
@@ -149,16 +149,16 @@
icon_state = "pineapplepizza"
slice_path = /obj/item/reagent_containers/food/snacks/pizzaslice/pineapple
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pineapple" = 2, "ham" = 2)
foodtype = GRAIN | VEGETABLES | DAIRY | MEAT | FRUIT | PINEAPPLE
tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pineapple" = 6, "ham" = 2)
foodtype = PINEAPPLE //Over powering tast of gods fruit
/obj/item/reagent_containers/food/snacks/pizzaslice/pineapple
name = "\improper Hawaiian pizza slice"
desc = "A slice of delicious controversy."
icon_state = "pineapplepizzaslice"
filling_color = "#FF4500"
tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pineapple" = 2, "ham" = 2)
foodtype = GRAIN | VEGETABLES | DAIRY | MEAT | FRUIT | PINEAPPLE
tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pineapple" = 6, "ham" = 2)
foodtype = PINEAPPLE //Over powering tast of gods fruit
/obj/item/reagent_containers/food/snacks/pizza/arnold
name = "\improper Arnold pizza"
+29 -1
View File
@@ -122,7 +122,7 @@
/turf/open/floor/holofloor/wood
icon_state = "wood"
tiled_dirt = FALSE
/turf/open/floor/holofloor/snow
gender = PLURAL
name = "snow"
@@ -133,6 +133,15 @@
bullet_sizzle = TRUE
bullet_bounce_sound = null
tiled_dirt = FALSE
baseturfs = /turf/open/floor/holofloor/snow
/turf/open/floor/holofloor/snow/attack_hand(mob/living/user)
. = ..()
if(.)
return
user.visible_message("<span class='notice'>[user] scroops up some snow from [src].</span>", "<span class='notice'>You scoop up some snow from [src].</span>")
var/obj/item/toy/snowball/S = new(get_turf(src))
user.put_in_hands(S)
/turf/open/floor/holofloor/snow/cold
initial_gas_mix = "nob=7500;TEMP=2.7"
@@ -143,3 +152,22 @@
icon = 'icons/turf/floors.dmi'
icon_state = "asteroid"
tiled_dirt = FALSE
/turf/open/floor/holofloor/ice
name = "ice sheet"
desc = "A sheet of solid ice. Looks slippery."
icon = 'icons/turf/floors/ice_turf.dmi'
icon_state = "unsmooth"
baseturfs = /turf/open/floor/holofloor/ice
slowdown = 1
footstep = FOOTSTEP_FLOOR
/turf/open/floor/holofloor/ice/smooth
icon_state = "smooth"
smooth = SMOOTH_MORE | SMOOTH_BORDER
canSmoothWith = list(/turf/open/floor/plating/ice/smooth, /turf/open/floor/plating/ice, /turf/open/floor/holofloor/ice)
baseturfs = /turf/open/floor/holofloor/ice/smooth
/turf/open/floor/holofloor/ice/Initialize()
. = ..()
MakeSlippery(TURF_WET_PERMAFROST, INFINITY, 0, INFINITY, TRUE)
+1 -1
View File
@@ -136,7 +136,7 @@
spawn(30)
if(!QDELETED(src))
investigate_log(INVESTIGATE_BOTANY, "[key_name(user)] released a killer tomato at [COORD(src)]")
investigate_log("[key_name(user)] released a killer tomato at [COORD(src)]", INVESTIGATE_BOTANY)
var/mob/living/simple_animal/hostile/killertomato/K = new /mob/living/simple_animal/hostile/killertomato(get_turf(src.loc))
K.maxHealth += round(seed.endurance / 3)
K.melee_damage_lower += round(seed.potency / 10)
+2
View File
@@ -127,6 +127,8 @@
return 0
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
return 0
if(C.prefs.db_flags & DB_FLAG_EXEMPT)
return 0
if(!isnum(C.player_age))
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
if(!isnum(minimal_player_age))
+6 -4
View File
@@ -19,22 +19,24 @@
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 500),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 750),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800),
new /datum/data/mining_equipment("Burn First-Aid Kit", /obj/item/storage/firstaid/fire, 800),
new /datum/data/mining_equipment("First-Aid Kit", /obj/item/storage/firstaid/regular, 800),
new /datum/data/mining_equipment("First-Aid Kit", /obj/item/storage/firstaid/regular, 800),
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800),
new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
new /datum/data/mining_equipment("Mini Extinguisher", /obj/item/extinguisher/mini, 1000),
new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
@@ -315,4 +317,4 @@
new /obj/item/clothing/mask/gas/seva(drop_location)
SSblackbox.record_feedback("tally", "suit_voucher_redeemed", 1, selection)
qdel(voucher)
qdel(voucher)
+1 -1
View File
@@ -36,7 +36,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
/obj/item/mmi/posibrain/proc/ping_ghosts(msg, newlymade)
if(newlymade || GLOB.posibrain_notify_cooldown <= world.time)
