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@@ -4,10 +4,10 @@
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name = "brass claw"
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desc = "A highly sharp claw made out of brass."
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clockwork_desc = "A incredibly sharp claw made out of brass. It is quite effective at crippling enemies, though incredibly obvious aswell."
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icon_state = "brass_claw" //TODO
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item_state = "brass_claw" //TODO
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lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' //TODO
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righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi' //TODO
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icon_state = "brass_claw" //Codersprite moment
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item_state = "brass_claw"
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lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
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//item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
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w_class = WEIGHT_CLASS_HUGE
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force = 15 //Doesn't generate vitality like the spear does / has somewhat less damage, but quite good at wounding and gets through armor pretty well.
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@@ -15,7 +15,7 @@
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throw_range = 0
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throw_speed = 0
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armour_penetration = 20
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hitsound = 'sound/weapons/bladeslice.ogg' //POSSIBLY TODO
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP
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wound_bonus = 5
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