removes rej files

This commit is contained in:
LetterJay
2017-04-24 21:34:58 -05:00
parent 198fb4e343
commit de1d8188ae
4 changed files with 1 additions and 127 deletions
@@ -1,63 +0,0 @@
diff a/_maps/map_files/TgStation/tgstation.2.1.3.dmm b/_maps/map_files/TgStation/tgstation.2.1.3.dmm (rejected hunks)
@@ -93201,11 +93199,11 @@ cpy
cDv
cDD
cqU
-cMF
+cMD
cEu
cMI
-cMJ
-cML
+cMI
+cMD
cFL
cGf
cGw
@@ -93457,12 +93455,12 @@ chV
cDq
cqf
cqD
-cME
+cMD
crs
cEv
cEv
cFe
-cMM
+cMD
cFM
czE
cGx
@@ -93975,7 +93973,7 @@ cqZ
crt
cMH
cAm
-cMK
+cMH
cMN
cFO
csC
@@ -94490,7 +94488,7 @@ crv
cEy
cEy
cFh
-cMO
+cMD
cFQ
czE
cGx
@@ -94743,11 +94741,11 @@ cDr
cDw
cDE
cEa
-cMG
+cMD
cEz
cEz
cEz
-cMP
+cMD
cFR
cGf
cGz
-21
View File
@@ -1,21 +0,0 @@
diff a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm (rejected hunks)
@@ -286,16 +294,9 @@ GLOBAL_LIST(external_rsc_urls)
message_admins("New user: [key_name_admin(src)] is connecting here for the first time.")
if (config.irc_first_connection_alert)
send2irc_adminless_only("New-user", "[key_name(src)] is connecting for the first time!")
-
- player_age = 0 // set it from -1 to 0 so the job selection code doesn't have a panic attack
-
- else if (isnum(player_age) && player_age < config.notify_new_player_age)
- message_admins("New user: [key_name_admin(src)] just connected with an age of [player_age] day[(player_age==1?"":"s")]")
-
- if(!IsGuestKey(key) && SSdbcore.IsConnected())
- findJoinDate()
-
- sync_client_with_db(tdata)
+ else if (isnum(cached_player_age) && cached_player_age < config.notify_new_player_age)
+ message_admins("New user: [key_name_admin(src)] just connected with an age of [cached_player_age] day[(player_age==1?"":"s")]")
+
get_message_output("watchlist entry", ckey)
check_ip_intel()
@@ -1,42 +0,0 @@
diff a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm (rejected hunks)
@@ -272,25 +272,24 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/Move(NewLoc, direct)
if(updatedir)
- setDir(direct )//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
+ setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
+ var/oldloc = loc
+
if(NewLoc)
loc = NewLoc
- for(var/obj/effect/step_trigger/S in NewLoc)
- S.Crossed(src)
update_parallax_contents()
- return
- loc = get_turf(src) //Get out of closets and such as a ghost
- if((direct & NORTH) && y < world.maxy)
- y++
- else if((direct & SOUTH) && y > 1)
- y--
- if((direct & EAST) && x < world.maxx)
- x++
- else if((direct & WEST) && x > 1)
- x--
-
- for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
- S.Crossed(src)
+ else
+ loc = get_turf(src) //Get out of closets and such as a ghost
+ if((direct & NORTH) && y < world.maxy)
+ y++
+ else if((direct & SOUTH) && y > 1)
+ y--
+ if((direct & EAST) && x < world.maxx)
+ x++
+ else if((direct & WEST) && x > 1)
+ x--
+
+ Moved(oldloc, direct)
/mob/dead/observer/is_active()
return 0
+1 -1
View File
@@ -687,8 +687,8 @@
#include "code\game\objects\effects\mines.dm"
#include "code\game\objects\effects\misc.dm"
#include "code\game\objects\effects\overlays.dm"
#include "code\game\objects\effects\proximity.dm"
#include "code\game\objects\effects\portals.dm"
#include "code\game\objects\effects\proximity.dm"
#include "code\game\objects\effects\spiders.dm"
#include "code\game\objects\effects\step_triggers.dm"
#include "code\game\objects\effects\wanted_poster.dm"