Update flags.dm

This commit is contained in:
deathride58
2018-05-06 03:08:53 -04:00
committed by GitHub
parent e8e0d8f77f
commit b7b7112382
-39
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@@ -16,18 +16,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define NODROP_1 (1<<1) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
#define NOBLUDGEON_1 (1<<2) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
<<<<<<< HEAD
#define MASKINTERNALS_1 (1<<3) // mask allows internals
#define HEAR_1 (1<<4) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
#define CHECK_RICOCHET_1 (1<<5) // Projectiels will check ricochet on things impacted that have this.
#define CONDUCT_1 (1<<6) // conducts electricity (metal etc.)
#define ABSTRACT_1 (1<<7) // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
=======
#define HEAR_1 (1<<3) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
#define CHECK_RICOCHET_1 (1<<4) // Projectiels will check ricochet on things impacted that have this.
#define CONDUCT_1 (1<<5) // conducts electricity (metal etc.)
#define ABSTRACT_1 (1<<6) // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
>>>>>>> fd4c753... replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597)
#define NODECONSTRUCT_1 (1<<7) // For machines and structures that should not break into parts, eg, holodeck stuff
#define OVERLAY_QUEUED_1 (1<<8) // atom queued to SSoverlay
#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
@@ -37,37 +29,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define HOLOGRAM_1 (1<<13)
#define TESLA_IGNORE_1 (1<<14) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
<<<<<<< HEAD
#define NOSLIP_1 (1<<10) //prevents from slipping on wet floors, in space etc
// BLOCK_GAS_SMOKE_EFFECT_1 only used in masks at the moment.
#define BLOCK_GAS_SMOKE_EFFECT_1 (1<<12) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define THICKMATERIAL_1 (1<<13) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define DROPDEL_1 (1<<14) // When dropped, it calls qdel on itself
#define PREVENT_CLICK_UNDER_1 (1<<15) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
/* Secondary atom flags, for the flags_2 var, denoted with a _2 */
#define SLOWS_WHILE_IN_HAND_2 (1<<0)
#define NO_EMP_WIRES_2 (1<<1)
#define HOLOGRAM_2 (1<<2)
#define FROZEN_2 (1<<3)
#define BANG_PROTECT_2 (1<<6)
// An item worn in the ear slot with HEALS_EARS will heal your ears each
// Life() tick, even if normally your ears would be too damaged to heal.
#define HEALS_EARS_2 (1<<7)
// A mob with OMNITONGUE has no restriction in the ability to speak
// languages that they know. So even if they wouldn't normally be able to
// through mob or tongue restrictions, this flag allows them to ignore
// those restrictions.
#define OMNITONGUE_2 (1<<8)
// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
#define TESLA_IGNORE_2 (1<<9)
=======
>>>>>>> fd4c753... replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597)
// Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define NO_MAT_REDEMPTION_2 (1<<10)