The kinetic crusher can now gain bonus effects via trophies gained by killing bosses with it

This commit is contained in:
CitadelStationBot
2017-05-27 20:55:08 -05:00
parent 499ef04593
commit c07034f45a
14 changed files with 350 additions and 70 deletions

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@@ -30,7 +30,6 @@
// DEBUFFS //
/////////////
#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor

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@@ -0,0 +1,13 @@
diff a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm (rejected hunks)
@@ -42,3 +41,11 @@
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
+
+/////////////
+// NEUTRAL //
+/////////////
+
+#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
+
+#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target

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@@ -1,15 +1,5 @@
//Largely negative status effects go here, even if they have small benificial effects
/datum/status_effect/sigil_mark //allows the affected target to always trigger sigils while mindless
id = "sigil_mark"
duration = -1
alert_type = null
var/stat_allowed = DEAD //if owner's stat is below this, will remove itself
/datum/status_effect/sigil_mark/tick()
if(owner.stat < stat_allowed)
qdel(src)
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
id = "his_wrath"
duration = -1

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@@ -0,0 +1,18 @@
//entirely neutral or internal status effects go here
/datum/status_effect/sigil_mark //allows the affected target to always trigger sigils while mindless
id = "sigil_mark"
duration = -1
alert_type = null
var/stat_allowed = DEAD //if owner's stat is below this, will remove itself
/datum/status_effect/sigil_mark/tick()
if(owner.stat < stat_allowed)
qdel(src)
/datum/status_effect/crusher_damage //tracks the damage dealt to this mob by kinetic crushers
id = "crusher_damage"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
var/total_damage = 0

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@@ -169,7 +169,9 @@
/obj/effect/temp_visual/fire
icon = 'icons/effects/fire.dmi'
icon_state = "3"
duration = 20
light_range = 3
light_color = LIGHT_COLOR_FIRE
duration = 10
/obj/effect/temp_visual/revenant
name = "spooky lights"

