@@ -1651,7 +1651,7 @@
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/ruin/space/has_grav/ancientstation/rnd)
|
||||
"eD" = (
|
||||
/obj/machinery/mecha_part_fabricator,
|
||||
/obj/machinery/mecha_part_fabricator/offstation,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/ruin/space/has_grav/ancientstation/rnd)
|
||||
@@ -2010,12 +2010,12 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/ancientstation/deltacorridor)
|
||||
"fu" = (
|
||||
/obj/machinery/rnd/production/protolathe,
|
||||
/obj/machinery/rnd/production/protolathe/offstation,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/ruin/space/has_grav/ancientstation/rnd)
|
||||
"fv" = (
|
||||
/obj/machinery/rnd/production/circuit_imprinter,
|
||||
/obj/machinery/rnd/production/circuit_imprinter/offstation,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/turf/open/floor/plasteel/white,
|
||||
|
||||
@@ -103,10 +103,6 @@
|
||||
/obj/structure/window/reinforced,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engine/engineering)
|
||||
"dw" = (
|
||||
/obj/structure/lattice/catwalk,
|
||||
/turf/open/space,
|
||||
/area/space/nearstation)
|
||||
"dZ" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
@@ -1170,7 +1166,8 @@
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/engine_waste{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plating/airless,
|
||||
/obj/structure/lattice/catwalk,
|
||||
/turf/open/space/basic,
|
||||
/area/engine/engineering)
|
||||
"Hp" = (
|
||||
/obj/machinery/atmospherics/components/binary/pump{
|
||||
@@ -1332,7 +1329,8 @@
|
||||
/area/engine/engineering)
|
||||
"LS" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
|
||||
/turf/open/floor/plating/airless,
|
||||
/obj/structure/lattice/catwalk,
|
||||
/turf/open/space/basic,
|
||||
/area/engine/engineering)
|
||||
"Mf" = (
|
||||
/obj/structure/closet/secure_closet/engineering_personal,
|
||||
@@ -2629,7 +2627,7 @@ EN
|
||||
fq
|
||||
LS
|
||||
Hn
|
||||
dw
|
||||
tw
|
||||
yf
|
||||
Rh
|
||||
yf
|
||||
@@ -2655,9 +2653,9 @@ XW
|
||||
ST
|
||||
Ok
|
||||
MP
|
||||
dw
|
||||
dw
|
||||
dw
|
||||
tw
|
||||
tw
|
||||
tw
|
||||
Rh
|
||||
Rh
|
||||
Rh
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -52240,6 +52240,9 @@
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/cable/white{
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/engine/transit_tube)
|
||||
"bLJ" = (
|
||||
@@ -52257,6 +52260,9 @@
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/cable/white{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/engine/transit_tube)
|
||||
"bLK" = (
|
||||
@@ -53546,9 +53552,6 @@
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/aisat)
|
||||
"bND" = (
|
||||
/obj/structure/cable/white{
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
@@ -53562,6 +53565,9 @@
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/cable/white{
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/aisat)
|
||||
"bNE" = (
|
||||
@@ -56011,27 +56017,33 @@
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/cable/white{
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/ai_monitored/turret_protected/aisat_interior)
|
||||
"bRB" = (
|
||||
/obj/machinery/power/port_gen/pacman,
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "0-2"
|
||||
},
|
||||
/obj/structure/sign/warning/electricshock{
|
||||
pixel_y = 32
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/power/smes{
|
||||
charge = 5e+006
|
||||
},
|
||||
/obj/structure/cable/white{
|
||||
icon_state = "0-8"
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/ai_monitored/turret_protected/aisat_interior)
|
||||
"bRC" = (
|
||||
/obj/machinery/cell_charger,
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/stock_parts/cell/high,
|
||||
/obj/effect/turf_decal/stripes/corner{
|
||||
dir = 4
|
||||
/obj/machinery/power/port_gen/pacman,
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "0-2"
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/ai_monitored/turret_protected/aisat_interior)
|
||||
@@ -57108,10 +57120,16 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/ai_monitored/turret_protected/aisat_interior)
|
||||
"bTr" = (
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line,
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/obj/machinery/power/terminal{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/ai_monitored/turret_protected/aisat_interior)
|
||||
"bTs" = (
|
||||
@@ -57123,6 +57141,9 @@
|
||||
start_active = 1
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line,
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/ai_monitored/turret_protected/aisat_interior)
|
||||
"bTt" = (
|
||||
|
||||
@@ -23111,7 +23111,7 @@
|
||||
name = "Hydroponics Desk";
|
||||
req_access_txt = "35"
|
||||
},
|
||||
/obj/item/reagent_containers/food/snacks/monkeycube,
|
||||
/obj/item/reagent_containers/food/snacks/cube/monkey,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/hydroponics)
|
||||
"bce" = (
|
||||
@@ -53150,6 +53150,9 @@
|
||||
dir = 1;
|
||||
pixel_y = -22
|
||||
},
|
||||
/obj/structure/reflector/double/anchored{
|
||||
dir = 9
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/engine/engineering)
|
||||
"dFJ" = (
|
||||
@@ -56503,6 +56506,16 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engine/engineering)
|
||||
"loL" = (
|
||||
/obj/machinery/atmospherics/components/trinary/filter/flipped/critical{
|
||||
dir = 4;
|
||||
filter_type = "n2"
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/engine,
|
||||
/area/engine/engineering)
|
||||
"lqc" = (
|
||||
/obj/item/toy/gun,
|
||||
/obj/effect/decal/cleanable/oil,
|
||||
@@ -58403,9 +58416,6 @@
|
||||
/turf/open/space/basic,
|
||||
/area/space/nearstation)
|
||||
"pCo" = (
|
||||
/obj/structure/reflector/single/anchored{
|
||||
dir = 6
|
||||
},
|
||||
/obj/machinery/light/small{
|
||||
dir = 1
|
||||
},
|
||||
@@ -59921,10 +59931,10 @@
|
||||
/turf/open/floor/engine,
|
||||
/area/engine/engineering)
|
||||
"tlV" = (
|
||||
/obj/structure/reflector/double/anchored{
|
||||
dir = 9
|
||||
/obj/structure/reflector/single/anchored{
|
||||
dir = 6
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/turf/open/floor/plating,
|
||||
/area/engine/engineering)
|
||||
"tnP" = (
|
||||
/obj/machinery/seed_extractor,
|
||||
@@ -60772,19 +60782,6 @@
|
||||
},
|
||||
/turf/open/floor/engine,
|
||||
/area/engine/engineering)
|
||||
"vsG" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/airlock/maintenance{
|
||||
name = "Research Lab Maintenance";
|
||||
req_one_access_txt = "7;29"
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/department/engine)
|
||||
"vsJ" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
@@ -94044,7 +94041,7 @@ jZG
|
||||
bpY
|
||||
bpY
|
||||
bpY
|
||||
vsG
|
||||
bNZ
|
||||
bva
|
||||
bva
|
||||
bva
|
||||
@@ -94076,7 +94073,7 @@ bXk
|
||||
pCo
|
||||
wcs
|
||||
wcs
|
||||
tlV
|
||||
wcs
|
||||
eyj
|
||||
qkM
|
||||
miw
|
||||
@@ -94330,7 +94327,7 @@ bZA
|
||||
cam
|
||||
mgz
|
||||
aac
|
||||
cbX
|
||||
tlV
|
||||
wcs
|
||||
wcs
|
||||
dEy
|
||||
@@ -94592,7 +94589,7 @@ oHa
|
||||
eWi
|
||||
cbX
|
||||
aac
|
||||
vlC
|
||||
loL
|
||||
cgx
|
||||
qeY
|
||||
fyO
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
|
||||
#if DM_VERSION < 513
|
||||
|
||||
#define ismovableatom(A) (istype(A, /atom/movable))
|
||||
|
||||
#define islist(L) (istype(L, /list))
|
||||
|
||||
#define CLAMP01(x) (CLAMP(x, 0, 1))
|
||||
|
||||
#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
|
||||
|
||||
#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) )
|
||||
|
||||
#define TAN(x) (sin(x) / cos(x))
|
||||
|
||||
#define arctan(x) (arcsin(x/sqrt(1+x*x)))
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
#else
|
||||
|
||||
#define ismovableatom(A) ismovable(A)
|
||||
|
||||
#define CLAMP01(x) clamp(x, 0, 1)
|
||||
|
||||
#define CLAMP(CLVALUE, CLMIN, CLMAX) clamp(CLVALUE, CLMIN, CLMAX)
|
||||
|
||||
#define TAN(x) tan(x)
|
||||
|
||||
#define ATAN2(x, y) arctan(x, y)
|
||||
|
||||
#endif
|
||||
@@ -111,9 +111,6 @@
|
||||
#define GRAB_NECK 2
|
||||
#define GRAB_KILL 3
|
||||
|
||||
//slowdown when in softcrit
|
||||
#define SOFTCRIT_ADD_SLOWDOWN 6
|
||||
|
||||
/// Attack types for check_block()/run_block(). Flags, combinable.
|
||||
/// Attack was melee, whether or not armed.
|
||||
#define ATTACK_TYPE_MELEE (1<<0)
|
||||
@@ -302,8 +299,8 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
|
||||
/// Block priorities
|
||||
#define BLOCK_PRIORITY_HELD_ITEM 100
|
||||
#define BLOCK_PRIORITY_CLOTHING 50
|
||||
#define BLOCK_PRIORITY_WEAR_SUIT 75
|
||||
#define BLOCK_PRIORITY_CLOTHING 50
|
||||
#define BLOCK_PRIORITY_UNIFORM 25
|
||||
|
||||
#define BLOCK_PRIORITY_DEFAULT BLOCK_PRIORITY_HELD_ITEM
|
||||
|
||||
@@ -200,6 +200,7 @@
|
||||
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
|
||||
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
|
||||
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
|
||||
#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
|
||||
|
||||
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
|
||||
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
|
||||
@@ -241,6 +242,8 @@
|
||||
#define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params)
|
||||
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
|
||||
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
|
||||
// relocated, tell inventory procs if those called this that the item isn't available anymore.
|
||||
#define COMPONENT_DROPPED_RELOCATION 1
|
||||
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
|
||||
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
|
||||
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
|
||||
|
||||
@@ -35,6 +35,7 @@ require only minor tweaks.
|
||||
#define ZTRAIT_REEBE "Reebe"
|
||||
#define ZTRAIT_RESERVED "Transit/Reserved"
|
||||
#define ZTRAIT_AWAY "Away Mission"
|
||||
#define ZTRAIT_VR "Virtual Reality"
|
||||
#define ZTRAIT_SPACE_RUINS "Space Ruins"
|
||||
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
|
||||
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
|
||||
@@ -101,4 +102,8 @@ require only minor tweaks.
|
||||
#define PLACE_BELOW "below" //On z levl below - centered on same tile
|
||||
#define PLACE_ISOLATED "isolated" //On isolated ruin z level
|
||||
//Map type stuff.
|
||||
#define MAP_TYPE_STATION "station"
|
||||
#define MAP_TYPE_STATION "station"
|
||||
|
||||
//Random z-levels name defines.
|
||||
#define AWAY_MISSION_NAME "Away Mission"
|
||||
#define VIRT_REALITY_NAME "Virtual Reality"
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
|
||||
#define PERCENT(val) (round((val)*100, 0.1))
|
||||
|
||||
#define CLAMP01(x) clamp(x, 0, 1)
|
||||
|
||||
//time of day but automatically adjusts to the server going into the next day within the same round.
|
||||
//for when you need a reliable time number that doesn't depend on byond time.
|
||||
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
|
||||
@@ -30,13 +32,13 @@
|
||||
#define FLOOR(x, y) ( round((x) / (y)) * (y) )
|
||||
|
||||
// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
|
||||
#define WRAP(val, min, max) CLAMP(( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) ),min,max-1)
|
||||
#define WRAP(val, min, max) clamp(( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) ),min,max-1)
|
||||
|
||||
// Real modulus that handles decimals
|
||||
#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) )
|
||||
|
||||
// Cotangent
|
||||
#define COT(x) (1 / TAN(x))
|
||||
#define COT(x) (1 / tan(x))
|
||||
|
||||
// Secant
|
||||
#define SEC(x) (1 / cos(x))
|
||||
@@ -169,8 +171,8 @@
|
||||
while(pixel_y < -16)
|
||||
pixel_y += 32
|
||||
new_y--
|
||||
new_x = CLAMP(new_x, 0, world.maxx)
|
||||
new_y = CLAMP(new_y, 0, world.maxy)
|
||||
new_x = clamp(new_x, 0, world.maxx)
|
||||
new_y = clamp(new_y, 0, world.maxy)
|
||||
return locate(new_x, new_y, starting.z)
|
||||
|
||||
// Returns a list where [1] is all x values and [2] is all y values that overlap between the given pair of rectangles
|
||||
@@ -195,7 +197,7 @@
|
||||
|
||||
#define EXP_DISTRIBUTION(desired_mean) ( -(1/(1/desired_mean)) * log(rand(1, 1000) * 0.001) )
|
||||
|
||||
#define LORENTZ_DISTRIBUTION(x, s) ( s*TAN(TODEGREES(PI*(rand()-0.5))) + x )
|
||||
#define LORENTZ_DISTRIBUTION(x, s) ( s*tan(TODEGREES(PI*(rand()-0.5))) + x )
|
||||
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
|
||||
|
||||
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
|
||||
|
||||
@@ -71,14 +71,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
#define ABOVE_SHOES_LAYER (SHOES_LAYER-1)
|
||||
#define ABOVE_BODY_FRONT_LAYER (BODY_FRONT_LAYER-1)
|
||||
|
||||
|
||||
//Security levels
|
||||
#define SEC_LEVEL_GREEN 0
|
||||
#define SEC_LEVEL_BLUE 1
|
||||
#define SEC_LEVEL_AMBER 2
|
||||
#define SEC_LEVEL_RED 3
|
||||
#define SEC_LEVEL_DELTA 4
|
||||
|
||||
//some arbitrary defines to be used by self-pruning global lists. (see master_controller)
|
||||
#define PROCESS_KILL 26 //Used to trigger removal from a processing list
|
||||
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
// obj/item/dropped
|
||||
/// dropped() relocated this item, return FALSE for doUnEquip.
