Update target_stake.dm
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@@ -1,59 +1,10 @@
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/obj/structure/target_stake
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name = "target stake"
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desc = "A thin platform with negatively-magnetized wheels."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_stake"
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/obj/structure/target_stake
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name = "target stake"
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desc = "A thin platform with negatively-magnetized wheels."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_stake"
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density = TRUE
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flags_1 = CONDUCT_1
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<<<<<<< HEAD
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var/obj/item/target/pinned_target
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/obj/structure/target_stake/Destroy()
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if(pinned_target)
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pinned_target.nullPinnedLoc()
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return ..()
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/obj/structure/target_stake/proc/nullPinnedTarget()
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pinned_target = null
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/obj/structure/target_stake/Move()
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..()
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if(pinned_target)
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pinned_target.loc = loc
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/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
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if(pinned_target)
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return
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if(istype(T) && user.drop_item())
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pinned_target = T
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T.pinnedLoc = src
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T.density = TRUE
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T.layer = OBJ_LAYER + 0.01
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T.loc = loc
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to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
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/obj/structure/target_stake/attack_hand(mob/user)
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if(pinned_target)
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removeTarget(user)
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/obj/structure/target_stake/proc/removeTarget(mob/user)
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pinned_target.layer = OBJ_LAYER
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pinned_target.loc = user.loc
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pinned_target.nullPinnedLoc()
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nullPinnedTarget()
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if(ishuman(user))
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if(!user.get_active_held_item())
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user.put_in_hands(pinned_target)
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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else
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pinned_target.loc = get_turf(user)
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
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if(pinned_target)
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pinned_target.bullet_act(P)
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else
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=======
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var/obj/item/target/pinned_target
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/obj/structure/target_stake/Destroy()
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@@ -100,5 +51,4 @@
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if(pinned_target)
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pinned_target.bullet_act(P)
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else
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>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
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..()
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..()
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