adds more loadout equipment, adds working ckey whitelist system, and more
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@@ -416,6 +416,7 @@ SUBSYSTEM_DEF(job)
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if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
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equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items
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job.after_spawn(H, M)
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equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works
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handle_roundstart_items(H, M.ckey, H.mind.assigned_role, H.mind.special_role) //CIT CHANGE - makes donators spawn with their items. This can safely be commented out when all of the donator items are migrated to the loadout system
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@@ -571,14 +571,21 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<td><font size=2><b>Description</b></font></td></tr>"
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for(var/j in GLOB.loadout_items[gear_tab])
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var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
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var/donoritem
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if(gear.ckeywhitelist && gear.ckeywhitelist.len)
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donoritem = TRUE
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if(!(user.ckey in gear.ckeywhitelist))
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continue
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var/class_link = ""
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if(gear.type in chosen_gear)
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class_link = "class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[j];toggle_gear=0'"
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class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[j];toggle_gear=0'"
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else if(gear_points <= 0)
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class_link = "class='linkOff'"
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class_link = "style='white-space:normal;' class='linkOff'"
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else if(donoritem)
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class_link = "style='white-space:normal;background:#ebc42e;' href='?_src_=prefs;preference=gear;toggle_gear_path=[j];toggle_gear=1'"
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else
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class_link = "href='?_src_=prefs;preference=gear;toggle_gear_path=[j];toggle_gear=1'"
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dat += "<tr style='vertical-align:top;'><td width=15%><a style='white-space:normal;' [class_link]>[j]</a></td>"
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class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[j];toggle_gear=1'"
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dat += "<tr style='vertical-align:top;'><td width=15%><a [class_link]>[j]</a></td>"
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dat += "<td width = 5% style='vertical-align:top'>[gear.cost]</td><td>"
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if(islist(gear.restricted_roles))
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if(gear.restricted_roles.len)
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@@ -1690,6 +1697,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(!is_loadout_slot_available(G.category))
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to_chat(user, "<span class='danger'>You cannot take this loadout, as you've already chosen too many of the same category!</span>")
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return
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if(G.ckeywhitelist && G.ckeywhitelist.len && !(user.ckey in G.ckeywhitelist))
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to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
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return
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if(gear_points >= initial(G.cost))
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LAZYADD(chosen_gear, G.type)
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gear_points -= initial(G.cost)
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@@ -1,4 +1,4 @@
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/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M)
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/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff)
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var/mob/the_mob = N
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if(!the_mob)
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the_mob = M // cause this doesn't get assigned if player is a latejoiner
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@@ -13,7 +13,11 @@
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var/permitted = TRUE
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if(G.restricted_roles && G.restricted_roles.len && !(M.job in G.restricted_roles))
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permitted = FALSE
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if(G.ckeywhitelist && !(M.ckey in G.ckeywhitelist))
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if(G.ckeywhitelist && G.ckeywhitelist.len && !(the_mob.client.ckey in G.ckeywhitelist))
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permitted = FALSE
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if(!equipbackpackstuff && G.category == slot_in_backpack)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
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permitted = FALSE
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if(equipbackpackstuff && G.category != slot_in_backpack)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
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permitted = FALSE
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if(!permitted)
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continue
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@@ -0,0 +1,24 @@
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/datum/gear/plushcarp
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name = "Space carp plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/carpplushie
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/datum/gear/plushliz
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name = "Lizard plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/lizardplushie
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/datum/gear/plushsnek
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name = "Snake plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/snakeplushie
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/datum/gear/plushslime
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name = "Slime plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/slimeplushie
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/datum/gear/dildo
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name = "Customizable dildo"
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category = slot_in_backpack
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path = /obj/item/dildo/custom
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@@ -0,0 +1,13 @@
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//This is the file that handles donator loadout items.
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/datum/gear/aaapingcoderfailsafe
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name = "IF YOU SEE THIS, PING A CODER RIGHT NOW!"
