config tweaks
probably might make things more confusing but some of these things are just universally better used by default
This commit is contained in:
@@ -14,18 +14,18 @@ REPEATED_MODE_ADJUST 45 30 10
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## Default probablity is 1, increase to make that mode more likely to be picked.
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## Set to 0 to disable that mode.
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PROBABILITY TRAITOR 5
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PROBABILITY TRAITORBRO 2
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PROBABILITY TRAITORCHAN 4
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PROBABILITY INTERNAL_AFFAIRS 3
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PROBABILITY NUCLEAR 2
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PROBABILITY REVOLUTION 2
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PROBABILITY CULT 2
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PROBABILITY CHANGELING 2
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PROBABILITY WIZARD 4
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PROBABILITY TRAITOR 0
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PROBABILITY TRAITORBRO 0
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PROBABILITY TRAITORCHAN 0
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PROBABILITY INTERNAL_AFFAIRS 0
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PROBABILITY NUCLEAR 0
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PROBABILITY REVOLUTION 0
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PROBABILITY CULT 0
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PROBABILITY CHANGELING 0
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PROBABILITY WIZARD 0
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PROBABILITY MONKEY 0
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PROBABILITY METEOR 0
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PROBABILITY EXTENDED 0
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PROBABILITY EXTENDED 1
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PROBABILITY SECRET_EXTENDED 0
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PROBABILITY DEVIL 0
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PROBABILITY DEVIL_AGENTS 0
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@@ -169,7 +169,7 @@ BROTHER_OBJECTIVES_AMOUNT 2
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## Uncomment to prohibit jobs that start with loyalty
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## implants from being most antagonists.
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#PROTECT_ROLES_FROM_ANTAGONIST
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PROTECT_ROLES_FROM_ANTAGONIST
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## Uncomment to prohibit assistants from becoming most antagonists.
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#PROTECT_ASSISTANT_FROM_ANTAGONIST
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+17
-17
@@ -1,8 +1,8 @@
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## Lobby time: This is the amount of time between rounds that players have to setup their characters and be ready.
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LOBBY_COUNTDOWN 120
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LOBBY_COUNTDOWN 180
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## Round End Time: This is the amount of time after the round ends that players have to murder death kill each other.
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ROUND_END_COUNTDOWN 90
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ROUND_END_COUNTDOWN 120
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## period of time in seconds for players to be considered inactive
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# INACTIVITY_PERIOD 300
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@@ -14,7 +14,7 @@ ROUND_END_COUNTDOWN 90
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# KICK_INACTIVE
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## Job slot open/close by identification consoles delay in seconds
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ID_CONSOLE_JOBSLOT_DELAY 30
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ID_CONSOLE_JOBSLOT_DELAY 10
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## disables calling del(src) on newmobs if they logout before spawnin in
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@@ -163,13 +163,13 @@ MINIMAL_ACCESS_THRESHOLD 20
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#JOBS_HAVE_MINIMAL_ACCESS
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## Uncomment to give assistants maint access.
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#ASSISTANTS_HAVE_MAINT_ACCESS
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ASSISTANTS_HAVE_MAINT_ACCESS
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## Uncoment to give security maint access. Note that if you dectivate JOBS_HAVE_MINIMAL_ACCESS security already gets maint from that.
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#SECURITY_HAS_MAINT_ACCESS
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SECURITY_HAS_MAINT_ACCESS
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## Uncomment to give everyone maint access.
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#EVERYONE_HAS_MAINT_ACCESS
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EVERYONE_HAS_MAINT_ACCESS
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## Comment this out this to make security officers spawn in departmental security posts
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SEC_START_BRIG
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@@ -177,7 +177,7 @@ SEC_START_BRIG
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## GHOST INTERACTION ###
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## Uncomment to let ghosts spin chairs. You may be wondering why this is a config option. Don't ask.
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#GHOST_INTERACTION
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GHOST_INTERACTION
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## NON-VOCAL SILICONS ###
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## Uncomment these to stop the AI, or cyborgs, from having vocal communication.
