Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -300,6 +300,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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/datum/game_mode/dynamic/proc/log_threat(var/log_str,var/verbose = FALSE)
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threat_log_verbose += ("[worldtime2text()]: "+log_str)
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SSblackbox.record_feedback("tally","dynamic_threat_log",1,log_str)
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if(!verbose)
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threat_log += log_str
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@@ -329,6 +330,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width), 0.01)*100
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threat = threat_level
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SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Initial threat level")
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SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_centre,"Curve centre")
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SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_width,"Curve width")
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SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful")
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/datum/game_mode/dynamic/can_start()
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message_admins("Dynamic mode parameters for the round:")
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@@ -340,6 +345,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if(GLOB.dynamic_forced_threat_level >= 0)
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threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
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threat = threat_level
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SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced by admins)")
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else
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generate_threat()
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@@ -384,7 +390,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if (roundstart_rules.len <= 0)
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log_game("DYNAMIC: [roundstart_rules.len] rules.")
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return TRUE
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SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Roundstart rules considered")
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SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Players readied up")
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if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
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rigged_roundstart()
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else
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@@ -537,6 +544,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if(rule.execute())
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if(rule.persistent)
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current_rules += rule
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SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
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return TRUE
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rule.clean_up() // Refund threat, delete teams and so on.
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executed_rules -= rule
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@@ -615,6 +623,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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else if(new_rule.flags & ONLY_RULESET)
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only_ruleset_executed = TRUE
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log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
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SSblackbox.record_feedback("associative","dynamic_rulesets",1,new_rule.get_blackbox_info())
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executed_rules += new_rule
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if (new_rule.persistent)
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current_rules += new_rule
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@@ -639,6 +648,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
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log_game("DYNAMIC: [key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
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executed_rules += rule
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SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
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rule.candidates.Cut()
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if (rule.persistent)
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current_rules += rule
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@@ -655,6 +665,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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for (var/datum/dynamic_ruleset/rule in current_rules)
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if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
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current_rules -= rule
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SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished")
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SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info())
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if (midround_injection_cooldown < world.time)
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if (GLOB.dynamic_forced_extended)
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@@ -673,6 +685,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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update_playercounts()
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if (get_injection_chance())
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
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var/cur_threat_frac = threat/threat_level
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var/list/drafted_rules = list()
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var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len
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@@ -688,12 +701,16 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac))
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else
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drafted_rules[rule] = rule.get_weight()
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else if(threat < rule.cost)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
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if (drafted_rules.len > 0)
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SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
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picking_midround_latejoin_rule(drafted_rules)
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else
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midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
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if(event_injection_cooldown < world.time)
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
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var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
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event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
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message_admins("DYNAMIC: Doing event injection.")
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@@ -704,7 +721,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
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if(rule.ready())
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drafted_rules[rule] = rule.get_weight()
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else if(threat < rule.cost)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
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if(drafted_rules.len > 0)
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SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
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picking_midround_latejoin_rule(drafted_rules)
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/// Updates current_players.
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@@ -795,6 +815,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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forced_latejoin_rule = null
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else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
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var/list/drafted_rules = list()
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for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
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if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
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@@ -812,12 +833,14 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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drafted_rules[rule] = rule.get_weight()
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if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
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SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
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var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
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latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
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/// Refund threat, but no more than threat_level.
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/datum/game_mode/dynamic/proc/refund_threat(regain)
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threat = min(threat_level,threat+regain)
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SSblackbox.record_feedback("tally","dynamic_threat",regain,"Refunded threat")
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log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
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/// Generate threat and increase the threat_level if it goes beyond, capped at 100
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@@ -825,11 +848,13 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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threat = min(100, threat+gain)
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if(threat > threat_level)
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threat_level = threat
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SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat")
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log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
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/// Expend threat, can't fall under 0.
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/datum/game_mode/dynamic/proc/spend_threat(cost)
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threat = max(threat-cost,0)
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SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat spent")
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log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
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/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
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@@ -80,6 +80,9 @@
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/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
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/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
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var/delay = 0
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/// Whether or not recent-round weight values are taken into account for this ruleset.
