Further tweaks
This commit is contained in:
@@ -84,7 +84,7 @@
|
||||
//It is called from your coffin on close (by you only)
|
||||
if(poweron_masquerade == TRUE || owner.current.AmStaked())
|
||||
return FALSE
|
||||
owner.current.adjustStaminaLoss(-2 + (regenRate * -8) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
|
||||
owner.current.adjustStaminaLoss(-1.5 + (regenRate * -6) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
|
||||
owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0)
|
||||
owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0)
|
||||
// No Bleeding
|
||||
@@ -189,7 +189,7 @@
|
||||
/datum/antagonist/bloodsucker/proc/HandleDeath()
|
||||
// FINAL DEATH
|
||||
// Fire Damage? (above double health)
|
||||
if(owner.current.getFireLoss_nonProsthetic() >= owner.current.maxHealth * 3)
|
||||
if(owner.current.getFireLoss_nonProsthetic() >= owner.current.maxHealth * 2.5)
|
||||
FinalDeath()
|
||||
return
|
||||
// Staked while "Temp Death" or Asleep
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
background_icon_state_on = "vamp_power_off_oneshot" // Even though this never goes off.
|
||||
background_icon_state_off = "vamp_power_off_oneshot"
|
||||
|
||||
bloodcost = 25
|
||||
bloodcost = 100
|
||||
cooldown = 99999 // It'll never come back.
|
||||
amToggle = FALSE
|
||||
amSingleUse = TRUE
|
||||
|
||||
Reference in New Issue
Block a user