Lone ops now spawn without a bulldog and with a syndie softsuit rather than a hardsuit.

This commit is contained in:
Tupinambis
2018-11-10 19:29:15 -06:00
parent 13cb1d1c8a
commit cc1b65f810
2 changed files with 18 additions and 1 deletions
+17
View File
@@ -175,3 +175,20 @@
/obj/item/tank/jetpack/oxygen/harness=1,\
/obj/item/gun/ballistic/automatic/pistol=1,\
/obj/item/kitchen/knife/combat/survival)
/datum/outfit/syndicate/lone
name = "Syndicate Operative - Lone"
glasses = /obj/item/clothing/glasses/night
mask = /obj/item/clothing/mask/gas/syndicate
suit = /obj/item/clothing/suit/space/syndicate/black/red
head = /obj/item/clothing/head/helmet/space/syndicate/black/red
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
internals_slot = SLOT_R_STORE
belt = /obj/item/storage/belt/military
backpack_contents = list(/obj/item/storage/box/syndie=1,\
/obj/item/tank/jetpack/oxygen/harness=1,\
/obj/item/gun/ballistic/automatic/pistol=1,\
/obj/item/kitchen/knife/combat/survival)
tc = 40
+1 -1
View File
@@ -208,7 +208,7 @@
name = "Lone Operative"
always_new_team = TRUE
send_to_spawnpoint = FALSE //Handled by event
nukeop_outfit = /datum/outfit/syndicate/full
nukeop_outfit = /datum/outfit/syndicate/lone
/datum/antagonist/nukeop/lone/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)