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/// Weight reduction uses the same values as secret's recent-round mode weight reduction.
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var/always_max_weight = FALSE
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/datum/dynamic_ruleset/New()
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..()
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@@ -91,8 +94,15 @@
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var/costs = CONFIG_GET(keyed_list/dynamic_cost)
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var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
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var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
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var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust)
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if(config_tag in weights)
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weight = weights[config_tag]
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var/weight_mult = 1
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if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
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var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules
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for(var/i in 1 to 3)
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if(config_tag in saved_dynamic_rules[i])
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weight_mult -= (repeated_mode_adjust[i]/100)
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weight = weights[config_tag] * weight_mult
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if(config_tag in costs)
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cost = costs[config_tag]
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if(config_tag in requirementses)
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@@ -115,12 +125,15 @@
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/// If your rule has extra checks, such as counting security officers, do that in ready() instead
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/datum/dynamic_ruleset/proc/acceptable(population = 0, threat_level = 0)
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if(minimum_players > population)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to low pop")
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return FALSE
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if(maximum_players > 0 && population > maximum_players)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to high pop")
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return FALSE
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if (population >= GLOB.dynamic_high_pop_limit)
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indice_pop = 10
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if(threat_level < high_population_requirement)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
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log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]")
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return FALSE
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else
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@@ -132,6 +145,7 @@
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log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
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indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
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if(threat_level < requirements[indice_pop])
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
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log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]")
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return FALSE
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else
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@@ -178,6 +192,7 @@
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/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
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/datum/dynamic_ruleset/proc/ready(forced = 0)
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if (required_candidates > candidates.len)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough candidates")
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return FALSE
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return TRUE
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@@ -212,6 +227,24 @@
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/datum/dynamic_ruleset/proc/check_finished()
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return FALSE
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/// Returns a list to be displayed on statbus.
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/datum/dynamic_ruleset/proc/get_blackbox_info()
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var/list/ruleset_data = list()
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ruleset_data["name"] = name
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ruleset_data["rule_type"] = ruletype
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ruleset_data["cost"] = total_cost
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ruleset_data["weight"] = weight
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ruleset_data["scaled_times"] = scaled_times
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ruleset_data["antagonist_type"] = antag_datum
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ruleset_data["population_tier"] = indice_pop
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ruleset_data["assigned"] = list()
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for (var/datum/mind/M in assigned)
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var/assigned_data = list()
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assigned_data["key"] = M.key
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assigned_data["name"] = M.name
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ruleset_data["assigned"] += list(assigned_data)
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return ruleset_data
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//////////////////////////////////////////////
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// //
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// ROUNDSTART RULESETS //
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@@ -3,6 +3,17 @@
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var/typepath // typepath of the event
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var/triggering
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/datum/dynamic_ruleset/event/get_blackbox_info()
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var/list/ruleset_data = list()
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ruleset_data["name"] = name
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ruleset_data["rule_type"] = ruletype
