Fixes syndicate pod turrets
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@@ -553,6 +553,7 @@
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use_power = 0
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has_cover = 0
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scan_range = 9
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req_access = list(GLOB.access_syndicate)
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stun_projectile = /obj/item/projectile/bullet
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lethal_projectile = /obj/item/projectile/bullet
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lethal_projectile_sound = 'sound/weapons/Gunshot.ogg'
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@@ -569,6 +570,8 @@
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return 10 //Syndicate turrets shoot everything not in their faction
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/obj/machinery/porta_turret/syndicate/pod
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max_integrity = 40
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integrity_failure = 20
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obj_integrity = 40
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stun_projectile = /obj/item/projectile/bullet/weakbullet3
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lethal_projectile = /obj/item/projectile/bullet/weakbullet3
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