Fixes syndicate pod turrets

This commit is contained in:
CitadelStationBot
2017-05-23 20:56:33 -05:00
parent e0ada1b4c6
commit be2aefa13b
@@ -553,6 +553,7 @@
use_power = 0
has_cover = 0
scan_range = 9
req_access = list(GLOB.access_syndicate)
stun_projectile = /obj/item/projectile/bullet
lethal_projectile = /obj/item/projectile/bullet
lethal_projectile_sound = 'sound/weapons/Gunshot.ogg'
@@ -569,6 +570,8 @@
return 10 //Syndicate turrets shoot everything not in their faction
/obj/machinery/porta_turret/syndicate/pod
max_integrity = 40
integrity_failure = 20
obj_integrity = 40
stun_projectile = /obj/item/projectile/bullet/weakbullet3
lethal_projectile = /obj/item/projectile/bullet/weakbullet3