Merge pull request #11681 from PersianXerxes/medicalTGUINext

TGUI Next in the Medbay
This commit is contained in:
kevinz000
2020-03-31 18:02:11 -07:00
committed by GitHub
8 changed files with 1087 additions and 239 deletions
+33 -23
View File
@@ -207,11 +207,14 @@
/obj/machinery/sleeper/ui_data()
var/list/data = list()
var/chemical_list = list()
var/blood_percent = 0
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["efficiency"] = efficiency
data["current_vol"] = reagents.total_volume
data["tot_capacity"] = reagents.maximum_volume
data["blood_levels"] = blood_percent
data["blood_status"] = "Patient either has no blood, or does not require it to function."
data["chemical_list"] = chemical_list
data["chems"] = list()
for(var/chem in available_chems)
@@ -247,10 +250,13 @@
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
chemical_list += list(list("name" = R.name, "volume" = R.volume))
else
chemical_list = "Patient has no reagents."
data["occupant"]["failing_organs"] = list()
var/mob/living/carbon/C = mob_occupant
if(C)
@@ -259,21 +265,25 @@
continue
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
var/blood_id = C.get_blood_id()
if(blood_id)
data["occupant"]["blood"] = list() // We can start populating this list.
var/blood_type = C.dna.blood_type
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
else
blood_type = blood_id
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
data["occupant"]["blood"]["bloodType"] = blood_type
if(istype(C)) //Non-carbons shouldn't be able to enter sleepers, but this is to prevent runtimes if something ever breaks
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_id = C.get_blood_id()
var/blood_warning = ""
if(blood_percent < 80)
blood_warning = "Patient has low blood levels."
if(blood_percent < 60)
blood_warning = "Patient has DANGEROUSLY low blood levels."
if(blood_id)
var/blood_type = C.dna.blood_type
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
else
blood_type = blood_id
data["blood_status"] = "Patient has [blood_type] type blood. [blood_warning]"
data["blood_levels"] = blood_percent
return data
/obj/machinery/sleeper/ui_act(action, params)
@@ -309,14 +319,14 @@
if(allowed(usr))
if(!is_operational())
return
reagents.remove_reagent(chem, 10)
reagents.remove_reagent(chem, 1000)
return
if(chem in available_chems)
if(!is_operational())
return
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
if(R.purity < 0.8)*/
reagents.remove_reagent(chem, 10)
reagents.remove_reagent(chem, 1000)
else
visible_message("<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
@@ -189,96 +189,139 @@
if(beaker)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "id" = ckey(R.name), "volume" = R.volume))) // list in a list because Byond merges the first list...
data["beakerContents"] = beakerContents
data["beakerContents"] = beakerContents
var/bufferContents[0]
if(reagents.total_volume)
for(var/datum/reagent/N in reagents.reagent_list)
bufferContents.Add(list(list("name" = N.name, "id" = ckey(N.name), "volume" = N.volume))) // ^
data["bufferContents"] = bufferContents
data["bufferContents"] = bufferContents
//Calculated at init time as it never changes
data["pillStyles"] = pillStyles
return data
/obj/machinery/chem_master/ui_act(action, params)
if(..())
return
switch(action)
if("eject")
replace_beaker(usr)
. = TRUE
if("ejectp")
if("ejectPillBottle")
replace_pillbottle(usr)
. = TRUE
if("transferToBuffer")
if(beaker)
var/reagent = GLOB.name2reagent[params["id"]]
var/amount = text2num(params["amount"])
if (amount > 0)
end_fermi_reaction()
beaker.reagents.trans_id_to(src, reagent, amount)
. = TRUE
else if (amount == -1) // -1 means custom amount
useramount = input("Enter the Amount you want to transfer:", name, useramount) as num|null
if (useramount > 0)
end_fermi_reaction()
beaker.reagents.trans_id_to(src, reagent, useramount)
. = TRUE
if("transferFromBuffer")
if("transfer")
if(!beaker)
return FALSE
var/reagent = GLOB.name2reagent[params["id"]]
var/amount = text2num(params["amount"])
if (amount > 0)
if(mode)
reagents.trans_id_to(beaker, reagent, amount)
. = TRUE
else
reagents.remove_reagent(reagent, amount)
. = TRUE
else if (amount == -1) // -1 means custom amount
useramount = input("Enter the Amount you want to transfer:", name, useramount) as num|null
if (useramount > 0)
end_fermi_reaction()
reagents.trans_id_to(beaker, reagent, useramount)
. = TRUE
var/to_container = params["to"]
// Custom amount
if (amount == -1)
amount = text2num(input(
"Enter the amount you want to transfer:",
name, ""))
if (amount == null || amount <= 0)
return FALSE
if (to_container == "buffer")