|
||||
#define ITEM_RELOCATED_BY_DROPPED "relocated_by_dropped"
|
||||
@@ -291,3 +291,7 @@
|
||||
#define PULL_PRONE_SLOWDOWN 0.6
|
||||
#define FIREMAN_CARRY_SLOWDOWN 0
|
||||
#define PIGGYBACK_CARRY_SLOWDOWN 1
|
||||
//slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
|
||||
#define SOFTCRIT_ADD_SLOWDOWN 2
|
||||
//slowdown when crawling
|
||||
#define CRAWLING_ADD_SLOWDOWN 4
|
||||
|
||||
@@ -1,12 +1,3 @@
|
||||
#define MOVESPEED_DATA_INDEX_PRIORITY 1
|
||||
#define MOVESPEED_DATA_INDEX_FLAGS 2
|
||||
#define MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN 3
|
||||
#define MOVESPEED_DATA_INDEX_MOVETYPE 4
|
||||
#define MOVESPEED_DATA_INDEX_BL_MOVETYPE 5
|
||||
#define MOVESPEED_DATA_INDEX_CONFLICT 6
|
||||
|
||||
#define MOVESPEED_DATA_INDEX_MAX 6
|
||||
|
||||
//flags
|
||||
#define IGNORE_NOSLOW (1 << 0)
|
||||
|
||||
@@ -15,70 +6,7 @@
|
||||
#define MOVE_CONFLICT_JETPACK "JETPACK"
|
||||
|
||||
//ids
|
||||
#define MOVESPEED_ID_SANITY "mood_sanity"
|
||||
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
|
||||
#define MOVESPEED_ID_MOB_GRAB_STATE "MOB_GRAB_STATE"
|
||||
#define MOVESPEED_ID_MOB_EQUIPMENT "MOB_EQUIPMENT"
|
||||
#define MOVESPEED_ID_MOB_GRAVITY "MOB_GRAVITY"
|
||||
#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
|
||||
#define MOVESPEED_ID_SLIME_HEALTHMOD "SLIME_HEALTH_MODIFIER"
|
||||
#define MOVESPEED_ID_SLIME_TEMPMOD "SLIME_TEMPERATURE_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_STATUS "SLIME_STATUS"
|
||||
|
||||
#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
|
||||
|
||||
#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
|
||||
#define MOVESPEED_ID_LIVING_LIMBLESS "LIVING_LIMBLESS"
|
||||
|
||||
#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
|
||||
#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
|
||||
|
||||
#define MOVESPEED_ID_DNA_VAULT "DNA_VAULT"
|
||||
|
||||
#define MOVESPEED_ID_YELLOW_ORB "YELLOW_ORB"
|
||||
|
||||
#define MOVESPEED_ID_TARFOOT "TARFOOT"
|
||||
|
||||
#define MOVESPEED_ID_SEPIA "SEPIA"
|
||||
|
||||
#define MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD "MONKEY_REAGENT_SPEEDMOD"
|
||||
#define MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD "MONKEY_TEMPERATURE_SPEEDMOD"
|
||||
#define MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD "MONKEY_HEALTH_SPEEDMOD"
|
||||
|
||||
#define MOVESPEED_ID_CHANGELING_MUSCLES "CHANGELING_MUSCLES"
|
||||
|
||||
#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
|
||||
#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SANITY "MOOD_SANITY"
|
||||
|
||||
#define MOVESPEED_ID_SPECIES "SPECIES_SPEED_MOD"
|
||||
|
||||
#define MOVESPEED_ID_SMALL_STRIDE "SMALL_STRIDE"
|
||||
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
|
||||
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
|
||||
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
|
||||
|
||||
#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
|
||||
#define MOVESPEED_ID_JETPACK "JETPACK"
|
||||
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
#define MOVESPEED_ID_FAT "FAT"
|
||||
#define MOVESPEED_ID_COLD "COLD"
|
||||
#define MOVESPEED_ID_HUNGRY "HUNGRY"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
|
||||
|
||||
#define MOVESPEED_ID_CIRRHOSIS "CIRRHOSIS"
|
||||
#define MOVESPEED_ID_MOB_GRAB_STATE "mob_grab_state"
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN "mob_walk_run"
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
#define NANITE_CLOUD_DISABLE 2
|
||||
#define NANITE_CLOUD_ENABLE 3
|
||||
|
||||
///Nanite Protocol types
|
||||
#define NANITE_PROTOCOL_REPLICATION "nanite_replication"
|
||||
#define NANITE_PROTOCOL_STORAGE "nanite_storage"
|
||||
|
||||
///Nanite extra settings types: used to help uis know what type an extra setting is
|
||||
#define NESTYPE_TEXT "text"
|
||||
#define NESTYPE_NUMBER "number"
|
||||
|
||||
@@ -22,11 +22,23 @@
|
||||
// Is an open container for all intents and purposes.
|
||||
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
|
||||
|
||||
//reagents_value defines, for cargo stuff.
|
||||
//reagents_value defines, basically a multiplier used in reagent containers cargo selling.
|
||||
#define DEFAULT_REAGENTS_VALUE 1
|
||||
#define NO_REAGENTS_VALUE 0
|
||||
#define HARVEST_REAGENTS_VALUE 0.3
|
||||
|
||||
/// Standard reagents value defines.
|
||||
/// Take a grain of salt, only "rare" reagents should have a decent value here, for balance reasons.
|
||||
/// TL;DR Think of it also like general market request price more than rarity.
|
||||
#define REAGENT_VALUE_NONE 0 //all the stuff pretty much available in potentially unlimited quantities.
|
||||
#define REAGENT_VALUE_VERY_COMMON 0.1 //same as above, just not so unlimited.
|
||||
#define REAGENT_VALUE_COMMON 0.5
|
||||
#define REAGENT_VALUE_UNCOMMON 1
|
||||
#define REAGENT_VALUE_RARE 2.5
|
||||
#define REAGENT_VALUE_VERY_RARE 5
|
||||
#define REAGENT_VALUE_EXCEPTIONAL 10 //extremely rare or tedious to craft, possibly unsynthetizable, reagents.
|
||||
#define REAGENT_VALUE_AMAZING 30 //reserved ONLY for non-mass produceable, unsynthetizable reagents.
|
||||
#define REAGENT_VALUE_GLORIOUS 300 //reagents that shouldn't be possible to get or farm under normal conditions. e.g. Romerol, fungal TB, adminordrazine...
|
||||
|
||||
#define TOUCH 1 // splashing
|
||||
#define INGEST 2 // ingestion
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
//Security levels
|
||||
#define SEC_LEVEL_GREEN 1
|
||||
#define SEC_LEVEL_BLUE 2
|
||||
#define SEC_LEVEL_AMBER 3
|
||||
#define SEC_LEVEL_RED 4
|
||||
#define SEC_LEVEL_DELTA 5
|
||||
|
||||
//Macro helpers.
|
||||
#define SECLEVEL2NUM(text) (GLOB.all_security_levels.Find(text))
|
||||
#define NUM2SECLEVEL(num) (ISINRANGE(num, 1, length(GLOB.all_security_levels)) ? GLOB.all_security_levels[num] : null)
|
||||
+37
-37
@@ -152,6 +152,42 @@
|
||||
#define TRAIT_PASSTABLE "passtable"
|
||||
#define TRAIT_GIANT "giant"
|
||||
#define TRAIT_DWARF "dwarf"
|
||||
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
|
||||
#define TRAIT_AGEUSIA "ageusia"
|
||||
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
|
||||
#define TRAIT_NIGHT_VISION "night_vision"
|
||||
#define TRAIT_LIGHT_STEP "light_step"
|
||||
#define TRAIT_SILENT_STEP "silent_step"
|
||||
#define TRAIT_SPEEDY_STEP "speedy_step"
|
||||
#define TRAIT_SPIRITUAL "spiritual"
|
||||
#define TRAIT_VORACIOUS "voracious"
|
||||
#define TRAIT_SELF_AWARE "self_aware"
|
||||
#define TRAIT_FREERUNNING "freerunning"
|
||||
#define TRAIT_SKITTISH "skittish"
|
||||
#define TRAIT_POOR_AIM "poor_aim"
|
||||
#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
|
||||
#define TRAIT_DRUNK_HEALING "drunk_healing"
|
||||
#define TRAIT_TAGGER "tagger"
|
||||
#define TRAIT_PHOTOGRAPHER "photographer"
|
||||
#define TRAIT_MUSICIAN "musician"
|
||||
#define TRAIT_PERMABONER "permanent_arousal"
|
||||
#define TRAIT_NEVERBONER "never_aroused"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_HIGH_BLOOD "high_blood"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
|
||||
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
|
||||
#define TRAIT_FREESPRINT "free_sprinting"
|
||||
#define TRAIT_XRAY_VISION "xray_vision"
|
||||
#define TRAIT_THERMAL_VISION "thermal_vision"
|
||||
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
|
||||
#define TRAIT_NO_INTERNALS "no-internals"
|
||||
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
|
||||
#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
|
||||
#define TRAIT_FAST_PUMP "fast_pump"
|
||||
|
||||
// mobility flag traits
|
||||
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
|
||||
@@ -185,43 +221,6 @@
|
||||
// item traits
|
||||
#define TRAIT_NODROP "nodrop"
|
||||
|
||||
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
|
||||
#define TRAIT_AGEUSIA "ageusia"
|
||||
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
|
||||
#define TRAIT_NIGHT_VISION "night_vision"
|
||||
#define TRAIT_LIGHT_STEP "light_step"
|
||||
#define TRAIT_SILENT_STEP "silent_step"
|
||||
#define TRAIT_SPEEDY_STEP "speedy_step"
|
||||
#define TRAIT_SPIRITUAL "spiritual"
|
||||
#define TRAIT_VORACIOUS "voracious"
|
||||
#define TRAIT_SELF_AWARE "self_aware"
|
||||
#define TRAIT_FREERUNNING "freerunning"
|
||||
#define TRAIT_SKITTISH "skittish"
|
||||
#define TRAIT_POOR_AIM "poor_aim"
|
||||
#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
|
||||
#define TRAIT_DRUNK_HEALING "drunk_healing"
|
||||
#define TRAIT_TAGGER "tagger"
|
||||
#define TRAIT_PHOTOGRAPHER "photographer"
|
||||
#define TRAIT_MUSICIAN "musician"
|
||||
#define TRAIT_PERMABONER "permanent_arousal"
|
||||
#define TRAIT_NEVERBONER "never_aroused"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_HIGH_BLOOD "high_blood"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
|
||||
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
|
||||
#define TRAIT_FREESPRINT "free_sprinting"
|
||||
#define TRAIT_XRAY_VISION "xray_vision"
|
||||
#define TRAIT_THERMAL_VISION "thermal_vision"
|
||||
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
|
||||
#define TRAIT_NO_INTERNALS "no-internals"
|
||||
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
|
||||
#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
#define EYE_DAMAGE "eye_damage"
|
||||
@@ -246,6 +245,7 @@
|
||||
#define BLOODSUCKER_TRAIT "bloodsucker"
|
||||
#define SHOES_TRAIT "shoes" //inherited from your sweet kicks
|
||||
#define GLOVE_TRAIT "glove" //inherited by your cool gloves
|
||||
#define BOOK_TRAIT "granter (book)" // knowledge is power
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
#define VV_HK_EXPOSE "expose"
|
||||
#define VV_HK_CALLPROC "proc_call"
|
||||
#define VV_HK_MARK "mark"
|
||||
#define VV_HK_ADDCOMPONENT "addcomponent"
|
||||
#define VV_HK_MODIFY_TRAITS "modtraits"
|
||||
|
||||
// /atom
|
||||
|
||||
+98
-40
@@ -11,6 +11,7 @@
|
||||
|
||||
#define LAZYINITLIST(L) if (!L) L = list()
|
||||
#define UNSETEMPTY(L) if (L && !length(L)) L = null
|
||||
#define LAZYCOPY(L) (L ? L.Copy() : list() )
|
||||
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } }
|
||||
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
|
||||
#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
|
||||
@@ -21,34 +22,47 @@
|
||||
#define LAZYCLEARLIST(L) if(L) L.Cut()
|
||||
#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
|
||||
#define reverseList(L) reverseRange(L.Copy())
|
||||
#define LAZYADDASSOC(L, K, V) if(!L) { L = list(); } L[K] += list(V);
|
||||
#define LAZYREMOVEASSOC(L, K, V) if(L) { if(L[K]) { L[K] -= V; if(!length(L[K])) L -= K; } if(!length(L)) L = null; }
|
||||
|
||||
// binary search sorted insert
|
||||
// IN: Object to be inserted
|
||||
// LIST: List to insert object into
|
||||
// TYPECONT: The typepath of the contents of the list
|
||||
// COMPARE: The variable on the objects to compare
|
||||
#define BINARY_INSERT(IN, LIST, TYPECONT, COMPARE) \
|
||||
var/__BIN_CTTL = length(LIST);\
|
||||
if(!__BIN_CTTL) {\
|
||||
LIST += IN;\
|
||||
} else {\
|
||||
var/__BIN_LEFT = 1;\
|
||||
var/__BIN_RIGHT = __BIN_CTTL;\
|
||||
var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
|
||||
var/##TYPECONT/__BIN_ITEM;\
|
||||
while(__BIN_LEFT < __BIN_RIGHT) {\
|
||||
__BIN_ITEM = LIST[__BIN_MID];\
|
||||
if(__BIN_ITEM.##COMPARE <= IN.##COMPARE) {\
|
||||
__BIN_LEFT = __BIN_MID + 1;\
|
||||
} else {\
|
||||
__BIN_RIGHT = __BIN_MID;\
|
||||
/// Passed into BINARY_INSERT to compare keys
|
||||
#define COMPARE_KEY __BIN_LIST[__BIN_MID]
|
||||
/// Passed into BINARY_INSERT to compare values
|
||||
#define COMPARE_VALUE __BIN_LIST[__BIN_LIST[__BIN_MID]]
|
||||
|
||||
/****
|
||||
* Binary search sorted insert
|
||||
* INPUT: Object to be inserted
|
||||
* LIST: List to insert object into
|
||||
* TYPECONT: The typepath of the contents of the list
|
||||
* COMPARE: The object to compare against, usualy the same as INPUT
|
||||
* COMPARISON: The variable on the objects to compare
|
||||
*/
|
||||
#define BINARY_INSERT(INPUT, LIST, TYPECONT, COMPARE, COMPARISON, COMPTYPE) \
|
||||
do {\
|
||||
var/list/__BIN_LIST = LIST;\
|
||||
var/__BIN_CTTL = length(__BIN_LIST);\
|
||||
if(!__BIN_CTTL) {\
|
||||
__BIN_LIST += INPUT;\
|
||||
} else {\
|
||||
var/__BIN_LEFT = 1;\
|
||||
var/__BIN_RIGHT = __BIN_CTTL;\
|
||||
var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
|
||||
var/##TYPECONT/__BIN_ITEM;\
|
||||
while(__BIN_LEFT < __BIN_RIGHT) {\
|
||||
__BIN_ITEM = COMPTYPE;\
|
||||
if(__BIN_ITEM.##COMPARISON <= COMPARE.##COMPARISON) {\
|
||||
__BIN_LEFT = __BIN_MID + 1;\
|
||||
} else {\
|
||||
__BIN_RIGHT = __BIN_MID;\
|
||||
};\
|
||||
__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
|
||||
};\
|
||||
__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
|
||||
__BIN_ITEM = COMPTYPE;\
|
||||
__BIN_MID = __BIN_ITEM.##COMPARISON > COMPARE.##COMPARISON ? __BIN_MID : __BIN_MID + 1;\
|
||||
__BIN_LIST.Insert(__BIN_MID, INPUT);\
|
||||
};\
|
||||
__BIN_ITEM = LIST[__BIN_MID];\
|
||||
__BIN_MID = __BIN_ITEM.##COMPARE > IN.##COMPARE ? __BIN_MID : __BIN_MID + 1;\
|
||||
LIST.Insert(__BIN_MID, IN);\
|
||||
}
|
||||
} while(FALSE)
|
||||
|
||||
//Returns a list in plain english as a string
|
||||
/proc/english_list(list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
|
||||
@@ -231,40 +245,77 @@
|
||||
|
||||
//Picks a random element from a list based on a weighting system:
|
||||
//1. Adds up the total of weights for each element
|
||||
//2. Gets a number between 1 and that total
|
||||
//2. Gets the total from 0% to 100% of previous total value.