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/effects/ghost2.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN)
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/misc/server-ready.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN)
if(!newlymade)
GLOB.posibrain_notify_cooldown = world.time + askDelay
@@ -599,11 +599,7 @@
//Check for dresscode violations
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/syndi) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi))
threatcount += 6 //fuk u antags <3
//Check for nonhuman scum
if(dna && dna.species.id && dna.species.id != "human")
threatcount += 1
threatcount += 4 //fuk u antags <3 //no you
//mindshield implants imply trustworthyness
if(has_trait(TRAIT_MINDSHIELD))
@@ -273,7 +273,7 @@
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
Knockdown(100, override_duration = 30, override_stam = 25)
Knockdown(100, TRUE, FALSE, 30, 25)
else
Knockdown(100)
log_combat(M, src, "tackled")
@@ -92,3 +92,5 @@
limbs_id = "lizard"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
inherent_traits = list(TRAIT_NOGUNS,TRAIT_NOBREATH)
burnmod = 0.9
brutemod = 0.9
+6 -1
View File
@@ -564,7 +564,12 @@
GLOB.cameranet.stat_entry()
if(statpanel("Tickets"))
GLOB.ahelp_tickets.stat_entry()
if(length(GLOB.sdql2_queries))
if(statpanel("SDQL2"))
stat("Access Global SDQL2 List", GLOB.sdql2_vv_statobj)
for(var/i in GLOB.sdql2_queries)
var/datum/SDQL2_query/Q = i
Q.generate_stat()
if(listed_turf && client)
if(!TurfAdjacent(listed_turf))
listed_turf = null
+2 -2
View File
@@ -33,7 +33,6 @@ Contents:
control.occurrences--
return ..()
/datum/round_event/ghost_role/ninja/spawn_role()
//selecting a spawn_loc
if(!spawn_loc)
@@ -74,6 +73,7 @@ Contents:
spawned_mobs += Ninja
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by an event.")
log_game("[key_name(Ninja)] was spawned as a ninja by an event.")
success_spawn = TRUE
return SUCCESSFUL_SPAWN
@@ -86,4 +86,4 @@ Contents:
A.real_name = "[pick(GLOB.ninja_titles)] [pick(GLOB.ninja_names)]"
A.copy_to(new_ninja)
new_ninja.dna.update_dna_identity()
return new_ninja
return new_ninja
+2 -2
View File
@@ -94,7 +94,7 @@
var/power = (powernet.avail/2)
add_load(power)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/(coeff/2))
tesla_zap(src, 10, power/(coeff/2), TESLA_FUSION_FLAGS)
tesla_buckle_check(power/(coeff/2))
// Tesla R&D researcher
@@ -174,4 +174,4 @@
flick("grounding_rodhit", src)
tesla_buckle_check(power)
else
..()
..()
@@ -34,3 +34,8 @@
name = "shotgun magazine (12g meteor slugs)"
icon_state = "m12gbc"
ammo_type = /obj/item/ammo_casing/shotgun/meteorslug
/obj/item/ammo_box/magazine/m12g/scatter
name = "shotgun magazine (12g scatter laser shot slugs)"
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/laserslug
@@ -50,7 +50,7 @@
damage = 50
damage_type = BRUTE
flag = "bomb"
range = 5
range = 4
log_override = TRUE
/obj/item/gun/energy/kinetic_accelerator/premiumka/update_icon()
@@ -88,8 +88,12 @@
do_sparks(1, TRUE, src)
..()
// Mech Scattershot
// Mech Scattershots
/obj/item/projectile/bullet/scattershot
damage = 20
stamina = 65
/obj/item/projectile/bullet/seed
damage = 4
stamina = 1
@@ -10,5 +10,5 @@
nodamage = TRUE
else if(isliving(target))
var/mob/living/L = target
L.Knockdown(100, override_duration = 30, override_stam = 25)
L.Knockdown(100, TRUE, FALSE, 30, 25)
return ..()
@@ -112,7 +112,7 @@
/datum/reagent/consumable/cooking_oil/reaction_obj(obj/O, reac_volume)
if(holder && holder.chem_temp >= fry_temperature)
if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder))
if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)))
O.loc.visible_message("<span class='warning'>[O] rapidly fries as it's splashed with hot oil! Somehow.</span>")
var/obj/item/reagent_containers/food/snacks/deepfryholder/F = new(O.drop_location(), O)
F.fry(volume)
@@ -147,6 +147,16 @@
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_seedscatter
name = "Exosuit Weapon (Melon Seed \"Scattershot\")"
desc = "Allows for the construction of Melon Seed Scattershot."
id = "mech_seedscatter"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
materials = list(MAT_METAL=10000, MAT_GLASS = 10000)
construction_time = 70
category = list("Exosuit Equipment")
/datum/design/mech_carbine
name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)"
desc = "Allows for the construction of FNX-99 \"Hades\" Carbine."