end_fermi_reaction()
beaker.reagents.trans_id_to(src, reagent, amount)
return TRUE
if (to_container == "beaker" && mode)
end_fermi_reaction()
reagents.trans_id_to(beaker, reagent, amount)
return TRUE
if (to_container == "beaker" && !mode)
end_fermi_reaction()
reagents.remove_reagent(reagent, amount)
return TRUE
return FALSE
if("toggleMode")
mode = !mode
. = TRUE
if("createPill")
var/many = params["many"]
if("pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
return TRUE
if("create")
if(reagents.total_volume == 0)
return
if(!condi)
var/amount = 1
var/vol_each = min(reagents.total_volume, 50)
if(text2num(many))
amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0, 10)
if(!amount)
return
vol_each = min(reagents.total_volume / amount, 50)
var/name = html_decode(stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
return FALSE
var/item_type = params["type"]
// Get amount of items
var/amount = text2num(params["amount"])
if(amount == null)
amount = text2num(input(usr,
"Max 10. Buffer content will be split evenly.",
"How many to make?", 1))
amount = clamp(round(amount), 0, 10)
if (amount <= 0)
return FALSE
// Get units per item
var/vol_each = text2num(params["volume"])
var/vol_each_text = params["volume"]
var/vol_each_max = reagents.total_volume / amount
if (item_type == "pill")
vol_each_max = min(50, vol_each_max)
else if (item_type == "patch")
vol_each_max = min(40, vol_each_max)
else if (item_type == "bottle")
vol_each_max = min(30, vol_each_max)
else if (item_type == "condimentPack")
vol_each_max = min(10, vol_each_max)
else if (item_type == "condimentBottle")
vol_each_max = min(50, vol_each_max)
else if (item_type == "hypoVial")
vol_each_max = min(60, vol_each_max)
else if (item_type == "smartDart")
vol_each_max = min(20, vol_each_max)
else
return FALSE
if(vol_each_text == "auto")
vol_each = vol_each_max
if(vol_each == null)
vol_each = text2num(input(usr,
"Maximum [vol_each_max] units per item.",
"How many units to fill?",
vol_each_max))
vol_each = clamp(vol_each, 0, vol_each_max)
if(vol_each <= 0)
return FALSE
// Get item name
var/name = params["name"]
var/name_has_units = item_type == "pill" || item_type == "patch"
if(!name)
var/name_default = reagents.get_master_reagent_name()
if (name_has_units)
name_default += " ([vol_each]u)"
name = stripped_input(usr,
"Name:",
"Give it a name!",
name_default,
MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return FALSE
// Start filling
if(item_type == "pill")
var/obj/item/reagent_containers/pill/P
var/target_loc = drop_location()
var/drop_threshold = INFINITY
if(bottle)
var/datum/component/storage/STRB = bottle.GetComponent(/datum/component/storage)
var/datum/component/storage/STRB = bottle.GetComponent(
/datum/component/storage)
if(STRB)
drop_threshold = STRB.max_items - bottle.contents.len
target_loc = bottle
for(var/i in 1 to amount)
if(i <= drop_threshold)
P = new(target_loc)
for(var/i = 0; i < amount; i++)
if(i < drop_threshold)
P = new/obj/item/reagent_containers/pill(target_loc)
else
P = new(drop_location())
P = new/obj/item/reagent_containers/pill(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
@@ -287,171 +330,62 @@
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each)
else
var/name = html_decode(stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN))
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
P.originalname = name
P.name = trim("[name] pack")
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P,10)
. = TRUE
if("pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
if("createPatch")
var/many = params["many"]
if(reagents.total_volume == 0)
return
var/amount = 1
var/vol_each = min(reagents.total_volume, 40)
if(text2num(many))
amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0, 10)
if(!amount)
return
vol_each = min(reagents.total_volume / amount, 40)
var/name = html_decode(stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/pill/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/pill/patch(drop_location())
P.name = trim("[name] patch")
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each)
. = TRUE
if("createBottle")
var/many = params["many"]
if(reagents.total_volume == 0)
return
if(condi)
var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/food/condiment/P = new(drop_location())
P.originalname = name
P.name = trim("[name] bottle")
reagents.trans_to(P, P.volume)
else
var/amount_full = 0
var/vol_part = min(reagents.total_volume, 30)
if(text2num(many))
amount_full = round(reagents.total_volume / 30)
vol_part = ((reagents.total_volume*1000) % 30000) / 1000 //% operator doesn't support decimals.
