Dynamic controls lots of events now (when active)!

This commit is contained in:
Putnam
2019-11-08 15:44:38 -08:00
parent 825ef80b9d
commit cfcf89ebf1
3 changed files with 235 additions and 2 deletions

View File

@@ -20,6 +20,11 @@
/// Whether the ruleset should call generate_ruleset_body or not.
var/makeBody = TRUE
/datum/dynamic_ruleset/midround/event // Doesn't assume an antag
required_type = /mob
var/typepath // typepath of the event
var/triggering
/datum/dynamic_ruleset/midround/trim_candidates()
// Unlike the previous two types, these rulesets are not meant for /mob/dead/new_player
// And since I want those rulesets to be as flexible as possible, I'm not gonna put much here,
@@ -161,6 +166,31 @@
/datum/dynamic_ruleset/midround/from_ghosts/proc/setup_role(datum/antagonist/new_role)
return
/datum/dynamic_ruleset/midround/event/trim_list(list/L = list())
return L.Copy() // we're not drafting ghosts here
/datum/dynamic_ruleset/midround/event/ready(forced = FALSE)
return TRUE
// acceptable() takes the place of canSpawnEvent
/datum/dynamic_ruleset/midround/event/proc/preRunEvent()
if(!ispath(typepath, /datum/round_event))
return EVENT_CANT_RUN
return EVENT_READY
/datum/dynamic_ruleset/midround/event/proc/runEvent()
var/datum/round_event/E = new typepath()
E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
// E.control = src // can't be done! we just don't use events that require these, those can be from_ghost almost always
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
if(alertadmins)
deadchat_broadcast("<span class='deadsay'><b>[name]</b> has just been triggered by dynamic!</span>") //STOP ASSUMING IT'S BADMINS!
log_game("Random Event triggering: [name] ([typepath])")
return E
//////////////////////////////////////////////
// //
// SYNDICATE TRAITORS //
@@ -490,13 +520,14 @@
name = "Revenant"
config_tag = "revenant"
antag_flag = ROLE_REVENANT
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain")
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
required_candidates = 1
weight = 4
cost = 5
requirements = list(30,30,30,30,20,15,15,15,15,15)
high_population_requirement = 15
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready()
if(dead_players < REVENANT_SPAWN_THRESHOLD)
@@ -531,3 +562,205 @@
log_game("[key_name(revvie)] was spawned as a revenant by the midround ruleset.")
return revvie
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon
name = "Slaughter Demon"
config_tag = "slaughter_demon"
antag_flag = ROLE_ALIEN
enemy_roles = list("Security Officer","Shaft Miner","Head of Security","Captain","Janitor","AI","Cyborg")
required_enemies = list(3,2,2,2,2,1,1,1,1,0)
required_candidates = 1
weight = 4
cost = 15
requirements = list(101,101,101,90,80,70,60,50,40,30)
high_population_requirement = 30
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/execute()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
if(!(spawn_locs.len))
message_admins("No valid spawn locations found for slaughter demon, aborting...")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/generate_ruleset_body(mob/applicant)
var/datum/mind/player_mind = new /datum/mind(applicant.key)
player_mind.active = 1
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter((pick(spawn_locs)))
var/mob/living/simple_animal/slaughter/S = new (holder)
S.holder = holder
player_mind.transfer_to(S)
player_mind.assigned_role = "Slaughter Demon"
player_mind.special_role = "Slaughter Demon"
player_mind.add_antag_datum(/datum/antagonist/slaughter)
to_chat(S, S.playstyle_string)
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. Blood Crawl near a blood pool to manifest.</B>")
SEND_SOUND(S, 'sound/magic/demon_dies.ogg')
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a slaughter demon by dynamic.")
log_game("[key_name(S)] was spawned as a slaughter demon by dynamic.")
return S
/datum/dynamic_ruleset/midround/from_ghosts/abductors
name = "Abductors"
config_tag = "abductors"
antag_flag = ROLE_ABDUCTOR
// Has two antagonist flags, in fact
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
required_enemies = list(3,3,2,2,1,1,0,0,0,0)
required_candidates = 2
weight = 8
cost = 10
requirements = list(80,80,70,50,40,30,30,20,15,15)
high_population_requirement = 15
var/datum/team/abductor_team/team
/datum/dynamic_ruleset/midround/from_ghosts/abductors/acceptable(population=0, threat=0)
if (locate(/datum/dynamic_ruleset/roundstart/nuclear) in mode.executed_rules)
return FALSE // Unavailable if nuke ops were already sent at roundstart. yes, this is intentional for abductors too.
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/abductors/execute()
var/datum/team/abductor_team/team = new
if(team.team_number > ABDUCTOR_MAX_TEAMS)
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/abductors/finish_setup(mob/new_character, index)
switch(index)
if(1) // yeah this seems like a baffling anti-pattern but it's actually the best way to do this, shit you not