@@ -44,6 +44,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medicalkit
name = "Empty Medkit"
desc = "A plastic medical kit for storging medical items."
id = "medicalkit"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 5000)
build_path = /obj/item/storage/firstaid //So we dont spawn medical items in it
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/xlarge_beaker
name = "X-large Beaker"
id = "xlarge_beaker"
@@ -526,6 +536,80 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////
//Adv Surgery Tools//
/////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "A high-class, premium retractor, featuring precision crafted, silver-plated hook-ends and an electrum handle."
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hemostat_adv
name = "Advanced Hemostat"
desc = "An exceptionally fine pair of arterial forceps. These appear to be plated in electrum and feel soft to the touch."
id = "hemostat_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500)
build_path = /obj/item/hemostat/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/cautery_adv
name = "Electrocautery" //This is based on real-life science.
desc = "A high-tech unipolar Electrocauter. This tiny device contains an extremely powerful microbattery that uses arcs of electricity to painlessly sear wounds shut. It seems to recharge with the user's body-heat. Wow!"
id = "cautery_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500)
build_path = /obj/item/cautery/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Autodrill"
desc = "With a diamond tip and built-in depth and safety sensors, this drill alerts the user before overpenetrating a patient's skull or tooth. There also appears to be a disable switch."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Precision Scalpel"
desc = "A perfectly balanced electrum scalpel with a silicon-coated edge to eliminate wear and tear."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/circular_saw_adv
name = "Diamond-Grit Circular Saw"
desc = "For those Assistants with REALLY thick skulls."
id = "circular_saw_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 7500, MAT_GLASS = 6000, MAT_SILVER = 6500, MAT_GOLD = 7500, MAT_DIAMOND = 4500)
build_path = /obj/item/circular_saw/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////
///Surgery Designs///
/////////////////////
@@ -294,7 +294,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/cryostatis_shotgun_dart
name = "Cryostatis Shotgun Dart"
name = "Cryostasis Shotgun Dart"
desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside."
id = "shotgundartcryostatis"
build_type = PROTOLATHE
+30 -10
View File
@@ -43,13 +43,24 @@
description = "Various tools fit for basic mech units"
design_ids = list("mech_drill", "mech_mscanner", "mech_extinguisher", "mech_cable_layer")
/datum/techweb_node/surplus_lims
id = "surplus_lims"
display_name = "Basic Prosthetics"
description = "Basic fragile lims for the impaired."
starting_node = TRUE
prereq_ids = list("biotech")
design_ids = list("basic_l_arm", "basic_r_arm", "basic_r_leg", "basic_l_leg")
export_price = 5000
/////////////////////////Biotech/////////////////////////
/datum/techweb_node/biotech
id = "biotech"
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -71,21 +82,21 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
/datum/techweb_node/surplus_lims
id = "surplus_lims"
display_name = "Basic Prosthetics"
description = "Basic fragile lims for the impaired."
prereq_ids = list("biotech")
design_ids = list("basic_l_arm", "basic_r_arm", "basic_r_leg", "basic_l_leg")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000) // You can knock them off with a glass shard...
export_price = 5000
/datum/techweb_node/advance_lims
id = "advance_lims"
display_name = "Upgraded Prosthetics"
description = "Reinforced prosthetics for the impaired."
prereq_ids = list("adv_biotech", "surplus_lims")
design_ids = list("adv_l_arm", "adv_r_arm", "adv_r_leg", "adv_l_leg")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1250)
export_price = 5000
/datum/techweb_node/advance_surgerytools
id = "advance_surgerytools"
display_name = "Advanced Surgery Tools"
description = "Refined and improved redesigns for the run-of-the-mill medical utensils."