|
||||
//3. For each element in the list, subtracts its weighting from that number
|
||||
//4. If that makes the number 0 or less, return that element.
|
||||
/proc/pickweight(list/L)
|
||||
/proc/pickweight(list/L, base_weight = 1)
|
||||
var/total = 0
|
||||
var/item
|
||||
for (item in L)
|
||||
if (!L[item])
|
||||
L[item] = 1
|
||||
L[item] = base_weight
|
||||
total += L[item]
|
||||
|
||||
total = rand(1, total)
|
||||
total = rand() * total
|
||||
for (item in L)
|
||||
total -=L [item]
|
||||
total -= L[item]
|
||||
if (total <= 0)
|
||||
return item
|
||||
|
||||
return null
|
||||
|
||||
/proc/pickweightAllowZero(list/L) //The original pickweight proc will sometimes pick entries with zero weight. I'm not sure if changing the original will break anything, so I left it be.
|
||||
//Picks a number of elements from a list based on weight.
|
||||
//This is highly optimised and good for things like grabbing 200 items from a list of 40,000
|
||||
//Much more efficient than many pickweight calls
|
||||
/proc/pickweight_mult(list/L, quantity, base_weight = 1)
|
||||
//First we total the list as normal
|
||||
var/total = 0
|
||||
var/item
|
||||
for (item in L)
|
||||
if (!L[item])
|
||||
L[item] = 0
|
||||
L[item] = base_weight
|
||||
total += L[item]
|
||||
|
||||
total = rand(0, total)
|
||||
for (item in L)
|
||||
total -=L [item]
|
||||
if (total <= 0 && L[item])
|
||||
return item
|
||||
//Next we will make a list of randomly generated numbers, called Requests
|
||||
//It is critical that this list be sorted in ascending order, so we will build it in that order
|
||||
//First one is free, so we start counting at 2
|
||||
var/list/requests = list(rand(1, total))
|
||||
for (var/i in 2 to quantity)
|
||||
//Each time we generate the next request
|
||||
var/newreq = rand()* total
|
||||
//We will loop through all existing requests
|
||||
for (var/j in 1 to requests.len)
|
||||
//We keep going through the list until we find an element which is bigger than the one we want to add
|
||||
if (requests[j] > newreq)
|
||||
//And then we insert the newqreq at that point, pushing everything else forward
|
||||
requests.Insert(j, newreq)
|
||||
break
|
||||
|
||||
return null
|
||||
|
||||
|
||||
//Now when we get here, we have a list of random numbers sorted in ascending order.
|
||||
//The length of that list is equal to Quantity passed into this function
|
||||
//Next we make a list to store results
|
||||
var/list/results = list()
|
||||
|
||||
//Zero the total, we'll reuse it
|
||||
total = 0
|
||||
|
||||
//Now we will iterate forward through the items list, adding each weight to the total
|
||||
for (item in L)
|
||||
total += L[item]
|
||||
|
||||
//After each item we do a while loop
|
||||
while (requests.len && total >= requests[1])
|
||||
//If the total is higher than the value of the first request
|
||||
results += item //We add this item to the results list
|
||||
requests.Cut(1,2) //And we cut off the top of the requests list
|
||||
|
||||
//This while loop will repeat until the next request is higher than the total.
|
||||
//The current item might be added to the results list many times, in this process
|
||||
|
||||
//By the time we get here:
|
||||
//Requests will be empty
|
||||
//Results will have a length of quality
|
||||
return results
|
||||
|
||||
//Pick a random element from the list and remove it from the list.
|
||||
/proc/pick_n_take(list/L)
|
||||
@@ -274,6 +325,13 @@
|
||||
. = L[picked]
|
||||
L.Cut(picked,picked+1) //Cut is far more efficient that Remove()
|
||||
|
||||
//Pick a random element from the list by weight and remove it from the list.
|
||||
//Result is returned as a list in the format list(key, value)
|
||||
/proc/pickweight_n_take(list/L, base_weight = 1)
|
||||
if (L.len)
|
||||
. = pickweight(L, base_weight)
|
||||
L.Remove(.)
|
||||
|
||||
//Returns the top(last) element from the list and removes it from the list (typical stack function)
|
||||
/proc/pop(list/L)
|
||||
if(L.len)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
var/adjacencies = 0
|
||||
|
||||
var/atom/movable/AM
|
||||
if(ismovableatom(A))
|
||||
if(ismovable(A))
|
||||
AM = A
|
||||
if(AM.can_be_unanchored && !AM.anchored)
|
||||
return 0
|
||||
|
||||
@@ -12,3 +12,5 @@
|
||||
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
|
||||
|
||||
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
|
||||
|
||||
#define is_vr_level(z) SSmapping.level_trait(z, ZTRAIT_VR)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
|
||||
return pick(GLOB.socks_list)
|
||||
|
||||
/proc/random_features(intendedspecies)
|
||||
/proc/random_features(intendedspecies, intended_gender)
|
||||
if(!GLOB.tails_list_human.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
|
||||
if(!GLOB.tails_list_lizard.len)
|
||||
@@ -149,7 +149,13 @@
|
||||
var/color2 = random_short_color()
|
||||
var/color3 = random_short_color()
|
||||
|
||||
//CIT CHANGE - changes this entire return to support cit's snowflake parts
|
||||
var/body_model = MALE
|
||||
switch(intended_gender)
|
||||
if(MALE, FEMALE)
|
||||
body_model = intended_gender
|
||||
if(PLURAL)
|
||||
body_model = pick(MALE,FEMALE)
|
||||
|
||||
return(list(
|
||||
"mcolor" = color1,
|
||||
"mcolor2" = color2,
|
||||
@@ -209,7 +215,7 @@
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
"meat_type" = "Mammalian",
|
||||
"body_model" = MALE,
|
||||
"body_model" = body_model,
|
||||
"body_size" = RESIZE_DEFAULT_SIZE
|
||||
))
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/screenviewY = screenview[2] * world.icon_size
|
||||
var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
|
||||
var/oy = round(screenviewY/2) - client.pixel_y //"origin" y
|
||||
var/angle = SIMPLIFY_DEGREES(ATAN2(y - oy, x - ox))
|
||||
var/angle = SIMPLIFY_DEGREES(arctan(y - oy, x - ox))
|
||||
return angle
|
||||
|
||||
//Wow, specific name!
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
/proc/sanitize_frequency(frequency, free = FALSE)
|
||||
frequency = round(frequency)
|
||||
if(free)
|
||||
. = CLAMP(frequency, MIN_FREE_FREQ, MAX_FREE_FREQ)
|
||||
. = clamp(frequency, MIN_FREE_FREQ, MAX_FREE_FREQ)
|
||||
else
|
||||
. = CLAMP(frequency, MIN_FREQ, MAX_FREQ)
|
||||
. = clamp(frequency, MIN_FREQ, MAX_FREQ)
|
||||
if(!(. % 2)) // Ensure the last digit is an odd number
|
||||
. += 1
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/proc/sanitize_num_clamp(number, min=0, max=1, default=0, quantize=0)
|
||||
if(!isnum(number))
|
||||
return default
|
||||
. = CLAMP(number, min, max)
|
||||
. = clamp(number, min, max)
|
||||
if(quantize)
|
||||
. = round(number, quantize)
|
||||
|
||||
|
||||
@@ -777,8 +777,8 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
|
||||
tX = splittext(tX[1], ":")
|
||||
tX = tX[1]
|
||||
var/list/actual_view = getviewsize(C ? C.view : world.view)
|
||||
tX = CLAMP(origin.x + text2num(tX) - round(actual_view[1] / 2) - 1, 1, world.maxx)
|
||||
tY = CLAMP(origin.y + text2num(tY) - round(actual_view[2] / 2) - 1, 1, world.maxy)
|
||||
tX = clamp(origin.x + text2num(tX) - round(actual_view[1] / 2) - 1, 1, world.maxx)
|
||||
tY = clamp(origin.y + text2num(tY) - round(actual_view[2] / 2) - 1, 1, world.maxy)
|
||||
return locate(tX, tY, tZ)
|
||||
|
||||
/proc/screen_loc2turf(text, turf/origin, client/C)
|
||||
@@ -791,8 +791,8 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
|
||||
tX = text2num(tX[2])
|
||||
tZ = origin.z
|
||||
var/list/actual_view = getviewsize(C ? C.view : world.view)
|
||||
tX = CLAMP(origin.x + round(actual_view[1] / 2) - tX, 1, world.maxx)
|
||||
tY = CLAMP(origin.y + round(actual_view[2] / 2) - tY, 1, world.maxy)
|
||||
tX = clamp(origin.x + round(actual_view[1] / 2) - tX, 1, world.maxx)
|
||||
tY = clamp(origin.y + round(actual_view[2] / 2) - tY, 1, world.maxy)
|
||||
return locate(tX, tY, tZ)
|
||||
|
||||
/proc/IsValidSrc(datum/D)
|
||||
@@ -1568,7 +1568,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
/proc/blood_sucking_checks(var/mob/living/carbon/target, check_neck, check_blood)
|
||||
//Bypass this if the target isnt carbon.
|
||||
if(!iscarbon(target))
|
||||
return TRUE
|
||||
return TRUE
|
||||
if(check_neck)
|
||||
if(istype(target.get_item_by_slot(SLOT_NECK), /obj/item/clothing/neck/garlic_necklace))
|
||||
return FALSE
|
||||
|
||||
@@ -32,31 +32,12 @@
|
||||
#endif
|
||||
|
||||
//Update this whenever you need to take advantage of more recent byond features
|
||||
#define MIN_COMPILER_VERSION 512
|
||||
#if DM_VERSION < MIN_COMPILER_VERSION
|
||||
#define MIN_COMPILER_VERSION 513
|
||||
#define MIN_COMPILER_BUILD 1508
|
||||
#if DM_VERSION < MIN_COMPILER_VERSION || DM_BUILD < MIN_COMPILER_BUILD
|
||||
//Don't forget to update this part
|
||||
#error Your version of BYOND is too out-of-date to compile this project. Go to https://secure.byond.com/download and update.
|
||||
#error You need version 512 or higher
|
||||
#endif
|
||||
|
||||
//Compatability -- These procs were added in 513.1493, not 513.1490
|
||||
//Which really shoulda bumped us up to 514 right then and there but instead Lummox is a dumb dumb
|
||||
#if DM_BUILD < 1493
|
||||
#define length_char(args...) length(args)
|
||||
#define text2ascii_char(args...) text2ascii(args)
|
||||
#define copytext_char(args...) copytext(args)
|
||||
#define splittext_char(args...) splittext(args)
|
||||
#define spantext_char(args...) spantext(args)
|
||||
#define nonspantext_char(args...) nonspantext(args)
|
||||
#define findtext_char(args...) findtext(args)
|
||||
#define findtextEx_char(args...) findtextEx(args)
|
||||
#define findlasttext_char(args...) findlasttext(args)
|
||||
#define findlasttextEx_char(args...) findlasttextEx(args)
|
||||
#define replacetext_char(args...) replacetext(args)
|
||||
#define replacetextEx_char(args...) replacetextEx(args)
|
||||
// /regex procs
|
||||
#define Find_char(args...) Find(args)
|
||||
#define Replace_char(args...) Replace(args)
|
||||
#error You need version 513.1508 or higher
|
||||
#endif
|
||||
|
||||
//Additional code for the above flags.
|
||||
|
||||
@@ -50,3 +50,8 @@ GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
|
||||
GLOBAL_LIST_EMPTY(all_abstract_markers)
|
||||
|
||||
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
|
||||
|
||||
///Away missions, VR, random z levels stuff.
|
||||
GLOBAL_LIST_EMPTY(random_zlevels_generated)
|
||||
GLOBAL_LIST_INIT(potential_away_levels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
|
||||
GLOBAL_LIST_INIT(potential_vr_levels, generateMapList(filename = "[global.config.directory]/vr_config.txt"))
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
/*
|
||||
FUN ZONE OF ADMIN LISTINGS
|
||||
Try to keep this in sync with __DEFINES/traits.dm
|
||||
quirks have it's own panel so we don't need them here.