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@@ -279,7 +279,7 @@ ROUNDSTART_RACES human
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ROUNDSTART_RACES lizard
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ROUNDSTART_RACES synthliz
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#ROUNDSTART_RACES fly
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#ROUNDSTART_RACES insect
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ROUNDSTART_RACES insect
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ROUNDSTART_RACES plasmaman
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#ROUNDSTART_RACES shadow
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ROUNDSTART_RACES felinid
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@@ -302,7 +302,7 @@ ROUNDSTART_RACES ethereal
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#ROUNDSTART_RACES skeleton
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#ROUNDSTART_RACES zombie
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#ROUNDSTART_RACES slime
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#ROUNDSTART_RACES pod
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ROUNDSTART_RACES pod
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#ROUNDSTART_RACES military_synth
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#ROUNDSTART_RACES agent
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@@ -320,7 +320,7 @@ ROUNDSTART_RACES arachnid
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##-------------------------------------------------------------------------------------------
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## Uncomment to give players the choice of joining as a human with mutant bodyparts before they join the game
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#JOIN_WITH_MUTANT_HUMANS
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JOIN_WITH_MUTANT_HUMANS
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##Overflow job. Default is assistant
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OVERFLOW_JOB Assistant
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@@ -385,13 +385,13 @@ BOMBCAP 20
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## a less lootfilled or smaller or less round effecting ruin costs less to
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## spawn, while the converse is true. Alter this number to affect the amount
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## of ruins.
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LAVALAND_BUDGET 60
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LAVALAND_BUDGET 80
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## Ice Moon Budget
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ICEMOON_BUDGET 90
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## Space Ruin Budget
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Space_Budget 16
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Space_Budget 20
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## Station Ruin Budget
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STATION_SPACE_BUDGET 10
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@@ -408,13 +408,13 @@ ARRIVALS_SHUTTLE_DOCK_WINDOW 55
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## How many wirechewing rodents you want to spawn on exposed maintenane wires at the start of the round. You may wish to set this to 0 if you're testing powernets.
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MICE_ROUNDSTART 10
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MICE_ROUNDSTART 5
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## If the percentage of players alive (doesn't count conversions) drops below this threshold the emergency shuttle will be forcefully called (provided it can be)
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#EMERGENCY_SHUTTLE_AUTOCALL_THRESHOLD 0.2
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## Determines if players are allowed to print integrated circuits, uncomment to allow.
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#IC_PRINTING
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IC_PRINTING
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## Uncomment to allow roundstart quirk selection in the character setup menu.
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## This used to be named traits, hence the config name, but it handles quirks, not the other kind of trait!
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@@ -442,10 +442,10 @@ NIGHTSHIFT_TOGGLE_PUBLIC_REQUIRES_AUTH
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#SHIFT_TIME_REALTIME
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## A cap on how many monkeys may be created via monkey cubes
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MONKEYCAP 64
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MONKEYCAP 32
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## A cap on how many mice can be bred via cheese wedges
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RATCAP 64
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RATCAP 32
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## Enable the capitalist agenda on your server.
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ECONOMY
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@@ -465,7 +465,7 @@ BOX_RANDOM_ENGINE Box Tesla,3
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BOX_RANDOM_ENGINE Box Singulo,3
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BOX_RANDOM_ENGINE Box SM 1x3,1
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BOX_RANDOM_ENGINE Box SM 5x5,1
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BOX_RANDOM_ENGINE Box SM 3x,0
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BOX_RANDOM_ENGINE Box SM 3x,1
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BOX_RANDOM_ENGINE Box TEG,3
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BOX_RANDOM_ENGINE Box Empty,0
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BOX_RANDOM_ENGINE Box Antimatter,1
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@@ -8,7 +8,7 @@
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## To speed things up make the number negative, to slow things down, make the number positive.
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## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
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RUN_DELAY 1.5
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RUN_DELAY 1.2
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WALK_DELAY 4
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## The variables below affect the movement of specific mob types. THIS AFFECTS ALL SUBTYPES OF THE TYPE YOU CHOOSE!
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@@ -2,25 +2,25 @@
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RESPAWNS_ENABLED
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## Minutes delay before allowing respawns, either from death or observing. Not an integer.