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ruleset_data["cost"] = total_cost
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ruleset_data["weight"] = weight
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ruleset_data["scaled_times"] = scaled_times
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ruleset_data["event_type"] = typepath
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ruleset_data["population_tier"] = indice_pop
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return ruleset_data
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/datum/dynamic_ruleset/event/execute()
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var/datum/round_event/E = new typepath()
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E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
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@@ -26,6 +37,7 @@
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var/threat = round(mode.threat_level/10)
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if (job_check < required_enemies[threat])
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
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return FALSE
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return TRUE
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@@ -125,6 +137,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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always_max_weight = TRUE
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//////////////////////////////////////////////
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// //
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@@ -146,12 +159,15 @@
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/datum/dynamic_ruleset/event/meteor_wave/ready()
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if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
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name = "Meteor Wave: Threatening"
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cost = 25
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typepath = /datum/round_event/meteor_wave/threatening
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else if(mode.threat_level > 50 && mode.threat >= 40 && prob(30))
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name = "Meteor Wave: Catastrophic"
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cost = 40
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typepath = /datum/round_event/meteor_wave/catastrophic
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else
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name = "Meteor Wave: Normal"
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cost = 15
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typepath = /datum/round_event/meteor_wave
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return ..()
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@@ -280,6 +296,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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always_max_weight = TRUE
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/datum/dynamic_ruleset/event/space_dust
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name = "Minor Space Dust"
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@@ -293,6 +310,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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||||
repeatable = TRUE
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/major_dust
|
||||
name = "Major Space Dust"
|
||||
@@ -332,6 +350,7 @@
|
||||
requirements = list(101,101,101,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/radiation_storm
|
||||
name = "Radiation Storm"
|
||||
|
||||
@@ -36,9 +36,9 @@
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||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
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||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -69,6 +69,7 @@
|
||||
high_population_requirement = 15
|
||||
repeatable = TRUE
|
||||
flags = TRAITOR_RULESET
|
||||
always_max_weight = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
|
||||
@@ -87,6 +87,7 @@
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -179,6 +180,7 @@
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 15
|
||||
flags = TRAITOR_RULESET
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
|
||||
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
|
||||
@@ -291,6 +293,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
@@ -353,6 +356,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -389,6 +393,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -420,6 +425,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -519,6 +525,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -557,6 +564,7 @@
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
return FALSE
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
@@ -604,6 +612,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
@@ -655,6 +664,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
team = new /datum/team/abductor_team
|
||||
if(team.team_number > ABDUCTOR_MAX_TEAMS)
|
||||
@@ -694,6 +704,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(!spawn_loc)
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
requirements = list(50,50,50,50,50,50,50,50,50,50)
|
||||
high_population_requirement = 40
|
||||
antag_cap = list(1,1,1,1,2,2,2,2,3,3)
|
||||
always_max_weight = TRUE
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
if(check_access(I))
|
||||
authenticated = 1
|
||||
auth_id = "[I.registered_name] ([I.assignment])"
|
||||
if((20 in I.access))
|
||||
if((ACCESS_CAPTAIN in I.access))
|
||||
authenticated = 2
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
|
||||
if(obj_flags & EMAGGED)
|
||||
@@ -279,7 +279,7 @@
|
||||
|
||||
// OMG CENTCOM LETTERHEAD
|
||||
if("MessageCentCom")
|
||||
if(authenticated==2)
|
||||
if(authenticated)
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
return
|
||||
|
||||
@@ -326,6 +326,9 @@
|
||||
|
||||
/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
|
||||
if(state_open && is_operational())
|
||||
if(istype(I, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>You can't quite fit that in while you hold it!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/clothing/suit))
|
||||
if(suit)
|
||||
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
|
||||
@@ -437,4 +440,4 @@
|
||||
if(I)
|
||||
I.forceMove(loc)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -219,6 +219,10 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>It's too unwieldly to put in this way.</span>")
|
||||
return 1
|
||||
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if (!state_open)
|
||||
|
||||
@@ -72,6 +72,11 @@
|
||||
desc = "It's still good. Four second rule!"
|
||||
icon_state = "flour"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ecto
|
||||
name = "ectoplasmic puddle"
|
||||
desc = "You know who to call."
|
||||
light_power = 2
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
name = "glowing goo"
|
||||
desc = "Jeez. I hope that's not for lunch."