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(traits_by_type, list(
|
||||
/mob = list(
|
||||
"TRAIT_BLIND" = TRAIT_BLIND,
|
||||
"TRAIT_MUTE" = TRAIT_MUTE,
|
||||
"TRAIT_EMOTEMUTE " = TRAIT_EMOTEMUTE,
|
||||
"TRAIT_DEAF" = TRAIT_DEAF,
|
||||
"TRAIT_NEARSIGHT" = TRAIT_NEARSIGHT,
|
||||
"TRAIT_FAT" = TRAIT_FAT,
|
||||
"TRAIT_HUSK" = TRAIT_HUSK,
|
||||
"TRAIT_NOCLONE" = TRAIT_NOCLONE,
|
||||
"TRAIT_CLUMSY" = TRAIT_CLUMSY,
|
||||
"TRAIT_CHUNKYFINGERS" = TRAIT_CHUNKYFINGERS,
|
||||
"TRAIT_DUMB" = TRAIT_DUMB,
|
||||
"TRAIT_MONKEYLIKE" = TRAIT_MONKEYLIKE,
|
||||
"TRAIT_PACIFISM" = TRAIT_PACIFISM,
|
||||
"TRAIT_IGNORESLOWDOWN" = TRAIT_IGNORESLOWDOWN,
|
||||
"TRAIT_DEATHCOMA" = TRAIT_DEATHCOMA,
|
||||
"TRAIT_FAKEDEATH" = TRAIT_FAKEDEATH,
|
||||
"TRAIT_DISFIGURED" = TRAIT_DISFIGURED,
|
||||
"TRAIT_XENO_HOST" = TRAIT_XENO_HOST,
|
||||
"TRAIT_STUNIMMUNE" = TRAIT_STUNIMMUNE,
|
||||
"TRAIT_TASED_RESISTANCE" = TRAIT_TASED_RESISTANCE,
|
||||
"TRAIT_SLEEPIMMUNE" = TRAIT_SLEEPIMMUNE,
|
||||
"TRAIT_PUSHIMMUNE" = TRAIT_PUSHIMMUNE,
|
||||
"TRAIT_SHOCKIMMUNE" = TRAIT_SHOCKIMMUNE,
|
||||
"TRAIT_STABLEHEART" = TRAIT_STABLEHEART,
|
||||
"TRAIT_STABLELIVER" = TRAIT_STABLELIVER,
|
||||
"TRAIT_RESISTHEAT" = TRAIT_RESISTHEAT,
|
||||
"TRAIT_RESISTHEATHANDS" = TRAIT_RESISTHEATHANDS,
|
||||
"TRAIT_RESISTCOLD" = TRAIT_RESISTCOLD,
|
||||
"TRAIT_RESISTHIGHPRESSURE" = TRAIT_RESISTHIGHPRESSURE,
|
||||
"TRAIT_RESISTLOWPRESSURE" = TRAIT_RESISTLOWPRESSURE,
|
||||
"TRAIT_RADIMMUNE" = TRAIT_RADIMMUNE,
|
||||
"TRAIT_VIRUSIMMUNE" = TRAIT_VIRUSIMMUNE,
|
||||
"TRAIT_PIERCEIMMUNE" = TRAIT_PIERCEIMMUNE,
|
||||
"TRAIT_NODISMEMBER" = TRAIT_NODISMEMBER,
|
||||
"TRAIT_NOFIRE" = TRAIT_NOFIRE,
|
||||
"TRAIT_NOGUNS" = TRAIT_NOGUNS,
|
||||
"TRAIT_NOHUNGER" = TRAIT_NOHUNGER,
|
||||
"TRAIT_EASYDISMEMBER" = TRAIT_EASYDISMEMBER,
|
||||
"TRAIT_LIMBATTACHMENT" = TRAIT_LIMBATTACHMENT,
|
||||
"TRAIT_NOLIMBDISABLE" = TRAIT_NOLIMBDISABLE,
|
||||
"TRAIT_EASYLIMBDISABLE" = TRAIT_EASYLIMBDISABLE,
|
||||
"TRAIT_TOXINLOVER" = TRAIT_TOXINLOVER,
|
||||
"TRAIT_NOBREATH" = TRAIT_NOBREATH,
|
||||
"TRAIT_ANTIMAGIC" = TRAIT_ANTIMAGIC,
|
||||
"TRAIT_HOLY" = TRAIT_HOLY,
|
||||
"TRAIT_DEPRESSION" = TRAIT_DEPRESSION,
|
||||
"TRAIT_JOLLY" = TRAIT_JOLLY,
|
||||
"TRAIT_NOCRITDAMAGE" = TRAIT_NOCRITDAMAGE,
|
||||
"TRAIT_NOSLIPWATER" = TRAIT_NOSLIPWATER,
|
||||
"TRAIT_NOSLIPALL" = TRAIT_NOSLIPALL,
|
||||
"TRAIT_NODEATH" = TRAIT_NODEATH,
|
||||
"TRAIT_NOHARDCRIT" = TRAIT_NOHARDCRIT,
|
||||
"TRAIT_NOSOFTCRIT" = TRAIT_NOSOFTCRIT,
|
||||
"TRAIT_MINDSHIELD" = TRAIT_MINDSHIELD,
|
||||
"TRAIT_HIJACKER" = TRAIT_HIJACKER,
|
||||
"TRAIT_DISSECTED" = TRAIT_DISSECTED,
|
||||
"TRAIT_SIXTHSENSE" = TRAIT_SIXTHSENSE,
|
||||
"TRAIT_FEARLESS" = TRAIT_FEARLESS,
|
||||
"TRAIT_PARALYSIS_L_ARM" = TRAIT_PARALYSIS_L_ARM,
|
||||
"TRAIT_PARALYSIS_R_ARM" = TRAIT_PARALYSIS_R_ARM,
|
||||
"TRAIT_PARALYSIS_L_LEG" = TRAIT_PARALYSIS_L_LEG,
|
||||
"TRAIT_PARALYSIS_R_LEG" = TRAIT_PARALYSIS_R_LEG,
|
||||
"TRAIT_DISK_VERIFIER" = TRAIT_DISK_VERIFIER,
|
||||
"TRAIT_XRAY_VISION" = TRAIT_XRAY_VISION,
|
||||
"TRAIT_THERMAL_VISION" = TRAIT_THERMAL_VISION,
|
||||
"TRAIT_ABDUCTOR_TRAINING" = TRAIT_ABDUCTOR_TRAINING,
|
||||
"TRAIT_ABDUCTOR_SCIENTIST_TRAINING" = TRAIT_ABDUCTOR_SCIENTIST_TRAINING,
|
||||
"TRAIT_SURGEON" = TRAIT_SURGEON,
|
||||
"TRAIT_STRONG_GRABBER" = TRAIT_STRONG_GRABBER,
|
||||
"TRAIT_MAGIC_CHOKE" = TRAIT_MAGIC_CHOKE,
|
||||
"TRAIT_SOOTHED_THROAT" = TRAIT_SOOTHED_THROAT,
|
||||
"TRAIT_LAW_ENFORCEMENT_METABOLISM" = TRAIT_LAW_ENFORCEMENT_METABOLISM,
|
||||
"TRAIT_UNINTELLIGIBLE_SPEECH" = TRAIT_UNINTELLIGIBLE_SPEECH,
|
||||
"TRAIT_UNSTABLE" = TRAIT_UNSTABLE,
|
||||
"TRAIT_COLDBLOODED" = TRAIT_COLDBLOODED,
|
||||
"TRAIT_NONATURALHEAL" = TRAIT_NONATURALHEAL,
|
||||
"TRAIT_NORUNNING" = TRAIT_NORUNNING,
|
||||
"TRAIT_NOMARROW" = TRAIT_NOMARROW,
|
||||
"TRAIT_NOPULSE" = TRAIT_NOPULSE,
|
||||
"TRAIT_EXEMPT_HEALTH_EVENTS" = TRAIT_EXEMPT_HEALTH_EVENTS,
|
||||
"TRAIT_NO_MIDROUND_ANTAG" = TRAIT_NO_MIDROUND_ANTAG,
|
||||
"TRAIT_PUGILIST" = TRAIT_PUGILIST,
|
||||
"TRAIT_KI_VAMPIRE" = TRAIT_KI_VAMPIRE,
|
||||
"TRAIT_PASSTABLE" = TRAIT_PASSTABLE,
|
||||
"TRAIT_GIANT" = TRAIT_GIANT,
|
||||
"TRAIT_DWARF" = TRAIT_DWARF,
|
||||
"TRAIT_COMBAT_MODE_LOCKED" = TRAIT_COMBAT_MODE_LOCKED,
|
||||
"TRAIT_SPRINT_LOCKED" = TRAIT_SPRINT_LOCKED,
|
||||
"TRAIT_AUTO_CATCH_ITEM" = TRAIT_AUTO_CATCH_ITEM,
|
||||
"TRAIT_FREESPRINT" = TRAIT_FREESPRINT,
|
||||
"TRAIT_NO_INTERNALS" = TRAIT_NO_INTERNALS,
|
||||
"TRAIT_NO_ALCOHOL" = TRAIT_NO_ALCOHOL,
|
||||
"TRAIT_MUTATION_STASIS" = TRAIT_MUTATION_STASIS,
|
||||
"TRAIT_HEAVY_SLEEPER" = TRAIT_HEAVY_SLEEPER,
|
||||
"TRAIT_LIGHT_STEP" = TRAIT_LIGHT_STEP,
|
||||
"TRAIT_SILENT_STEP" = TRAIT_SILENT_STEP,
|
||||
"TRAIT_VORACIOUS" = TRAIT_VORACIOUS,
|
||||
"TRAIT_SELF_AWARE" = TRAIT_SELF_AWARE,
|
||||
"TRAIT_FREERUNNING" = TRAIT_FREERUNNING,
|
||||
"TRAIT_SKITTISH" = TRAIT_SKITTISH,
|
||||
"TRAIT_POOR_AIM" = TRAIT_POOR_AIM,
|
||||
"TRAIT_PROSOPAGNOSIA" = TRAIT_PROSOPAGNOSIA,
|
||||
"TRAIT_DRUNK_HEALING" = TRAIT_DRUNK_HEALING,
|
||||
"TRAIT_TAGGER" = TRAIT_TAGGER,
|
||||
"TRAIT_PHOTOGRAPHER" = TRAIT_PHOTOGRAPHER,
|
||||
"TRAIT_MUSICIAN" = TRAIT_MUSICIAN,
|
||||
"TRAIT_MASO" = TRAIT_MASO,
|
||||
"TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD,
|
||||
"TRAIT_EMPATH" = TRAIT_EMPATH,
|
||||
"TRAIT_FRIENDLY" = TRAIT_FRIENDLY
|
||||
),
|
||||
/obj/item/bodypart = list(
|
||||
"TRAIT_PARALYSIS" = TRAIT_PARALYSIS
|
||||
),
|
||||
/obj/item = list(
|
||||
"TRAIT_NODROP" = TRAIT_NODROP,
|
||||
"TRAIT_NO_TELEPORT" = TRAIT_NO_TELEPORT
|
||||
)
|
||||
))
|
||||
|
||||
|
||||
/// value -> trait name, generated on use from trait_by_type global
|
||||
GLOBAL_LIST(trait_name_map)
|
||||
|
||||
/proc/generate_trait_name_map()
|
||||
. = list()
|
||||
for(var/key in GLOB.traits_by_type)
|
||||
for(var/tname in GLOB.traits_by_type[key])
|
||||
var/val = GLOB.traits_by_type[key][tname]
|
||||
.[val] = tname
|
||||
@@ -102,8 +102,8 @@
|
||||
add_overlay(standard_background)
|
||||
|
||||
/obj/screen/movable/pic_in_pic/proc/set_view_size(width, height, do_refresh = TRUE)
|
||||
width = CLAMP(width, 0, max_dimensions)
|
||||
height = CLAMP(height, 0, max_dimensions)
|
||||
width = clamp(width, 0, max_dimensions)
|
||||
height = clamp(height, 0, max_dimensions)
|
||||
src.width = width
|
||||
src.height = height
|
||||
|
||||
|
||||
@@ -155,9 +155,9 @@
|
||||
/obj/item/proc/get_clamped_volume()
|
||||
if(w_class)
|
||||
if(force)
|
||||
return CLAMP((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100
|
||||
return clamp((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100
|
||||
else
|
||||
return CLAMP(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100
|
||||
return clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100
|
||||
|
||||
/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area)
|
||||
var/message_verb = "attacked"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
return // seems legit.
|
||||
|
||||
// Things you might plausibly want to follow
|
||||
if(ismovableatom(A))
|
||||
if(ismovable(A))
|
||||
ManualFollow(A)
|
||||
|
||||
// Otherwise jump
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
return FALSE
|
||||
var/temp = text2num(trim(str_val))
|
||||
if(!isnull(temp))
|
||||
config_entry_value = CLAMP(integer ? round(temp) : temp, min_val, max_val)
|
||||
config_entry_value = clamp(integer ? round(temp) : temp, min_val, max_val)
|
||||
if(config_entry_value != temp && !(datum_flags & DF_VAR_EDITED))
|
||||
log_config("Changing [name] from [temp] to [config_entry_value]!")
