reverts layering changes since the sprites should be a tad better
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@@ -49,8 +49,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define GENITALS_ADJ_LAYER 26 // tits do not magically override body markings. Christ
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#define BODY_ADJ_LAYER 25 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_ADJ_LAYER 25
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#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
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