prereq_ids = list("adv_biotech", "adv_surgery")
design_ids = list("drapes", "retractor_adv", "hemostat_adv", "cautery_adv", "surgicaldrill_adv", "scalpel_adv", "circular_saw_adv")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -724,6 +735,15 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
/datum/techweb_node/mech_seedscatter
id = "mech_seedscatter"
display_name = "Exosuit Weapon (Melon Seed \"Scattershot\")"
description = "An advanced piece of mech weaponry"
prereq_ids = list("ballistic_weapons")
design_ids = list("mech_seedscatter")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
/datum/techweb_node/mech_carbine
id = "mech_carbine"
display_name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)"
+83 -1
View File
@@ -7,6 +7,15 @@
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
/obj/item/retractor/adv
name = "Advanced Retractor"
desc = "A high-class, premium retractor, featuring precision crafted, silver-plated hook-ends and an electrum handle."
icon = 'icons/obj/surgery.dmi'
icon_state = "retractor"
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.65
/obj/item/retractor/augment
name = "retractor"
@@ -18,7 +27,6 @@
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.5
/obj/item/hemostat
name = "hemostat"
desc = "You think you have seen this before."
@@ -29,6 +37,16 @@
w_class = WEIGHT_CLASS_TINY
attack_verb = list("attacked", "pinched")
/obj/item/hemostat/adv
name = "Advanced Hemostat"
desc = "An exceptionally fine pair of arterial forceps. These appear to be plated in electrum and feel soft to the touch."
icon = 'icons/obj/surgery.dmi'
icon_state = "hemostat"
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.65
attack_verb = list("attacked", "pinched")
/obj/item/hemostat/augment
name = "hemostat"
@@ -52,6 +70,16 @@
w_class = WEIGHT_CLASS_TINY
attack_verb = list("burnt")
/obj/item/cautery/adv
name = "Electrocautery"
desc = "A high-tech unipolar Electrocauter. This tiny device contains an extremely powerful microbattery that uses arcs of electricity to painlessly sear wounds shut. It seems to recharge with the user's body-heat. Wow!"
icon = 'icons/obj/surgery.dmi'
icon_state = "cautery"
materials = list(MAT_METAL=2500, MAT_GLASS=750)
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.5
attack_verb = list("burnt")
/obj/item/cautery/augment
name = "cautery"
@@ -79,6 +107,21 @@
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("drilled")
/obj/item/surgicaldrill/adv
name = "Surgical Autodrill"
desc = "With a diamond tip and built-in depth and safety sensors, this drill alerts the user before overpenetrating a patient's skull or tooth. There also appears to be a disable switch."
icon = 'icons/obj/surgery.dmi'
icon_state = "drill"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
hitsound = 'sound/weapons/circsawhit.ogg'
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
flags_1 = CONDUCT_1
force = 13 //Damions are not ment for flesh cutting!
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.65
attack_verb = list("drilled")
sharpness = IS_SHARP_ACCURATE // Were making them use a damion for this...
/obj/item/surgicaldrill/augment
name = "surgical drill"
@@ -116,6 +159,25 @@
. = ..()
AddComponent(/datum/component/butchering, 80 * toolspeed, 100, 0)
/obj/item/scalpel/adv
name = "Precision Scalpel"
desc = "A perfectly balanced electrum scalpel with a silicon-coated edge to eliminate wear and tear."
icon = 'icons/obj/surgery.dmi'
icon_state = "scalpel"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
flags_1 = CONDUCT_1
force = 8
w_class = WEIGHT_CLASS_TINY
throwforce = 7
throw_speed = 3
throw_range = 6
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
toolspeed = 0.65
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP_ACCURATE
/obj/item/scalpel/augment
name = "scalpel"
desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
@@ -161,6 +223,26 @@
. = ..()
AddComponent(/datum/component/butchering, 40 * toolspeed, 100, 5, 'sound/weapons/circsawhit.ogg') //saws are very accurate and fast at butchering
/obj/item/circular_saw/adv
name = "Diamond-Grit Circular Saw"
desc = "For those Assistants with REALLY thick skulls."
icon = 'icons/obj/surgery.dmi'
icon_state = "saw"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
flags_1 = CONDUCT_1
force = 13
w_class = WEIGHT_CLASS_NORMAL
throwforce = 6
throw_speed = 1
throw_range = 3
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
attack_verb = list("attacked", "slashed", "sawed", "cut")
toolspeed = 0.65
sharpness = IS_SHARP
/obj/item/circular_saw/augment
name = "circular saw"
desc = "A small but very fast spinning saw. Edges dulled to prevent accidental cutting inside of the surgeon."
