compile first tho
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@@ -168,8 +168,8 @@
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var/dir_to_move = get_dir(trailer.loc, newloc)
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step(trailer, dir_to_move)
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/obj/vehicle/bullet_act(obj/projectile/Proj) //wrapper
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if (!enclosed && occupant && !Proj.force_hit && (Proj.def_zone == BODY_ZONE_HEAD || Proj.def_zone == BODY_ZONE_CHEST)) //allows bullets to hit drivers
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occupant.bullet_act(Proj) //i'm sure that ATV will protect you against a dink, idiot
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/obj/vehicle/bullet_act(obj/item/projectile/Proj) //wrapper
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if (!enclosed && occupants && !Proj.force_hit && (Proj.def_zone == BODY_ZONE_HEAD || Proj.def_zone == BODY_ZONE_CHEST)) //allows bullets to hit drivers
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occupants.bullet_act(Proj) //i'm sure that ATV will protect you against a dink, idiot
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return BULLET_ACT_HIT
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. = ..()
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