var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "patch")
var/obj/item/reagent_containers/pill/patch/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/pill/patch(drop_location())
P.name = trim("[name] patch")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "bottle")
var/obj/item/reagent_containers/glass/bottle/P
for(var/i = 0; i < amount_full; i++)
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, 30)
if(vol_part)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "condimentPack")
var/obj/item/reagent_containers/food/condiment/pack/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
P.originalname = name
P.name = trim("[name] pack")
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "condimentBottle")
var/obj/item/reagent_containers/food/condiment/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment(drop_location())
P.originalname = name
P.name = trim("[name] bottle")
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "hypoVial")
var/obj/item/reagent_containers/glass/bottle/vial/small/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_part)
. = TRUE
//CITADEL ADD Hypospray Vials
if("createVial")
var/many = params["many"]
if(reagents.total_volume == 0)
return
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "smartDart")
var/obj/item/reagent_containers/syringe/dart/P
for(var/i = 0; i < amount; i++)
P = new /obj/item/reagent_containers/syringe/dart(drop_location())
P.name = trim("[name] SmartDart")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
P.mode=!mode
P.update_icon()
return TRUE
return FALSE
var/amount_full = 0
var/vol_part = min(reagents.total_volume, 60)
if(text2num(many))
amount_full = round(reagents.total_volume / 60)
vol_part = reagents.total_volume % 60
var/name = html_decode(stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/glass/bottle/vial/small/P
for(var/i = 0; i < amount_full; i++)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, 60)
if(vol_part)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_part)
. = TRUE
if("createDart")
for(var/datum/reagent/R in reagents.reagent_list)
if(!(istype(R, /datum/reagent/medicine)))
visible_message("<b>The [src]</b> beeps, \"<span class='warning'>SmartDarts are insoluble with non-medicinal compounds.\"</span>")
return
var/many = params["many"]
if(reagents.total_volume == 0)
return
var/amount = 1
var/vol_each = min(reagents.total_volume, 20)
if(text2num(many))
amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many darts?", amount) as num|null), 0, 10)
if(!amount)
return
vol_each = min(reagents.total_volume / amount, 20)
var/name = html_decode(stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/syringe/dart/D
for(var/i = 0; i < amount; i++)
D = new /obj/item/reagent_containers/syringe/dart(drop_location())
D.name = trim("[name] SmartDart")
adjust_item_drop_location(D)
reagents.trans_to(D, vol_each)
D.mode=!mode
D.update_icon()
. = TRUE
//END CITADEL ADDITIONS
if("analyzeBeak")
var/datum/reagent/R = GLOB.name2reagent[params["id"]]
if(R)
var/state = "Unknown"
if(initial(R.reagent_state) == 1)
state = "Solid"
else if(initial(R.reagent_state) == 2)
state = "Liquid"
else if(initial(R.reagent_state) == 3)
state = "Gas"
var/const/P = 3 //The number of seconds between life ticks
var/T = initial(R.metabolization_rate) * (60 / P)
var/datum/chemical_reaction/Rcr = get_chemical_reaction(R)
if(Rcr && Rcr.FermiChem)
fermianalyze = TRUE
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
var/datum/reagent/targetReagent = beaker.reagents.has_reagent(R)
if(!targetReagent)
CRASH("Tried to find a reagent that doesn't exist in the chem_master!")
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
screen = "analyze"
return
if("analyzeBuff")
if("analyze")
var/datum/reagent/R = GLOB.name2reagent[params["id"]]
if(R)
var/state = "Unknown"
@@ -476,7 +410,7 @@
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
screen = "analyze"
return
return TRUE
if("goScreen")
screen = params["screen"]
@@ -527,4 +461,4 @@
condi = TRUE
#undef PILL_STYLE_COUNT
#undef RANDOM_PILL_STYLE
#undef RANDOM_PILL_STYLE
@@ -0,0 +1,180 @@
import { toFixed } from 'common/math';
import { toTitleCase } from 'common/string';
import { Fragment } from 'inferno';
import { useBackend } from '../backend';
import { AnimatedNumber, Box, Button, Icon, LabeledList, ProgressBar, Section } from '../components';
export const ChemDispenser = props => {
const { act, data } = useBackend(props);
const recording = !!data.recordingRecipe;
// TODO: Change how this piece of shit is built on server side
// It has to be a list, not a fucking OBJECT!