|
||||
return TRUE
|
||||
|
||||
@@ -248,8 +248,18 @@
|
||||
|
||||
/datum/config_entry/number/movedelay/run_delay
|
||||
|
||||
/datum/config_entry/number/movedelay/run_delay/ValidateAndSet()
|
||||
. = ..()
|
||||
var/datum/movespeed_modifier/config_walk_run/M = get_cached_movespeed_modifier(/datum/movespeed_modifier/config_walk_run/run)
|
||||
M.sync()
|
||||
|
||||
/datum/config_entry/number/movedelay/walk_delay
|
||||
|
||||
/datum/config_entry/number/movedelay/walk_delay/ValidateAndSet()
|
||||
. = ..()
|
||||
var/datum/movespeed_modifier/config_walk_run/M = get_cached_movespeed_modifier(/datum/movespeed_modifier/config_walk_run/walk)
|
||||
M.sync()
|
||||
|
||||
/datum/config_entry/number/movedelay/sprint_speed_increase
|
||||
config_entry_value = 1
|
||||
|
||||
@@ -288,6 +298,8 @@
|
||||
|
||||
/datum/config_entry/flag/roundstart_away //Will random away mission be loaded.
|
||||
|
||||
/datum/config_entry/flag/roundstart_vr //Will virtual reality missions be loaded?
|
||||
|
||||
/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour. Only matters if roundstart_away is enabled.
|
||||
config_entry_value = 18000
|
||||
min_val = 0
|
||||
@@ -479,5 +491,4 @@
|
||||
integer = FALSE
|
||||
|
||||
//Allows players to set a hexadecimal color of their choice as skin tone, on top of the standard ones.
|
||||
/datum/config_entry/number/allow_custom_skintones
|
||||
config_entry_value = 1
|
||||
/datum/config_entry/flag/allow_custom_skintones
|
||||
|
||||
@@ -6,7 +6,6 @@ SUBSYSTEM_DEF(lighting)
|
||||
name = "Lighting"
|
||||
wait = 2
|
||||
init_order = INIT_ORDER_LIGHTING
|
||||
flags = SS_TICKER
|
||||
|
||||
/datum/controller/subsystem/lighting/stat_entry()
|
||||
..("L:[GLOB.lighting_update_lights.len]|C:[GLOB.lighting_update_corners.len]|O:[GLOB.lighting_update_objects.len]")
|
||||
@@ -85,4 +84,4 @@ SUBSYSTEM_DEF(lighting)
|
||||
|
||||
/datum/controller/subsystem/lighting/Recover()
|
||||
initialized = SSlighting.initialized
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define INIT_ANNOUNCE(X) to_chat(world, "<span class='boldannounce'>[X]</span>"); log_world(X)
|
||||
|
||||
SUBSYSTEM_DEF(mapping)
|
||||
name = "Mapping"
|
||||
init_order = INIT_ORDER_MAPPING
|
||||
@@ -81,7 +83,9 @@ SUBSYSTEM_DEF(mapping)
|
||||
// Pick a random away mission.
|
||||
if(CONFIG_GET(flag/roundstart_away))
|
||||
createRandomZlevel()
|
||||
|
||||
// Pick a random VR level.
|
||||
if(CONFIG_GET(flag/roundstart_vr))
|
||||
createRandomZlevel(VIRT_REALITY_NAME, list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE), GLOB.potential_vr_levels)
|
||||
|
||||
// Generate mining ruins
|
||||
loading_ruins = TRUE
|
||||
@@ -181,7 +185,6 @@ SUBSYSTEM_DEF(mapping)
|
||||
|
||||
z_list = SSmapping.z_list
|
||||
|
||||
#define INIT_ANNOUNCE(X) to_chat(world, "<span class='boldannounce'>[X]</span>"); log_world(X)
|
||||
/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
|
||||
. = list()
|
||||
var/start_time = REALTIMEOFDAY
|
||||
@@ -265,7 +268,6 @@ SUBSYSTEM_DEF(mapping)
|
||||
msg += ", [FailedZs[I]]"
|
||||
msg += ". Yell at your server host!"
|
||||
INIT_ANNOUNCE(msg)
|
||||
#undef INIT_ANNOUNCE
|
||||
|
||||
GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
|
||||
@@ -410,52 +412,63 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
|
||||
//Manual loading of away missions.
|
||||
/client/proc/admin_away()
|
||||
set name = "Load Away Mission"
|
||||
set name = "Load Away Mission / Virtual Reality"
|
||||
set category = "Fun"
|
||||
|
||||
if(!holder ||!check_rights(R_FUN))
|
||||
return
|
||||
|
||||
var/choice = alert(src, "What kind of level would you like to load?", "Load Away/VR", AWAY_MISSION_NAME, VIRT_REALITY_NAME, "Cancel")
|
||||
|
||||
if(!GLOB.the_gateway)
|
||||
if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
|
||||
var/list/possible_options
|
||||
var/list/ztraits
|
||||
switch(choice)
|
||||
if(VIRT_REALITY_NAME)
|
||||
possible_options = GLOB.potential_vr_levels
|
||||
ztraits = list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE)
|
||||
if(AWAY_MISSION_NAME)
|
||||
if(!GLOB.the_gateway)
|
||||
if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
|
||||
return
|
||||
possible_options = GLOB.potential_away_levels
|
||||
ztraits = list(ZTRAIT_AWAY = TRUE)
|
||||
else
|
||||
return
|
||||
|
||||
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
|
||||
var/away_name
|
||||
var/datum/space_level/away_level
|
||||
possible_options += "Custom"
|
||||
var/lvl_name
|
||||
var/datum/space_level/level
|
||||
|
||||
var/answer = input("What kind ? ","Away") as null|anything in possible_options
|
||||
var/answer = input("What kind ? ","Away/VR") as null|anything in possible_options
|
||||
switch(answer)
|
||||
if(null)
|
||||
return
|
||||
if("Custom")
|
||||
var/mapfile = input("Pick file:", "File") as null|file
|
||||
if(!mapfile)
|
||||
return
|
||||
away_name = "[mapfile] custom"
|
||||
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
|
||||
var/datum/map_template/template = new(mapfile, "Away Mission")
|
||||
away_level = template.load_new_z()
|
||||
lvl_name = "[mapfile] custom"
|
||||
to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
|
||||
var/datum/map_template/template = new(mapfile, choice, ztraits)
|
||||
level = template.load_new_z(ztraits)
|
||||
else
|
||||
if(answer in GLOB.potentialRandomZlevels)
|
||||
away_name = answer
|
||||
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
|
||||
var/datum/map_template/template = new(away_name, "Away Mission")
|
||||
away_level = template.load_new_z()
|
||||
else
|
||||
return
|
||||
lvl_name = answer
|
||||
to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
|
||||
var/datum/map_template/template = new(lvl_name, choice)
|
||||
level = template.load_new_z(ztraits)
|
||||
|
||||
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
|
||||
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
|
||||
if(!away_level)
|
||||
message_admins("Loading [away_name] failed!")
|
||||
message_admins("Admin [key_name_admin(usr)] has loaded [lvl_name] [choice].")
|
||||
log_admin("Admin [key_name(usr)] has loaded [lvl_name] [choice].")
|
||||
if(!level)
|
||||
message_admins("Loading [lvl_name] failed!")
|
||||
return
|
||||
|
||||
|
||||
if(GLOB.the_gateway)
|
||||
if(choice == AWAY_MISSION_NAME && GLOB.the_gateway)
|
||||
//Link any found away gate with station gate
|
||||
var/obj/machinery/gateway/centeraway/new_gate
|
||||
for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
|
||||
if(G.z == away_level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
|
||||
if(G.z == level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
|
||||
new_gate = G
|
||||
break
|
||||
//Link station gate with away gate and remove wait time.
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(flightpacks)
|
||||
name = "Flightpack Movement"
|
||||
priority = FIRE_PRIORITY_FLIGHTPACKS
|
||||
wait = 2
|
||||
stat_tag = "FM"
|
||||
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
|
||||
|
||||
var/flightsuit_processing = FLIGHTSUIT_PROCESSING_FULL
|
||||
|
||||
/datum/controller/subsystem/processing/flightpacks/Initialize()
|
||||
sync_flightsuit_processing()
|
||||
|
||||
/datum/controller/subsystem/processing/flightpacks/vv_edit_var(var_name, var_value)
|
||||
..()
|
||||
switch(var_name)
|
||||
if("flightsuit_processing")
|
||||
sync_flightsuit_processing()
|
||||
|
||||
/datum/controller/subsystem/processing/flightpacks/proc/sync_flightsuit_processing()
|
||||
for(var/obj/item/flightpack/FP in processing)
|
||||
FP.sync_processing(src)
|
||||
if(flightsuit_processing == FLIGHTSUIT_PROCESSING_NONE) //Don't even bother firing.
|
||||
can_fire = FALSE
|
||||
else
|
||||
can_fire = TRUE
|
||||
@@ -5,7 +5,7 @@ SUBSYSTEM_DEF(profiler)
|
||||
init_order = INIT_ORDER_PROFILER
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
wait = 3000
|
||||
flags = SS_NO_TICK_CHECK
|
||||
flags = SS_NO_TICK_CHECK
|
||||
var/fetch_cost = 0
|
||||
var/write_cost = 0
|
||||
|
||||
@@ -31,23 +31,12 @@ SUBSYSTEM_DEF(profiler)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/profiler/proc/StartProfiling()
|
||||
#if DM_BUILD < 1506 || DM_VERSION < 513
|
||||
stack_trace("Auto profiling unsupported on this byond version")
|
||||
CONFIG_SET(flag/auto_profile, FALSE)
|
||||
#else
|
||||
world.Profile(PROFILE_START)
|
||||
#endif
|
||||
|
||||
/datum/controller/subsystem/profiler/proc/StopProfiling()
|
||||
#if DM_BUILD >= 1506 && DM_VERSION >= 513
|
||||
world.Profile(PROFILE_STOP)
|
||||
#endif
|
||||
|
||||
/datum/controller/subsystem/profiler/proc/DumpFile()
|
||||
#if DM_BUILD < 1506 || DM_VERSION < 513
|
||||
stack_trace("Auto profiling unsupported on this byond version")
|
||||
CONFIG_SET(flag/auto_profile, FALSE)
|
||||
#else
|
||||
var/timer = TICK_USAGE_REAL
|
||||
var/current_profile_data = world.Profile(PROFILE_REFRESH,format="json")
|
||||
fetch_cost = MC_AVERAGE(fetch_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
@@ -60,4 +49,3 @@ SUBSYSTEM_DEF(profiler)
|
||||
timer = TICK_USAGE_REAL
|
||||
WRITE_FILE(json_file, current_profile_data)
|
||||
write_cost = MC_AVERAGE(write_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
#endif
|
||||
|
||||
@@ -217,13 +217,13 @@ SUBSYSTEM_DEF(shuttle)
|
||||
|
||||
call_reason = trim(html_encode(call_reason))
|
||||
|
||||
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
|
||||
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && GLOB.security_level > SEC_LEVEL_GREEN)
|
||||
to_chat(user, "You must provide a reason.")
|
||||
return
|
||||
|
||||
var/area/signal_origin = get_area(user)
|
||||
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
|
||||
var/security_num = seclevel2num(get_security_level())
|
||||
var/security_num = GLOB.security_level
|
||||
switch(security_num)
|
||||
if(SEC_LEVEL_RED,SEC_LEVEL_DELTA)
|
||||
emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
|
||||
@@ -285,7 +285,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
/datum/controller/subsystem/shuttle/proc/canRecall()
|
||||
if(!emergency || emergency.mode != SHUTTLE_CALL || emergencyNoRecall || SSticker.mode.name == "meteor")
|
||||
return
|
||||
var/security_num = seclevel2num(get_security_level())
|
||||
var/security_num = GLOB.security_level
|
||||
switch(security_num)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
if(emergency.timeLeft(1) < emergencyCallTime)
|
||||
@@ -642,7 +642,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end without being a proper shuttle call?
|
||||
if(EMERGENCY_IDLE_OR_RECALLED)
|
||||
SSshuttle.emergency.request(silent = TRUE)
|
||||
priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
|
||||
priority_announce("The shift has come to an end and the shuttle called. [GLOB.security_level == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
|
||||
log_game("Round end vote passed. Shuttle has been auto-called.")
|
||||
message_admins("Round end vote passed. Shuttle has been auto-called.")
|
||||
emergencyNoRecall = TRUE
|
||||
|
||||
@@ -94,7 +94,7 @@ SUBSYSTEM_DEF(timer)
|
||||
if(ctime_timer.flags & TIMER_LOOP)
|
||||
ctime_timer.spent = 0
|
||||
ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
|
||||
BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, timeToRun)
|
||||
BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, ctime_timer, timeToRun, COMPARE_KEY)
|
||||
else
|
||||
qdel(ctime_timer)
|
||||
|
||||
@@ -423,7 +423,7 @@ SUBSYSTEM_DEF(timer)
|
||||
L = SStimer.second_queue
|
||||
|
||||
if(L)
|
||||
BINARY_INSERT(src, L, datum/timedevent, timeToRun)
|
||||
BINARY_INSERT(src, L, datum/timedevent, src, timeToRun, COMPARE_KEY)
|
||||
return
|
||||
|
||||
//get the list of buckets
|
||||
|
||||
@@ -361,7 +361,7 @@ SUBSYSTEM_DEF(vote)
|
||||
picked = S
|
||||
runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
|
||||
if(!picked)
|
||||
picked = pickweightAllowZero(runnable_storytellers)
|
||||
picked = pickweight(runnable_storytellers, 0)
|
||||
GLOB.dynamic_storyteller_type = picked
|
||||
if("map")
|
||||
var/datum/map_config/VM = config.maplist[.]