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
/obj/item/organ/heart/gland/chem = 5,
|
||||
/obj/item/organ/heart/gland/mindshock = 5,
|
||||
/obj/item/organ/heart/gland/plasma = 7,
|
||||
/obj/item/organ/heart/gland/pop = 5,
|
||||
/obj/item/organ/heart/gland/transform = 5,
|
||||
/obj/item/organ/heart/gland/slime = 4,
|
||||
/obj/item/organ/heart/gland/spiderman = 5,
|
||||
/obj/item/organ/heart/gland/ventcrawling = 1,
|
||||
|
||||
@@ -349,6 +349,10 @@
|
||||
icon_state = "impact_laser_purple"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/impact_effect/shrink
|
||||
icon_state = "m_shield"
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/impact_effect/ion
|
||||
icon_state = "shieldsparkles"
|
||||
duration = 6
|
||||
|
||||
@@ -665,6 +665,13 @@
|
||||
name = "Booze Dispenser (Machine Board)"
|
||||
build_path = /obj/machinery/chem_dispenser/drinks/beer
|
||||
|
||||
/obj/item/circuitboard/machine/chem_dispenser/abductor
|
||||
name = "Reagent Synthetizer (Abductor Machine Board)"
|
||||
icon_state = "abductor_mod"
|
||||
build_path = /obj/machinery/chem_dispenser/abductor
|
||||
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
|
||||
needs_anchored = FALSE
|
||||
|
||||
/obj/item/circuitboard/machine/smoke_machine
|
||||
name = "Smoke Machine (Machine Board)"
|
||||
build_path = /obj/machinery/smoke_machine
|
||||
|
||||
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(possible_gifts)
|
||||
/obj/item/clothing/suit/poncho/red,
|
||||
/obj/item/clothing/suit/snowman,
|
||||
/obj/item/clothing/head/snowman,
|
||||
/obj/item/trash/coal)
|
||||
/obj/item/stack/sheet/mineral/coal)
|
||||
|
||||
gift_type_list += subtypesof(/obj/item/clothing/head/collectable)
|
||||
gift_type_list += subtypesof(/obj/item/toy) - (((typesof(/obj/item/toy/cards) - /obj/item/toy/cards/deck) + /obj/item/toy/figure + /obj/item/toy/ammo)) //All toys, except for abstract types and syndicate cards.
|
||||
|
||||
@@ -11,95 +11,42 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
novariants = FALSE
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/stop_bleeding = 0
|
||||
item_flags = NOBLUDGEON
|
||||
var/self_delay = 50
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD && !stop_bleeding)
|
||||
var/t_him = "it"
|
||||
if(M.gender == MALE)
|
||||
t_him = "him"
|
||||
else if(M.gender == FEMALE)
|
||||
t_him = "her"
|
||||
to_chat(user, "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>")
|
||||
. = ..()
|
||||
if(!M.can_inject(user, TRUE))
|
||||
return
|
||||
|
||||
if(!iscarbon(M) && !isanimal(M))
|
||||
to_chat(user, "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>")
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
|
||||
if(M == user)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
|
||||
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
|
||||
return
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(stop_bleeding)
|
||||
if(H.bleedsuppress)
|
||||
to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
|
||||
return
|
||||
else if(!H.bleed_rate)
|
||||
to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
|
||||
return
|
||||
if(heal(M, user))
|
||||
log_combat(user, M, "healed", src.name)
|
||||
use(1)
|
||||
|
||||
|
||||
if(isliving(M))
|
||||
if(!M.can_inject(user, 1))
|
||||
return
|
||||
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
|
||||
return
|
||||
|
||||
if(user)
|
||||
if (M != user)
|
||||
if (isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if (!(critter.healable))
|
||||
to_chat(user, "<span class='notice'> You cannot use [src] on [M]!</span>")
|
||||
return
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
|
||||
return
|
||||
else if(src.heal_brute < 1)
|
||||
to_chat(user, "<span class='notice'> [src] won't help [M] at all.</span>")
|
||||
return
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
|
||||
else
|
||||
var/t_himself = "itself"
|
||||
if(user.gender == MALE)
|
||||
t_himself = "himself"
|
||||
else if(user.gender == FEMALE)
|
||||
t_himself = "herself"
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
|
||||
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject,user,1)))
|
||||
return
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
|
||||
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
|
||||
return
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
|
||||
if(affecting.heal_damage(heal_brute, heal_burn))
|
||||
/obj/item/stack/medical/proc/heal_carbon(mob/living/carbon/C, mob/user, brute, burn)
|
||||
var/obj/item/bodypart/affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
|
||||
return
|
||||
