rhwrswrhw
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@@ -71,8 +71,11 @@
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M.playsound_local(epicenter, 'sound/effects/explosionsmallfar.ogg', far_volume, 1, frequency, falloff = 5)
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skip_shake = 1
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if(!explosion_shake_message_cooldown && devastation_range > 2 && !skip_shake)
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M << "<span class='danger'>You feel the station's structure shaking all around you.</span>"
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if(!explosion_shake_message_cooldown && devastation_range > 1 && !skip_shake && M.stat == CONSCIOUS && !istype(get_turf(M), /turf/open/space))
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if(istype(get_turf(M), /turf/open/floor/plasteel/asteroid))
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M << "<span class='danger'>You feel the ground shaking below you.</span>"
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else
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M << "<span class='danger'>You feel the station's structure shaking all around you.</span>"
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explosion_shake_message_cooldown = 1
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spawn(50)
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explosion_shake_message_cooldown = 0
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