[MIRROR] Fixes Mush Punch (#6102)

* Fixes Mush Punch (#36631)

* sometimes you just gotta own up to your mistakes :(

* I'm gonna be the best friend you have to ask for yourself to be the most things I can tell 

Real shit

* Fixes Mush Punch
This commit is contained in:
CitadelStationBot
2018-03-26 04:28:53 -05:00
committed by Poojawa
parent ec0be681cb
commit b8cc4e2d76

View File

@@ -1,23 +1,24 @@
/datum/martial_art/mushpunch
name = "Mushroom Punch"
/datum/martial_art/mushpunch/basic_hit(mob/living/carbon/human/A, mob/living/carbon/human/D)
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/atk_verb
to_chat(A, "<span class='spider'>You begin to wind up an attack...</span>")
if(do_after(A, 25, target = D))
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
atk_verb = pick("punches", "smashes", "ruptures", "cracks")
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
D.apply_damage(rand(15,30), BRUTE)
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
D.Knockdown(20)
if(atk_verb)
add_logs(A, D, "[atk_verb] (Mushroom Punch)")
return TRUE
return FALSE
if(!do_after(A, 25, target = D))
to_chat(A, "<span class='spider'><b>Your attack was interrupted!</b></span>")
return TRUE //martial art code was a mistake
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
atk_verb = pick("punches", "smashes", "ruptures", "cracks")
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
D.apply_damage(rand(15,30), BRUTE)
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
D.Knockdown(20)
if(atk_verb)
add_logs(A, D, "[atk_verb] (Mushroom Punch)")
return TRUE
/obj/item/mushpunch
name = "mysterious mushroom"