This commit is contained in:
DeltaFire
2020-08-01 20:36:08 +02:00
parent cf2b1b4d0b
commit d6ba6373a6
@@ -4,10 +4,10 @@
name = "brass claw"
desc = "A highly sharp claw made out of brass."
clockwork_desc = "A incredibly sharp claw made out of brass. It is quite effective at crippling enemies, though incredibly obvious aswell."
icon_state = "brass_claw" //TODO
item_state = "brass_claw" //TODO
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' //TODO
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi' //TODO
icon_state = "brass_claw" //Codersprite moment
item_state = "brass_claw"
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
//item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 15 //Doesn't generate vitality like the spear does / has somewhat less damage, but quite good at wounding and gets through armor pretty well.
@@ -15,7 +15,7 @@
throw_range = 0
throw_speed = 0
armour_penetration = 20
hitsound = 'sound/weapons/bladeslice.ogg' //POSSIBLY TODO
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
wound_bonus = 5