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@@ -5,9 +5,7 @@
item_state = "mining_hammer1"
name = "proto-kinetic crusher"
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna.\
\n<span class='info'>Mark a mob with the destabilizing force, then hit them in melee to activate it for extra damage. Extra damage if backstabbed in this fashion. \
This weapon is only particularly effective against large creatures.</span>"
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
@@ -21,9 +19,97 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharpness = IS_SHARP
var/list/trophies = list()
var/charged = TRUE
var/charge_time = 14
/obj/item/weapon/twohanded/required/mining_hammer/Destroy()
for(var/a in trophies)
qdel(a)
trophies = null
return ..()
/obj/item/weapon/twohanded/required/mining_hammer/examine(mob/living/user)
..()
to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>50</b> damage.</span>")
to_chat(user, "<span class='notice'>Does <b>80</b> damage if the target is backstabbed, instead of <b>50</b>.</span>")
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
/obj/item/weapon/twohanded/required/mining_hammer/attackby(obj/item/A, mob/living/user)
if(istype(A, /obj/item/weapon/crowbar))
if(LAZYLEN(trophies))
to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
playsound(loc, A.usesound, 100, 1)
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
T.remove_from(src, user)
else
to_chat(user, "<span class='warning'>There are no trophies on [src].</span>")
else if(istype(A, /obj/item/crusher_trophy))
var/obj/item/crusher_trophy/T = A
T.add_to(src, user)
else
return ..()
/obj/item/weapon/twohanded/required/mining_hammer/attack(mob/living/target, mob/living/carbon/user)
var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
var/target_health = target.health
..()
for(var/t in trophies)
if(!QDELETED(target))
var/obj/item/crusher_trophy/T = t
T.on_melee_hit(target, user)
if(!QDELETED(C) && !QDELETED(target))
C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/living/user, proximity_flag)
if(!proximity_flag && charged)//Mark a target, or mine a tile.
var/turf/proj_turf = user.loc
if(!isturf(proj_turf))
return
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
T.on_projectile_fire(D, user)
D.preparePixelProjectile(target, get_turf(target), user)
D.firer = user
D.hammer_synced = src
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
D.fire()
charged = FALSE
icon_state = "mining_hammer1_uncharged"
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
return
if(proximity_flag && isliving(target))
var/mob/living/L = target
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
return
var/datum/status_effect/crusher_damage/C = L.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
var/target_health = L.health
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
T.on_mark_detonation(target, user)
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
var/def_check = L.getarmor(type = "bomb")
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
L.apply_damage(80, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(50, BRUTE, blocked = def_check)
if(!QDELETED(C) && !QDELETED(L))
C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
if(!charged)
charged = TRUE
icon_state = "mining_hammer1"
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"
icon_state = "pulse1"
@@ -42,8 +128,13 @@
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
if(isliving(target))
var/mob/living/L = target
var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
CM.hammer_synced = hammer_synced
if(hammer_synced)
CM.hammer_synced = hammer_synced
for(var/t in hammer_synced.trophies)
var/obj/item/crusher_trophy/T = t
T.on_mark_application(target, CM, had_effect)
var/target_turf = get_turf(target)
if(ismineralturf(target_turf))
var/turf/closed/mineral/M = target_turf
@@ -51,36 +142,153 @@
M.gets_drilled(firer)
..()
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
if(!proximity_flag && charged)//Mark a target, or mine a tile.
var/turf/proj_turf = user.loc
if(!isturf(proj_turf))
return
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
D.preparePixelProjectile(target, get_turf(target), user)
D.hammer_synced = src
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
D.fire()
charged = FALSE
icon_state = "mining_hammer1_uncharged"
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
return
if(proximity_flag && isliving(target))
var/mob/living/L = target
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
return
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
var/def_check = L.getarmor(type = "bomb")
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
L.apply_damage(80, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(50, BRUTE, blocked = def_check)
//trophies
/obj/item/crusher_trophy
name = "tail spike"
desc = "A strange spike with no usage."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "tail_spike"
var/bonus_value = 10 //if it has a bonus effect, this is how much that effect is
var/denied_type = /obj/item/crusher_trophy
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
if(!charged)
charged = TRUE
icon_state = "mining_hammer1"
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
/obj/item/crusher_trophy/examine(mob/living/user)
..()
to_chat(user, "<span class='notice'>Causes [effect_desc()] when attached to a kinetic crusher.</span>")
/obj/item/crusher_trophy/proc/effect_desc()
return "errors"
/obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user)
if(istype(A, /obj/item/weapon/twohanded/required/mining_hammer))
add_to(A, user)
else
..()
/obj/item/crusher_trophy/proc/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
for(var/t in H.trophies)
var/obj/item/crusher_trophy/T = t
if(istype(T, denied_type) || istype(src, T.denied_type))
to_chat(user, "<span class='warning'>You can't seem to attach [src] to [H]. Maybe remove a few trophies?</span>")
return FALSE
H.trophies += src
forceMove(H)
to_chat(user, "<span class='notice'>You attach [src] to [H].</span>")
return TRUE
/obj/item/crusher_trophy/proc/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
forceMove(get_turf(H))
H.trophies -= src
return TRUE
/obj/item/crusher_trophy/proc/on_melee_hit(mob/living/target, mob/living/user) //the target and the user
/obj/item/crusher_trophy/proc/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) //the projectile fired and the user
/obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before
/obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user
//ash drake
/obj/item/crusher_trophy/tail_spike
desc = "A spike taken from a ash drake's tail."
denied_type = /obj/item/crusher_trophy/tail_spike
bonus_value = 5
/obj/item/crusher_trophy/tail_spike/effect_desc()
return "mark detonation to do <b>[bonus_value]</b> damage to nearby creatures and push them back"
/obj/item/crusher_trophy/tail_spike/on_mark_detonation(mob/living/target, mob/living/user)
for(var/mob/living/L in oview(2, user))
if(L.stat == DEAD)
continue
playsound(L, 'sound/magic/Fireball.ogg', 20, 1)
new /obj/effect/temp_visual/fire(L.loc)
addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done
L.adjustBruteLoss(bonus_value)
/obj/item/crusher_trophy/tail_spike/proc/pushback(mob/living/target, mob/living/user)
if(!target.anchored || ismegafauna(target)) //megafauna will always be pushed
step(target, get_dir(user, target))
//bubblegum
/obj/item/crusher_trophy/demon_claws
name = "demon claws"
desc = "A set of blood-drenched claws from a massive demon's hand."
icon_state = "demon_claws"
gender = PLURAL
denied_type = /obj/item/crusher_trophy/demon_claws
bonus_value = 10
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/obj/item/crusher_trophy/demon_claws/effect_desc()
return "melee hits to do <b>[bonus_value * 0.2]</b> more damage and heal you for <b>[bonus_value * 0.1]</b>; this effect is increased by <b>500%</b> during mark detonation"
/obj/item/crusher_trophy/demon_claws/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
. = ..()
if(.)
H.force += bonus_value * 0.2
H.force_unwielded += bonus_value * 0.2
H.force_wielded += bonus_value * 0.2
/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
. = ..()
if(.)
H.force -= bonus_value * 0.2
H.force_unwielded -= bonus_value * 0.2
H.force_wielded -= bonus_value * 0.2
/obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user)
user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order)
/obj/item/crusher_trophy/demon_claws/on_mark_detonation(mob/living/target, mob/living/user)
target.adjustBruteLoss(bonus_value * 0.8)
user.heal_ordered_damage(bonus_value * 0.4, damage_heal_order)
//colossus
/obj/item/crusher_trophy/blaster_tubes
name = "blaster tubes"
desc = "The blaster tubes from a colossus's arm."
icon_state = "blaster_tubes"
gender = PLURAL
denied_type = /obj/item/crusher_trophy/blaster_tubes
bonus_value = 15
var/deadly_shot = FALSE
/obj/item/crusher_trophy/blaster_tubes/effect_desc()
return "mark detonation to make the next destabilizer shot deal <b>[bonus_value]</b> damage but move slower"
/obj/item/crusher_trophy/blaster_tubes/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
if(deadly_shot)
marker.name = "deadly [marker.name]"
marker.icon_state = "chronobolt"
marker.damage = bonus_value
marker.nodamage = FALSE
marker.speed = 2
deadly_shot = FALSE
/obj/item/crusher_trophy/blaster_tubes/on_mark_detonation(mob/living/target, mob/living/user)
deadly_shot = TRUE
addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_OVERRIDE)
/obj/item/crusher_trophy/blaster_tubes/proc/reset_deadly_shot()
deadly_shot = FALSE
//hierophant
/obj/item/crusher_trophy/vortex_talisman
name = "vortex talisman"
desc = "A glowing trinket that was originally the Hierophant's beacon."
icon_state = "vortex_talisman"
denied_type = /obj/item/crusher_trophy/vortex_talisman
/obj/item/crusher_trophy/vortex_talisman/effect_desc()
return "mark detonation to create a barrier you can pass"
/obj/item/crusher_trophy/vortex_talisman/on_mark_detonation(mob/living/target, mob/living/user)
var/turf/T = get_turf(user)
new /obj/effect/temp_visual/hierophant/wall/crusher(T, user) //a wall only you can pass!
var/turf/otherT = get_step(T, turn(user.dir, 90))
if(otherT)
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
otherT = get_step(T, turn(user.dir, -90))
if(otherT)
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
/obj/effect/temp_visual/hierophant/wall/crusher
duration = 75