+6
View File
@@ -506,6 +506,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/ammo_box/magazine/m12g/meteor
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/shotgun/scatter
name = "12g Scatter Laser shot Slugs"
desc = "An alternative 8-round Scatter Laser Shot magazine for use in the Bulldog shotgun."
item = /obj/item/ammo_box/magazine/m12g/scatter
cost = 5 // most armor has less laser protection then bullet
/datum/uplink_item/ammo/shotgun/bag
name = "12g Ammo Duffel Bag"
desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price."
+15 -8
View File
@@ -1,12 +1,19 @@
/obj/machinery/vending/assist
products = list(/obj/item/assembly/prox_sensor = 5,
/obj/item/assembly/igniter = 3,
/obj/item/assembly/signaler = 4,
/obj/item/wirecutters = 1,
/obj/item/cartridge/signal = 4)
contraband = list(/obj/item/assembly/timer = 2,
/obj/item/assembly/voice = 2,
/obj/item/assembly/health = 2)
products = list(/obj/item/assembly/prox_sensor = 7,
/obj/item/assembly/igniter = 6,
/obj/item/assembly/signaler = 6,
/obj/item/wirecutters = 3,
/obj/item/stock_parts/cell/crap = 6,
/obj/item/cartridge/signal = 6)
contraband = list(/obj/item/assembly/timer = 4,
/obj/item/assembly/voice = 4,
/obj/item/assembly/health = 4,
/obj/item/pressure_plate = 2,
/obj/item/multitool = 2,
/obj/item/stock_parts/cell/upgraded = 2)
premium = list(/obj/item/stock_parts/cell/upgraded/plus = 2,
/obj/item/flashlight/lantern = 2,
/obj/item/beacon = 2)
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
+5
View File
@@ -8,6 +8,11 @@
/obj/item/reagent_containers/food/drinks/mug/tea = 25,
/obj/item/reagent_containers/food/drinks/mug/coco = 25)
contraband = list(/obj/item/reagent_containers/food/drinks/ice = 12)
premium = list(/obj/item/reagent_containers/food/snacks/chocolatebar = 3,
/obj/item/reagent_containers/food/condiment/milk = 2,
/obj/item/reagent_containers/food/drinks/bottle/cream = 2,
/obj/item/reagent_containers/food/condiment/sugar = 1)
refill_canister = /obj/item/vending_refill/coffee
/obj/item/vending_refill/coffee
+3
View File
@@ -12,6 +12,9 @@
/obj/item/reagent_containers/food/snacks/spacetwinkie = 6,
/obj/item/reagent_containers/food/snacks/cheesiehonkers = 6)
contraband = list(/obj/item/reagent_containers/food/snacks/syndicake = 6)
premium = list(/obj/item/storage/box/donkpockets = 1,
/obj/item/reagent_containers/food/snacks/poppypretzel = 3)
refill_canister = /obj/item/vending_refill/snack
var/chef_compartment_access = "28" //ACCESS_KITCHEN
+15 -14
View File
@@ -3,19 +3,20 @@
desc = "Tools for tools."
icon_state = "tool"
icon_deny = "tool-deny"
products = list(/obj/item/stack/cable_coil/random = 10,
/obj/item/crowbar = 5,
/obj/item/weldingtool = 3,
/obj/item/wirecutters = 5,
/obj/item/wrench = 5,
/obj/item/analyzer = 5,
/obj/item/t_scanner = 5,
/obj/item/screwdriver = 5,
/obj/item/flashlight/glowstick = 3,
/obj/item/flashlight/glowstick/red = 3,
/obj/item/flashlight = 5)
contraband = list(/obj/item/weldingtool/hugetank = 2,
/obj/item/clothing/gloves/color/fyellow = 2)
premium = list(/obj/item/clothing/gloves/color/yellow = 1)
products = list(/obj/item/stack/cable_coil/random = 15,
/obj/item/crowbar = 10,
/obj/item/weldingtool = 6,
/obj/item/wirecutters = 10,
/obj/item/wrench = 10,
/obj/item/analyzer = 10,
/obj/item/t_scanner = 10,
/obj/item/screwdriver = 10,
/obj/item/flashlight/glowstick = 6,
/obj/item/flashlight/glowstick/red = 6,
/obj/item/flashlight = 7)
contraband = list(/obj/item/weldingtool/largetank = 4,
/obj/item/clothing/gloves/color/fyellow = 4)
premium = list(/obj/item/clothing/gloves/color/yellow = 2,
/obj/item/weldingtool/hugetank = 2)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
@@ -0,0 +1,4 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "The syndicate mask now works properly as intended."
@@ -0,0 +1,4 @@
author: "deathride58"
delete-after: True
changes:
- balance: "Stamina is no longer affected by health at all."