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
if(!..())
|
||||
return 0
|
||||
var/mob/M = target
|
||||
M.ghostize(1)
|
||||
M.ghostize(can_reenter_corpse = TRUE, voluntary = TRUE)
|
||||
|
||||
/datum/action/proc/OnUpdatedIcon()
|
||||
UpdateButtonIcon()
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
var/datum/ai_laws/lawtype
|
||||
var/list/law_weights = CONFIG_GET(keyed_list/law_weight)
|
||||
while(!lawtype && law_weights.len)
|
||||
var/possible_id = pickweightAllowZero(law_weights)
|
||||
var/possible_id = pickweight(law_weights, 0)
|
||||
lawtype = lawid_to_type(possible_id)
|
||||
if(!lawtype)
|
||||
law_weights -= possible_id
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
var/list/bounce_signals = list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_HIT_REACT, COMSIG_ITEM_ATTACK)
|
||||
|
||||
/datum/component/bouncy/Initialize(_bouncy_mod, list/_bounce_signals)
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(_bouncy_mod)
|
||||
bouncy_mod = _bouncy_mod
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
log_combat(user, H, "starts slicing the throat of")
|
||||
|
||||
playsound(H.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
|
||||
if(do_mob(user, H, clamp(500 / source.force, 30, 100)) && H.Adjacent(source))
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
@@ -65,7 +65,7 @@
|
||||
"<span class='userdanger'>[user] slits your throat...</span>")
|
||||
log_combat(user, H, "finishes slicing the throat of")
|
||||
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
|
||||
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
|
||||
H.bleed_rate = clamp(H.bleed_rate + 20, 0, 30)
|
||||
H.apply_status_effect(/datum/status_effect/neck_slice)
|
||||
|
||||
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
var/list/say_lines
|
||||
|
||||
/datum/component/edit_complainer/Initialize(list/text)
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
var/static/list/default_lines = list(
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/explodable_attack)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/explodable_insert_item)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/detonate)
|
||||
if(ismovableatom(parent))
|
||||
if(ismovable(parent))
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, .proc/explodable_impact)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/explodable_bump)
|
||||
if(isitem(parent))
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10))
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/igniter, clamp(comp.quality, 1, 10))
|
||||
return "pyromantic [newName]"
|
||||
|
||||
/datum/fantasy_affix/vampiric
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
expire_time = world.time + expire_in
|
||||
QDEL_IN(src, expire_in)
|
||||
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
do_knockback(target, null, angle2dir(Angle))
|
||||
|
||||
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
|
||||
if(!ismovableatom(target) || throw_dir == null)
|
||||
if(!ismovable(target) || throw_dir == null)
|
||||
return
|
||||
var/atom/movable/throwee = target
|
||||
if(throwee.anchored && !throw_anchored)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
if(ismovableatom(parent))
|
||||
if(ismovable(parent))
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/crossed_react)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/uncrossed_react)
|
||||
for(var/i in get_turf(parent))
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
var/x = target.x
|
||||
var/y = target.y
|
||||
var/z = target.z
|
||||
var/turf/southwest = locate(CLAMP(x - (direction & WEST ? range : 0), 1, world.maxx), CLAMP(y - (direction & SOUTH ? range : 0), 1, world.maxy), CLAMP(z, 1, world.maxz))
|
||||
var/turf/northeast = locate(CLAMP(x + (direction & EAST ? range : 0), 1, world.maxx), CLAMP(y + (direction & NORTH ? range : 0), 1, world.maxy), CLAMP(z, 1, world.maxz))
|
||||
var/turf/southwest = locate(clamp(x - (direction & WEST ? range : 0), 1, world.maxx), clamp(y - (direction & SOUTH ? range : 0), 1, world.maxy), clamp(z, 1, world.maxz))
|
||||
var/turf/northeast = locate(clamp(x + (direction & EAST ? range : 0), 1, world.maxx), clamp(y + (direction & NORTH ? range : 0), 1, world.maxy), clamp(z, 1, world.maxz))
|
||||
//holder.vis_contents += block(southwest, northeast) // This doesnt work because of beta bug memes
|
||||
for(var/i in block(southwest, northeast))
|
||||
holder.vis_contents += i
|
||||
|
||||
@@ -175,27 +175,27 @@
|
||||
switch(sanity)
|
||||
if(-INFINITY to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
|
||||
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/insane)
|
||||
sanity_level = 6
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
setInsanityEffect(MINOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
|
||||
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/crazy)
|
||||
sanity_level = 5
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
setInsanityEffect(0)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
|
||||
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/disturbed)
|
||||
sanity_level = 4
|
||||
if(SANITY_DISTURBED to SANITY_NEUTRAL)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
|
||||
sanity_level = 3
|
||||
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
|
||||
sanity_level = 2
|
||||
if(SANITY_GREAT+1 to INFINITY)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
|
||||
sanity_level = 1
|
||||
//update_mood_icon()
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/list/datum/nanite_program/programs = list()
|
||||
var/max_programs = NANITE_PROGRAM_LIMIT
|
||||
|
||||
var/list/datum/nanite_program/protocol/protocols = list() ///Separate list of protocol programs, to avoid looping through the whole programs list when cheking for conflicts
|
||||
var/list/datum/nanite_program/protocol/protocols = list() ///Separate list of protocol programs, to avoid looping through the whole programs list when checking for conflicts
|
||||
var/start_time = 0 ///Timestamp to when the nanites were first inserted in the host
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
|
||||
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
|
||||
@@ -175,7 +175,7 @@
|
||||
return (nanite_volume > 0)
|
||||
|
||||
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
|
||||
nanite_volume = CLAMP(nanite_volume + amount, 0, max_nanites)
|
||||
nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
|
||||
if(nanite_volume <= 0) //oops we ran out
|
||||
qdel(src)
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
if(remove || stealth)
|
||||
return //bye icon
|
||||
var/nanite_percent = (nanite_volume / max_nanites) * 100
|
||||
nanite_percent = CLAMP(CEILING(nanite_percent, 10), 10, 100)
|
||||
nanite_percent = clamp(CEILING(nanite_percent, 10), 10, 100)
|
||||
holder.icon_state = "nanites[nanite_percent]"
|
||||
|
||||
/datum/component/nanites/proc/on_emp(datum/source, severity)
|
||||
@@ -249,13 +249,13 @@
|
||||
return FALSE
|
||||
|
||||
/datum/component/nanites/proc/set_volume(datum/source, amount)
|
||||
nanite_volume = CLAMP(amount, 0, max_nanites)
|
||||
nanite_volume = clamp(amount, 0, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_max_volume(datum/source, amount)
|
||||
max_nanites = max(1, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_cloud(datum/source, amount)
|
||||
cloud_id = CLAMP(amount, 0, 100)
|
||||
cloud_id = clamp(amount, 0, 100)
|
||||
|
||||
/datum/component/nanites/proc/set_cloud_sync(datum/source, method)
|
||||
switch(method)
|
||||
@@ -267,7 +267,7 @@
|
||||
cloud_active = TRUE
|
||||
|
||||
/datum/component/nanites/proc/set_safety(datum/source, amount)
|
||||
safety_threshold = CLAMP(amount, 0, max_nanites)
|
||||
safety_threshold = clamp(amount, 0, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_regen(datum/source, amount)
|
||||
regen_rate = amount
|
||||
|
||||
@@ -22,14 +22,14 @@
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
while(ismovable(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
while(ismovable(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
|
||||
@@ -111,12 +111,12 @@
|
||||
// These are prety rarely activated, how often are you following something in a bag?
|
||||
if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably
|
||||
var/atom/target = oldloc
|
||||
while(ismovableatom(target))
|
||||
while(ismovable(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
|
||||
var/atom/target = orbited.loc
|
||||
while(ismovableatom(target))
|
||||
while(ismovable(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react, TRUE)
|
||||
target = target.loc
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob
|
||||
|
||||
/datum/component/riding/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
|
||||
@@ -204,7 +204,7 @@
|
||||
. = ..()
|
||||
var/mob/living/carbon/human/H = parent
|
||||
if(!length(H.buckled_mobs))
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/human_carry)
|
||||
if(!fireman_carrying)
|
||||
M.Daze(25)
|
||||
REMOVE_TRAIT(M, TRAIT_MOBILITY_NOUSE, src)
|
||||
@@ -213,7 +213,7 @@
|
||||
. = ..()
|
||||
var/mob/living/carbon/human/H = parent
|
||||
if(length(H.buckled_mobs))
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING, multiplicative_slowdown = fireman_carrying? FIREMAN_CARRY_SLOWDOWN : PIGGYBACK_CARRY_SLOWDOWN)
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/human_carry, TRUE, fireman_carrying? FIREMAN_CARRY_SLOWDOWN : PIGGYBACK_CARRY_SLOWDOWN)
|
||||
if(fireman_carrying)
|
||||
ADD_TRAIT(M, TRAIT_MOBILITY_NOUSE, src)
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
var/default_rotation_direction = ROTATION_CLOCKWISE
|
||||
|
||||
/datum/component/simple_rotation/Initialize(rotation_flags = NONE ,can_user_rotate,can_be_rotated,after_rotation)
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
//throw if no rotation direction is specificed ?
|
||||
|
||||
@@ -0,0 +1,191 @@
|
||||
/datum/component/shielded
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
can_transfer = TRUE
|
||||
var/charges = 3
|
||||
var/max_charges = 3
|
||||
var/recharge_delay = 20 SECONDS //How long after we've been attacked before we can start recharging.
|
||||
var/recharge_rate = 1 //How quickly the shield recharges once it starts charging. Can be a decimal. set to zero to disable.
|
||||
var/last_time_used //Last time the shield attempted to stop an attack.
|
||||
var/accepted_slots
|
||||
var/shield_state = "shield-old" //the state of the shield overlay.
|
||||
var/broken_state //null by default.
|
||||
var/recharge_sound = 'sound/magic/charge.ogg'
|
||||
var/recharge_end_sound = 'sound/machines/ding.ogg'
|
||||
var/mob/living/holder //who is currently benefiting from the shield.
|
||||
var/dissipating = FALSE //Is this shield meant to dissipate over time instead of recharging.
|
||||
var/del_on_overload = FALSE //will delete itself once it has no charges left.
|
||||
|
||||
/datum/component/shielded/Initialize(current, max = 3, delay = 20 SECONDS, rate = 1, slots, state = "shield-old", broken, \
|
||||
sound = 'sound/magic/charge.ogg', end_sound = 'sound/machines/ding.ogg', diss = FALSE, del_overload = FALSE)
|
||||
var/isitem = isitem(parent)
|
||||
if(!isitem && !isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
max_charges = max
|
||||
charges = !isnull(current) ? current : max_charges
|
||||
recharge_delay = delay
|
||||
recharge_rate = rate
|
||||
accepted_slots = slots
|
||||
shield_state = state
|
||||
broken_state = broken
|
||||
recharge_sound = sound
|
||||
recharge_end_sound = end_sound
|
||||
dissipating = diss
|
||||
del_on_overload = del_overload
|
||||
if(dissipating && recharge_rate > 0)
|
||||
recharge_rate = -recharge_rate
|
||||
if(recharge_delay && recharge_rate && (charges < max_charges || dissipating))
|
||||
START_PROCESSING(SSdcs, src)
|
||||
|
||||
/datum/component/shielded/RegisterWithParent()
|
||||
. = ..()
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else //it's a mob
|
||||
var/mob/living/L = parent
|
||||
RegisterSignal(L, COMSIG_LIVING_RUN_BLOCK, .proc/living_block)
|
||||
holder = L
|
||||
var/to_add = charges >= 1 ? shield_state : broken_state
|
||||
if(to_add)
|
||||
var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
|
||||
M.layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01
|
||||
holder.add_overlay(M, TRUE)
|
||||
|
||||
/datum/component/shielded/UnregisterFromParent()
|
||||
. = ..()
|
||||
if(parent != holder) //not a mob, thus an item.
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK,COMSIG_ITEM_CHECK_BLOCK,COMSIG_ITEM_EQUIPPED,COMSIG_ITEM_DROPPED))
|
||||
if(holder)
|
||||
UnregisterSignal(holder, list(COMSIG_LIVING_RUN_BLOCK, COMSIG_LIVING_GET_BLOCKING_ITEMS))
|
||||
var/to_remove = charges >= 1 ? shield_state : broken_state
|
||||
if(to_remove)
|
||||
holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
|
||||
holder = null
|
||||
|
||||
/datum/component/shielded/process()
|
||||
if(world.time < last_time_used && !dissipating)
|
||||
return
|
||||
var/old_charges = charges
|
||||
charges = clamp(charges + recharge_rate, 0, max_charges)
|
||||
if(round(old_charges) >= round(charges)) //only send outputs if it effectively gained at least one charge
|
||||
return
|
||||
var/sound = recharge_sound
|
||||
if(dissipating ? !charges : charges == max_charges )
|
||||
STOP_PROCESSING(SSdcs, src)
|
||||
sound = recharge_end_sound
|
||||
if(parent && sound)
|
||||
playsound(parent, sound, 50, 1)
|
||||
if(charges < 1 && del_on_overload)
|
||||
if(holder)
|
||||
holder.visible_message("[holder]'s shield overloads!")
|
||||
qdel(src)
|
||||
return
|
||||
if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
|
||||
update_shield_overlay(charges < 1)
|
||||
|
||||
/datum/component/shielded/proc/adjust_charges(amount)
|
||||
var/old_charges = charges
|
||||
charges = clamp(charges + amount, 0, max_charges)
|
||||
if(recharge_delay && recharge_rate && (dissipating ? !charges : charges == max_charges))
|
||||
STOP_PROCESSING(SSdcs, src)
|
||||
if(charges < 1 && del_on_overload)
|
||||
if(holder)
|
||||
holder.visible_message("[holder]'s shield overloads!")