const recipes = Object.keys(data.recipes)
.map(name => ({
name,
contents: data.recipes[name],
}));
const beakerTransferAmounts = data.beakerTransferAmounts || [];
const beakerContents = recording
&& Object.keys(data.recordingRecipe)
.map(id => ({
id,
name: toTitleCase(id.replace(/_/, ' ')),
volume: data.recordingRecipe[id],
}))
|| data.beakerContents
|| [];
return (
<Fragment>
<Section
title="Status"
buttons={recording && (
<Box inline mx={1} color="red">
<Icon name="circle" mr={1} />
Recording
</Box>
)}>
<LabeledList>
<LabeledList.Item label="Energy">
<ProgressBar
value={data.energy / data.maxEnergy}
content={toFixed(data.energy) + ' units'} />
</LabeledList.Item>
</LabeledList>
</Section>
<Section
title="Recipes"
buttons={(
<Fragment>
{!recording && (
<Box inline mx={1}>
<Button
color="transparent"
content="Clear recipes"
onClick={() => act('clear_recipes')} />
</Box>
)}
{!recording && (
<Button
icon="circle"
disabled={!data.isBeakerLoaded}
content="Record"
onClick={() => act('record_recipe')} />
)}
{recording && (
<Button
icon="ban"
color="transparent"
content="Discard"
onClick={() => act('cancel_recording')} />
)}
{recording && (
<Button
icon="save"
color="green"
content="Save"
onClick={() => act('save_recording')} />
)}
</Fragment>
)}>
<Box mr={-1}>
{recipes.map(recipe => (
<Button key={recipe.name}
icon="tint"
width="129.5px"
lineHeight="21px"
content={recipe.name}
onClick={() => act('dispense_recipe', {
recipe: recipe.name,
})} />
))}
{recipes.length === 0 && (
<Box color="light-gray">
No recipes.
</Box>
)}
</Box>
</Section>
<Section
title="Dispense"
buttons={(
beakerTransferAmounts.map(amount => (
<Button key={amount}
icon="plus"
selected={amount === data.amount}
content={amount}
onClick={() => act('amount', {
target: amount,
})} />
))
)}>
<Box mr={-1}>
{data.chemicals.map(chemical => (
<Button key={chemical.id}
icon="tint"
width="129.5px"
lineHeight="21px"
content={chemical.title}
onClick={() => act('dispense', {
reagent: chemical.id,
})} />
))}
</Box>
</Section>
<Section
title="Beaker"
buttons={(
beakerTransferAmounts.map(amount => (
<Button key={amount}
icon="minus"
disabled={recording}
content={amount}
onClick={() => act('remove', { amount })} />
))
)}>
<LabeledList>
<LabeledList.Item
label="Beaker"
buttons={!!data.isBeakerLoaded && (
<Button
icon="eject"
content="Eject"
disabled={!data.isBeakerLoaded}
onClick={() => act('eject')} />
)}>
{recording
&& 'Virtual beaker'
|| data.isBeakerLoaded
&& (
<Fragment>
<AnimatedNumber
initial={0}
value={data.beakerCurrentVolume} />
/{data.beakerMaxVolume} units
</Fragment>
)
|| 'No beaker'}
</LabeledList.Item>
<LabeledList.Item
label="Contents">
<Box color="label">
{(!data.isBeakerLoaded && !recording) && 'N/A'
|| beakerContents.length === 0 && 'Nothing'}
</Box>
{beakerContents.map(chemical => (
<Box
key={chemical.name}
color="label">
<AnimatedNumber
initial={0}
value={chemical.volume} />
{' '}
units of {chemical.name}
</Box>
))}
</LabeledList.Item>
</LabeledList>
</Section>
</Fragment>
);
};
@@ -0,0 +1,75 @@
import { round, toFixed } from 'common/math';
import { Fragment } from 'inferno';
import { useBackend } from '../backend';
import { AnimatedNumber, Box, Button, LabeledList, NumberInput, Section } from '../components';
import { BeakerContents } from './common/BeakerContents';
export const ChemHeater = props => {
const { act, data } = useBackend(props);
const {
targetTemp,
isActive,
isBeakerLoaded,
currentTemp,
beakerCurrentVolume,
beakerMaxVolume,
beakerContents = [],
} = data;
return (
<Fragment>
<Section
title="Thermostat"
buttons={(
<Button
icon={isActive ? 'power-off' : 'times'}
selected={isActive}
content={isActive ? 'On' : 'Off'}