@@ -0,0 +1,4 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "You can now right-click yourself in help intent in combat mode to instantly get up from resting. This will cost stamina equal to your entire stamina buffer. Manage your stamina well, and you'll be able to shrug off a single stray golden bolt"
@@ -0,0 +1,4 @@
author: "coiax"
delete-after: True
changes:
- admin: "When the nuclear disk stays stationary long enough to trigger an increase for the lone op event chance, admins will be notified every five increments."
@@ -0,0 +1,4 @@
author: "Tupinambis"
delete-after: True
changes:
- tweak: "Removed all living eggs from the xeno ruin because people self antag. Honk."
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@@ -39,7 +39,7 @@
if(!istype(user))
return
if(!combattoggle_redir)
combattoggle_redir = user.AddComponent(/datum/component/redirect,list(COMSIG_COMBAT_TOGGLED),CALLBACK(src,.proc/handlefilterstuff))
combattoggle_redir = user.AddComponent(/datum/component/redirect, list(COMSIG_COMBAT_TOGGLED = CALLBACK(src, .proc/handlefilterstuff)))
/datum/component/phantomthief/proc/OnDropped(mob/user)
if(!istype(user))
+1 -1
View File
@@ -23,6 +23,6 @@
/datum/supply_pack/misc/jukebox
name = "Jukebox"
cost = 1000000
cost = 35000
contains = list(/obj/machinery/jukebox)
crate_name = "Jukebox"
@@ -344,3 +344,21 @@ datum/gear/darksabresheath
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/ian_costume
ckeywhitelist = list("cathodetherobot")
/datum/gear/sharkcloth
name = "Leon's Skimpy Outfit"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/leoskimpy
ckeywhitelist = list("spectrosis")
/datum/gear/mimemask
name = "Mime Mask"
category = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/gas/mime
ckeywhitelist = list("pireamaineach")
/datum/gear/mimeoveralls
name = "Mime's Overalls"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/mimeoveralls
ckeywhitelist = list("pireamaineach")
@@ -56,4 +56,14 @@
/datum/gear/dildo
name = "Customizable dildo"
category = SLOT_IN_BACKPACK
path = /obj/item/dildo/custom
path = /obj/item/dildo/custom
/datum/gear/paperbin
name = "Paper Bin"
category = SLOT_IN_BACKPACK
path = /obj/item/paper_bin
/datum/gear/crayons
name = "Box of crayons"
category = SLOT_IN_BACKPACK
path = /obj/item/storage/crayons
@@ -28,28 +28,37 @@
var/msg = ""
var/list/Lines = list()
var/list/assembled = list()
var/admin_mode = check_rights_for(src, R_ADMIN) && isobserver(mob)
if(admin_mode)
log_admin("[key_name(usr)] checked advanced who in-round")
if(length(GLOB.admins))
Lines += "<b>Admins:</b>"
for(var/X in GLOB.admins)
var/client/C = X
if(C && C.holder && !C.holder.fakekey)
Lines += "\t <font color='#FF0000'>[C.key]</font>[show_admin_info(C)] ([round(C.avgping, 1)]ms)"
assembled += "\t <font color='#FF0000'>[C.key]</font>[admin_mode? "[show_admin_info(C)]":""] ([round(C.avgping, 1)]ms)"
Lines += sortList(assembled)
assembled.len = 0
if(length(GLOB.mentors))
Lines += "<b>Mentors:</b>"
for(var/X in GLOB.mentors)
var/client/C = X
if(C)
Lines += "\t <font color='#0033CC'>[C.key]</font>[show_admin_info(C)] ([round(C.avgping, 1)]ms)"
if(C && (!C.holder || (C.holder && !C.holder.fakekey))) //>using stuff this complex instead of just using if/else lmao
assembled += "\t <font color='#0033CC'>[C.key]</font>[admin_mode? "[show_admin_info(C)]":""] ([round(C.avgping, 1)]ms)"
Lines += sortList(assembled)
assembled.len = 0
Lines += "<b>Players:</b>"
for(var/X in sortList(GLOB.clients))
var/client/C = X
if(!C) continue
if(!C)
continue
var/key = C.key
if(C.holder && C.holder.fakekey)
key = C.holder.fakekey
Lines += "\t [key][show_admin_info(C)] ([round(C.avgping, 1)]ms)"
assembled += "\t [key][admin_mode? "[show_admin_info(C)]":""] ([round(C.avgping, 1)]ms)"
Lines += sortList(assembled)
for(var/line in Lines)
msg += "[line]\n"
@@ -60,9 +69,6 @@
if(!C)
return ""
if(!check_rights_for(src, R_ADMIN))
return ""
var/entry = ""
if(C.holder && C.holder.fakekey)
entry += " <i>(as [C.holder.fakekey])</i>"
@@ -1,6 +1,8 @@
/obj/item/clothing/glasses/phantomthief
name = "suspicious paper mask"
desc = "A cheap, Syndicate-branded paper face mask. They'll never see it coming."