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@@ -488,6 +488,13 @@
if(4)
new /obj/item/weapon/dragons_blood(src)
/obj/structure/closet/crate/necropolis/dragon/crusher
name = "firey dragon chest"
/obj/structure/closet/crate/necropolis/dragon/crusher/PopulateContents()
..()
new /obj/item/crusher_trophy/tail_spike(src)
/obj/item/weapon/melee/ghost_sword
name = "\improper spectral blade"
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
@@ -700,7 +707,26 @@
icon_state = "lavastaff_warn"
duration = 50
///Bubblegum
//Bubblegum
/obj/structure/closet/crate/necropolis/bubblegum
name = "bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
var/loot = rand(1,3)
switch(loot)
if(1)
new /obj/item/mayhem(src)
if(2)
new /obj/item/blood_contract(src)
if(3)
new /obj/item/weapon/gun/magic/staff/spellblade(src)
/obj/structure/closet/crate/necropolis/bubblegum/crusher
name = "bloody bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/crusher/PopulateContents()
..()
new /obj/item/crusher_trophy/demon_claws(src)
/obj/item/mayhem
name = "mayhem in a bottle"
@@ -716,19 +742,6 @@
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
qdel(src)
/obj/structure/closet/crate/necropolis/bubblegum
name = "bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
var/loot = rand(1,3)
switch(loot)
if(1)
new /obj/item/mayhem(src)
if(2)
new /obj/item/blood_contract(src)
if(3)
new /obj/item/weapon/gun/magic/staff/spellblade(src)
/obj/item/blood_contract
name = "blood contract"
icon = 'icons/obj/wizard.dmi'
@@ -773,6 +786,23 @@
qdel(src)
//Colossus
/obj/structure/closet/crate/necropolis/colossus
name = "colossus chest"
/obj/structure/closet/crate/necropolis/colossus/PopulateContents()
var/list/choices = subtypesof(/obj/machinery/anomalous_crystal)
var/random_crystal = pick(choices)
new random_crystal(src)
new /obj/item/organ/vocal_cords/colossus(src)
/obj/structure/closet/crate/necropolis/colossus/crusher
name = "angelic colossus chest"
/obj/structure/closet/crate/necropolis/colossus/crusher/PopulateContents()
..()
new /obj/item/crusher_trophy/blaster_tubes(src)
//Hierophant
/obj/item/weapon/hierophant_club
name = "hierophant club"

