Merge pull request #32442 from KorPhaeron/flyingrevert
Reverts flying mobs passing through people
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@@ -105,7 +105,8 @@
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//Called when we bump onto a mob
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/mob/living/proc/MobCollide(mob/M)
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//Even if we don't push/swap places, we "touched" them, so spread fire
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spreadFire(M)
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//Also diseases
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for(var/thing in viruses)
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var/datum/disease/D = thing
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@@ -120,29 +121,6 @@
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if(now_pushing)
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return TRUE
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//TODO FOR LATER PRS: Make passing tables an automatic thing for flying and passable objects be determined better to prevent huge amounts of flags being set when mobs fly.
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if((movement_type) ^ (M.movement_type)) //Fly past each other.
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now_pushing = TRUE
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var/old = pass_flags & PASSMOB
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var/old_p = pulling? (pulling.pass_flags & PASSMOB) : NONE
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var/atom/movable/cached = pulling
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pass_flags |= PASSMOB
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var/obj/item/I = cached
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if(cached && (isliving(cached) || (istype(I) && (I.w_class < WEIGHT_CLASS_BULKY))))
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var/mob/living/l = cached
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if(l.mob_size <= mob_size)
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cached.pass_flags |= PASSMOB
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Move(get_turf(M))
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if(!old)
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pass_flags &= ~PASSMOB
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if(cached && !old_p)
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cached.pass_flags &= ~PASSMOB
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cached = null
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now_pushing = FALSE
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return TRUE
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//Even if we don't push/swap places, we "touched" them, so spread fire
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spreadFire(M)
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//Should stop you pushing a restrained person out of the way
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if(isliving(M))
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