|
||||
qdel(src)
|
||||
return
|
||||
if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
|
||||
update_shield_overlay(charges < 1)
|
||||
|
||||
/datum/component/shielded/proc/update_shield_overlay(broken)
|
||||
if(!holder)
|
||||
return
|
||||
var/to_remove = broken ? shield_state : broken_state
|
||||
var/to_add = broken ? broken_state : shield_state
|
||||
if(to_remove)
|
||||
holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
|
||||
if(to_add)
|
||||
var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
|
||||
M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
|
||||
holder.add_overlay(M, TRUE)
|
||||
|
||||
/datum/component/shielded/proc/on_equip(obj/item/source, mob/living/equipper, slot)
|
||||
if(!(accepted_slots & slotdefine2slotbit(slot)))
|
||||
return
|
||||
holder = equipper
|
||||
RegisterSignal(parent, COMSIG_ITEM_RUN_BLOCK, .proc/on_run_block)
|
||||
RegisterSignal(parent, COMSIG_ITEM_CHECK_BLOCK, .proc/on_check_block)
|
||||
RegisterSignal(equipper, COMSIG_LIVING_GET_BLOCKING_ITEMS, .proc/include_shield)
|
||||
var/to_add = charges >= 1 ? shield_state : broken_state
|
||||
if(to_add)
|
||||
var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
|
||||
M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
|
||||
equipper.add_overlay(M, TRUE)
|
||||
|
||||
/datum/component/shielded/proc/on_drop(obj/item/source, mob/dropper)
|
||||
if(holder == dropper)
|
||||
UnregisterSignal(holder, COMSIG_LIVING_GET_BLOCKING_ITEMS)
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK, COMSIG_ITEM_CHECK_BLOCK))
|
||||
var/to_remove = charges >= 1 ? shield_state : broken_state
|
||||
if(to_remove)
|
||||
holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
|
||||
holder = null
|
||||
|
||||
/datum/component/shielded/proc/include_shield(mob/source, list/items)
|
||||
items += parent
|
||||
|
||||
/datum/component/shielded/proc/on_run_block(obj/item/source, mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] >= 100) //already blocked by another shielded item, don't do anything.
|
||||
block_return[BLOCK_RETURN_BLOCK_CAPACITY] += round(charges)
|
||||
return BLOCK_NONE
|
||||
last_time_used = world.time + recharge_delay
|
||||
if(charges < 1)
|
||||
return BLOCK_NONE
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(2, 1, source)
|
||||
s.start()
|
||||
owner.visible_message("<span class='danger'>[holder]'s shields deflect [attack_text] in a shower of sparks!</span>")
|
||||
charges--
|
||||
var/rounded_charges = round(charges)
|
||||
if(recharge_delay && recharge_rate && !dissipating)
|
||||
START_PROCESSING(SSdcs, src)
|
||||
if(charges < 1)
|
||||
owner.visible_message("[holder]'s shield overloads!")
|
||||
if(del_on_overload)
|
||||
qdel(src)
|
||||
else
|
||||
update_shield_overlay(TRUE)
|
||||
block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
block_return[BLOCK_RETURN_BLOCK_CAPACITY] += rounded_charges
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
|
||||
/datum/component/shielded/proc/on_check_block(obj/item/source, mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(charges >= 1)
|
||||
block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
block_return[BLOCK_RETURN_BLOCK_CAPACITY] += round(charges)
|
||||
|
||||
/datum/component/shielded/proc/living_block(mob/living/source, real_attack, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)
|
||||
if(!real_attack)
|
||||
if(charges >= 1)
|
||||
return_list[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
return_list[BLOCK_RETURN_BLOCK_CAPACITY] = round(charges)
|
||||
return
|
||||
last_time_used = world.time + recharge_delay
|
||||
if(charges < 1)
|
||||
return BLOCK_NONE
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(2, 1, source)
|
||||
s.start()
|
||||
source.visible_message("<span class='danger'>[source]'s shields deflect [attack_text] in a shower of sparks!</span>")
|
||||
charges--
|
||||
var/rounded_charges = round(charges)
|
||||
if(recharge_delay && recharge_rate && !dissipating)
|
||||
START_PROCESSING(SSdcs, src)
|
||||
if(charges < 1)
|
||||
source.visible_message("[source]'s shield overloads!")
|
||||
if(del_on_overload)
|
||||
qdel(src)
|
||||
else
|
||||
update_shield_overlay(TRUE)
|
||||
return_list[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
return_list[BLOCK_RETURN_BLOCK_CAPACITY] += rounded_charges
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
@@ -14,7 +14,7 @@
|
||||
parent_atom.opacity = 0
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
|
||||
L.add_movespeed_modifier(/datum/movespeed_modifier/shrink_ray)
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.unequip_everything()
|
||||
@@ -35,7 +35,7 @@
|
||||
parent_atom.opacity = oldopac
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
|
||||
L.remove_movespeed_modifier(/datum/movespeed_modifier/shrink_ray)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.physiology.damage_resistance += 100
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
|
||||
if(ismovableatom(parent))
|
||||
if(ismovable(parent))
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED), .proc/play_squeak_crossed)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/allow_death = FALSE
|
||||
|
||||
/datum/component/stationloving/Initialize(inform_admins = FALSE, allow_death = FALSE)
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
|
||||
|
||||
@@ -56,7 +56,8 @@
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol
|
||||
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol,
|
||||
/obj/item/toy/plush/snakeplushie
|
||||
))
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
var/datum/component/storage/concrete/master //If not null, all actions act on master and this is just an access point.
|
||||
|
||||
var/list/can_hold //if this is set, only things in this typecache will fit.
|
||||
var/list/can_hold_extra //if this is set, it will also be able to hold these.
|
||||
var/list/cant_hold //if this is set, anything in this typecache will not be able to fit.
|
||||
|
||||
var/list/mob/is_using //lazy list of mobs looking at the contents of this storage.
|
||||
@@ -493,26 +494,25 @@
|
||||
if(M && !stop_messages)
|
||||
host.add_fingerprint(M)
|
||||
return FALSE
|
||||
if(length(can_hold))
|
||||
if(!is_type_in_typecache(I, can_hold))
|
||||
if(!length(can_hold_extra) || !is_type_in_typecache(I, can_hold_extra))
|
||||
if(length(can_hold) && !is_type_in_typecache(I, can_hold))
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold.
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
// STORAGE LIMITS
|
||||
if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold.
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
if(storage_flags & STORAGE_LIMIT_MAX_W_CLASS && I.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too long for [host]!</span>")
|
||||
return FALSE
|
||||
// STORAGE LIMITS
|
||||
if(storage_flags & STORAGE_LIMIT_MAX_ITEMS)
|
||||
if(real_location.contents.len >= max_items)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] has too many things in it, make some space!</span>")
|
||||
return FALSE //Storage item is full
|
||||
if(storage_flags & STORAGE_LIMIT_MAX_W_CLASS)
|
||||
if(I.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too long for [host]!</span>")
|
||||
return FALSE
|
||||
if(storage_flags & STORAGE_LIMIT_COMBINED_W_CLASS)
|
||||
var/sum_w_class = I.w_class
|
||||
for(var/obj/item/_I in real_location)
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
numbered_contents = _process_numerical_display()
|
||||
adjusted_contents = numbered_contents.len
|
||||
|
||||
var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
|
||||
var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
|
||||
var/columns = clamp(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
|
||||
var/rows = clamp(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
|
||||
|
||||
// First, boxes.
|
||||
ui_boxes = get_ui_boxes()
|
||||
@@ -105,7 +105,7 @@
|
||||
// after this point we are sure we can somehow fit all items into our max number of rows.
|
||||
|
||||
// determine rows
|
||||
var/rows = CLAMP(CEILING(min_pixels / horizontal_pixels, 1), 1, screen_max_rows)
|
||||
var/rows = clamp(CEILING(min_pixels / horizontal_pixels, 1), 1, screen_max_rows)
|
||||
|
||||
var/overrun = FALSE
|
||||
if(used > our_volume)
|
||||
@@ -198,7 +198,7 @@
|
||||
M.active_storage.ui_hide(M)
|
||||
M.active_storage = src
|
||||
LAZYOR(is_using, M)
|
||||
if(volumetric_ui())
|
||||
if(!M.client?.prefs?.no_tetris_storage && volumetric_ui())
|
||||
//new volumetric ui bay-style
|
||||
M.client.screen |= orient2hud_volumetric(M, maxallowedscreensize)
|
||||
else
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
/datum/component/wet_floor/proc/_do_add_wet(type, duration_minimum, duration_add, duration_maximum)
|
||||
var/time = 0
|
||||
if(LAZYACCESS(time_left_list, "[type]"))
|
||||
time = CLAMP(LAZYACCESS(time_left_list, "[type]") + duration_add, duration_minimum, duration_maximum)
|
||||
time = clamp(LAZYACCESS(time_left_list, "[type]") + duration_add, duration_minimum, duration_maximum)
|
||||
else
|
||||
time = min(duration_minimum, duration_maximum)
|
||||
LAZYSET(time_left_list, "[type]", time)
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
addtimer(CALLBACK(src, .proc/charge), charge_rate)
|
||||
|
||||
/datum/action/innate/dash/proc/charge()
|
||||
current_charges = CLAMP(current_charges + 1, 0, max_charges)
|
||||
current_charges = clamp(current_charges + 1, 0, max_charges)
|
||||
holder.update_action_buttons_icon()
|
||||
if(recharge_sound)
|
||||
playsound(dashing_item, recharge_sound, 50, 1)
|
||||
|
||||
@@ -29,7 +29,8 @@
|
||||
VV_DROPDOWN_OPTION(VV_HK_MARK, "Mark Object")
|
||||
VV_DROPDOWN_OPTION(VV_HK_DELETE, "Delete")
|
||||
VV_DROPDOWN_OPTION(VV_HK_EXPOSE, "Show VV To Player")
|
||||
// VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
|
||||
VV_DROPDOWN_OPTION(VV_HK_ADDCOMPONENT, "Add Component/Element")
|
||||
VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
|
||||
|
||||
//This proc is only called if everything topic-wise is verified. The only verifications that should happen here is things like permission checks!
|
||||
//href_list is a reference, modifying it in these procs WILL change the rest of the proc in topic.dm of admin/view_variables!
|
||||
@@ -37,8 +38,8 @@
|
||||
/datum/proc/vv_do_topic(list/href_list)
|
||||
if(!usr || !usr.client || !usr.client.holder || !check_rights(NONE))
|
||||
return FALSE //This is VV, not to be called by anything else.
|
||||
// if(href_list[VV_HK_MODIFY_TRAITS])
|
||||
// usr.client.holder.modify_traits(src)
|
||||
if(href_list[VV_HK_MODIFY_TRAITS])
|
||||
usr.client.holder.modify_traits(src)
|
||||
return TRUE
|
||||
|
||||
/datum/proc/vv_get_header()
|
||||
|
||||
@@ -246,10 +246,10 @@
|
||||
else
|
||||
visibility_flags &= ~HIDDEN_SCANNER
|
||||
|
||||
SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
|
||||
SetSpread(clamp(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
|
||||
|
||||
permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
|
||||
cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
|
||||
cure_chance = 15 - clamp(properties["resistance"], -5, 5) // can be between 10 and 20
|
||||
stage_prob = max(properties["stage_rate"], 2)
|
||||
SetSeverity(properties["severity"])
|
||||
GenerateCure(properties)
|
||||
@@ -304,7 +304,7 @@
|
||||
// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
|
||||
/datum/disease/advance/proc/GenerateCure()
|
||||
if(properties && properties.len)
|
||||
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
|
||||
var/res = clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
|
||||
if(res == oldres)
|
||||
return
|
||||
cures = list(pick(advance_cures[res]))
|
||||
|
||||
+3
-3
@@ -309,7 +309,7 @@
|
||||
unique_enzymes = generate_unique_enzymes()
|
||||
uni_identity = generate_uni_identity()
|
||||
generate_dna_blocks()
|
||||
features = random_features(species?.id)
|
||||
features = random_features(species?.id, holder?.gender)
|
||||
|
||||
|
||||
/datum/dna/stored //subtype used by brain mob's stored_dna
|
||||
@@ -662,6 +662,6 @@
|
||||
var/danger = CONFIG_GET(number/threshold_body_size_slowdown)
|
||||
if(features["body_size"] < danger)
|
||||
var/slowdown = 1 + round(danger/features["body_size"], 0.1) * CONFIG_GET(number/body_size_slowdown_multiplier)
|
||||
holder.add_movespeed_modifier(MOVESPEED_ID_SMALL_STRIDE, TRUE, 100, NONE, TRUE, slowdown, ALL, FLOATING|CRAWLING)
|
||||
holder.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/small_stride, TRUE, slowdown)
|
||||
else if(old_size < danger)
|
||||
holder.remove_movespeed_modifier(MOVESPEED_ID_SMALL_STRIDE)
|
||||
holder.remove_movespeed_modifier(/datum/movespeed_modifier/small_stride)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/element/cleaning/Attach(datum/target)
|
||||
. = ..()
|
||||
if(!ismovableatom(target))
|
||||
if(!ismovable(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/datum/element/firestacker/Attach(datum/target, amount)
|
||||
. = ..()
|
||||
|
||||
if(!ismovableatom(target))
|
||||
if(!ismovable(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
|
||||
src.amount = amount
|
||||
|
||||
@@ -121,14 +121,14 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
if(dist <= round(max_range + world.view - 2, 1))
|
||||
M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 25, CLAMP(baseshakeamount, 0, 10))
|
||||
shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
var/far_volume = clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 10, CLAMP(baseshakeamount*0.25, 0, 2.5))
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
|
||||
EX_PREPROCESS_CHECK_TICK
|
||||
|
||||
//postpone processing for a bit
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
|
||||
if(D.losebreath <= 10)
|
||||
D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
|
||||
D.losebreath = clamp(D.losebreath + 5, 0, 10)
|
||||
D.adjustOxyLoss(damage + 5)
|
||||
log_combat(A, D, "quickchoked")
|
||||
return TRUE
|
||||
@@ -128,7 +128,7 @@
|
||||
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
if(D.silent <= 10)
|
||||
D.silent = CLAMP(D.silent + 10, 0, 10)
|
||||
D.silent = clamp(D.silent + 10, 0, 10)
|
||||
log_combat(A, D, "neck chopped")
|
||||
return TRUE
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
if(damage >= stunthreshold)
|
||||
D.visible_message("<span class='warning'>[D] sputters and recoils in pain!</span>", "<span class='userdanger'>You recoil in pain as you are jabbed in a nerve!</span>")
|
||||
D.drop_all_held_items()
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
//Krav Maga Gloves
|
||||
|
||||
@@ -92,7 +92,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
|
||||
/datum/material/plasma/on_applied(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
if(ismovableatom(source))
|
||||
if(ismovable(source))
|
||||
source.AddElement(/datum/element/firestacker, amount=1)
|
||||
source.AddComponent(/datum/component/explodable, 0, 0, amount / 2500, amount / 1250)
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
return sqrt(((b.x - a.x) ** 2) + ((b.y - a.y) ** 2))
|
||||
|
||||
/proc/angle_between_points(datum/point/a, datum/point/b)
|
||||
return ATAN2((b.y - a.y), (b.x - a.x))
|
||||
return arctan((b.y - a.y), (b.x - a.x))
|
||||
|
||||
/datum/position //For positions with map x/y/z and pixel x/y so you don't have to return lists. Could use addition/subtraction in the future I guess.