onClick={() => act('power')} />
)}>
<LabeledList>
<LabeledList.Item label="Target">
<NumberInput
width="65px"
unit="K"
step={2}
stepPixelSize={1}
value={round(targetTemp)}
minValue={0}
maxValue={1000}
onDrag={(e, value) => act('temperature', {
target: value,
})} />
</LabeledList.Item>
<LabeledList.Item label="Reading">
<Box
width="60px"
textAlign="right">
{isBeakerLoaded && (
<AnimatedNumber
value={currentTemp}
format={value => toFixed(value) + ' K'} />
) || '—'}
</Box>
</LabeledList.Item>
</LabeledList>
</Section>
<Section
title="Beaker"
buttons={!!isBeakerLoaded && (
<Fragment>
<Box inline color="label" mr={2}>
{beakerCurrentVolume} / {beakerMaxVolume} units
</Box>
<Button
icon="eject"
content="Eject"
onClick={() => act('eject')} />
</Fragment>
)}>
<BeakerContents
beakerLoaded={isBeakerLoaded}
beakerContents={beakerContents} />
</Section>
</Fragment>
);
};
@@ -0,0 +1,448 @@
import { Component, Fragment } from 'inferno';
import { act } from '../byond';
import { AnimatedNumber, Box, Button, ColorBox, LabeledList, NumberInput, Section, Table } from '../components';
export const ChemMaster = props => {
const { state } = props;
const { config, data } = state;
const { ref } = config;
const {
screen,
beakerContents = [],
bufferContents = [],
beakerCurrentVolume,
beakerMaxVolume,
isBeakerLoaded,
isPillBottleLoaded,
pillBottleCurrentAmount,
pillBottleMaxAmount,
} = data;
return (
<Fragment>
<Section
title="Beaker"
buttons={!!data.isBeakerLoaded && (
<Fragment>
<Box inline color="label" mr={2}>
<AnimatedNumber
value={beakerCurrentVolume}
initial={0} />
{` / ${beakerMaxVolume} units`}
</Box>
<Button
icon="eject"
content="Eject"
onClick={() => act(ref, 'eject')} />
</Fragment>
)}>
{!isBeakerLoaded && (
<Box color="label" mt="3px" mb="5px">
No beaker loaded.
</Box>
)}
{!!isBeakerLoaded && beakerContents.length === 0 && (
<Box color="label" mt="3px" mb="5px">
Beaker is empty.
</Box>
)}
<ChemicalBuffer>
{beakerContents.map(chemical => (
<ChemicalBufferEntry
key={chemical.id}
state={state}
chemical={chemical}
transferTo="buffer" />
))}
</ChemicalBuffer>
</Section>
<Section
title="Buffer"
buttons={(
<Fragment>
<Box inline color="label" mr={1}>
Mode:
</Box>
<Button
color={data.mode ? 'good' : 'bad'}
icon={data.mode ? 'exchange-alt' : 'times'}
content={data.mode ? 'Transfer' : 'Destroy'}
onClick={() => act(ref, 'toggleMode')} />
</Fragment>
)}>
{bufferContents.length === 0 && (
<Box color="label" mt="3px" mb="5px">
Buffer is empty.
</Box>
)}
<ChemicalBuffer>
{bufferContents.map(chemical => (
<ChemicalBufferEntry
key={chemical.id}
state={state}
chemical={chemical}
transferTo="beaker" />
))}
</ChemicalBuffer>
</Section>
<Section
title="Packaging">
<PackagingControls state={state} />
</Section>
{!!isPillBottleLoaded && (
<Section
title="Pill Bottle"
buttons={(
<Fragment>
<Box inline color="label" mr={2}>
{pillBottleCurrentAmount} / {pillBottleMaxAmount} pills
</Box>
<Button
icon="eject"
content="Eject"
onClick={() => act(ref, 'ejectPillBottle')} />
</Fragment>
)} />
)}
</Fragment>
);
};
const ChemicalBuffer = Table;
const ChemicalBufferEntry = props => {
const { state, chemical, transferTo } = props;
const { ref } = state.config;
return (
<Table.Row key={chemical.id}>
<Table.Cell color="label">
<AnimatedNumber
value={chemical.volume}
initial={0} />
{` units of ${chemical.name}`}
</Table.Cell>
<Table.Cell collapsing>
<Button
content="1"
onClick={() => act(ref, 'transfer', {
id: chemical.id,
amount: 1,
to: transferTo,
})} />
<Button
content="5"
onClick={() => act(ref, 'transfer', {
id: chemical.id,
amount: 5,
to: transferTo,
})} />
<Button
content="10"
onClick={() => act(ref, 'transfer', {
id: chemical.id,
amount: 10,
to: transferTo,