desc = "A cheap, Syndicate-branded paper face mask with vision correction lens and flash proof! They'll never see it coming. This mask goes over your eyes."
flash_protect = 1
vision_correction = 1
alternate_worn_icon = 'icons/mob/mask.dmi'
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "s-ninja"
@@ -12,7 +14,7 @@
/obj/item/clothing/glasses/phantomthief/syndicate
name = "suspicious plastic mask"
desc = "A cheap, bulky, Syndicate-branded plastic face mask. You have to break in to break out."
desc = "A cheap, bulky, Syndicate-branded plastic face mask with vision correction lens and flash proof. You have to break in to break out. This mask goes over your eyes."
var/nextadrenalinepop
var/datum/component/redirect/combattoggle_redir
@@ -36,7 +38,7 @@
if(!istype(user))
return
if(!combattoggle_redir)
combattoggle_redir = user.AddComponent(/datum/component/redirect,list(COMSIG_COMBAT_TOGGLED),CALLBACK(src,.proc/injectadrenaline))
combattoggle_redir = user.AddComponent(/datum/component/redirect, list(COMSIG_COMBAT_TOGGLED = CALLBACK(src, .proc/injectadrenaline)))
/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
. = ..()
@@ -11,7 +11,7 @@
/obj/item/clothing/under/rank/trek
name = "Section 31 Uniform"
desc = "Oooh... right."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
item_state = ""
can_adjust = FALSE //to prevent you from "wearing it casually"
@@ -91,11 +91,12 @@
/obj/item/clothing/suit/storage/trek/ds9
name = "Padded Overcoat"
desc = "The overcoat worn by all officers of the 2380s."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
icon_state = "trek_ds9_coat"
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
item_state = "trek_ds9_coat"
body_parts_covered = CHEST|GROIN|ARMS
mutantrace_variation = NO_MUTANTRACE_VARIATION
permeability_coefficient = 0.50
allowed = list(
/obj/item/flashlight, /obj/item/analyzer,
@@ -136,10 +137,11 @@
name = "Federation Uniform Jacket (Red)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "fedcoat"
item_state = "fedcoat"
mutantrace_variation = NO_MUTANTRACE_VARIATION
blood_overlay_type = "coat"
body_parts_covered = CHEST|GROIN|ARMS
@@ -204,7 +206,7 @@
/obj/item/clothing/suit/storage/fluff/modernfedcoat
name = "Modern Federation Uniform Jacket"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a competant commander."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "fedmodern"
item_state = "fedmodern"
@@ -237,20 +239,20 @@
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
icon_state = "fedcapofficer"
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
item_state = "fedcapofficer_mob"
item_state = "fedcapofficer"
//Variants
/obj/item/clothing/head/caphat/formal/fedcover/medsci
icon_state = "fedcapsci"
item_state = "fedcapsci_mob"
item_state = "fedcapsci"
/obj/item/clothing/head/caphat/formal/fedcover/eng
icon_state = "fedcapeng"
item_state = "fedcapeng_mob"
item_state = "fedcapeng"
/obj/item/clothing/head/caphat/formal/fedcover/sec
icon_state = "fedcapsec"
item_state = "fedcapsec_mob"
item_state = "fedcapsec"
@@ -420,3 +420,22 @@
item_state = "Divine_robes"
icon_state = "Divine_robes"
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/leoskimpy
name = "Leon's Skimpy Outfit"
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
desc = "A rather skimpy outfit."
item_state = "shark_cloth"
icon_state = "shark_cloth"
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/mimeoveralls
name = "Mime's Overalls"
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
desc = "A less-than-traditional mime's attire, completed by a set of dorky-looking overalls."
item_state = "moveralls"
icon_state = "moveralls"
mutantrace_variation = NO_MUTANTRACE_VARIATION
+16 -1
View File
@@ -194,4 +194,19 @@
user.apply_damage(20, BRUTE, def_zone)
if(luck >= 95)
user.adjustBrainLoss(100)
. = ..()
. = ..()
/datum/emote/living/mothsqueak
key = "msqueak"
key_third_person = "lets out a tiny squeak"
message = "lets out a tiny squeak!"