var/mob/living/carbon/human/agent = new_character
agent.mind.add_antag_datum(/datum/antagonist/abductor/agent, team)
log_game("[key_name(scientist)] has been selected as [T.name] abductor scientist.")
if(2)
var/mob/living/carbon/human/scientist = new_character
scientist.mind.add_antag_datum(/datum/antagonist/abductor/scientist, team)
log_game("[key_name(agent)] has been selected as [T.name] abductor agent.")
/datum/dynamic_ruleset/midround/from_ghosts/ninja
name = "Space Ninja"
config_tag = "ninja"
antag_flag = ROLE_NINJA
enemy_roles = list("Security Officer","Head of Security","Captain","AI","Cyborg")
required_enemies = list(3,2,2,2,2,1,1,1,1,0)
required_candidates = 1
weight = 4
cost = 15
requirements = list(101,101,101,90,80,70,60,50,40,30)
high_population_requirement = 30
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/ninja/execute()
if(!spawn_loc)
var/list/spawn_locs = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
if(!(spawn_locs.len))
return FALSE
spawn_loc = pick(spawn_locs)
if(!spawn_loc)
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/ninja/generate_ruleset_body(mob/applicant)
var/key = applicant.key
//Prepare ninja player mind
var/datum/mind/Mind = new /datum/mind(key)
Mind.assigned_role = ROLE_NINJA
Mind.special_role = ROLE_NINJA
Mind.active = 1
//spawn the ninja and assign the candidate
var/mob/living/carbon/human/Ninja = create_space_ninja(spawn_loc)
Mind.transfer_to(Ninja)
var/datum/antagonist/ninja/ninjadatum = new
ninjadatum.helping_station = pick(TRUE,FALSE)
if(ninjadatum.helping_station)
mode.refund_threat(5)
Mind.add_antag_datum(ninjadatum)
if(Ninja.mind != Mind) //something has gone wrong!
throw EXCEPTION("Ninja created with incorrect mind")
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
return Ninja
/datum/dynamic_ruleset/midround/event/spiders
name = "Spider Infestation"
config_tag = "spiders"
typepath = /datum/round_event/spider_infestation
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
weight = 5
cost = 10
requirements = list(70,60,50,50,40,40,40,30,20,15)
high_population_requirement = 15
/datum/dynamic_ruleset/midround/event/ventclog
name = "Clogged Vents: Normal"
config_tag = "ventclog_normal"
typepath = /datum/round_event/vent_clog
enemy_roles = list("Chemist","Medical Doctor","Chief Medical Officer")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
cost = 2
requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
high_population_requirement = 5
/datum/dynamic_ruleset/midround/event/ventclog/threatening
name = "Clogged Vents: Threatening"
config_tag = "ventclog_threatening"
typepath = /datum/round_event/vent_clog/threatening
required_enemies = list(2,2,1,1,1,1,0,0,0,0)
cost = 5
requirements = list(15,15,15,15,15,15,15,15,15,15) // doesn't really scale with pop, so
high_population_requirement = 15
/datum/dynamic_ruleset/midround/event/ventclog/catastrophic
name = "Clogged Vents: Catastrophic"
config_tag = "ventclog_catostrophic"
typepath = /datum/round_event/vent_clog/catastrophic
required_enemies = list(3,3,3,2,2,2,1,1,1,1)
cost = 15
requirements = list(30,30,30,30,30,30,30,30,30,30)
high_population_requirement = 30
/datum/dynamic_ruleset/midround/event/ion_storm
name = "Ion Storm"
config_tag = "ion_storm"
typepath = /datum/round_event/ion_storm
enemy_roles = list("Research Director","Captain","Chief Engineer")
required_enemies = list(1,1,0,0,0,0,0,0,0,0)
cost = 3
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
/datum/dynamic_ruleset/midround/event/meteor_wave
name = "Meteor Wave: Normal"
config_tag = "meteor_wave_normal"
typepath = /datum/round_event/meteor_wave
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Captain","Cyborg")
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
cost = 15
requirements = list(60,50,40,30,30,30,30,30,30,30)
high_population_requirement = 30
/datum/dynamic_ruleset/midround/event/meteor_wave/threatening
name = "Meteor Wave: Threatening"
config_tag = "meteor_wave_threatening"
typepath = /datum/round_event/meteor_wave/threatening
cost = 25
requirements = list(80,70,60,50,40,40,40,40,40,40)
high_population_requirement = 40
/datum/dynamic_ruleset/midround/event/meteor_wave/catastrophic
name = "Meteor Wave: Catastrophic"
config_tag = "meteor_wave_catastrophic"
typepath = /datum/round_event/meteor_wave/catastrophic
cost = 40
requirements = list(101,100,90,80,70,60,50,50,50,50)
high_population_requirement = 50

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@@ -3,7 +3,6 @@
typepath = /datum/round_event/spawn_swarmer
weight = 7
max_occurrences = 1 //Only once okay fam
gamemode_blacklist = list("dynamic")
earliest_start = 30 MINUTES
min_players = 15

View File

@@ -3,6 +3,7 @@
/datum/round_event_control/ion_storm
name = "Ion Storm"
typepath = /datum/round_event/ion_storm
gamemode_blacklist = list("dynamic")
weight = 15
min_players = 2