})} />
<Button
content="All"
onClick={() => act(ref, 'transfer', {
id: chemical.id,
amount: 1000,
to: transferTo,
})} />
<Button
icon="ellipsis-h"
title="Custom amount"
onClick={() => act(ref, 'transfer', {
id: chemical.id,
amount: -1,
to: transferTo,
})} />
<Button
icon="question"
title="Analyze"
onClick={() => act(ref, 'analyze', {
id: chemical.id,
})} />
</Table.Cell>
</Table.Row>
);
};
const PackagingControlsItem = props => {
const {
label,
amountUnit,
amount,
onChangeAmount,
onCreate,
sideNote,
} = props;
return (
<LabeledList.Item label={label}>
<NumberInput
width={14}
unit={amountUnit}
step={1}
stepPixelSize={15}
value={amount}
minValue={1}
maxValue={10}
onChange={onChangeAmount} />
<Button ml={1}
content="Create"
onClick={onCreate} />
<Box inline ml={1}
color="label"
content={sideNote} />
</LabeledList.Item>
);
};
class PackagingControls extends Component {
constructor() {
super();
this.state = {
pillAmount: 1,
patchAmount: 1,
bottleAmount: 1,
packAmount: 1,
vialAmount: 1,
dartAmount: 1,
};
}
render() {
const { state, props } = this;
const { ref } = props.state.config;
const {
pillAmount,
patchAmount,
bottleAmount,
packAmount,
vialAmount,
dartAmount,
} = this.state;
const {
condi,
chosenPillStyle,
pillStyles = [],
} = props.state.data;
return (
<LabeledList>
{!condi && (
<LabeledList.Item label="Pill type">
{pillStyles.map(pill => (
<Button
key={pill.id}
width={5}
selected={pill.id === chosenPillStyle}
textAlign="center"
color="transparent"
onClick={() => act(ref, 'pillStyle', { id: pill.id })}>
<Box mx={-1} className={pill.className} />
</Button>
))}
</LabeledList.Item>
)}
{!condi && (
<PackagingControlsItem
label="Pills"
amount={pillAmount}
amountUnit="pills"
sideNote="max 50u"
onChangeAmount={(e, value) => this.setState({
pillAmount: value,
})}
onCreate={() => act(ref, 'create', {
type: 'pill',
amount: pillAmount,
volume: 'auto',
})} />
)}
{!condi && (
<PackagingControlsItem
label="Patches"
amount={patchAmount}
amountUnit="patches"
sideNote="max 40u"
onChangeAmount={(e, value) => this.setState({
patchAmount: value,
})}
onCreate={() => act(ref, 'create', {
type: 'patch',
amount: patchAmount,
volume: 'auto',
})} />
)}
{!condi && (
<PackagingControlsItem
label="Bottles"
amount={bottleAmount}
amountUnit="bottles"
sideNote="max 30u"
onChangeAmount={(e, value) => this.setState({
bottleAmount: value,
})}
onCreate={() => act(ref, 'create', {
type: 'bottle',
amount: bottleAmount,
volume: 'auto',
})} />
)}
{!condi && (
<PackagingControlsItem
label="Hypovials"
amount={vialAmount}
amountUnit="vials"
sideNote="max 60u"
onChangeAmount={(e, value) => this.setState({
vialAmount: value,
})}
onCreate={() => act(ref, 'create', {
type: 'hypoVial',
amount: vialAmount,
volume: 'auto',
})} />
)}
{!condi && (
<PackagingControlsItem
label="Smartdarts"
amount={dartAmount}
amountUnit="darts"
sideNote="max 20u"
onChangeAmount={(e, value) => this.setState({
dartAmount: value,
})}
onCreate={() => act(ref, 'create', {
type: 'smartDart',
amount: dartAmount,
volume: 'auto',
})} />
)}
{!!condi && (
<PackagingControlsItem
label="Packs"
amount={packAmount}
amountUnit="packs"
sideNote="max 10u"
onChangeAmount={(e, value) => this.setState({
packAmount: value,
})}
onCreate={() => act(ref, 'create', {
type: 'condimentPack',
amount: packAmount,
volume: 'auto',
})} />
)}
{!!condi && (
<PackagingControlsItem
label="Bottles"
amount={bottleAmount}
amountUnit="bottles"
sideNote="max 50u"
onChangeAmount={(e, value) => this.setState({
bottleAmount: value,
})}
onCreate={() => act(ref, 'create', {
type: 'condimentBottle',
amount: bottleAmount,
volume: 'auto',
})} />
)}
</LabeledList>
);
}
}
const AnalysisResults = props => {