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
|
||||
if(affecting.brute_dam && brute || affecting.burn_dam && burn)
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [C]'s [affecting.name].</span>", "<span class='green'>You apply \the [src] on [C]'s [affecting.name].</span>")
|
||||
if(affecting.heal_damage(brute, burn))
|
||||
C.update_damage_overlays()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
|
||||
else
|
||||
M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
|
||||
use(1)
|
||||
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>[C]'s [affecting.name] can not be healed with \the [src].</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>\The [src] won't work on a robotic limb!</span>")
|
||||
|
||||
/obj/item/stack/medical/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
name = "bruise pack"
|
||||
@@ -108,27 +55,56 @@
|
||||
icon_state = "brutepack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_brute = 40
|
||||
var/heal_brute = 25
|
||||
self_delay = 20
|
||||
max_amount = 12
|
||||
grind_results = list("styptic_powder" = 10)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
|
||||
return
|
||||
if(isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if (!(critter.healable))
|
||||
to_chat(user, "<span class='notice'> You cannot use \the [src] on [M]!</span>")
|
||||
return FALSE
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
M.heal_bodypart_damage((heal_brute/2))
|
||||
return TRUE
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, heal_brute, 0)
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
|
||||
gender = PLURAL
|
||||
singular_name = "medical gauze"
|
||||
icon_state = "gauze"
|
||||
stop_bleeding = 1800
|
||||
self_delay = 20
|
||||
var/stop_bleeding = 1800
|
||||
var/heal_brute = 5
|
||||
self_delay = 10
|
||||
max_amount = 12
|
||||
|
||||
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
|
||||
|
||||
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
|
||||
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
|
||||
return
|
||||
@@ -163,13 +139,19 @@
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_burn = 40
|
||||
var/heal_burn = 25
|
||||
self_delay = 20
|
||||
max_amount = 12
|
||||
grind_results = list("silver_sulfadiazine" = 10)
|
||||
|
||||
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
|
||||
|
||||
@@ -4,7 +4,6 @@ Mineral Sheets
|
||||
- Sandstone
|
||||
- Sandbags
|
||||
- Diamond
|
||||
- Snow
|
||||
- Uranium
|
||||
- Plasma
|
||||
- Gold
|
||||
@@ -15,8 +14,9 @@ Mineral Sheets
|
||||
Others:
|
||||
- Adamantine
|
||||
- Mythril
|
||||
- Enriched Uranium
|
||||
- Snow
|
||||
- Abductor
|
||||
- Coal
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/mineral/Initialize(mapload)
|
||||
@@ -410,3 +410,36 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
|
||||
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.abductor_recipes
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
* Coal
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal
|
||||
name = "coal"
|
||||
desc = "Someone's gotten on the naughty list."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "slag"
|
||||
singular_name = "coal lump"
|
||||
merge_type = /obj/item/stack/sheet/mineral/coal
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/attackby(obj/item/W, mob/user, params)
|
||||
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Coal ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
|
||||
log_game("Coal ignited by [key_name(user)] in [AREACOORD(T)]")
|
||||
fire_act(W.get_temperature())
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/fire_act(exposed_temperature, exposed_volume)
|
||||
atmos_spawn_air("co2=[amount*10];TEMP=[exposed_temperature]")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/five
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/ten
|
||||
amount = 10
|
||||
@@ -72,17 +72,10 @@
|
||||
resistance_flags = NONE
|
||||
grind_results = list("aluminium" = 10)
|
||||
|
||||
/obj/item/trash/boritos
|
||||
name = "boritos bag"
|
||||
icon_state = "boritos"
|
||||
grind_results = list("aluminium" = 1) //from the mylar bag
|
||||
|
||||
/obj/item/trash/attack(mob/M, mob/living/user)
|
||||
return
|
||||
|
||||
/obj/item/trash/coal
|
||||
name = "lump of coal"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "slag"
|
||||
desc = "Someone's gotten on the naughty list."
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
/obj/item/trash/coal/burn()
|
||||
visible_message("[src] fuses into a diamond! Someone wasn't so naughty after all...")
|
||||
new /obj/item/stack/ore/diamond(loc)
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user