|
||||
var/x = 0
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
if (user.client)
|
||||
user.client.images += bar
|
||||
|
||||
progress = CLAMP(progress, 0, goal)
|
||||
progress = clamp(progress, 0, goal)
|
||||
bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
|
||||
if (!shown)
|
||||
user.client.images += bar
|
||||
|
||||
@@ -120,12 +120,12 @@
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
owner.add_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]", TRUE, priority = 64, override = TRUE, multiplicative_slowdown = 5, blacklisted_movetypes = FALSE? NONE : CRAWLING)
|
||||
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
|
||||
|
||||
/datum/status_effect/mesmerize/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
owner.remove_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]")
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
|
||||
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
@@ -141,9 +141,7 @@
|
||||
/datum/status_effect/electrode
|
||||
id = "tased"
|
||||
alert_type = null
|
||||
var/slowdown = 1.5
|
||||
var/slowdown_priority = 50 //to make sure the stronger effect overrides
|
||||
var/affect_crawl = FALSE
|
||||
var/movespeed_mod = /datum/movespeed_modifier/status_effect/tased
|
||||
var/nextmove_modifier = 1
|
||||
var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
|
||||
var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
|
||||
@@ -155,12 +153,12 @@
|
||||
last_tick = world.time
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING)
|
||||
C.add_movespeed_modifier(movespeed_mod)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.remove_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]")
|
||||
C.remove_movespeed_modifier(movespeed_mod)
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/electrode/tick()
|
||||
@@ -178,8 +176,7 @@
|
||||
|
||||
/datum/status_effect/electrode/no_combat_mode
|
||||
id = "tased_strong"
|
||||
slowdown = 8
|
||||
slowdown_priority = 100
|
||||
movespeed_mod = /datum/movespeed_modifier/status_effect/tased/no_combat_mode
|
||||
nextmove_modifier = 2
|
||||
blocks_combatmode = TRUE
|
||||
stamdmg_per_ds = 1
|
||||
@@ -336,7 +333,7 @@
|
||||
if(prob(severity * 0.15))
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
|
||||
owner.playsound_local(get_turf(motor), hum, severity, 1)
|
||||
owner.adjust_drugginess(CLAMP(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
|
||||
owner.adjust_drugginess(clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
|
||||
if(owner.hallucination < 50)
|
||||
owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
|
||||
if(owner.dizziness < 50)
|
||||
@@ -594,7 +591,7 @@
|
||||
old_health = owner.health
|
||||
if(!old_oxyloss)
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
var/health_difference = old_health - owner.health - CLAMP(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
|
||||
var/health_difference = old_health - owner.health - clamp(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
|
||||
if(!health_difference)
|
||||
return
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!</span>", \
|
||||
@@ -650,11 +647,11 @@
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
owner.add_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF, multiplicative_slowdown = 1, movetypes = GROUND)
|
||||
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/electrostaff)
|
||||
|
||||
/datum/status_effect/electrostaff/on_remove()
|
||||
. = ..()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF)
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/electrostaff)
|
||||
|
||||
//GOLEM GANG
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
.["real_mode"] = SSticker.mode.name
|
||||
// Key-authed callers may know the truth behind the "secret"
|
||||
|
||||
.["security_level"] = get_security_level()
|
||||
.["security_level"] = NUM2SECLEVEL(GLOB.security_level)
|
||||
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
|
||||
// Amount of world's ticks in seconds, useful for calculating round duration
|
||||
|
||||
|
||||
+2
-2
@@ -192,7 +192,7 @@
|
||||
reagents = new()
|
||||
reagents.reagent_list.Add(A)
|
||||
reagents.conditional_update()
|
||||
else if(ismovableatom(A))
|
||||
else if(ismovable(A))
|
||||
var/atom/movable/M = A
|
||||
if(isliving(M.loc))
|
||||
var/mob/living/L = M.loc
|
||||
@@ -692,7 +692,7 @@
|
||||
/atom/vv_get_dropdown()
|
||||
. = ..()
|
||||
VV_DROPDOWN_OPTION("", "---------")
|
||||
if(!ismovableatom(src))
|
||||
if(!ismovable(src))
|
||||
var/turf/curturf = get_turf(src)
|
||||
if(curturf)
|
||||
. += "<option value='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]'>Jump To</option>"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
// Set number of Vamps
|
||||
recommended_enemies = CLAMP(round(num_players()/10), 1, 6);
|
||||
recommended_enemies = clamp(round(num_players()/10), 1, 6);
|
||||
|
||||
// Select Antags
|
||||
for(var/i = 0, i < recommended_enemies, i++)
|
||||
@@ -195,7 +195,7 @@
|
||||
return FALSE
|
||||
if(target.stat > UNCONSCIOUS)
|
||||
return FALSE
|
||||
|
||||
|
||||
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
|
||||
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
|
||||
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
|
||||
|
||||
@@ -164,7 +164,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
|
||||
dat += "Current threat: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "<br/>"
|
||||
dat += "Storyteller: <b>[storyteller.name]</b><br/>"
|
||||
dat += "Storyteller: <a href='?src=\ref[src];[HrefToken()];change_storyteller=1'><b>[storyteller.name]</b></a> <br/>"
|
||||
dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
|
||||
dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
|
||||
dat += "Forced extended: <a href='?src=\ref[src];[HrefToken()];forced_extended=1'><b>[GLOB.dynamic_forced_extended ? "On" : "Off"]</b></a><br/>"
|
||||
@@ -222,6 +222,15 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
show_threatlog(usr)
|
||||
else if (href_list["stacking_limit"])
|
||||
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
|
||||
else if (href_list["change_storyteller"])
|
||||
var/list/choices = list()
|
||||
for(var/T in config.storyteller_cache)
|
||||
var/datum/dynamic_storyteller/S = T
|
||||
choices[initial(S.name)] = T
|
||||
var/selected_storyteller = choices[input("Select storyteller:", "Storyteller", storyteller.name) as null|anything in choices]
|
||||
storyteller = new selected_storyteller
|
||||
storyteller.on_start()
|
||||
message_admins("[key_name(usr)] changed the storyteller to [storyteller].", 1)
|
||||
|
||||
admin_panel() // Refreshes the window
|
||||
|
||||
@@ -441,6 +450,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
if(!drafted_rules.len)
|
||||
message_admins("Not enough threat level for roundstart antags!")
|
||||
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
|
||||
midround_injection_cooldown = round((midround_injection_cooldown + world.time) / 2, 1)
|
||||
latejoin_injection_cooldown = round((latejoin_injection_cooldown + world.time) / 2, 1)
|
||||
var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
|
||||
extra_rulesets_amount = 0
|
||||
if (GLOB.dynamic_classic_secret)
|
||||
@@ -721,7 +732,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
if (O.started_as_observer) // Observers
|
||||
current_players[CURRENT_OBSERVERS].Add(M)
|
||||
continue
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
if(!M.voluntary_ghosted)
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
threat = storyteller.calculate_threat() + added_threat
|
||||
if(threat_average_weight)
|
||||
var/cur_sample_weight = world.time - last_threat_sample_time
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = CLAMP(round(mode.threat_level/10),1,10)
|
||||
var/threat = clamp(round(mode.threat_level/10),1,10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
@@ -671,7 +671,7 @@
|
||||
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
|
||||
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
|
||||
return Ninja
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/finish_setup(mob/new_character, index)
|
||||
return
|
||||
|
||||
|
||||
@@ -789,7 +789,7 @@
|
||||
if (prob(meteorminutes/2))
|
||||
wavetype = GLOB.meteors_catastrophic
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
var/ramp_up_final = clamp(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
WAROPS_ALWAYS_ALLOWED: Can always do warops, regardless of threat level.
|
||||
USE_PREF_WEIGHTS: Will use peoples' preferences to change the threat centre.
|
||||
FORCE_IF_WON: If this mode won the vote, forces it
|
||||
USE_PREV_ROUND_WEIGHTS: Changes its threat centre based on the average chaos of previous rounds.
|
||||
USE_PREV_ROUND_WEIGHTS: Changes its threat centre based on the average chaos of previous rounds.
|
||||
*/
|
||||
var/flags = 0
|
||||
var/dead_player_weight = 1 // How much dead players matter for threat calculation
|
||||
@@ -22,11 +22,11 @@
|
||||
var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
|
||||
|
||||
/**
|
||||
Property weights are:
|
||||
Property weights are:
|
||||
"story_potential" -- essentially how many different ways the antag can be played.
|
||||
"trust" -- How much it makes the crew trust each other. Negative values means they're suspicious. Team antags are like this.
|
||||
"chaos" -- How chaotic it makes the round. Has some overlap with "valid" and somewhat contradicts "extended".
|
||||
"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to
|
||||
"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to
|
||||
let everyone into the armory, wizard moving around and being a nuisance, nightmare busting lights.
|
||||
"extended" -- How much the antag is conducive to a long round. Nukies and cults are bad for this; Wizard is less bad; and so on.
|
||||
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
|
||||
@@ -34,13 +34,13 @@ Property weights are:
|
||||
|
||||
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
|
||||
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
|
||||
mode.latejoin_injection_cooldown = round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
mode.midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
mode.midround_injection_cooldown = round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
mode.event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
mode.event_injection_cooldown = (round(clamp(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
/datum/dynamic_storyteller/proc/calculate_threat()
|
||||
var/threat = 0
|
||||
@@ -99,15 +99,15 @@ Property weights are:
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_midround_cooldown()
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
|
||||
return round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_event_cooldown()
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max))
|
||||
return round(clamp(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_latejoin_cooldown()
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
|
||||
return round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_injection_chance(dry_run = FALSE)
|
||||
if(mode.forced_injection)
|
||||
@@ -115,7 +115,7 @@ Property weights are:
|
||||
return 100
|
||||
var/threat_perc = mode.threat/mode.threat_level
|
||||
|
||||
return round(max(0,100*(1-(threat_perc*threat_perc*threat_perc))))
|
||||
return clamp(round(100*(1-(threat_perc*threat_perc))**2,1),0,100)
|
||||
|
||||
/datum/dynamic_storyteller/proc/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
@@ -144,7 +144,7 @@ Property weights are:
|
||||
if(!(rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway
|
||||
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
|
||||
/* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
|
||||
pick this particular ruleset.
|
||||
pick this particular ruleset.
|
||||
Let's use a toy example: there's 60 threat level and 10 threat spent.
|
||||
We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
|
||||
Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
|
||||
@@ -152,7 +152,7 @@ Property weights are:
|
||||
is 2.26 times as likely to be picked, all other things considered.
|
||||
Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
|
||||
*/
|
||||
threat_weight = 1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))
|
||||
threat_weight = abs(1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
@@ -209,10 +209,10 @@ Property weights are:
|
||||
weight = 1
|
||||
event_frequency_lower = 2 MINUTES
|
||||
event_frequency_upper = 10 MINUTES
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
min_players = 40
|
||||
flags = WAROPS_ALWAYS_ALLOWED | FORCE_IF_WON
|
||||
min_players = 30
|
||||
var/refund_cooldown = 0
|
||||
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/do_process()
|
||||
if(refund_cooldown < world.time)
|
||||
mode.create_threat(20)
|
||||
@@ -221,7 +221,7 @@ Property weights are:
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/get_midround_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/get_latejoin_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
@@ -232,7 +232,7 @@ Property weights are:
|
||||
curve_centre = 2
|
||||
curve_width = 1.5
|
||||
weight = 2
|
||||
min_players = 30
|
||||
min_players = 20
|
||||
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
@@ -331,7 +331,7 @@ Property weights are:
|
||||
/datum/dynamic_storyteller/story/calculate_threat()
|
||||
var/current_time = (world.time / SSautotransfer.targettime)*180
|
||||
mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.25),0.1)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_storyteller/classic
|
||||
name = "Classic"
|
||||
@@ -358,7 +358,7 @@ Property weights are:
|
||||
flags = NO_ASSASSIN | FORCE_IF_WON
|
||||
weight = 1
|
||||
dead_player_weight = 5
|
||||
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
|
||||
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "conversion" = -10)
|
||||
|
||||
/datum/dynamic_storyteller/no_antag
|
||||
name = "Extended"
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
reports += config.mode_reports[config_tag]
|
||||
Count++
|
||||
for(var/i in Count to rand(3,5)) //Between three and five wrong entries on the list.
|
||||
var/false_report_type = pickweightAllowZero(report_weights)
|
||||
var/false_report_type = pickweight(report_weights, 0)
|
||||
report_weights[false_report_type] = 0 //Make it so the same false report won't be selected twice
|
||||
reports += config.mode_reports[false_report_type]
|
||||
|
||||
|
||||
@@ -229,7 +229,7 @@
|
||||
if(!was_stranded)
|
||||
priority_announce("All hostile activity within station systems has ceased.","Network Alert")
|
||||
|
||||
if(get_security_level() == "delta")
|
||||
if(NUM2SECLEVEL(GLOB.security_level) == "delta")
|
||||
set_security_level("red")
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if (prob(meteorminutes/2))
|
||||
wavetype = GLOB.meteors_catastrophic
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
var/ramp_up_final = clamp(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
/datum/game_mode/revolution/post_setup()
|
||||
var/list/heads = SSjob.get_living_heads()
|
||||
var/list/sec = SSjob.get_living_sec()
|
||||
var/weighted_score = CLAMP(round(heads.len - ((3 - sec.len) / 3)), 1, max_headrevs)
|
||||
var/weighted_score = clamp(round(heads.len - ((3 - sec.len) / 3)), 1, max_headrevs)
|
||||
|
||||
for(var/datum/mind/rev_mind in headrev_candidates) //People with return to lobby may still be in the lobby. Let's pick someone else in that case.
|
||||
if(isnewplayer(rev_mind.current))
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user