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category = slot_in_backpack
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path = /obj/item/bikehorn/golden
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ckeywhitelist = list("This entry should never appear with this variable set. If it does, then that means somebody fucked up the whitelist system hardcore")
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/datum/gear/donortestingbikehorn
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name = "Only coders should see this"
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category = slot_in_backpack
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path = /obj/item/bikehorn
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ckeywhitelist = list("deathride58")
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@@ -13,11 +13,6 @@
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category = slot_hands
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path = /obj/item/storage/pill_bottle/dice
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/datum/gear/flyswatter
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name = "Flyswatter"
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category = slot_hands
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path = /obj/item/melee/flyswatter
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/datum/gear/eightball
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name = "Magic eightball"
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category = slot_hands
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@@ -0,0 +1,59 @@
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/datum/gear/poncho
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name = "Poncho"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/poncho
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/datum/gear/ponchogreen
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name = "Green poncho"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/poncho/green
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/datum/gear/ponchored
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name = "Red poncho"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/poncho/red
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/datum/gear/jacketbomber
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name = "Bomber jacket"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/jacket
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/datum/gear/jacketleather
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name = "Leather jacket"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/jacket/leather
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/datum/gear/overcoatleather
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name = "Leather overcoat"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/jacket/leather/overcoat
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/datum/gear/jacketpuffer
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name = "Puffer jacket"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/jacket/puffer
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/datum/gear/vestpuffer
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name = "Puffer vest"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/jacket/puffer/vest
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/datum/gear/jacketlettermanbrown
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name = "Brown letterman jacket"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/jacket/letterman
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/datum/gear/jacketlettermanred
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name = "Red letterman jacket"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/jacket/letterman_red
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/datum/gear/jacketlettermanNT
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name = "Nanotrasen letterman jacket"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/jacket/letterman_nanotrasen
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/datum/gear/coat
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name = "Winter coat"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/hooded/wintercoat
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@@ -1,39 +1,39 @@
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/datum/gear/suit
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/datum/gear/suitblack
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name = "Black suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket
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/datum/gear/greensuit
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/datum/gear/suitgreen
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name = "Green suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/green
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/datum/gear/redsuit
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/datum/gear/suitred
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name = "Red suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/red
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/datum/gear/charcoalsuit
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/datum/gear/suitcharcoal
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name = "Charcoal suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/charcoal
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/datum/gear/navysuit
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/datum/gear/suitnavy
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name = "Navy suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/navy
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/datum/gear/burgundysuit
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/datum/gear/suitburgundy
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name = "Burgundy suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/burgundy
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/datum/gear/tansuit
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/datum/gear/suittan
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name = "Tan suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/tan
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/datum/gear/whitesuit
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/datum/gear/suitwhite
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name = "White suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/white
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@@ -47,3 +47,33 @@
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name = "Maid costume"
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category = slot_w_uniform
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path = /obj/item/clothing/under/maid
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/datum/gear/mailmanuniform
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name = "Mailman's jumpsuit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/rank/mailman
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/datum/gear/skirtblack
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name = "Black skirt"
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category = slot_w_uniform
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path = /obj/item/clothing/under/skirt/black
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/datum/gear/skirtblue
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name = "Blue skirt"
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category = slot_w_uniform
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path = /obj/item/clothing/under/skirt/blue
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/datum/gear/skirtred
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name = "Red skirt"
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category = slot_w_uniform
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path = /obj/item/clothing/under/skirt/red
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/datum/gear/skirtpurple
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name = "Purple skirt"
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category = slot_w_uniform
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path = /obj/item/clothing/under/skirt/purple
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/datum/gear/kilt
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name = "Kilt"
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category = slot_w_uniform
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path = /obj/item/clothing/under/kilt
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@@ -3,7 +3,7 @@
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#define BACKPACK_SLOT_AMT 3
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/datum/preferences
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var/gear_points = 5
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var/gear_points = 10
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var/list/gear_categories
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var/list/chosen_gear
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var/gear_tab
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@@ -2499,6 +2499,8 @@
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#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
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#include "modular_citadel\code\modules\client\preferences.dm"
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#include "modular_citadel\code\modules\client\preferences_savefile.dm"
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#include "modular_citadel\code\modules\client\loadout\backpack.dm"
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#include "modular_citadel\code\modules\client\loadout\donator.dm"
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#include "modular_citadel\code\modules\client\loadout\glasses.dm"
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#include "modular_citadel\code\modules\client\loadout\hands.dm"
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#include "modular_citadel\code\modules\client\loadout\head.dm"
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@@ -2506,6 +2508,7 @@
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#include "modular_citadel\code\modules\client\loadout\mask.dm"
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#include "modular_citadel\code\modules\client\loadout\neck.dm"
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#include "modular_citadel\code\modules\client\loadout\shoes.dm"
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#include "modular_citadel\code\modules\client\loadout\suit.dm"
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#include "modular_citadel\code\modules\client\loadout\uniform.dm"
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#include "modular_citadel\code\modules\crafting\recipes.dm"
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#include "modular_citadel\code\modules\mining\mine_items.dm"
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