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RESPAWN_DELAY 10.0
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RESPAWN_DELAY 1.0
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## Minutes delay before allowing respawns, if the user cryo'd. Not an integer.
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RESPAWN_DELAY_CRYO 5.0
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RESPAWN_DELAY_CRYO 1.0
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## Allow respawning as anything but an assistant.
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ALLOW_NON_ASSISTANT_RESPAWN
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## Allow respawning as security and command. Only works if ALLOW_NON_ASSISTANT_RESPAWN is on.
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# ALLOW_COMBAT_ROLE_RESPAWN
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ALLOW_COMBAT_ROLE_RESPAWN
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## Allow respawning as the same character
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# ALLOW_SAME_CHARACTER_RESPAWN
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ALLOW_SAME_CHARACTER_RESPAWN
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## Observing is considered a respawn for the purposes of role lockouts. Defaults to disabled. When disabled, only RESPAWNING rather than returning from observer locks you out.
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RESPAWN_PENALTY_INCLUDES_OBSERVE
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## Time in minutes from round start before respawn is enabled
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RESPAWN_MINIMUM_DELAY_ROUNDSTART 30.0
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RESPAWN_MINIMUM_DELAY_ROUNDSTART 1.0
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## Gamemode (config tags!) banlist for respawn
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RESPAWN_CHAOS_GAMEMODES WIZARD
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@@ -2,14 +2,14 @@
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#AUTO_PROFILE
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## Server name: This appears at the top of the screen in-game and in the BYOND hub. Uncomment and replace 'tgstation' with the name of your choice.
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# SERVERNAME tgstation
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SERVERNAME General Station 13
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## Community short-name: This appears in parentheses after the server's active station name
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# COMMUNITYSHORTNAME tg???
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COMMUNITYSHORTNAME GS13
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## Community link: Requires a community short-name defined. Attaches a link to the community's shortname, and requires a short-name defined.
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## You could alternatively just add raw HTML to the above, but this is more newbie-friendly
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# COMMUNITYLINK http://crouton.net
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COMMUNITYLINK https://discord.gg/HHxHm6F
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## Server tagline: This will appear right below the server's title.
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# SERVERTAGLINE A generic TG-based server
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@@ -21,7 +21,7 @@
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# SERVERSQLNAME tgstation
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## Station name: The name of the station as it is referred to in-game. If commented out, the game will generate a random name instead.
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STATIONNAME Space Station 13
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STATIONNAME General Station 13
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## Put on byond hub: Uncomment this to put your server on the byond hub.
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#HUB
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@@ -35,7 +35,7 @@ TICK_LIMIT_MC_INIT 500
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TICKLAG 0.5
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##Can also be set as per-second value, the following value is identical to the above.
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#FPS 20
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#FPS 30
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## Set to prevent anyone but those ckeys listed in config/whitelist.txt and config/admins.txt from joining your server
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#USEWHITELIST
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@@ -81,4 +81,4 @@ DISABLE_HIGH_POP_MC_MODE_AMOUNT 60
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## Disallows roundstart gamemode voting if not null or uncommented
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## Just input the gamemode lowercase in there, the thing will take a simple string for it
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## Invalid gamemodes will default extended, have fun.
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#FORCE_GAMEMODE
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FORCE_GAMEMODE extended
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@@ -12,7 +12,7 @@ VOTE_PERIOD 600
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## autovote initial delay (deciseconds) before first automatic transfer vote call (default 120 minutes)
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## Set to 0 to disable the subsystem altogether.
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VOTE_AUTOTRANSFER_INITIAL 72000
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VOTE_AUTOTRANSFER_INITIAL 0
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## autovote delay (deciseconds) before sequential automatic transfer votes are called (default 30 minutes)
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VOTE_AUTOTRANSFER_INTERVAL 18000
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@@ -64,4 +64,4 @@ MODETIER_VOTING
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DROPPED_MODES 3
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## Whether or not you must be readied up to vote gamemode
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#MUST_BE_READIED_TO_VOTE_GAMEMODE
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MUST_BE_READIED_TO_VOTE_GAMEMODE
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