emote_type = EMOTE_AUDIBLE
mob_type_allowed_typecache = list(/mob/living/carbon)
/datum/emote/living/mothsqueak/run_emote(mob/living/user, params)
if(user.nextsoundemote >= world.time)
return
user.nextsoundemote = world.time + 7
playsound(user, 'modular_citadel/sound/voice/mothsqueak.ogg', 50, 1, -1)
. = ..()
@@ -13,11 +13,30 @@
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
return TRUE
switch(M.a_intent)
if("disarm")
if(INTENT_HELP)
if(M == H)
althelp(M, H, attacker_style)
return TRUE
return FALSE
if(INTENT_DISARM)
altdisarm(M, H, attacker_style)
return TRUE
return FALSE
/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(user == target && istype(user))
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return
if(!user.resting)
to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
return
user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
user.resting = 0
user.update_canmove()
user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
@@ -102,9 +102,9 @@
return FALSE
/mob/living/carbon/update_stamina()
var/total_health = (min(health*2,100) - getStaminaLoss())
if(getStaminaLoss())
if(!recoveringstam && total_health <= STAMINA_CRIT_TRADITIONAL && !stat)
var/total_health = getStaminaLoss()
if(total_health)
if(!recoveringstam && total_health >= STAMINA_CRIT && !stat)
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
resting = TRUE
if(combatmode)
@@ -112,7 +112,7 @@
recoveringstam = TRUE
filters += CIT_FILTER_STAMINACRIT
update_canmove()
if(recoveringstam && total_health >= STAMINA_SOFTCRIT_TRADITIONAL)
if(recoveringstam && total_health <= STAMINA_SOFTCRIT)
to_chat(src, "<span class='notice'>You don't feel nearly as exhausted anymore.</span>")
recoveringstam = FALSE
filters -= CIT_FILTER_STAMINACRIT
@@ -38,7 +38,7 @@
return
to_chat(user, "<span class='notice'>You decide to wake up the banana spider...</span>")
awakening = 1
spawn(30)
if(!QDELETED(src))
var/mob/living/simple_animal/banana_spider/S = new /mob/living/simple_animal/banana_spider(get_turf(src.loc))
@@ -55,7 +55,8 @@
icon_dead = "banana_peel"
health = 1
maxHealth = 1
turns_per_move = 5
turns_per_move = 5 //this isn't player speed =|
speed = 2 //this is player speed
loot = list(/obj/item/reagent_containers/food/snacks/deadbanana_spider)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 270
@@ -67,7 +68,7 @@
response_harm = "splats"
speak_emote = list("chitters")
mouse_opacity = 2
density = FALSE
density = TRUE
ventcrawler = VENTCRAWLER_ALWAYS
gold_core_spawnable = FRIENDLY_SPAWN
verb_say = "chitters"
@@ -75,19 +76,17 @@
verb_exclaim = "chitters loudly"
verb_yell = "chitters loudly"
var/squish_chance = 50
del_on_death = 1
var/projectile_density = TRUE //griffons get shot
del_on_death = TRUE
/mob/living/simple_animal/banana_spider/Initialize()
. = ..()
var/area/A = get_area(src)
if(A)
notify_ghosts("A banana spider has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
GLOB.poi_list |= src
/mob/living/simple_animal/banana_spider/attack_ghost(mob/user)
if(src.key)
if(key) //please stop using src. without a good reason.
return
if(CONFIG_GET(flag/use_age_restriction_for_jobs))
if(!isnum(user.client.player_age))
@@ -98,17 +97,19 @@
var/be_spider = alert("Become a banana spider? (Warning, You can no longer be cloned!)",,"Yes","No")
if(be_spider == "No" || QDELETED(src) || !isobserver(user))
return
src.sentience_act()
src.key = user.key
sentience_act()
key = user.key
density = TRUE
/mob/living/simple_animal/banana_spider/ComponentInitialize()
. = ..()
AddComponent(/datum/component/slippery, 80)
AddComponent(/datum/component/slippery, 40)
/mob/living/simple_animal/banana_spider/Crossed(var/atom/movable/AM)
/mob/living/simple_animal/banana_spider/Crossed(atom/movable/AM) //no /var in proc headers
. = ..()
if(istype(AM, /obj/item/projectile) && projectile_density) //forced projectile density
var/obj/item/projectile/P = AM
P.Bump(src)
if(ismob(AM))
if(isliving(AM))
var/mob/living/A = AM
@@ -147,4 +148,4 @@
/obj/item/reagent_containers/food/snacks/deadbanana_spider/Initialize()
. = ..()
AddComponent(/datum/component/slippery, 80)
AddComponent(/datum/component/slippery, 20)
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