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@@ -44,6 +44,7 @@ Difficulty: Hard
ranged = 1
pixel_x = -32
del_on_death = 1
crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
var/charging = FALSE

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@@ -46,7 +46,8 @@ Difficulty: Very Hard
del_on_death = 1
medal_type = MEDAL_PREFIX
score_type = COLOSSUS_SCORE
loot = list(/obj/effect/spawner/lootdrop/anomalous_crystal, /obj/item/organ/vocal_cords/colossus)
crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
loot = list(/obj/structure/closet/crate/necropolis/colossus)
butcher_results = list(/obj/item/weapon/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
deathmessage = "disintegrates, leaving a glowing core in its wake."
death_sound = 'sound/magic/demon_dies.ogg'
@@ -444,13 +445,6 @@ Difficulty: Very Hard
/obj/machinery/anomalous_crystal/ex_act()
ActivationReaction(null, ACTIVATE_BOMB)
/obj/effect/spawner/lootdrop/anomalous_crystal
name = "anomalous crystal spawner"
/obj/effect/spawner/lootdrop/anomalous_crystal/Initialize()
loot = subtypesof(/obj/machinery/anomalous_crystal)
. = ..()
/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
observer_desc = "This crystal strips and equips its targets as clowns."
possible_methods = list(ACTIVATE_MOB_BUMP, ACTIVATE_SPEECH)

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@@ -51,6 +51,7 @@ Difficulty: Medium
move_to_delay = 10
ranged = 1
pixel_x = -16
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
loot = list(/obj/structure/closet/crate/necropolis/dragon)
butcher_results = list(/obj/item/weapon/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
var/swooping = NONE

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@@ -78,6 +78,9 @@ Difficulty: Hard
internal = new/obj/item/device/gps/internal/hierophant(src)
spawned_beacon = new(loc)
/mob/living/simple_animal/hostile/megafauna/hierophant/spawn_crusher_loot()
new /obj/item/crusher_trophy/vortex_talisman(get_turf(spawned_beacon))
/mob/living/simple_animal/hostile/megafauna/hierophant/Life()
. = ..()
if(. && spawned_beacon && !QDELETED(spawned_beacon) && !client)
@@ -461,6 +464,12 @@ Difficulty: Hard
return ..()
/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
if(mover == caster.pulledby)
return TRUE
if(istype(mover, /obj/item/projectile))
var/obj/item/projectile/P = mover
if(P.firer == caster)
return TRUE
if(mover == caster)
return TRUE
return FALSE
@@ -589,6 +598,8 @@ Difficulty: Hard
do_damage(get_turf(src))
/obj/effect/temp_visual/hierophant/blast/proc/do_damage(turf/T)
if(!damage)
return
for(var/mob/living/L in T.contents - hit_things) //find and damage mobs...
hit_things += L
if((friendly_fire_check && caster && caster.faction_check_mob(L)) || L.stat == DEAD)

View File

@@ -34,6 +34,7 @@
/obj/structure/barricade,
/obj/machinery/field,
/obj/machinery/power/emitter)
var/list/crusher_loot
var/medal_type = MEDAL_PREFIX
var/score_type = BOSS_SCORE
var/elimination = 0
@@ -44,6 +45,10 @@
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = 2 // Easier to click on in melee, they're giant targets anyway
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
/mob/living/simple_animal/hostile/megafauna/Destroy()
QDEL_NULL(internal)
. = ..()
@@ -52,12 +57,19 @@
if(health > 0)
return
else
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
if(C && crusher_loot)
if(C.total_damage >= maxHealth * 0.60) //if you do at least 60% of its health with the crusher, you'll get the item
spawn_crusher_loot()
if(!admin_spawned)
SSblackbox.set_details("megafauna_kills","[initial(name)]")
if(!elimination) //used so the achievment only occurs for the last legion to die.
grant_achievement(medal_type,score_type)
..()
/mob/living/simple_animal/hostile/megafauna/proc/spawn_crusher_loot()
loot = crusher_loot
/mob/living/simple_animal/hostile/megafauna/gib()
if(health > 0)
return

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@@ -335,6 +335,7 @@
#include "code\datums\status_effects\buffs.dm"
#include "code\datums\status_effects\debuffs.dm"
#include "code\datums\status_effects\gas.dm"
#include "code\datums\status_effects\neutral.dm"
#include "code\datums\status_effects\status_effect.dm"
#include "code\datums\weather\weather.dm"
#include "code\datums\weather\weather_types.dm"