Automatic changelog generation for PR #3624 [ci skip]
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author: "Xhuis"
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delete-after: True
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changes:
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- balance: "Clockwork marauders now move more slowly below 40% health."
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- balance: "Instead of a 40% chance (or more) chance to block projectiles, clockwork marauders now have three fixed 100% blocks; after using those three, they cannot block anymore without avoiding projectiles for ten seconds. This number increases to four if war is declared."
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- balance: "Projectiles that deal no damage DO reduce marauders' shield health. Use disabler shots to open them up, then use lasers to go for the kill!"
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