const { state, fermianalyze } = props;
const { ref } = state.config;
const { analyzeVars } = state.data;
return (
<Section
title="Analysis Results"
buttons={(
<Button
icon="arrow-left"
content="Back"
onClick={() => act(ref, 'goScreen', {
screen: 'home',
})} />
)}>
{!fermianalyze && (
<LabeledList>
<LabeledList.Item label="Name">
{analyzeVars.name}
</LabeledList.Item>
<LabeledList.Item label="State">
{analyzeVars.state}
</LabeledList.Item>
<LabeledList.Item label="Color">
<ColorBox color={analyzeVars.color} mr={1} />
{analyzeVars.color}
</LabeledList.Item>
<LabeledList.Item label="Description">
{analyzeVars.description}
</LabeledList.Item>
<LabeledList.Item label="Metabolization Rate">
{analyzeVars.metaRate} u/minute
</LabeledList.Item>
<LabeledList.Item label="Overdose Threshold">
{analyzeVars.overD}
</LabeledList.Item>
<LabeledList.Item label="Addiction Threshold">
{analyzeVars.addicD}
</LabeledList.Item>
</LabeledList>
)}
{!!fermianalyze && (
<LabeledList>
<LabeledList.Item label="Name">
{analyzeVars.name}
</LabeledList.Item>
<LabeledList.Item label="State">
{analyzeVars.state}
</LabeledList.Item>
<LabeledList.Item label="Color">
<ColorBox color={analyzeVars.color} mr={1} />
{analyzeVars.color}
</LabeledList.Item>
<LabeledList.Item label="Description">
{analyzeVars.description}
</LabeledList.Item>
<LabeledList.Item label="Metabolization Rate">
{analyzeVars.metaRate} u/minute
</LabeledList.Item>
<LabeledList.Item label="Overdose Threshold">
{analyzeVars.overD}
</LabeledList.Item>
<LabeledList.Item label="Addiction Threshold">
{analyzeVars.addicD}
</LabeledList.Item>
<LabeledList.Item label="Purity">
{analyzeVars.purityF}
</LabeledList.Item>
<LabeledList.Item label="Inverse Ratio">
{analyzeVars.inverseRatioF}
</LabeledList.Item>
<LabeledList.Item label="Purity E">
{analyzeVars.purityE}
</LabeledList.Item>
<LabeledList.Item label="Lower Optimal Temperature">
{analyzeVars.minTemp}
</LabeledList.Item>
<LabeledList.Item label="Upper Optimal Temperature">
{analyzeVars.maxTemp}
</LabeledList.Item>
<LabeledList.Item label="Explosive Temperature">
{analyzeVars.eTemp}
</LabeledList.Item>
<LabeledList.Item label="pH Peak">
{analyzeVars.pHpeak}
</LabeledList.Item>
</LabeledList>
)}
</Section>
);
};
@@ -0,0 +1,181 @@
import { useBackend } from '../backend';
import { Box, Section, LabeledList, Button, ProgressBar, Flex, AnimatedNumber } from '../components';
import { Fragment } from 'inferno';
export const Sleeper = props => {
const { act, data } = useBackend(props);
const {
occupied,
open,
occupant = [],
} = data;
const preSortChems = data.chems || [];
const chems = preSortChems.sort((a, b) => {
const descA = a.name.toLowerCase();
const descB = b.name.toLowerCase();
if (descA < descB) {
return -1;
}
if (descA > descB) {
return 1;
}
return 0;
});
const preSortSynth = data.synthchems || [];
const synthchems = preSortSynth.sort((a, b) => {
const descA = a.name.toLowerCase();
const descB = b.name.toLowerCase();
if (descA < descB) {
return -1;
}
if (descA > descB) {
return 1;
}
return 0;
});
const damageTypes = [
{
label: 'Brute',
type: 'bruteLoss',
},
{
label: 'Burn',
type: 'fireLoss',
},
{
label: 'Toxin',
type: 'toxLoss',
},
{
label: 'Oxygen',
type: 'oxyLoss',
},
];
return (
<Fragment>
<Section
title={occupant.name ? occupant.name : 'No Occupant'}
minHeight="210px"
buttons={!!occupant.stat && (
<Box
inline
bold
color={occupant.statstate}>
{occupant.stat}
</Box>
)}>
{!!occupied && (
<Fragment>
<ProgressBar
value={occupant.health}
minValue={occupant.minHealth}
maxValue={occupant.maxHealth}
ranges={{
good: [50, Infinity],
average: [0, 50],
bad: [-Infinity, 0],
}} />
<Box mt={1} />
<LabeledList>
{damageTypes.map(type => (
