Update twohanded.dm
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@@ -1034,7 +1034,7 @@
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force_wielded = 10
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throwforce = 15 //if you are a madman and finish someone off with this, power to you.
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throw_speed = 1
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block_chance = 50
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block_chance = 30
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materials = list(MAT_METAL = 4000, MAT_SILVER = 2000)
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attack_verb = list("struck", "beaten", "thwacked", "pulped")
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total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
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@@ -1066,6 +1066,8 @@
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. = R.get_cell()
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/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(!on)
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return FALSE
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if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
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return FALSE
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return ..()
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