modifies heretic sac husking a bit
The husking caused by heretic sacrifices is not healable with synthflesh. In exchange, the sacrificed humanoid suffers 200 additional burn damage, making them ever so slightly harder to immediately restore.
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@@ -247,7 +247,8 @@
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if(LH.target && LH.target.stat == DEAD)
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to_chat(carbon_user,"<span class='danger'>Your patrons accepts your offer...</span>")
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var/mob/living/carbon/human/H = LH.target
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H.become_husk()
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H.become_husk("burn") //Husks the target with removable husking, but causes a bunch of additional burn damage to prevent it from being 'too easy' to do
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H.adjustFireLoss(200)
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LH.target = null
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var/datum/antagonist/heretic/EC = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
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