<LabeledList.Item
key={type.type}
label={type.label}>
<ProgressBar
value={occupant[type.type]}
minValue={0}
maxValue={occupant.maxHealth}
color="bad" />
</LabeledList.Item>
))}
<LabeledList.Item
label={'Blood'}>
<ProgressBar
value={data.blood_levels/100}
color="bad">
<AnimatedNumber value={data.blood_levels} />
</ProgressBar>
{data.blood_status}
</LabeledList.Item>
<LabeledList.Item
label="Cells"
color={occupant.cloneLoss ? 'bad' : 'good'}>
{occupant.cloneLoss ? 'Damaged' : 'Healthy'}
</LabeledList.Item>
<LabeledList.Item
label="Brain"
color={occupant.brainLoss ? 'bad' : 'good'}>
{occupant.brainLoss ? 'Abnormal' : 'Healthy'}
</LabeledList.Item>
</LabeledList>
</Fragment>
)}
</Section>
<Section title="Chemical Analysis">
<LabeledList.Item label="Chemical Contents">
{data.chemical_list.map(specificChem => (
<Box
key={specificChem.id}
color="good" >
{specificChem.volume} units of {specificChem.name}
</Box>
),
)}
</LabeledList.Item>
</Section>
<Section
title="Inject Chemicals"
minHeight="105px"
buttons={(
<Button
icon={open ? 'door-open' : 'door-closed'}
content={open ? 'Open' : 'Closed'}
onClick={() => act('door')} />
)}>
{chems.map(chem => (
<Button
key={chem.name}
icon="flask"
content={chem.name}
disabled={!(occupied && chem.allowed)}
width="140px"
onClick={() => act('inject', {
chem: chem.id,
})}
/>
))}
</Section>
<Section
title="Synthesize Chemicals">
{synthchems.map(chem => (
<Button
key={chem.name}
content={chem.name}
width="140px"
onClick={() => act('synth', {
chem: chem.id,
})}
/>
))}
</Section>
<Section
title="Purge Chemicals">
{chems.map(chem => (
<Button
key={chem.name}
content={chem.name}
disabled={!(chem.allowed)}
width="140px"
onClick={() => act('purge', {
chem: chem.id,
})}
/>
))}
</Section>
</Fragment>
);
};
File diff suppressed because one or more lines are too long
+20
View File
@@ -19,7 +19,10 @@ import { CellularEmporium } from './interfaces/CellularEmporium';
import { CentcomPodLauncher } from './interfaces/CentcomPodLauncher';
import { ChemAcclimator } from './interfaces/ChemAcclimator';
import { ChemDebugSynthesizer } from './interfaces/ChemDebugSynthesizer';
import { ChemDispenser } from './interfaces/ChemDispenser';
import { ChemFilter } from './interfaces/ChemFilter';
import { ChemHeater } from './interfaces/ChemHeater';
import { ChemMaster } from './interfaces/ChemMaster';
import { ChemPress } from './interfaces/ChemPress';
import { ChemReactionChamber } from './interfaces/ChemReactionChamber';
import { ChemSplitter } from './interfaces/ChemSplitter';
@@ -76,6 +79,7 @@ import { RapidPipeDispenser } from './interfaces/RapidPipeDispenser';
import { SatelliteControl } from './interfaces/SatelliteControl';
import { ScannerGate } from './interfaces/ScannerGate';
import { ShuttleManipulator } from './interfaces/ShuttleManipulator';
import { Sleeper } from './interfaces/Sleeper';
import { SlimeBodySwapper } from './interfaces/SlimeBodySwapper';
import { Signaler } from './interfaces/Signaler';
import { SmartVend } from './interfaces/SmartVend';
@@ -185,10 +189,22 @@ const ROUTES = {
component: () => ChemAcclimator,
scrollable: false,
},
chem_dispenser: {
component: () => ChemDispenser,
scrollable: true,
},
chemical_filter: {
component: () => ChemFilter,
scrollable: true,
},
chem_heater: {
component: () => ChemHeater,
scrollable: true,
},
chem_master: {
component: () => ChemMaster,
scrollable: true,
},
chem_press: {
component: () => ChemPress,
scrollable: false,
@@ -441,6 +457,10 @@ const ROUTES = {
component: () => ShuttleManipulator,
scrollable: true,
},
sleeper: {
component: () => Sleeper,
scrollable: false,
},
slime_swap_body: {
component: () => SlimeBodySwapper,
scrollable: true,